mirror of
https://github.com/thornAvery/jep-hack.git
synced 2025-09-17 02:30:50 +12:00

The Egg Ticket still needs its function to be usable, but is now at least obtainable in some way. This makes Buena's Password much, much more interesting.
692 lines
14 KiB
NASM
692 lines
14 KiB
NASM
object_const_def
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const ROUTE36_YOUNGSTER1
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const ROUTE36_YOUNGSTER2
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const ROUTE36_WEIRD_TREE
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const ROUTE36_LASS1
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const ROUTE36_FISHER
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const ROUTE36_FRUIT_TREE
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const ROUTE36_ARTHUR
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const ROUTE36_FLORIA
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const ROUTE36_SUICUNE
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Route36_MapScripts:
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def_scene_scripts
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scene_script Route36Noop1Scene, SCENE_ROUTE36_NOOP
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scene_script Route36Noop2Scene, SCENE_ROUTE36_SUICUNE
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def_callbacks
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callback MAPCALLBACK_OBJECTS, Route36ArthurCallback
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Route36Noop1Scene:
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end
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Route36Noop2Scene:
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end
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Route36ArthurCallback:
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readvar VAR_WEEKDAY
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ifequal THURSDAY, .ArthurAppears
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disappear ROUTE36_ARTHUR
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endcallback
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.ArthurAppears:
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appear ROUTE36_ARTHUR
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endcallback
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Route36SuicuneScript:
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showemote EMOTE_SHOCK, PLAYER, 15
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pause 15
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playsound SFX_WARP_FROM
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turnobject PLAYER, UP
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applymovement ROUTE36_SUICUNE, Route36SuicuneMovement
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disappear ROUTE36_SUICUNE
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turnobject PLAYER, DOWN
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pause 10
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setscene SCENE_ROUTE36_NOOP
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clearevent EVENT_SAW_SUICUNE_AT_CIANWOOD_CITY
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setmapscene CIANWOOD_CITY, SCENE_CIANWOODCITY_SUICUNE_AND_EUSINE
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end
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SudowoodoScript:
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checkitem SQUIRTBOTTLE
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iftrue .Fight
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waitsfx
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playsound SFX_SANDSTORM
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applymovement ROUTE36_WEIRD_TREE, SudowoodoShakeMovement
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end
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.Fight:
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opentext
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writetext UseSquirtbottleText
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yesorno
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iffalse DidntUseSquirtbottleScript
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closetext
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WateredWeirdTreeScript:: ; export (for when you use Squirtbottle from pack)
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opentext
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writetext UsedSquirtbottleText
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waitbutton
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closetext
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waitsfx
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playsound SFX_SANDSTORM
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applymovement ROUTE36_WEIRD_TREE, SudowoodoShakeMovement
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opentext
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writetext SudowoodoAttackedText
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waitbutton
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closetext
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loadwildmon SUDOWOODO, 20
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startbattle
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setevent EVENT_FOUGHT_SUDOWOODO
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ifequal DRAW, DidntCatchSudowoodo
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disappear ROUTE36_WEIRD_TREE
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variablesprite SPRITE_WEIRD_TREE, SPRITE_TWIN
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reloadmapafterbattle
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end
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DidntUseSquirtbottleScript:
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closetext
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end
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DidntCatchSudowoodo:
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reloadmapafterbattle
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applymovement ROUTE36_WEIRD_TREE, WeirdTreeMovement_Flee
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disappear ROUTE36_WEIRD_TREE
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variablesprite SPRITE_WEIRD_TREE, SPRITE_TWIN
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special LoadUsedSpritesGFX
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special RefreshSprites
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end
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Route36FloriaScript:
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faceplayer
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opentext
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checkevent EVENT_TALKED_TO_FLORIA_AT_FLOWER_SHOP
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iftrue .SecondTimeTalking
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setevent EVENT_MET_FLORIA
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writetext FloriaText1
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waitbutton
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closetext
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clearevent EVENT_FLORIA_AT_FLOWER_SHOP
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readvar VAR_FACING
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ifequal UP, .Up
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applymovement ROUTE36_FLORIA, FloriaMovement1
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disappear ROUTE36_FLORIA
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end
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.Up:
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applymovement ROUTE36_FLORIA, FloriaMovement2
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disappear ROUTE36_FLORIA
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end
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.SecondTimeTalking:
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writetext FloriaText2
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waitbutton
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closetext
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end
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Route36RockSmashGuyScript:
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faceplayer
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opentext
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checkevent EVENT_GOT_TM08_ROCK_SMASH
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iftrue .AlreadyGotRockSmash
