jep-hack/maps/Route49OldCityGate1F.asm
Llinos Evans e944e11479 Old City is now Sepia City, two houses
Earl now lives in Sepia City and alludes to White City, family house added too. City renamed Sepia City.
2024-07-23 12:50:30 +01:00

71 lines
1.8 KiB
NASM

object_const_def
const ROUTE49OLDCITYGATE1F_OFFICER
const ROUTE49OLDCITYGATE1F_YOUNGSTER
const ROUTE49OLDCITYGATE1F_COOLTRAINERM
Route49OldCityGate1F_MapScripts:
def_scene_scripts
def_callbacks
Route49OldCityGateOfficerScript:
jumptextfaceplayer Route49OldCityOfficerText
Route49OldCityOfficerText:
text "You're from JOHTO?"
para "Haha, are you home"
line "sick? We like to"
cont "call this place a"
cont "'JOHTO TOWN'."
para "Huh? What's with"
line "that glare?"
para "It just looks like"
line "VIOLET CITY, that's"
cont "all!"
done
Route49OldCityGateYoungsterScript:
jumptextfaceplayer Route49OldCityYoungsterText
Route49OldCityYoungsterText:
text "SEPIA CITY is on"
line "the other side"
cont "of this gate!"
done
Route49OldCityGateCooltrainerFScript:
jumptextfaceplayer Route49OldCityCooltrainerFText
Route49OldCityCooltrainerFText:
text "SEPIA CITY has a"
line "famous 5-STORY"
cont "PAGODA!"
para "Have you ever"
line "been there? You"
cont "don't seem impres-"
cont "sessed." ; Since the player is from Johto, this is an everyday experience.
done
Route49OldCityGate1F_MapEvents:
db 0, 0 ; filler
def_warp_events
warp_event 4, 7, ROUTE_49_2, 3
warp_event 5, 7, ROUTE_49_2, 4
warp_event 4, 0, OLD_CITY, 1
warp_event 5, 0, OLD_CITY, 2
warp_event 1, 0, ROUTE_49_OLD_CITY_GATE_2F, 1
def_coord_events
def_bg_events
def_object_events
object_event 0, 3, SPRITE_OFFICER, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, Route49OldCityGateOfficerScript, -1
object_event 6, 1, SPRITE_YOUNGSTER, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, Route49OldCityGateYoungsterScript, -1
object_event 2, 6, SPRITE_COOLTRAINER_F, SPRITEMOVEDATA_WALK_LEFT_RIGHT, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, Route49OldCityGateCooltrainerFScript, -1