jep-hack/maps/PokemonPagoda3F.asm
Llinos Evans e43decef70 Pokemon Pagoda
This gives Sepia City all of its locations.

The pagoda uses references to the Five-Story Pagoda story from 1891, with Sages using various 成语 translated into English.

This also adds the Elder class, assigning it to Li and (now) Roen.

The Elder in the pagoda is not yet battle-able as I haven't really fit anything into the story. No cutscenes, etc, it's all too early.
2024-07-26 13:17:15 +01:00

174 lines
4 KiB
NASM

object_const_def
PokemonPagoda3F_MapScripts:
def_scene_scripts
def_callbacks
PokemonPagoda3FStatue:
jumptext PokemonPagoda3FStatueText
PokemonPagoda3FSign:
jumptext PokemonPagoda3FSignText
PokemonPagoda3FStatueText:
text "It's a statue of"
line "TENTACRUEL."
done
PokemonPagoda3FSignText:
text "One should pay"
line "attention to"
cont "the world."
para "You need not"
line "cut a notch in"
cont "your boat to"
cont "find your sword." ; a reference to a story here https://www.laowaichengyuguide.com/entry/%E5%88%BB%E8%88%9F%E6%B1%82%E5%89%91
done
TrainerSageMing:
trainer SAGE, MING, EVENT_BEAT_SAGE_MING, SageMingSeenText, SageMingBeatenText, 0, .AfterScript
.AfterScript:
endifjustbattled
opentext
writetext SageMingAfterBattleText
waitbutton
closetext
end
SageMingSeenText:
text "This PAGODA has"
line "existed for cen-"
cont "turies."
done
SageMingBeatenText:
text "Very good!"
done
SageMingAfterBattleText:
text "I like to live"
line "life at a leis-"
cont "urely pace."
para "Sort of like"
line "riding in a"
cont "carriage." ; 安步当车 - a chengyu.
done
TrainerSageWei:
trainer SAGE, WEI, EVENT_BEAT_SAGE_WEI, SageWeiSeenText, SageWeiBeatenText, 0, .AfterScript
.AfterScript:
endifjustbattled
opentext
writetext SageWeiAfterBattleText
waitbutton
closetext
end
SageWeiSeenText:
text "You're as expres-"
line "sionless as a"
cont "wooden PIDGEOT." ; 呆若木鸡 - used to express whether someone is dumbstruck, either with fear or shock. Here, Pidgeot replaces the chicken.
para "Are you not in"
line "awe?" ; so this results in very, very funny communication failure.
done
SageWeiBeatenText:
text "You've got the"
line "wrong idea!"
done
SageWeiAfterBattleText:
text "I was asking if"
line "you're dumbstruck!"
para "My sincerest apo-"
line "logies! I shall"
cont "bring branches"
cont "for my punishment!" ; references 负荆请罪 - comes from a story where a misunderstanding between two generals that ended in one bringing bramble branches, shirt-off, to be whipped with, as an apology.
done
TrainerSageLang:
trainer SAGE, LANG, EVENT_BEAT_SAGE_LANG, SageLangSeenText, SageLangBeatenText, 0, .AfterScript
.AfterScript:
endifjustbattled
opentext
writetext SageLangAfterBattleText
waitbutton
closetext
end
SageLangSeenText:
text "Excuse me, could"
line "you take your"
cont "shoes off?"
done
SageLangBeatenText:
text "Hmph!"
done
SageLangAfterBattleText:
text "When you enter a"
line "village, do you"
cont "no comply with"
cont "its customs?" ; 入乡随俗
para "Then take your"
line "shoes off!"
done
TrainerSageHuang:
trainer SAGE, HUANG, EVENT_BEAT_SAGE_HUANG, SageHuangSeenText, SageHuangBeatenText, 0, .AfterScript
.AfterScript:
endifjustbattled
opentext
writetext SageHuangAfterBattleText
waitbutton
closetext
end
SageHuangSeenText:
text "Willow trees make"
line "shade, flowers"
cont "give light." ; 柳暗花明 refers to a positive turn of events after a struggle; light at the end of the tunnel. It seems Huang has been through some hardship.
done
SageHuangBeatenText:
text "Things will get"
line "better."
done
SageHuangAfterBattleText:
text "Sometimes, the"
line "best thing one"
cont "can do is turn"
cont "on the light."
done
PokemonPagoda3F_MapEvents:
db 0, 0 ; filler
def_warp_events
warp_event 9, 9, POKEMON_PAGODA_4F, 2
warp_event 0, 1, POKEMON_PAGODA_2F, 1
def_coord_events
def_bg_events
bg_event 5, 1, BGEVENT_READ, PokemonPagoda3FSign
bg_event 4, 0, BGEVENT_READ, PokemonPagoda3FStatue
def_object_events
object_event 4, 5, SPRITE_SAGE, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_BROWN, OBJECTTYPE_TRAINER, 4, TrainerSageMing, -1
object_event 5, 5, SPRITE_SAGE, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, PAL_NPC_BROWN, OBJECTTYPE_TRAINER, 4, TrainerSageWei, -1
object_event 6, 6, SPRITE_SAGE, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_BROWN, OBJECTTYPE_TRAINER, 4, TrainerSageLang, -1
object_event 3, 4, SPRITE_SAGE, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, PAL_NPC_BROWN, OBJECTTYPE_TRAINER, 4, TrainerSageHuang, -1