mirror of
https://github.com/thornAvery/jep-hack.git
synced 2025-09-17 02:30:50 +12:00

This covers everything but Blue's Lab. Cal's House has Cal play the role of SW97 Gold, with his mother lamenting his leaving and his brother Ken praising his travels. Silver's House is a carbon copy of the original. It's worth noting that Silver is less of an arsehole in SW97, so things could change wrt dialogue. This also violates some canon: It's heavily implied in HGSS onwards that Ariana is Silver's mother, chiefly because of her hair. It's worth noting that this hasn't been fully substantiated, and in GSC itself, Ariana has brown/purple hair in all interpretations, which is the basis for the theory. This warrants further discussion.
501 lines
8 KiB
NASM
501 lines
8 KiB
NASM
NurseMornText:
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text "Good morning!"
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line "Welcome to our"
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cont "#MON CENTER."
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done
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NurseDayText:
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text "Hello!"
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line "Welcome to our"
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cont "#MON CENTER."
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done
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NurseNiteText:
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text "Good evening!"
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line "You're out late."
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para "Welcome to our"
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line "#MON CENTER."
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done
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PokeComNurseMornText:
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text "Good morning!"
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para "This is the #-"
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line "MON COMMUNICATION"
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para "CENTER--or the"
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line "#COM CENTER."
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done
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PokeComNurseDayText:
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text "Hello!"
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para "This is the #-"
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line "MON COMMUNICATION"
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para "CENTER--or the"
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line "#COM CENTER."
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done
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PokeComNurseNiteText:
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text "Good to see you"
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line "working so late."
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para "This is the #-"
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line "MON COMMUNICATION"
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para "CENTER--or the"
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line "#COM CENTER."
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done
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NurseAskHealText:
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text "We can heal your"
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line "#MON to perfect"
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cont "health."
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para "Shall we heal your"
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line "#MON?"
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done
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NurseTakePokemonText:
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text "OK, may I see your"
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line "#MON?"
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done
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NurseReturnPokemonText:
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text "Thank you for"
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line "waiting."
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para "Your #MON are"
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line "fully healed."
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done
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NurseGoodbyeText:
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text "We hope to see you"
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line "again."
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done
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; not used
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text "We hope to see you"
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line "again."
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done
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NursePokerusText:
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text "Your #MON"
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line "appear to be"
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para "infected by tiny"
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line "life forms."
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para "Your #MON are"
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line "healthy and seem"
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cont "to be fine."
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para "But we can't tell"
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line "you anything more"
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para "at a #MON"
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line "CENTER."
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done
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PokeComNursePokerusText:
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text "Your #MON"
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line "appear to be"
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para "infected by tiny"
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line "life forms."
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para "Your #MON are"
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line "healthy and seem"
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cont "to be fine."
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para "But we can't tell"
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line "you anything more."
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done
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DifficultBookshelfText:
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text "It's full of"
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line "difficult books."
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done
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PictureBookshelfText:
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text "A whole collection"
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line "of #MON picture"
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cont "books!"
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done
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MagazineBookshelfText:
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text "#MON magazines…"
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line "#MON PAL,"
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para "#MON HANDBOOK,"
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line "#MON GRAPH…"
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done
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; From the SpaceWorld demo.
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; Localisation uses these sources;
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; TCRF https://tcrf.net/Proto:Pok%C3%A9mon_Gold_and_Silver/Spaceworld_1997_Demo/Text
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; Minamitoku https://www.youtube.com/watch?v=Pe1vsKRl7_M&ab_channel=Minamitoku
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PCJournalText:
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text "#MON JOURNAL"
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line "HOME PAGE..."
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para "A new #MON has"
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line "been discovered!"
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para "It has been"
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line "named SKARMORY."
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para "SKARMORY's wings"
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line "are strong, and"
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cont "as hard as steel."
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para "It is not only a"
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line "bird #MON, but"
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cont "also part of the"
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cont "new steel type!"
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para "Further research"
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line "is underway."
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done
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; Using TCRF's translation https://tcrf.net/Proto:Pok%C3%A9mon_Gold_and_Silver/Spaceworld_1997_Demo/Text
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SilphPokegearText:
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text "Introducing the"
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line "#GEAR!"
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para "A cutting edge"
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line "watch just for"
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cont "#MON TRAINERs!"
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para "It tells the time"
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line "and makes calls,"
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cont "but add a CARD"
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cont "and it can even"
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cont "show where you"
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cont "are!"
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para "And to top it"
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line "all off, you"
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cont "can even listen"
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cont "to the radio!"
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para "Order yours at..."
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para "It's SILPH CO.'s"
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line "home page."
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done
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; Using TCRF's translation https://tcrf.net/Proto:Pok%C3%A9mon_Gold_and_Silver/Spaceworld_1997_Demo/Text
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AnimeTVText1:
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text "PRIMAPE is on a"
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line "rampage and ASH"
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cont "is running away!"
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para "The #MON anime"
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line "is on TV!"
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done
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; Using Team Spaceworld's translation
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; https://docs.google.com/spreadsheets/d/13UD3ULHk08eaCTM6_F8GbvQz1HBw-VAO87KoA4sBT5c/edit#gid=0
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AnimeTVText2:
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text "BULBASAUR is"
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line "pouting..."
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para "ASH is in a"
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line "bind..."
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para "The #MON anime!"
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done
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; Using Team Spaceworld's translation
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; https://docs.google.com/spreadsheets/d/13UD3ULHk08eaCTM6_F8GbvQz1HBw-VAO87KoA4sBT5c/edit#gid=0
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AnimeTVText3:
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text "PIKACHU is in"
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line "a battle with"
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cont "SPEAROW!"