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checkevent EVENT_FOUGHT_SUDOWOODO
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iftrue .ClearedSudowoodo
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writetext RockSmashGuyText1
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waitbutton
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closetext
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end
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.ClearedSudowoodo:
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writetext RockSmashGuyText2
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promptbutton
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verbosegiveitem TM_ROCK_SMASH
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iffalse .NoRoomForTM
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setevent EVENT_GOT_TM08_ROCK_SMASH
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.AlreadyGotRockSmash:
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writetext RockSmashGuyText3
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waitbutton
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.NoRoomForTM:
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closetext
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end
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Route36LassScript:
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faceplayer
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opentext
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checkevent EVENT_FOUGHT_SUDOWOODO
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iftrue .ClearedSudowoodo
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writetext Route36LassText
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waitbutton
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closetext
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end
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.ClearedSudowoodo:
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writetext Route36LassText_ClearedSudowoodo
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waitbutton
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closetext
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end
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TrainerSchoolboyAlan1:
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trainer SCHOOLBOY, ALAN1, EVENT_BEAT_SCHOOLBOY_ALAN, SchoolboyAlan1SeenText, SchoolboyAlan1BeatenText, 0, .Script
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.Script:
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loadvar VAR_CALLERID, PHONE_SCHOOLBOY_ALAN
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endifjustbattled
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opentext
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checkflag ENGINE_ALAN_READY_FOR_REMATCH
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iftrue .ChooseRematch
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checkflag ENGINE_ALAN_HAS_FIRE_STONE
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iftrue .GiveFireStone
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checkcellnum PHONE_SCHOOLBOY_ALAN
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iftrue .NumberAccepted
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checkevent EVENT_ALAN_ASKED_FOR_PHONE_NUMBER
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iftrue .AskAgainForPhoneNumber
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writetext SchoolboyAlanBooksText
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promptbutton
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setevent EVENT_ALAN_ASKED_FOR_PHONE_NUMBER
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scall .AskNumber1
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sjump .ContinueAskForPhoneNumber
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.AskAgainForPhoneNumber:
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scall .AskNumber2
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.ContinueAskForPhoneNumber:
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askforphonenumber PHONE_SCHOOLBOY_ALAN
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ifequal PHONE_CONTACTS_FULL, .PhoneFull
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ifequal PHONE_CONTACT_REFUSED, .NumberDeclined
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gettrainername STRING_BUFFER_3, SCHOOLBOY, ALAN1
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scall .RegisteredNumber
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sjump .NumberAccepted
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.ChooseRematch:
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scall .Rematch
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winlosstext SchoolboyAlan1BeatenText, 0
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readmem wAlanFightCount
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ifequal 4, .Fight4
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ifequal 3, .Fight3
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ifequal 2, .Fight2
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ifequal 1, .Fight1
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ifequal 0, .LoadFight0
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.Fight4:
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checkevent EVENT_RESTORED_POWER_TO_KANTO
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iftrue .LoadFight4
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.Fight3:
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checkevent EVENT_BEAT_ELITE_FOUR
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iftrue .LoadFight3
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.Fight2:
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checkflag ENGINE_FLYPOINT_BLACKTHORN
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iftrue .LoadFight2
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.Fight1:
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checkflag ENGINE_FLYPOINT_OLIVINE
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iftrue .LoadFight1
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.LoadFight0:
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loadtrainer SCHOOLBOY, ALAN1
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startbattle
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reloadmapafterbattle
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loadmem wAlanFightCount, 1
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clearflag ENGINE_ALAN_READY_FOR_REMATCH
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end
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.LoadFight1:
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loadtrainer SCHOOLBOY, ALAN2
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startbattle
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reloadmapafterbattle
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loadmem wAlanFightCount, 2
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clearflag ENGINE_ALAN_READY_FOR_REMATCH
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end
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.LoadFight2:
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loadtrainer SCHOOLBOY, ALAN3
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startbattle
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reloadmapafterbattle
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loadmem wAlanFightCount, 3
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clearflag ENGINE_ALAN_READY_FOR_REMATCH
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end
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.LoadFight3:
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loadtrainer SCHOOLBOY, ALAN4
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startbattle
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reloadmapafterbattle
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loadmem wAlanFightCount, 4
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clearflag ENGINE_ALAN_READY_FOR_REMATCH
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end
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.LoadFight4:
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loadtrainer SCHOOLBOY, ALAN5
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startbattle
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reloadmapafterbattle
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clearflag ENGINE_ALAN_READY_FOR_REMATCH
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end
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.GiveFireStone:
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scall .Gift
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verbosegiveitem FIRE_STONE
