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![]() A slapdash of various little bits and pieces. - Lake of Rage has a small culture entry at the top to illustrate what we're setting out to do. I mentioned the shell middens and canonised it alongside GSC. - Move constants now have their 16-bit IDs set up - Palfixed Feradactyl and Pupperon, fixed former's credit with confirmation from pokeoctober - Wiped out the must be 8-bit errors on various Pokemon's `base_stats.asm` files. - Fixed some aspects of Strong Arm and Water Sport calling garbage data; this was due to them using 8-bit comparison systems where there needed to be 16-bits. This fixes a good bit of their HM usage. Battle bugs need resolving (presumably due to a lack of gfx?) - Fixed AI scoring with Water Sport (hopefully) - Updated the readme with some of our progress over the past 5 months. |
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ai | ||
move_effects | ||
anim_hp_bar.asm | ||
battle_transition.asm | ||
battlestart_copytilemapatonce.asm | ||
check_battle_scene.asm | ||
consume_held_item.asm | ||
core.asm | ||
effect_commands.asm | ||
hidden_power.asm | ||
link_result.asm | ||
menu.asm | ||
misc.asm | ||
read_trainer_attributes.asm | ||
read_trainer_dvs.asm | ||
read_trainer_party.asm | ||
returntobattle_useball.asm | ||
sliding_intro.asm | ||
start_battle.asm | ||
trainer_huds.asm | ||
update_battle_huds.asm | ||
used_move_text.asm |