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para "ASH is moved"
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line "to tears..."
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para "The #MON anime!"
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done
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GenericSinkText:
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text "A spotless sink!"
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line "What's on the menu"
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cont "this evening?"
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done
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GenericStoveText:
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text "The fire in the"
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line "stove is out,"
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cont "safety first!"
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done
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GenericFridgeText:
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text "The inside..."
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para "Is almost empty."
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done
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Nintendo64Text: ; Yeah, I thought there was generic text too.
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text "It's a Nintendo"
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line "64! The latest"
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cont "game console!"
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done
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TeamRocketOathText:
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text "TEAM ROCKET OATH"
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para "Steal #MON for"
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line "profit!"
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para "Exploit #MON"
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line "for profit!"
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para "All #MON exist"
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line "for the glory of"
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cont "TEAM ROCKET!"
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done
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IncenseBurnerText:
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text "What is this?"
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para "Oh, it's an"
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line "incense burner!"
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done
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MerchandiseShelfText:
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text "Lots of #MON"
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line "merchandise!"
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done
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LookTownMapText:
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text "It's the TOWN MAP."
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done
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WindowText:
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text "My reflection!"
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line "Lookin' good!"
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done
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TVText:
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text "It's a TV."
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done
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HomepageText:
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text "#MON JOURNAL"
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line "HOME PAGE…"
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para "It hasn't been"
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line "updated…"
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done
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; not used
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text "#MON RADIO!"
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para "Call in with your"
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line "requests now!"
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done
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TrashCanText:
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text "There's nothing in"
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line "here…"
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done
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; not used
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text "A #MON may be"
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line "able to move this."
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done
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; not used
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text "Maybe a #MON"
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line "can break this."
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done
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PokecenterSignText:
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text "Heal Your #MON!"
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line "#MON CENTER"
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done
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MartSignText:
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text "For All Your"
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line "#MON Needs"
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para "#MON MART"
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done
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ContestResults_ReadyToJudgeText:
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text "We will now judge"
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line "the #MON you've"
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cont "caught."
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para "<……>"
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line "<……>"
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para "We have chosen the"
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line "winners!"
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para "Are you ready for"
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line "this?"
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done
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ContestResults_PlayerWonAPrizeText:
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text "<PLAYER>, the No.@"
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text_ram wStringBuffer3
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text_start
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line "finisher, wins"
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cont "@"
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text_ram wStringBuffer4
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text "!"
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done
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ReceivedItemText:
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text "<PLAYER> received"
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line "@"
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text_ram wStringBuffer4
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text "."
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done
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ContestResults_JoinUsNextTimeText:
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text "Please join us for"
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line "the next Contest!"
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done
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ContestResults_ConsolationPrizeText:
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text "Everyone else gets"
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line "a BERRY as a con-"
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cont "solation prize!"
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done
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ContestResults_DidNotWinText:
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text "We hope you do"
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line "better next time."
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done
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ContestResults_ReturnPartyText:
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text "We'll return the"
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line "#MON we kept"
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para "for you."
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line "Here you go!"
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done
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ContestResults_PartyFullText:
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text "Your party's full,"
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line "so the #MON was"
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para "sent to your BOX"
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line "in BILL's PC."
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done
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GymStatue_CityGymText:
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text_ram wStringBuffer3
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text_start
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line "#MON GYM"
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done
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GymStatue_WinningTrainersText:
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text "LEADER: @"
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text_ram wStringBuffer4
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text_start
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para "WINNING TRAINERS:"
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line "<PLAYER>"
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done
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CoinVendor_WelcomeText:
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text "Welcome to the"
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line "GAME CORNER."
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done
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CoinVendor_NoCoinCaseText:
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text "Do you need game"
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line "coins?"
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para "Oh, you don't have"
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line "a COIN CASE for"
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cont "your coins."
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done
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CoinVendor_IntroText:
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text "Do you need some"
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line "game coins?"
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para "It costs ¥1000 for"
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line "50 coins. Do you"
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cont "want some?"
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done
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CoinVendor_Buy50CoinsText:
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text "Thank you!"
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line "Here are 50 coins."
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done
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CoinVendor_Buy500CoinsText:
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text "Thank you! Here"
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line "are 500 coins."
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done
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CoinVendor_NotEnoughMoneyText:
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text "You don't have"
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line "enough money."
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done
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CoinVendor_CoinCaseFullText:
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text "Whoops! Your COIN"
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line "CASE is full."
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done
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CoinVendor_CancelText:
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text "No coins for you?"
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line "Come again!"
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done
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BugContestPrizeNoRoomText:
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text "Oh? Your PACK is"
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line "full."
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para "We'll keep this"
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line "for you today, so"
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para "come back when you"
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line "make room for it."
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done
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HappinessText3:
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text "Wow! You and your"
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line "#MON are really"
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cont "close!"
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done
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HappinessText2:
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text "#MON get more"
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line "friendly if you"
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para "spend time with"
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line "them."
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done
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HappinessText1:
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text "You haven't tamed"
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line "your #MON."
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para "If you aren't"
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line "nice, it'll pout."
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done
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RegisteredNumber1Text:
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text "<PLAYER> registered"
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line "@"
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text_ram wStringBuffer3
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text "'s number."
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done
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RegisteredNumber2Text:
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text "<PLAYER> registered"
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line "@"
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text_ram wStringBuffer3
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text "'s number."
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done
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