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iffalse .BagFull
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clearflag ENGINE_ALAN_HAS_FIRE_STONE
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setevent EVENT_ALAN_GAVE_FIRE_STONE
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sjump .NumberAccepted
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.BagFull:
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sjump .PackFull
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.AskNumber1:
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jumpstd AskNumber1MScript
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end
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.AskNumber2:
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jumpstd AskNumber2MScript
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end
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.RegisteredNumber:
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jumpstd RegisteredNumberMScript
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end
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.NumberAccepted:
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jumpstd NumberAcceptedMScript
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end
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.NumberDeclined:
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jumpstd NumberDeclinedMScript
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end
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.PhoneFull:
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jumpstd PhoneFullMScript
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end
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.Rematch:
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jumpstd RematchMScript
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end
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.Gift:
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jumpstd GiftMScript
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end
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.PackFull:
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jumpstd PackFullMScript
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end
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TrainerPsychicMark:
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trainer PSYCHIC_T, MARK, EVENT_BEAT_PSYCHIC_MARK, PsychicMarkSeenText, PsychicMarkBeatenText, 0, .Script
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.Script:
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endifjustbattled
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opentext
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writetext PsychicMarkAfterBattleText
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waitbutton
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closetext
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end
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ArthurScript:
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faceplayer
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opentext
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checkevent EVENT_GOT_HARD_STONE_FROM_ARTHUR
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iftrue .AlreadyGotStone
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readvar VAR_WEEKDAY
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ifnotequal THURSDAY, ArthurNotThursdayScript
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checkevent EVENT_MET_ARTHUR_OF_THURSDAY
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iftrue .MetArthur
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writetext MeetArthurText
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promptbutton
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setevent EVENT_MET_ARTHUR_OF_THURSDAY
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.MetArthur:
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writetext ArthurGivesGiftText
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promptbutton
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verbosegiveitem HARD_STONE
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iffalse .BagFull
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setevent EVENT_GOT_HARD_STONE_FROM_ARTHUR
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writetext ArthurGaveGiftText
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waitbutton
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closetext
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end
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.AlreadyGotStone:
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writetext ArthurThursdayText
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waitbutton
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.BagFull:
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closetext
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end
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ArthurNotThursdayScript:
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writetext ArthurNotThursdayText
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waitbutton
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closetext
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end
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Route36Sign:
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jumptext Route36SignText
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RuinsOfAlphNorthSign:
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jumptext RuinsOfAlphNorthSignText
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Route36TrainerTips1:
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jumptext Route36TrainerTips1Text
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Route36TrainerTips2:
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jumptext Route36TrainerTips2Text
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Route36FruitTree:
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fruittree FRUITTREE_ROUTE_36
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SudowoodoShakeMovement:
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tree_shake
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step_end
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WeirdTreeMovement_Flee:
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fast_jump_step UP
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fast_jump_step UP
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step_end
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FloriaMovement1:
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step DOWN
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step DOWN
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step DOWN
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step LEFT
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step LEFT
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step LEFT
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step LEFT
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step LEFT
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step LEFT
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step_end
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FloriaMovement2:
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step LEFT
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step DOWN
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step DOWN
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step DOWN
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step LEFT
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step LEFT
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step LEFT
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step LEFT
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step LEFT
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step_end
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Route36SuicuneMovement:
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set_sliding
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fast_jump_step DOWN
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fast_jump_step DOWN
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fast_jump_step DOWN
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fast_jump_step RIGHT
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fast_jump_step RIGHT
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fast_jump_step RIGHT
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remove_sliding
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step_end
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UseSquirtbottleText:
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text "It's a weird tree."
