jep-hack/data/wild/johto_grass.asm
Llinos Evans ae81f290d2 Buu and Grenmar? Nowaynowaynoway!
This required me to scrap some unused content from `load_font.asm`. However, this is only really a temporary fix - we need to decouple footprints.asm from it and make it load from separate banks to keep going.

Look at how Pokemon sprites are loaded for reference.
2024-07-09 20:20:51 +01:00

1786 lines
34 KiB
NASM

; Johto Pokémon in grass
; General philosophies:
; - Johto encounter bias at every opportunity.
; - However, Kanto Pokemon should still be present.
; - If there is an equivalent, it should switch (eg. Sentret vs Rattata)
; - Making some Kanto Pokemon exclusive to Kanto is acceptable given the region's changes.
; - Johto can't always stand on its own, so it's ok to have Kanto plurality.
; - In general: Increase Johto *frequency*. Don't make an ethnostate (see: BW and its consequences).
JohtoGrassWildMons:
def_grass_wildmons SPROUT_TOWER_2F
db 2 percent, 2 percent, 2 percent ; encounter rates: morn/day/nite
; morn
dbw 5, RATTATA
dbw 5, BELLSPROUT
dbw 6, RATTATA
dbw 7, RATTATA
dbw 6, BELLSPROUT
dbw 6, COINPUR
dbw 7, COINPUR
; day
dbw 5, RATTATA
dbw 5, BELLSPROUT
dbw 6, RATTATA
dbw 7, RATTATA
dbw 6, BELLSPROUT
dbw 6, COINPUR
dbw 7, COINPUR
; nite
dbw 6, GASTLY
dbw 5, MOIBELLE
dbw 5, STROMEN
dbw 7, GASTLY
dbw 6, STROMEN
dbw 6, MOIBELLE
dbw 7, BIPULLA
end_grass_wildmons
def_grass_wildmons SPROUT_TOWER_3F
db 2 percent, 2 percent, 2 percent ; encounter rates: morn/day/nite
; morn
dbw 5, RATTATA
dbw 5, BELLSPROUT
dbw 6, RATTATA
dbw 7, RATTATA
dbw 6, BELLSPROUT
dbw 6, COINPUR
dbw 7, COINPUR
; day
dbw 5, RATTATA
dbw 5, BELLSPROUT
dbw 6, RATTATA
dbw 7, RATTATA
dbw 6, BELLSPROUT
dbw 6, COINPUR
dbw 7, COINPUR
; nite
dbw 6, GASTLY
dbw 5, MOIBELLE
dbw 5, STROMEN
dbw 7, GASTLY
dbw 6, STROMEN
dbw 6, MOIBELLE
dbw 7, BIPULLA
end_grass_wildmons
def_grass_wildmons TIN_TOWER_2F
db 2 percent, 2 percent, 2 percent ; encounter rates: morn/day/nite
; morn
dbw 40, GROWLITHE
dbw 41, QATU
dbw 42, GROWLITHE
dbw 42, QATU
dbw 43, SNEASEL
dbw 44, PERSIAN
dbw 44, ARCANINE
; day
dbw 40, GROWLITHE
dbw 41, QATU
dbw 42, GROWLITHE
dbw 42, QATU
dbw 43, SNEASEL
dbw 44, PERSIAN
dbw 44, ARCANINE
; nite
dbw 40, GROWLITHE
dbw 41, HAUNTER
dbw 42, GROWLITHE
dbw 42, HAUNTER
dbw 43, PHANDARIN
dbw 44, BELLEDAM
dbw 44, ARCANINE
end_grass_wildmons
def_grass_wildmons TIN_TOWER_3F
db 2 percent, 2 percent, 2 percent ; encounter rates: morn/day/nite
; morn
dbw 40, GROWLITHE
dbw 41, QATU
dbw 42, GROWLITHE
dbw 42, QATU
dbw 43, SNEASEL
dbw 44, PERSIAN
dbw 44, ARCANINE
; day
dbw 40, GROWLITHE
dbw 41, QATU
dbw 42, GROWLITHE
dbw 42, QATU
dbw 43, SNEASEL
dbw 44, PERSIAN
dbw 44, ARCANINE
; nite
dbw 40, GROWLITHE
dbw 41, HAUNTER
dbw 42, GROWLITHE
dbw 42, HAUNTER
dbw 43, PHANDARIN
dbw 44, BELLEDAM
dbw 44, ARCANINE
end_grass_wildmons
def_grass_wildmons TIN_TOWER_4F
db 2 percent, 2 percent, 2 percent ; encounter rates: morn/day/nite
; morn
dbw 40, GROWLITHE
dbw 41, QATU
dbw 42, GROWLITHE
dbw 42, QATU
dbw 43, SNEASEL
dbw 44, PERSIAN
dbw 44, ARCANINE
; day
dbw 40, GROWLITHE
dbw 41, QATU
dbw 42, GROWLITHE
dbw 42, QATU
dbw 43, SNEASEL
dbw 44, PERSIAN
dbw 44, ARCANINE
; nite
dbw 40, GROWLITHE
dbw 41, HAUNTER
dbw 42, GROWLITHE
dbw 42, HAUNTER
dbw 43, PHANDARIN
dbw 44, BELLEDAM
dbw 44, ARCANINE
end_grass_wildmons
def_grass_wildmons TIN_TOWER_5F
db 2 percent, 2 percent, 2 percent ; encounter rates: morn/day/nite
; morn
dbw 40, GROWLITHE
dbw 41, QATU
dbw 42, GROWLITHE
dbw 42, QATU
dbw 43, SNEASEL
dbw 44, PERSIAN
dbw 44, ARCANINE
; day
dbw 40, GROWLITHE
dbw 41, QATU
dbw 42, GROWLITHE
dbw 42, QATU
dbw 43, SNEASEL
dbw 44, PERSIAN
dbw 44, ARCANINE
; nite
dbw 40, GROWLITHE
dbw 41, HAUNTER
dbw 42, GROWLITHE
dbw 42, HAUNTER
dbw 43, PHANDARIN
dbw 44, BELLEDAM
dbw 44, ARCANINE
end_grass_wildmons
def_grass_wildmons TIN_TOWER_6F
db 2 percent, 2 percent, 2 percent ; encounter rates: morn/day/nite
; morn
dbw 40, GROWLITHE
dbw 41, QATU
dbw 42, GROWLITHE
dbw 42, QATU
dbw 43, SNEASEL
dbw 44, PERSIAN
dbw 44, ARCANINE
; day
dbw 40, GROWLITHE
dbw 41, QATU
dbw 42, GROWLITHE
dbw 42, QATU
dbw 43, SNEASEL
dbw 44, PERSIAN
dbw 44, ARCANINE
; nite
dbw 40, GROWLITHE
