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Issues occurred resulting from an incomplete implementation of Inverse Battles from Commit #e59cc2b3292f3da336e89ef23b15b234bf469368. Attempts to fix have been made through completing the implementation, which also accounts for proto-Fairy. Additionally, some semi-invulnerable glitches have attempts made to resolve them, involving a generic list and 16bitification of the compare commands. Damage processing seems iffy but this needs more testing. Type matchups function correctly, though. |
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| .. | ||
| ai | ||
| move_effects | ||
| anim_hp_bar.asm | ||
| battle_transition.asm | ||
| battlestart_copytilemapatonce.asm | ||
| check_battle_scene.asm | ||
| consume_held_item.asm | ||
| core.asm | ||
| effect_commands.asm | ||
| hidden_power.asm | ||
| link_result.asm | ||
| menu.asm | ||
| misc.asm | ||
| read_trainer_attributes.asm | ||
| read_trainer_dvs.asm | ||
| read_trainer_party.asm | ||
| returntobattle_useball.asm | ||
| sliding_intro.asm | ||
| start_battle.asm | ||
| trainer_huds.asm | ||
| update_battle_huds.asm | ||
| used_move_text.asm | ||