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This required me to scrap some unused content from `load_font.asm`. However, this is only really a temporary fix - we need to decouple footprints.asm from it and make it load from separate banks to keep going. Look at how Pokemon sprites are loaded for reference. |
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|---|---|---|
| .. | ||
| bug_contest_mons.asm | ||
| fish.asm | ||
| flee_mons.asm | ||
| johto_grass.asm | ||
| johto_water.asm | ||
| kanto_grass.asm | ||
| kanto_water.asm | ||
| nihon_grass.asm | ||
| nihon_water.asm | ||
| probabilities.asm | ||
| roammon_maps.asm | ||
| swarm_grass.asm | ||
| swarm_water.asm | ||
| treemon_maps.asm | ||
| treemons.asm | ||
| treemons_asleep.asm | ||
| unlocked_unowns.asm | ||