dbw 41, HAUNTER
dbw 42, GROWLITHE
dbw 42, HAUNTER
dbw 43, PHANDARIN
dbw 44, BELLEDAM
dbw 44, ARCANINE
end_grass_wildmons
def_grass_wildmons TIN_TOWER_7F
db 2 percent, 2 percent, 2 percent ; encounter rates: morn/day/nite
; morn
dbw 40, GROWLITHE
dbw 41, QATU
dbw 42, GROWLITHE
dbw 42, QATU
dbw 43, SNEASEL
dbw 44, PERSIAN
dbw 44, ARCANINE
; day
dbw 40, GROWLITHE
dbw 41, QATU
dbw 42, GROWLITHE
dbw 42, QATU
dbw 43, SNEASEL
dbw 44, PERSIAN
dbw 44, ARCANINE
; nite
dbw 40, GROWLITHE
dbw 41, HAUNTER
dbw 42, GROWLITHE
dbw 42, HAUNTER
dbw 43, PHANDARIN
dbw 44, BELLEDAM
dbw 44, ARCANINE
end_grass_wildmons
def_grass_wildmons TIN_TOWER_8F
db 2 percent, 2 percent, 2 percent ; encounter rates: morn/day/nite
; morn
dbw 40, GROWLITHE
dbw 41, QATU
dbw 42, GROWLITHE
dbw 42, QATU
dbw 43, SNEASEL
dbw 44, PERSIAN
dbw 44, ARCANINE
; day
dbw 40, GROWLITHE
dbw 41, QATU
dbw 42, GROWLITHE
dbw 42, QATU
dbw 43, SNEASEL
dbw 44, PERSIAN
dbw 44, ARCANINE
; nite
dbw 40, GROWLITHE
dbw 41, HAUNTER
dbw 42, GROWLITHE
dbw 42, HAUNTER
dbw 43, PHANDARIN
dbw 44, BELLEDAM
dbw 44, ARCANINE
end_grass_wildmons
def_grass_wildmons TIN_TOWER_9F
db 2 percent, 2 percent, 2 percent ; encounter rates: morn/day/nite
; morn
dbw 40, GROWLITHE
dbw 41, QATU
dbw 42, GROWLITHE
dbw 42, QATU
dbw 43, SNEASEL
dbw 44, PERSIAN
dbw 44, ARCANINE
; day
dbw 40, GROWLITHE
dbw 41, QATU
dbw 42, GROWLITHE
dbw 42, QATU
dbw 43, SNEASEL
dbw 44, PERSIAN
dbw 44, ARCANINE
; nite
dbw 40, GROWLITHE
dbw 41, HAUNTER
dbw 42, GROWLITHE
dbw 42, HAUNTER
dbw 43, PHANDARIN
dbw 44, BELLEDAM
dbw 44, ARCANINE
end_grass_wildmons
; Reworked to be way more Fire-type themed.
; The Burned Tower isn't very useful because stuff like Rattata can be found anywhere.
; They're good for worldbuilding but little else.
; Did you know they removed Magmar in B1F in Crystal? For Weezing??
; The Rattata have been replaced with Vulpiii in 1F, and Pupperon in B1F.
def_grass_wildmons BURNED_TOWER_1F
db 4 percent, 4 percent, 4 percent ; encounter rates: morn/day/nite
; morn
dbw 13, VULPIII
dbw 14, KOFFING
dbw 15, VULPIII
dbw 14, ZUBAT
dbw 16, KOFFING
dbw 15, KOLTA
dbw 15, KOLTA
; day
dbw 13, VULPIII
dbw 14, KOFFING
dbw 15, VULPIII
dbw 14, ZUBAT
dbw 16, KOFFING
dbw 15, KOLTA
dbw 15, KOLTA
; nite
dbw 13, VULPIII
dbw 14, KOFFING
dbw 15, VULPIII
dbw 14, ZUBAT
dbw 16, KOFFING
dbw 15, HOUNDOUR
dbw 15, HOUNDOUR
end_grass_wildmons
def_grass_wildmons BURNED_TOWER_B1F
db 6 percent, 6 percent, 6 percent ; encounter rates: morn/day/nite
; morn
dbw 14, PUPPERON
dbw 14, SLUGMA
dbw 16, SLUGMA
dbw 16, PUPPERON
dbw 15, ZUBAT
dbw 14, MAGBY
dbw 14, MAGBY
; day
dbw 14, PUPPERON
dbw 14, SLUGMA
dbw 16, SLUGMA
dbw 16, PUPPERON
dbw 15, ZUBAT
dbw 14, MAGBY
dbw 14, MAGBY
; nite
dbw 14, PUPPERON
dbw 14, SLUGMA
dbw 16, SLUGMA
dbw 16, PUPPERON
dbw 15, ZUBAT
dbw 14, MAGMAR
dbw 14, MAGMAR
end_grass_wildmons
def_grass_wildmons NATIONAL_PARK
db 10 percent, 10 percent, 10 percent ; encounter rates: morn/day/nite
; morn
dbw 15, NIDORAN_M
dbw 15, NIDORAN_F
dbw 14, LEDYBA
dbw 14, PIDGEY
dbw 16, CATERPIE
dbw 16, WEEDLE
dbw 16, BALUMBA
; day
dbw 15, NIDORAN_F
dbw 15, NIDORAN_M
dbw 14, SUNKERN
dbw 14, PIDGEY
dbw 16, CATERPIE
dbw 16, WEEDLE
dbw 16, BALUMBA
; nite
dbw 15, PSYDUCK
dbw 15, HOOTHOOT
dbw 14, SPINARAK
dbw 14, HOOTHOOT
dbw 15, VENONAT
dbw 16, VENONAT
dbw 16, VENONAT
end_grass_wildmons
def_grass_wildmons RUINS_OF_ALPH_OUTSIDE
db 4 percent, 4 percent, 4 percent ; encounter rates: morn/day/nite
; morn
dbw 24, SMEARGLE
dbw 26, QATU
dbw 24, CALFLAC
dbw 27, QATU
dbw 25, SMEARGLE
dbw 25, CALFLAC
dbw 26, CALFLAC
; day
dbw 24, SMEARGLE
dbw 26, QATU
dbw 24, CALFLAC
dbw 27, QATU
dbw 25, SMEARGLE
dbw 25, CALFLAC
dbw 26, CALFLAC
; nite
dbw 24, QUAGSIRE
dbw 26, QATU
dbw 24, WOOPER
dbw 27, QATU
dbw 25, QUAGSIRE
dbw 25, MISDREAVUS
dbw 26, MISDREAVUS
end_grass_wildmons
def_grass_wildmons RUINS_OF_ALPH_INNER_CHAMBER
db 6 percent, 6 percent, 6 percent ; encounter rates: morn/day/nite
; morn
dbw 10, UNOWN
dbw 10, UNOWN
dbw 10, UNOWN
dbw 10, UNOWN
dbw 10, UNOWN
dbw 10, UNOWN
dbw 10, UNOWN
; day
dbw 10, UNOWN
dbw 10, UNOWN
dbw 10, UNOWN
dbw 10, UNOWN
dbw 10, UNOWN
dbw 10, UNOWN
dbw 10, UNOWN
; nite
dbw 10, UNOWN
dbw 10, UNOWN
dbw 10, UNOWN
