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This adds the baseline infrastructure to account for the Sevii Islands, while also fixing a couple of bugs. Zeta, please read the commit carefully! Only real issue I noticed was that scrolling on the town map is infinite in all three new regions, implying there's something in `pokegear.asm` I haven't accounted for. I've also ret'd the ezchat order and gen1 orders out of existence to reduce the sheer amount of 8-bit warnings. This abolishes gen1 compatibility (though this was already a bit fucked) in exchange for actually being able to debug things in a reasonable timeframe. |
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| .. | ||
| bug_contest_mons.asm | ||
| fish.asm | ||
| flee_mons.asm | ||
| johto_grass.asm | ||
| johto_water.asm | ||
| kanto_grass.asm | ||
| kanto_water.asm | ||
| nihon_grass.asm | ||
| nihon_water.asm | ||
| probabilities.asm | ||
| roammon_maps.asm | ||
| sevii_grass.asm | ||
| sevii_water.asm | ||
| swarm_grass.asm | ||
| swarm_water.asm | ||
| treemon_maps.asm | ||
| treemons.asm | ||
| treemons_asleep.asm | ||
| unlocked_unowns.asm | ||