Movement Commands
Defined in macros/scripts/movement.asm and engine/overworld/movement.asm:MovementPointers.
$00−$03: turn_head direction
$04−$07: turn_step direction
$08−$0B: slow_step direction
$0C−$0F: step direction
$10−$13: big_step direction
$14−$17: slow_slide_step direction
$18−$1B: slide_step direction
$1C−$1F: fast_slide_step direction
$20−$23: turn_away direction
$24−$27: turn_in direction
$28−$2B: turn_waterfall direction
$2C−$2F: slow_jump_step direction
$30−$33: jump_step direction
$34−$37: fast_jump_step direction
$38: remove_sliding
$39: set_sliding
$3A: remove_fixed_facing
$3B: fix_facing
$3C: show_object
$3D: hide_object
$3E−$46: step_sleep length
$47: step_end
$48: step_48 param
$49: remove_object
$4A: step_loop
$4B: step_4b
$4C: teleport_from
$4D: teleport_to
$4E: skyfall
$4F: step_dig length
$50: step_bump
$51: fish_got_bite
$52: fish_cast_rod
$53: hide_emote
$54: show_emote
$55: step_shake displacement
$56: tree_shake
$57: rock_smash length
$58: return_dig length
$59: skyfall_top