dbw 10, UNOWN
dbw 10, UNOWN
dbw 10, UNOWN
dbw 10, UNOWN
end_grass_wildmons
def_grass_wildmons UNION_CAVE_1F
db 6 percent, 6 percent, 6 percent ; encounter rates: morn/day/nite
; morn
dbw 6, GEODUDE
dbw 6, SANDSHREW
dbw 6, BITTYBAT
dbw 7, AZURILL
dbw 8, AZURILL
dbw 8, ONIX
dbw 9, ONIX
; day
dbw 6, GEODUDE
dbw 6, SANDSHREW
dbw 6, BITTYBAT
dbw 7, AZURILL
dbw 8, AZURILL
dbw 8, ONIX
dbw 9, ONIX
; nite
dbw 6, GEODUDE
dbw 6, AZURILL
dbw 6, WOOPER
dbw 7, AZURILL
dbw 8, BITTYBAT
dbw 8, ONIX
dbw 9, ONIX
end_grass_wildmons
def_grass_wildmons UNION_CAVE_B1F
db 6 percent, 6 percent, 6 percent ; encounter rates: morn/day/nite
; morn
dbw 8, GEODUDE
dbw 7, BITTYBAT
dbw 8, BITTYBAT
dbw 10, ONIX
dbw 7, WOOPER
dbw 8, WOOPER
dbw 9, AZURILL
; day
dbw 8, GEODUDE
dbw 7, BITTYBAT
dbw 8, BITTYBAT
dbw 10, ONIX
dbw 7, WOOPER
dbw 8, WOOPER
dbw 9, AZURILL
; nite
dbw 8, GEODUDE
dbw 7, BITTYBAT
dbw 8, WOOPER
dbw 10, ONIX
dbw 7, WOOPER
dbw 8, WOOPER
dbw 9, AZURILL
end_grass_wildmons
def_grass_wildmons UNION_CAVE_B2F
db 4 percent, 4 percent, 4 percent ; encounter rates: morn/day/nite
; morn
dbw 26, GRAVELER
dbw 25, GOLBAT
dbw 24, RIBBITO
dbw 26, AZUMARILL
dbw 25, GRAVELER
dbw 26, GRENMAR
dbw 27, GRENMAR
; day
dbw 26, GRAVELER
dbw 25, GOLBAT
dbw 24, RIBBITO
dbw 26, AZUMARILL
dbw 25, GRAVELER
dbw 26, GRENMAR
dbw 27, GRENMAR
; nite
dbw 26, GRAVELER
dbw 25, GOLBAT
dbw 24, QUAGSIRE
dbw 26, AZUMARILL
dbw 25, GRAVELER
dbw 26, GRENMAR
dbw 27, GRENMAR
end_grass_wildmons
def_grass_wildmons SLOWPOKE_WELL_B1F
db 2 percent, 2 percent, 2 percent ; encounter rates: morn/day/nite
; morn
dbw 8, BITTYBAT
dbw 8, SLOWPOKE
dbw 8, SLOWPOKE
dbw 9, SHELLDER
dbw 8, BITTYBAT
dbw 10, SLOWPOKE
dbw 10, SHELLDER
; day
dbw 8, BITTYBAT
dbw 8, SLOWPOKE
dbw 8, SLOWPOKE
dbw 9, SHELLDER
dbw 8, BITTYBAT
dbw 10, SLOWPOKE
dbw 10, SHELLDER
; nite
dbw 8, BITTYBAT
dbw 8, SLOWPOKE
dbw 8, SLOWPOKE
dbw 9, SHELLDER
dbw 8, BITTYBAT
dbw 10, SLOWPOKE
dbw 10, SHELLDER
end_grass_wildmons
def_grass_wildmons SLOWPOKE_WELL_B2F
db 2 percent, 2 percent, 2 percent ; encounter rates: morn/day/nite
; morn
dbw 25, GOLBAT
dbw 23, SHELLDER
dbw 23, GOLBAT
dbw 24, SLOWPOKE
dbw 23, GOLBAT
dbw 26, DISTURBAN
dbw 26, SLOWKING
; day
dbw 25, GOLBAT
dbw 23, SHELLDER
dbw 23, GOLBAT
dbw 24, SLOWPOKE
dbw 23, GOLBAT
dbw 26, DISTURBAN
dbw 26, SLOWKING
; nite
dbw 25, GOLBAT
dbw 23, SHELLDER
dbw 23, GOLBAT
dbw 24, SLOWPOKE
dbw 23, GOLBAT
dbw 26, DISTURBAN
dbw 26, SLOWKING
end_grass_wildmons
; With Viridian Forest existing, much of this wild data no longer made sense.
; Changed to feature Yanma, Ledyba, etc.
; Yanma gives easier Yanmega access, Ledyba and Spinarak are nice flavour.
; Paras becomes Paraspor, we want babies to exist and the TM/HM usage is desirable.
; Headbutt makes Heracross, Folage, and Pineco accessible.
; Gentlarva appears less than the other bugs, as usual, replacing Pidgey. Yanma is the new predator.
def_grass_wildmons ILEX_FOREST
db 4 percent, 4 percent, 4 percent ; encounter rates: morn/day/nite
; morn
dbw 10, CATERPIE
dbw 10, WEEDLE
dbw 11, LEDYBA
dbw 12, LEDYBA
dbw 10, GENTLARVA
dbw 11, YANMA
dbw 12, YANMA
; day
dbw 10, CATERPIE
dbw 10, WEEDLE
dbw 11, LEDYBA
dbw 12, LEDYBA
dbw 10, GENTLARVA
dbw 11, YANMA
dbw 12, YANMA
; nite
dbw 10, PARASPOR
dbw 10, PSYDUCK
dbw 11, SPINARAK
dbw 12, SPINARAK
dbw 10, HOOTHOOT
dbw 11, PARASPOR
dbw 12, KOTORA ; a la Pikachu, but night-locked. Just a lot we want in this place.
end_grass_wildmons
; Mt. Mortar now has consistent Marill access like GS.
; Zubats and Golbats are no longer outside during the day as their Pokedex data often says they hate light. Also, Kotora.
def_grass_wildmons MOUNT_MORTAR_1F_OUTSIDE
db 6 percent, 6 percent, 6 percent ; encounter rates: morn/day/nite
; morn
dbw 19, RATTATA
dbw 22, KOTORA
dbw 18, MACHOP
dbw 21, KOTORA
dbw 19, GEODUDE
dbw 20, RATICATE
dbw 20, GRENMAR
; day
dbw 19, RATTATA
dbw 22, KOTORA
dbw 18, MACHOP
dbw 21, KOTORA
dbw 19, GEODUDE
dbw 20, RATICATE
dbw 20, GRENMAR
; nite
dbw 18, RATTATA
dbw 22, ZUBAT
dbw 21, MARILL
dbw 22, GOLBAT
dbw 19, GEODUDE
dbw 20, RATICATE
dbw 20, GRENMAR
end_grass_wildmons
; Also, Larvitar is available in the morning and daytime, unless it's B2F, wherein it's all-day.