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line "Use SQUIRTBOTTLE?"
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done
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UsedSquirtbottleText:
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text "<PLAYER> used the"
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line "SQUIRTBOTTLE."
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done
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SudowoodoAttackedText:
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text "The weird tree"
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line "doesn't like the"
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cont "SQUIRTBOTTLE!"
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para "The weird tree"
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line "attacked!"
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done
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FloriaText1:
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text "I'm the FLOWER"
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line "SHOP's FLORIA!"
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para "Listen, listen!"
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para "When I sprinkled"
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line "water on that"
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para "wiggly tree, it"
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line "jumped right up!"
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para "It just has to be"
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line "a #MON."
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para "I bet it would be"
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line "shocked out of its"
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para "disguise if you"
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line "soaked it!"
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para "I know! I'll tell"
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line "my sis and borrow"
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cont "her water bottle!"
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done
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FloriaText2:
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text "When I told my sis"
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line "about the jiggly"
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para "tree, she said"
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line "it's dangerous."
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para "If I beat WHITNEY,"
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line "I wonder if she'll"
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para "lend me her water"
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line "bottle…"
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done
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RockSmashGuyText1:
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text "Wa-hey!"
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para "I was going to"
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line "snap that tree"
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para "with my straight-"
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line "arm punch."
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para "But I couldn't!"
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line "I'm a failure!"
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done
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RockSmashGuyText2:
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text "Did you clear that"
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line "wretched tree?"
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para "I'm impressed!"
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line "I want you to"
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cont "have this."
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done
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Text_ReceivedTM08: ; unreferenced
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text "<PLAYER> received"
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line "TM08."
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done
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RockSmashGuyText3:
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text "That happens to be"
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line "ROCK SMASH."
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para "You can shatter"
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line "rocks with just a"
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para "single well-aimed"
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line "smack."
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para "If any rocks are"
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line "in your way, just"
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cont "smash 'em up!"
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done
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UnusedOddTreeText: ; unreferenced
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text "An odd tree is"
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line "blocking the way"
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cont "to GOLDENROD CITY."
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para "I wanted to go see"
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line "the huge #MON"
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para "CENTER they just"
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line "opened…"
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done
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Route36LassText:
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text "An odd tree is"
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line "blocking the way"
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cont "to GOLDENROD CITY."
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para "I wanted to go"
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line "shopping and see"
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cont "the huge #MON"
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cont "CENTER they just"
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cont "opened…"
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para "Something should"
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line "be done about it."
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done
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Route36LassText_ClearedSudowoodo:
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text "That odd tree dis-"
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line "appeared without a"
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cont "trace."
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para "Oh! That tree was"
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line "really a #MON?"
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done
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PsychicMarkSeenText:
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text "I'm going to read"
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line "your thoughts!"
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done
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PsychicMarkBeatenText:
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text "I misread you!"
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done
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PsychicMarkAfterBattleText:
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text "I'd be strong if"
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line "only I could tell"
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para "what my opponent"
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line "was thinking."
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done
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SchoolboyAlan1SeenText:
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text "Thanks to my stud-"
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line "ies, I'm ready for"
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cont "any #MON!"
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done
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SchoolboyAlan1BeatenText:
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text "Oops! Computation"
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line "error?"
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done
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SchoolboyAlanBooksText:
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text "Darn. I study five"
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line "hours a day too."
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para "There's more to"
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line "learning than just"
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cont "reading books."
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done
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MeetArthurText:
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text "ARTHUR: Who are"
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line "you?"
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para "I'm ARTHUR of"
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line "Thursday."
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done
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ArthurGivesGiftText:
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text "Here. You can have"
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line "this."
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done
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ArthurGaveGiftText:
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text "ARTHUR: A #MON"
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line "that uses rock-"
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para "type moves should"
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line "hold on to that."
