mirror of
https://github.com/thornAvery/jep-hack.git
synced 2025-10-22 06:47:59 +13:00
![]() The aim was simply to make the rom build with EVERY currently posited map in it. This adds EVERYTHING. Ground rules; - All temp maps are 10x10 cave tileset goons with nothing in them - Connections are NOT done - Fishgroups and music are likely incorrect and/or unfinished - No wild data This is extremely achievable, as numerous unreferenced maps are unused in the block and script banks. Makes doing this a cinch! All of this basically means: You can get creative now and start brainstorming what to do with all these maps. Get them fleshed out, connected, and...not being nothing. It's like ordering in a bunch of blank canvasses. Go nuts! |
||
---|---|---|
.. | ||
16_bit_locking_constants.asm | ||
16_bit_translation_constants.asm | ||
audio_constants.asm | ||
battle_anim_constants.asm | ||
battle_constants.asm | ||
battle_tower_constants.asm | ||
collision_constants.asm | ||
credits_constants.asm | ||
cry_constants.asm | ||
deco_constants.asm | ||
engine_flags.asm | ||
event_flags.asm | ||
gfx_constants.asm | ||
hardware_constants.asm | ||
icon_constants.asm | ||
input_constants.asm | ||
item_constants.asm | ||
item_data_constants.asm | ||
landmark_constants.asm | ||
map_constants.asm | ||
map_data_constants.asm | ||
map_object_constants.asm | ||
map_setup_constants.asm | ||
mart_constants.asm | ||
menu_constants.asm | ||
misc_constants.asm | ||
mobile_constants.asm | ||
move_constants.asm | ||
move_effect_constants.asm | ||
music_constants.asm | ||
npc_trade_constants.asm | ||
phone_constants.asm | ||
pokemon_constants.asm | ||
pokemon_data_constants.asm | ||
printer_constants.asm | ||
radio_constants.asm | ||
scgb_constants.asm | ||
script_constants.asm | ||
serial_constants.asm | ||
sfx_constants.asm | ||
sprite_anim_constants.asm | ||
sprite_constants.asm | ||
sprite_data_constants.asm | ||
text_constants.asm | ||
tileset_constants.asm | ||
trainer_constants.asm | ||
trainer_data_constants.asm | ||
type_constants.asm | ||
wram_constants.asm |