; It's known to eat mountain soil, so it makes sense to me.
def_grass_wildmons MOUNT_MORTAR_1F_INSIDE
db 6 percent, 6 percent, 6 percent ; encounter rates: morn/day/nite
; morn
dbw 18, GEODUDE
dbw 19, RATTATA
dbw 20, MACHOP
dbw 20, GRENMAR
dbw 22, MARILL
dbw 22, LARVITAR
dbw 23, LARVITAR
; day
dbw 18, GEODUDE
dbw 19, RATTATA
dbw 20, MACHOP
dbw 20, GRENMAR
dbw 22, MARILL
dbw 22, LARVITAR
dbw 23, LARVITAR
; nite
dbw 18, GEODUDE
dbw 19, RATTATA
dbw 20, GRENMAR
dbw 22, ZUBAT
dbw 21, MARILL
dbw 22, GOLBAT
dbw 23, GOLBAT
end_grass_wildmons
def_grass_wildmons MOUNT_MORTAR_2F_INSIDE
db 6 percent, 6 percent, 6 percent ; encounter rates: morn/day/nite
; morn
dbw 41, GRAVELER
dbw 42, MACHOKE
dbw 41, GEODUDE
dbw 40, GRENMAR
dbw 48, MARILL
dbw 40, PUPITAR
dbw 40, PUPITAR
; day
dbw 41, GRAVELER
dbw 42, MACHOKE
dbw 41, GEODUDE
dbw 40, GRENMAR
dbw 48, MARILL
dbw 40, PUPITAR
dbw 40, PUPITAR
; nite
dbw 41, GRAVELER
dbw 41, GEODUDE
dbw 40, GRENMAR
dbw 40, GOLBAT
dbw 48, AZUMARILL
dbw 42, GOLBAT
dbw 42, GOLBAT
end_grass_wildmons
def_grass_wildmons MOUNT_MORTAR_B1F
db 6 percent, 6 percent, 6 percent ; encounter rates: morn/day/nite
; morn
dbw 19, ZUBAT
dbw 20, ZUBAT
dbw 23, GOLBAT
dbw 21, MARILL
dbw 20, GRENMAR
dbw 24, LARVITAR
dbw 24, LARVITAR
; day
dbw 19, ZUBAT
dbw 20, ZUBAT
dbw 23, GOLBAT
dbw 21, MARILL
dbw 20, GRENMAR
dbw 24, LARVITAR
dbw 24, LARVITAR
; nite
dbw 19, ZUBAT
dbw 20, ZUBAT
dbw 23, GOLBAT
dbw 21, MARILL
dbw 20, GRENMAR
dbw 24, LARVITAR
dbw 24, LARVITAR
end_grass_wildmons
; Ice Path is very close to working. It just doesn't have good frequency in Johto encounters.
; Also, jesus, so much Golbat??
; Changed so Sneasel exists all day in the Ice Path with higher frequency.
; Down the line, consider Buu, Bunice/Bundra, etc.
def_grass_wildmons ICE_PATH_1F
db 2 percent, 2 percent, 2 percent ; encounter rates: morn/day/nite
; morn
dbw 31, SWINUB
dbw 32, SNEASEL
dbw 32, GOLBAT
dbw 33, SWINUB
dbw 34, SNEASEL
dbw 32, GOLBAT
dbw 32, GOLBAT
; day
dbw 31, SWINUB
dbw 32, SNEASEL
dbw 32, GOLBAT
dbw 33, SWINUB
dbw 34, SNEASEL
dbw 32, GOLBAT
dbw 32, GOLBAT
; nite
dbw 31, DELIBIRD
dbw 32, SNEASEL
dbw 32, GOLBAT
dbw 33, DELIBIRD
dbw 34, SNEASEL
dbw 32, GOLBAT
dbw 32, GOLBAT
end_grass_wildmons
def_grass_wildmons ICE_PATH_B1F
db 2 percent, 2 percent, 2 percent ; encounter rates: morn/day/nite
; morn
dbw 32, SWINUB
dbw 33, SNEASEL
dbw 33, GOLBAT
dbw 34, SWINUB
dbw 35, SNEASEL
dbw 33, GOLBAT
dbw 32, JYNX
; day
dbw 32, SWINUB
dbw 33, SNEASEL
dbw 33, GOLBAT
dbw 34, SWINUB
dbw 35, SNEASEL
dbw 33, GOLBAT
dbw 32, JYNX
; nite
dbw 32, DELIBIRD
dbw 33, SNEASEL
dbw 33, GOLBAT
dbw 34, DELIBIRD
dbw 35, SNEASEL
dbw 33, GOLBAT
dbw 32, JYNX ; BUU
end_grass_wildmons
def_grass_wildmons ICE_PATH_B2F_MAHOGANY_SIDE
db 2 percent, 2 percent, 2 percent ; encounter rates: morn/day/nite
; morn
dbw 33, SWINUB
dbw 34, SNEASEL
dbw 34, GOLBAT
dbw 35, SWINUB
dbw 36, SNEASEL
dbw 32, JYNX
dbw 34, JYNX
; day
dbw 33, SWINUB
dbw 34, SNEASEL
dbw 34, GOLBAT
dbw 35, SWINUB
dbw 36, SNEASEL
dbw 32, JYNX
dbw 34, JYNX
; nite
dbw 33, DELIBIRD
dbw 34, SNEASEL
dbw 34, GOLBAT
dbw 35, DELIBIRD
dbw 36, SNEASEL
dbw 32, JYNX ; BUU
dbw 34, JYNX ; BUU
end_grass_wildmons
def_grass_wildmons ICE_PATH_B2F_BLACKTHORN_SIDE
db 2 percent, 2 percent, 2 percent ; encounter rates: morn/day/nite
; morn
dbw 33, SWINUB
dbw 34, SNEASEL
dbw 34, GOLBAT
dbw 35, SWINUB
dbw 36, SNEASEL
dbw 32, JYNX
dbw 34, JYNX
; day
dbw 33, SWINUB
dbw 34, SNEASEL
dbw 34, GOLBAT
dbw 35, SWINUB
dbw 36, SNEASEL
dbw 32, JYNX
dbw 34, JYNX
; nite
dbw 33, DELIBIRD
dbw 34, SNEASEL
dbw 34, GOLBAT
dbw 35, DELIBIRD
dbw 36, GOLBAT
dbw 32, JYNX ; BUU
dbw 34, JYNX ; BUU
end_grass_wildmons
def_grass_wildmons ICE_PATH_B3F
db 2 percent, 2 percent, 2 percent ; encounter rates: morn/day/nite
; morn
dbw 34, SWINUB
dbw 35, SNEASEL
dbw 35, GOLBAT
dbw 36, SWINUB
dbw 32, SNEASEL
dbw 34, JYNX
dbw 36, JYNX
; day
dbw 34, SWINUB
dbw 35, SNEASEL
dbw 35, GOLBAT
dbw 36, SWINUB
dbw 32, SNEASEL
dbw 34, JYNX
dbw 36, JYNX
; nite
dbw 34, DELIBIRD
dbw 35, SNEASEL
dbw 35, GOLBAT
dbw 36, DELIBIRD
dbw 32, SNEASEL
dbw 34, JYNX ; BUU