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para "It pumps up rock-"
|
|
line "type attacks."
|
|
done
|
|
|
|
ArthurThursdayText:
|
|
text "ARTHUR: I'm ARTHUR"
|
|
line "of Thursday. I'm"
|
|
|
|
para "the second son out"
|
|
line "of seven children."
|
|
done
|
|
|
|
ArthurNotThursdayText:
|
|
text "ARTHUR: Today's"
|
|
line "not Thursday. How"
|
|
cont "disappointing."
|
|
done
|
|
|
|
Route36SignText:
|
|
text "ROUTE 36"
|
|
done
|
|
|
|
RuinsOfAlphNorthSignText:
|
|
text "RUINS OF ALPH"
|
|
line "NORTH ENTRANCE"
|
|
done
|
|
|
|
Route36TrainerTips1Text:
|
|
text "TRAINER TIPS"
|
|
|
|
para "#MON stats"
|
|
line "vary--even within"
|
|
cont "the same species."
|
|
|
|
para "Their stats may be"
|
|
line "similar at first."
|
|
|
|
para "However, differ-"
|
|
line "ences will become"
|
|
|
|
para "pronounced as the"
|
|
line "#MON grow."
|
|
done
|
|
|
|
Route36TrainerTips2Text:
|
|
text "TRAINER TIPS"
|
|
|
|
para "Use DIG to return"
|
|
line "to the entrance of"
|
|
cont "any place."
|
|
|
|
para "It is convenient"
|
|
line "for exploring"
|
|
|
|
para "caves and other"
|
|
line "landmarks."
|
|
done
|
|
|
|
Route36_MapEvents:
|
|
db 0, 0 ; filler
|
|
|
|
def_warp_events
|
|
warp_event 18, 8, ROUTE_36_NATIONAL_PARK_GATE, 3
|
|
warp_event 18, 9, ROUTE_36_NATIONAL_PARK_GATE, 4
|
|
warp_event 47, 13, ROUTE_36_RUINS_OF_ALPH_GATE, 1
|
|
warp_event 48, 13, ROUTE_36_RUINS_OF_ALPH_GATE, 2
|
|
|
|
def_coord_events
|
|
coord_event 20, 7, SCENE_ROUTE36_SUICUNE, Route36SuicuneScript
|
|
coord_event 22, 7, SCENE_ROUTE36_SUICUNE, Route36SuicuneScript
|
|
|
|
def_bg_events
|
|
bg_event 29, 1, BGEVENT_READ, Route36TrainerTips2
|
|
bg_event 45, 11, BGEVENT_READ, RuinsOfAlphNorthSign
|
|
bg_event 55, 7, BGEVENT_READ, Route36Sign
|
|
bg_event 21, 7, BGEVENT_READ, Route36TrainerTips1
|
|
|
|
def_object_events
|
|
object_event 20, 13, SPRITE_YOUNGSTER, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_TRAINER, 3, TrainerPsychicMark, -1
|
|
object_event 31, 14, SPRITE_YOUNGSTER, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_TRAINER, 5, TrainerSchoolboyAlan1, -1
|
|
object_event 35, 9, SPRITE_WEIRD_TREE, SPRITEMOVEDATA_SUDOWOODO, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, SudowoodoScript, EVENT_ROUTE_36_SUDOWOODO
|
|
object_event 51, 8, SPRITE_LASS, SPRITEMOVEDATA_WALK_LEFT_RIGHT, 2, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, Route36LassScript, -1
|
|
object_event 44, 9, SPRITE_FISHER, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, Route36RockSmashGuyScript, -1
|
|
object_event 21, 4, SPRITE_FRUIT_TREE, SPRITEMOVEDATA_STILL, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, Route36FruitTree, -1
|
|
object_event 46, 6, SPRITE_YOUNGSTER, SPRITEMOVEDATA_WANDER, 1, 1, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, ArthurScript, EVENT_ROUTE_36_ARTHUR_OF_THURSDAY
|
|
object_event 33, 12, SPRITE_LASS, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, Route36FloriaScript, EVENT_FLORIA_AT_SUDOWOODO
|
|
object_event 21, 6, SPRITE_SUICUNE, SPRITEMOVEDATA_STILL, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, ObjectEvent, EVENT_SAW_SUICUNE_ON_ROUTE_36
|