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Issues occurred resulting from an incomplete implementation of Inverse Battles from Commit #e59cc2b3292f3da336e89ef23b15b234bf469368. Attempts to fix have been made through completing the implementation, which also accounts for proto-Fairy. Additionally, some semi-invulnerable glitches have attempts made to resolve them, involving a generic list and 16bitification of the compare commands. Damage processing seems iffy but this needs more testing. Type matchups function correctly, though. |
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| .. | ||
| 16 | ||
| battle | ||
| battle_anims | ||
| debug | ||
| events | ||
| games | ||
| gfx | ||
| items | ||
| link | ||
| math | ||
| menus | ||
| movie | ||
| overworld | ||
| phone | ||
| pokedex | ||
| pokegear | ||
| pokemon | ||
| printer | ||
| rtc | ||
| tilesets | ||
| predef.asm | ||
| smallflag.asm | ||