dbw 36, JYNX ; BUU
end_grass_wildmons
def_grass_wildmons WHIRL_ISLAND_NW
db 6 percent, 6 percent, 6 percent ; encounter rates: morn/day/nite
; morn
dbw 42, CORSOLA
dbw 42, GOLBAT
dbw 43, CORSOLA
dbw 43, QUAGSIRE
dbw 45, GOLDUCK
dbw 45, GOLDUCK
dbw 45, SLOWBRO
; day
dbw 42, CORSOLA
dbw 42, GOLBAT
dbw 43, CORSOLA
dbw 43, QUAGSIRE
dbw 45, GOLDUCK
dbw 45, GOLDUCK
dbw 45, SLOWBRO
; nite
dbw 42, CORSOLA
dbw 42, GOLBAT
dbw 43, CORSOLA
dbw 44, QUAGSIRE
dbw 45, SHELLDER ; DISTURBAN
dbw 44, SHELLDER ; DISTURBAN
dbw 44, SLOWKING
end_grass_wildmons
def_grass_wildmons WHIRL_ISLAND_NE
db 6 percent, 6 percent, 6 percent ; encounter rates: morn/day/nite
; morn
dbw 42, CORSOLA
dbw 42, GOLBAT
dbw 43, CORSOLA
dbw 43, QUAGSIRE
dbw 45, GOLDUCK
dbw 45, GOLDUCK
dbw 45, SLOWBRO
; day
dbw 42, CORSOLA
dbw 42, GOLBAT
dbw 43, CORSOLA
dbw 43, QUAGSIRE
dbw 45, GOLDUCK
dbw 45, GOLDUCK
dbw 45, SLOWBRO
; nite
dbw 42, CORSOLA
dbw 42, GOLBAT
dbw 43, CORSOLA
dbw 44, QUAGSIRE
dbw 45, SHELLDER ; DISTURBAN
dbw 44, SHELLDER ; DISTURBAN
dbw 44, SLOWKING
end_grass_wildmons
def_grass_wildmons WHIRL_ISLAND_SW
db 6 percent, 6 percent, 6 percent ; encounter rates: morn/day/nite
; morn
dbw 42, CORSOLA
dbw 42, GOLBAT
dbw 43, CORSOLA
dbw 43, QUAGSIRE
dbw 45, GOLDUCK
dbw 45, GOLDUCK
dbw 45, SLOWBRO
; day
dbw 42, CORSOLA
dbw 42, GOLBAT
dbw 43, CORSOLA
dbw 43, QUAGSIRE
dbw 45, GOLDUCK
dbw 45, GOLDUCK
dbw 45, SLOWBRO
; nite
dbw 42, CORSOLA
dbw 42, GOLBAT
dbw 43, CORSOLA
dbw 44, QUAGSIRE
dbw 45, SHELLDER ; DISTURBAN
dbw 44, SHELLDER ; DISTURBAN
dbw 44, SLOWKING
end_grass_wildmons
def_grass_wildmons WHIRL_ISLAND_CAVE
db 6 percent, 6 percent, 6 percent ; encounter rates: morn/day/nite
; morn
dbw 42, CORSOLA
dbw 42, GOLBAT
dbw 43, CORSOLA
dbw 43, QUAGSIRE
dbw 45, GOLDUCK
dbw 45, GOLDUCK
dbw 45, SLOWBRO
; day
dbw 42, CORSOLA
dbw 42, GOLBAT
dbw 43, CORSOLA
dbw 43, QUAGSIRE
dbw 45, GOLDUCK
dbw 45, GOLDUCK
dbw 45, SLOWBRO
; nite
dbw 42, CORSOLA
dbw 42, GOLBAT
dbw 43, CORSOLA
dbw 44, QUAGSIRE
dbw 45, SHELLDER ; DISTURBAN
dbw 44, SHELLDER ; DISTURBAN
dbw 44, SLOWKING
end_grass_wildmons
def_grass_wildmons WHIRL_ISLAND_SE
db 6 percent, 6 percent, 6 percent ; encounter rates: morn/day/nite
; morn
dbw 42, CORSOLA
dbw 42, GOLBAT
dbw 43, CORSOLA
dbw 43, QUAGSIRE
dbw 45, GOLDUCK
dbw 45, GOLDUCK
dbw 45, SLOWBRO
; day
dbw 42, CORSOLA
dbw 42, GOLBAT
dbw 43, CORSOLA
dbw 43, QUAGSIRE
dbw 45, GOLDUCK
dbw 45, GOLDUCK
dbw 45, SLOWBRO
; nite
dbw 42, CORSOLA
dbw 42, GOLBAT
dbw 43, CORSOLA
dbw 44, QUAGSIRE
dbw 45, SHELLDER ; DISTURBAN
dbw 44, SHELLDER ; DISTURBAN
dbw 44, SLOWKING
end_grass_wildmons
def_grass_wildmons WHIRL_ISLAND_B1F
db 6 percent, 6 percent, 6 percent ; encounter rates: morn/day/nite
; morn
dbw 44, CORSOLA
dbw 43, GOLBAT
dbw 44, CORSOLA
dbw 44, QUAGSIRE
dbw 46, GOLDUCK
dbw 46, GOLDUCK
dbw 47, SLOWBRO
; day
dbw 44, CORSOLA
dbw 43, GOLBAT
dbw 44, CORSOLA
dbw 44, QUAGSIRE
dbw 46, GOLDUCK
dbw 46, GOLDUCK
dbw 47, SLOWBRO
; nite
dbw 42, CORSOLA
dbw 42, GOLBAT
dbw 43, CORSOLA
dbw 44, QUAGSIRE
dbw 45, SHELLDER ; DISTURBAN
dbw 44, SHELLDER ; DISTURBAN
dbw 47, SLOWKING
end_grass_wildmons
def_grass_wildmons WHIRL_ISLAND_B2F
db 6 percent, 6 percent, 6 percent ; encounter rates: morn/day/nite
; morn
dbw 42, CORSOLA
dbw 42, GOLBAT
dbw 43, CORSOLA
dbw 43, QUAGSIRE
dbw 45, GOLDUCK
dbw 45, GOLDUCK
dbw 45, SLOWBRO
; day
dbw 42, CORSOLA
dbw 42, GOLBAT
dbw 43, CORSOLA
dbw 43, QUAGSIRE
dbw 45, GOLDUCK
dbw 45, GOLDUCK
dbw 45, SLOWBRO
; nite
dbw 42, CORSOLA
dbw 42, GOLBAT
dbw 43, CORSOLA
dbw 44, QUAGSIRE
dbw 45, SHELLDER ; DISTURBAN
dbw 44, SHELLDER ; DISTURBAN
dbw 44, SLOWKING
end_grass_wildmons
def_grass_wildmons WHIRL_ISLAND_LUGIA_CHAMBER
db 6 percent, 6 percent, 6 percent ; encounter rates: morn/day/nite
; morn
dbw 52, CORSOLA
dbw 52, GOLBAT
dbw 53, CORSOLA
dbw 53, QUAGSIRE
dbw 55, GOLDUCK
dbw 55, GOLDUCK
dbw 55, SLOWBRO
; day
dbw 52, CORSOLA
dbw 52, GOLBAT
dbw 53, CORSOLA
dbw 53, QUAGSIRE
dbw 55, GOLDUCK
dbw 55, GOLDUCK
dbw 55, SLOWBRO
; nite
dbw 52, CORSOLA
dbw 52, GOLBAT
dbw 53, CORSOLA
dbw 54, QUAGSIRE
dbw 55, SHELLDER ; DISTURBAN
dbw 54, SHELLDER ; DISTURBAN
dbw 54, SLOWKING
end_grass_wildmons
def_grass_wildmons SILVER_CAVE_ROOM_1
db 6 percent, 6 percent, 6 percent ; encounter rates: morn/day/nite
; morn
dbw 43, GRAVELER
dbw 44, URSARING
dbw 42, ONIX
dbw 45, MAGMAR
dbw 45, GOLBAT
dbw 20, LARVITAR
dbw 15, LARVITAR
; day
dbw 43, GRAVELER
dbw 44, URSARING
dbw 42, ONIX
dbw 45, MAGMAR
dbw 45, GOLBAT
dbw 20, LARVITAR
dbw 15, LARVITAR
; nite
dbw 43, GRAVELER
dbw 44, GOLBAT
dbw 42, ONIX
dbw 42, GOLBAT
dbw 45, GOLDUCK
dbw 46, GOLBAT
dbw 46, GOLBAT
end_grass_wildmons
def_grass_wildmons SILVER_CAVE_ROOM_2
db 6 percent, 6 percent, 6 percent ; encounter rates: morn/day/nite
; morn
dbw 48, GOLBAT
dbw 48, MACHOKE
dbw 47, URSARING
dbw 46, PARASECT
dbw 48, PARASECT
dbw 15, LARVITAR
dbw 20, LARVITAR
; day
dbw 48, GOLBAT
dbw 48, MACHOKE
dbw 47, URSARING
dbw 46, PARASECT
dbw 48, PARASECT
dbw 15, LARVITAR
dbw 20, LARVITAR
; nite
dbw 48, GOLBAT
dbw 48, GOLDUCK
dbw 46, GOLBAT
dbw 46, PARASECT
dbw 48, PARASECT
dbw 45, MISDREAVUS
dbw 45, MISDREAVUS
end_grass_wildmons
def_grass_wildmons SILVER_CAVE_ROOM_3
db 6 percent, 6 percent, 6 percent ; encounter rates: morn/day/nite
; morn
dbw 51, GOLBAT
dbw 48, ONIX
dbw 48, GRAVELER
dbw 50, URSARING
dbw 20, LARVITAR
dbw 15, LARVITAR
dbw 20, PUPITAR
; day
dbw 51, GOLBAT
dbw 48, ONIX
dbw 48, GRAVELER
dbw 50, URSARING
dbw 20, LARVITAR
dbw 15, LARVITAR
dbw 20, PUPITAR
; nite
dbw 51, GOLBAT
dbw 48, ONIX
dbw 48, GRAVELER
dbw 49, GOLBAT
dbw 45, GOLDUCK
dbw 53, GOLBAT
dbw 53, GOLBAT
end_grass_wildmons
def_grass_wildmons SILVER_CAVE_ITEM_ROOMS
db 6 percent, 6 percent, 6 percent ; encounter rates: morn/day/nite
; morn
dbw 48, GOLBAT
dbw 46, GOLBAT
dbw 50, GOLBAT
dbw 46, PARASECT
dbw 48, PARASECT
dbw 50, PARASECT
dbw 52, PARASECT
; day
dbw 48, GOLBAT
dbw 46, GOLBAT
dbw 50, GOLBAT
dbw 46, PARASECT
dbw 48, PARASECT
dbw 50, PARASECT
dbw 52, PARASECT
; nite
dbw 45, MISDREAVUS
dbw 48, GOLBAT
dbw 50, GOLBAT
dbw 46, PARASECT
dbw 48, PARASECT
dbw 50, PARASECT
dbw 52, PARASECT
end_grass_wildmons
def_grass_wildmons DARK_CAVE_VIOLET_ENTRANCE
db 4 percent, 4 percent, 4 percent ; encounter rates: morn/day/nite
; morn
dbw 5, PHANPY
dbw 5, BITTYBAT
dbw 6, PHANPY
dbw 7, BIPULLA
dbw 6, TEDDIURSA
dbw 6, BITTYBAT
dbw 7, DUNSPARCE
; day
dbw 5, PHANPY
dbw 5, BITTYBAT
dbw 6, PHANPY
dbw 7, BIPULLA
dbw 6, BITTYBAT
dbw 7, BITTYBAT
dbw 7, DUNSPARCE
; nite
dbw 5, GEODUDE
dbw 5, BITTYBAT
dbw 6, GEODUDE
dbw 6, BIPULLA
dbw 7, WYNAUT
dbw 6, BITTYBAT
dbw 7, DUNSPARCE
end_grass_wildmons
def_grass_wildmons DARK_CAVE_BLACKTHORN_ENTRANCE
db 4 percent, 4 percent, 4 percent ; encounter rates: morn/day/nite
; morn
dbw 23, GEODUDE
dbw 23, ZUBAT
dbw 25, GRAVELER
dbw 25, URSARING
dbw 20, TEDDIURSA
dbw 23, GOLBAT
dbw 23, GOLBAT
; day
dbw 23, GEODUDE
dbw 23, ZUBAT
dbw 25, GRAVELER
dbw 25, URSARING
dbw 30, URSARING
dbw 23, GOLBAT
dbw 23, GOLBAT
; nite
dbw 23, GEODUDE
dbw 23, ZUBAT
dbw 25, GRAVELER
dbw 20, WOBBUFFET
dbw 25, WOBBUFFET
dbw 23, GOLBAT
dbw 23, GAVILLAIN
end_grass_wildmons
def_grass_wildmons ROUTE_29
db 10 percent, 10 percent, 10 percent ; encounter rates: morn/day/nite
; morn
dbw 2, PIDGEY
dbw 2, SENTRET
dbw 3, PIDGEY
dbw 3, SENTRET
dbw 3, RATTATA
dbw 3, HOPPIP
dbw 4, HOPPIP
; day
dbw 2, PIDGEY
dbw 2, SENTRET
dbw 3, PIDGEY
dbw 3, SENTRET
dbw 3, RATTATA
dbw 3, HOPPIP
dbw 4, HOPPIP
; nite
dbw 2, HOOTHOOT
dbw 2, RATTATA
dbw 3, HOOTHOOT
dbw 3, RATTATA
dbw 4, RATTATA
dbw 3, COINPUR
dbw 4, COINPUR
end_grass_wildmons
def_grass_wildmons ROUTE_30
db 10 percent, 10 percent, 10 percent ; encounter rates: morn/day/nite
; morn
dbw 3, LEDYBA
dbw 3, CATERPIE
dbw 4, CATERPIE
dbw 4, GENTLARVA
dbw 3, WEEDLE
dbw 4, HOPPIP
dbw 5, HOPPIP
; day
dbw 3, PIDGEY
dbw 3, CATERPIE
dbw 4, CATERPIE
dbw 4, GENTLARVA
dbw 3, WEEDLE
dbw 4, HOPPIP
dbw 5, HOPPIP
; nite
dbw 3, SPINARAK
dbw 3, HOOTHOOT
dbw 4, POLIWAG
dbw 4, HOOTHOOT
dbw 3, BITTYBAT
dbw 5, HOOTHOOT
dbw 5, COINPUR
end_grass_wildmons
; REVIEW: This is a lot of Pokemon in one place. How easy is it to find what you want?
; Replaced Gastly with Misdreavus for increased Johto frequency.
; Gastly will remain in Sprout Tower for choice purposes.
; This is technically a nerf: Gastly is wayyy stronger.
def_grass_wildmons ROUTE_31
db 10 percent, 10 percent, 10 percent ; encounter rates: morn/day/nite
; morn
dbw 5, LEDYBA
dbw 4, CATERPIE
dbw 6, LEDYBA
dbw 4, GENTLARVA
dbw 4, WEEDLE
dbw 5, BELLSPROUT
dbw 5, HOPPIP
; day
dbw 5, PIDGEY
dbw 4, CATERPIE
dbw 5, BELLSPROUT
dbw 4, GENTLARVA
dbw 4, WEEDLE
dbw 6, BELLSPROUT
dbw 5, HOPPIP
; nite
dbw 5, SPINARAK
dbw 4, POLIWAG
dbw 5, MOIBELLE
dbw 5, HOOTHOOT
dbw 4, BITTYBAT
dbw 6, MOIBELLE
dbw 5, MISDREAVUS
end_grass_wildmons
def_grass_wildmons ROUTE_32
db 10 percent, 10 percent, 10 percent ; encounter rates: morn/day/nite
; morn
dbw 5, EKANS
dbw 6, SENTRET
dbw 7, MAREEP ; From Gold
dbw 7, NATU
dbw 8, MAREEP
dbw 7, AZURILL
dbw 8, AZURILL
; day
dbw 5, EKANS
dbw 6, SENTRET
dbw 7, MAREEP ; From Gold
dbw 7, NATU
dbw 8, MAREEP
dbw 7, AZURILL
dbw 8, AZURILL
; nite
dbw 5, WOOPER
dbw 6, MOIBELLE
dbw 8, WOOPER
dbw 7, MAREEP ; From Gold
dbw 8, HOOTHOOT
dbw 7, MISDREAVUS
dbw 8, MISDREAVUS
end_grass_wildmons
def_grass_wildmons ROUTE_33
db 10 percent, 10 percent, 10 percent ; encounter rates: morn/day/nite
; morn
dbw 7, RATTATA
dbw 8, SPEAROW
dbw 7, GEODUDE
dbw 9, SUNKERN
dbw 8, EKANS
dbw 8, AZURILL
dbw 9, AZURILL
; day
dbw 7, RATTATA
dbw 8, SPEAROW
dbw 7, GEODUDE
dbw 9, SUNKERN
dbw 8, EKANS
dbw 8, AZURILL
dbw 9, AZURILL
; nite
dbw 7, MOIBELLE
dbw 7, BITTYBAT
dbw 7, GEODUDE
dbw 8, BIPULLA
dbw 8, MOIBELLE
dbw 9, HIPPUNK
dbw 10, HIPPUNK
end_grass_wildmons
def_grass_wildmons ROUTE_34
db 10 percent, 10 percent, 10 percent ; encounter rates: morn/day/nite
; morn
dbw 10, SNUBBULL
dbw 11, PICHU
dbw 12, SNUBBULL
dbw 10, ABRA
dbw 12, JIGGLYPUFF
dbw 10, DITTO ; HAPPINY
dbw 10, DITTO ; CARETORKER
; day
dbw 10, SNUBBULL
dbw 11, PICHU
dbw 12, SNUBBULL
dbw 10, ABRA
dbw 12, JIGGLYPUFF
dbw 10, DITTO ; HAPPINY
dbw 10, DITTO ; CARETORKER
; nite
dbw 12, DROWZEE
dbw 11, CLEFFA
dbw 12, HOOTHOOT
dbw 10, ABRA
dbw 12, HOOTHOOT
dbw 10, DITTO
dbw 10, DITTO
end_grass_wildmons
def_grass_wildmons ROUTE_35
db 10 percent, 10 percent, 10 percent ; encounter rates: morn/day/nite
; morn
dbw 12, SNUBBULL
dbw 14, PUPPERON
dbw 13, SNUBBULL
dbw 12, ABRA
dbw 12, JIGGLYPUFF
dbw 12, ELEKID ; ELEBEBI
dbw 15, YANMA
; day
dbw 12, SNUBBULL
dbw 14, PUPPERON
dbw 13, SNUBBULL
dbw 12, ABRA
dbw 12, JIGGLYPUFF
dbw 12, ELEKID ; ELEBEBI
dbw 15, YANMA
; nite
dbw 12, DROWZEE
dbw 14, VULPIII
dbw 13, DROWZEE
dbw 12, ABRA ; MIME_JR
dbw 13, HOOTHOOT
dbw 12, HOOTHOOT
dbw 15, ARIADOS ; Crystal has these laying around Ecruteak and it seemed cool alongside Yanma
end_grass_wildmons
; uhh what's happening here?
def_grass_wildmons ROUTE_36
db 10 percent, 10 percent, 10 percent ; encounter rates: morn/day/nite
; morn
dbw 4, LEDYBA
dbw 4, PIDGEY
dbw 5, BELLSPROUT
dbw 5, PUPPERON
dbw 5, PIDGEY
dbw 6, PIDGEY
dbw 6, PIDGEY
; day
dbw 4, PIDGEY
dbw 4, PIDGEY
dbw 5, BELLSPROUT
dbw 5, PUPPERON
dbw 5, PIDGEY
dbw 6, PIDGEY
dbw 6, PIDGEY
; nite
dbw 4, SPINARAK
dbw 4, HOOTHOOT
dbw 5, BELLSPROUT
dbw 5, VULPIII ; Silver data, but specifically at night
dbw 5, HOOTHOOT
dbw 5, MISDREAVUS
dbw 5, MISDREAVUS
end_grass_wildmons
; Restored the 30% Stantler from GS.
; Removing it was a blunder but Crystal does get Ledian and Ariados right.
; Murkrow is here too, 10%.
def_grass_wildmons ROUTE_37
db 10 percent, 10 percent, 10 percent ; encounter rates: morn/day/nite
; morn
dbw 15, PUPPERON
dbw 16, STANTLER
dbw 16, PIDGEY
dbw 16, GROWLITHE
dbw 15, PIDGEOTTO
dbw 15, LEDIAN
dbw 15, LEDIAN
; day
dbw 15, PUPPERON
dbw 16, STANTLER
dbw 15, PIDGEY
dbw 16, GROWLITHE
dbw 15, PIDGEOTTO
dbw 15, PIDGEY
dbw 15, PIDGEY
; nite
dbw 15, SPINARAK
dbw 16, STANTLER
dbw 15, HOOTHOOT
dbw 16, MURKROW
dbw 15, MURKROW
dbw 15, ARIADOS
dbw 15, ARIADOS
end_grass_wildmons
; Made Murkrow a 10% night time encounter for increased Johto frequency.
; Built off Silver data to add Snubbull and have Meowth in the daytime.
def_grass_wildmons ROUTE_38
db 10 percent, 10 percent, 10 percent ; encounter rates: morn/day/nite
; morn
dbw 22, MEOWTH
dbw 20, FURRET
dbw 21, MAGNEMITE
dbw 22, FARFETCH_D
dbw 23, MILTANK
dbw 23, TAUROS
dbw 21, SNUBBULL
; day
dbw 22, MEOWTH
dbw 20, FURRET
dbw 21, MAGNEMITE
dbw 22, FARFETCH_D
dbw 23, MILTANK
dbw 23, TAUROS
dbw 21, SNUBBULL
; nite
dbw 22, MOIBELLE
dbw 21, RATICATE
dbw 23, MAGNEMITE
dbw 22, MOIBELLE
dbw 21, MURKROW ; Replacing Tauros and Miltank at night to replicate Crystal's idea.
dbw 21, MURKROW ; To me, the bovines sleeping makes sense.
dbw 23, NOCTOWL
end_grass_wildmons
def_grass_wildmons ROUTE_39
db 2 percent, 2 percent, 2 percent ; encounter rates: morn/day/nite
; morn
dbw 21, FURRET
dbw 22, FURRET
dbw 21, MAGNEMITE
dbw 23, PIDGEOTTO
dbw 24, MILTANK
dbw 24, TAUROS
dbw 24, TAUROS
; day
dbw 21, FURRET
dbw 22, FURRET
dbw 21, MAGNEMITE
dbw 23, PIDGEOTTO
dbw 24, MILTANK
dbw 24, TAUROS
dbw 24, TAUROS
; nite
dbw 23, MOIBELLE
dbw 21, RATICATE
dbw 22, MAGNEMITE
dbw 22, MOIBELLE
dbw 21, MURKROW
dbw 21, MURKROW
dbw 24, NOCTOWL
end_grass_wildmons
; Uses Wild Data from Gold version, but with Ekans over Mareep.
; At night, Hoothoot is seen instead of Zubat, and Murkrow is a 10% encounter.
def_grass_wildmons ROUTE_42
db 10 percent, 10 percent, 10 percent ; encounter rates: morn/day/nite
; morn
dbw 28, MANKEY
dbw 28, ARBOK
dbw 28, FEAROW
dbw 29, FEAROW
dbw 28, FLAAFFY
dbw 29, FLAAFFY
dbw 31, FLAAFFY
; day
dbw 28, MANKEY
dbw 28, ARBOK
dbw 28, FEAROW
dbw 29, FEAROW
dbw 28, FLAAFFY
dbw 29, FLAAFFY
dbw 31, FLAAFFY
; nite
dbw 29, MANKEY
dbw 28, ARBOK
dbw 28, NOCTOWL
dbw 29, MURKROW
dbw 28, MURKROW
dbw 30, FLAAFFY
dbw 31, FLAAFFY
end_grass_wildmons
def_grass_wildmons ROUTE_43
db 10 percent, 10 percent, 10 percent ; encounter rates: morn/day/nite
; morn
dbw 31, FLAAFFY ; From Gold
dbw 30, GIRAFARIG ; From Gold
dbw 33, FARFETCH_D ; LUXWAN
dbw 32, FURRET
dbw 33, FURRET
dbw 32, FURRET
dbw 34, TANGELA
; day
dbw 31, FLAAFFY ; From Gold
dbw 30, GIRAFARIG ; From Gold
dbw 33, FARFETCH_D ; LUXWAN
dbw 32, FURRET
dbw 33, FURRET
dbw 32, FURRET
dbw 34, TANGELA
; nite
dbw 31, FLAAFFY ; From Gold
dbw 30, GIRAFARIG ; From Gold
dbw 33, NOCTOWL ; From Gold
dbw 32, VENONAT
dbw 32, RATICATE
dbw 32, VENOMOTH
dbw 34, VENOMOTH
end_grass_wildmons
def_grass_wildmons ROUTE_44
db 10 percent, 10 percent, 10 percent ; encounter rates: morn/day/nite
; morn
dbw 33, TANGELA
dbw 33, LICKITUNG
dbw 33, BELLSPROUT ; BUNICE
dbw 34, WEEPINBELL
dbw 32, LICKITUNG
dbw 33, LICKITUNG
dbw 35, DELIBIRD
; day
dbw 33, TANGELA
dbw 33, LICKITUNG
dbw 33, BELLSPROUT ; BUNICE
dbw 34, WEEPINBELL
dbw 32, LICKITUNG
dbw 33, LICKITUNG
dbw 35, DELIBIRD
; nite
dbw 33, TANGELA
dbw 33, POLIWHIRL
dbw 33, ODDISH ; WARFURS
dbw 34, GLOOM
dbw 32, POLIWHIRL
dbw 33, POLIWHIRL
dbw 35, DELIBIRD
end_grass_wildmons
def_grass_wildmons ROUTE_45
db 10 percent, 10 percent, 10 percent ; encounter rates: morn/day/nite
; morn
dbw 33, PHANPY
dbw 33, GRAVELER
dbw 34, GLIGAR
dbw 35, DONPHAN
dbw 30, PHANPY
dbw 37, SKARMORY
dbw 37, SKARMORY
; day
dbw 33, PHANPY
dbw 33, GRAVELER
dbw 34, GLIGAR
dbw 35, DONPHAN
dbw 30, DONPHAN
dbw 37, SKARMORY
dbw 37, SKARMORY
; nite
dbw 33, GEODUDE
dbw 33, GRAVELER
dbw 34, GLIGAR
dbw 35, DUNSPARCE
dbw 37, DUNSPARCE
dbw 37, URSARING
dbw 37, URSARING
end_grass_wildmons
; Buff Phanpy encounter rates to replace Geodude in the daytime, expanding on Crystal's work.
; Ports the 5% Jigglypuff all-day encounter from GS.
; Makes Hoothoot replace a Sentret at night to have continuity with Spearow.
; Overall, increased Johto frequency that matches early advertising for the game.
; Coinpur replaces Sentret at night.
def_grass_wildmons ROUTE_46
db 10 percent, 10 percent, 10 percent ; encounter rates: morn/day/nite
; morn
dbw 3, PHANPY
dbw 3, SPEAROW
dbw 4, PHANPY
dbw 3, SENTRET
dbw 4, SENTRET
dbw 3, IGGLYBUFF
dbw 3, IGGLYBUFF
; day
dbw 3, PHANPY
dbw 3, SPEAROW
dbw 4, PHANPY
dbw 3, SENTRET
dbw 4, SENTRET
dbw 3, IGGLYBUFF
dbw 3, IGGLYBUFF
; nite
dbw 3, GEODUDE
dbw 3, HOOTHOOT
dbw 4, GEODUDE
dbw 3, COINPUR
dbw 4, COINPUR
dbw 3, IGGLYBUFF
dbw 3, IGGLYBUFF
end_grass_wildmons
def_grass_wildmons SILVER_CAVE_OUTSIDE
db 10 percent, 10 percent, 10 percent ; encounter rates: morn/day/nite
; morn
dbw 41, TANGELA
dbw 42, PONYTA
dbw 42, ARBOK
dbw 44, RAPIDASH
dbw 41, DODUO
dbw 43, DODRIO
dbw 43, DODRIO
; day
dbw 41, TANGELA
dbw 42, PONYTA
dbw 42, ARBOK
dbw 44, RAPIDASH
dbw 41, DODUO
dbw 43, DODRIO
dbw 43, DODRIO
; nite
dbw 41, TANGELA
dbw 42, POLIWHIRL
dbw 42, GOLBAT
dbw 44, POLIWHIRL
dbw 40, GOLBAT
dbw 44, GOLBAT
dbw 44, GOLBAT
end_grass_wildmons
def_grass_wildmons CLIFF_CAVE
db 10 percent, 10 percent, 10 percent ; encounter rates: morn/day/nite
; morn
dbw 30, ONIX
dbw 31, GOLBAT
dbw 30, MACHOKE
dbw 31, KINGLER
dbw 32, QUAGSIRE
dbw 32, QUAGSIRE
dbw 35, STEELIX
; day
dbw 30, ONIX
dbw 31, GOLBAT
dbw 30, MACHOKE
dbw 31, KINGLER
dbw 32, QUAGSIRE
dbw 32, QUAGSIRE
dbw 35, STEELIX
; nite
dbw 30, ONIX
dbw 31, GOLBAT
dbw 30, MACHOKE
dbw 31, KINGLER
dbw 32, MISDREAVUS
dbw 32, MISDREAVUS
dbw 35, STEELIX
end_grass_wildmons
db -1 ; end