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Accidentally committed .orig files from merge dff0cdeb.
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3 changed files with 0 additions and 9891 deletions
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@ -1,647 +0,0 @@
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ShowPokedexMenu: ; 40000 (10:4000)
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call GBPalWhiteOut
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call ClearScreen
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call UpdateSprites ; move sprites
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ld a,[wListScrollOffset]
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push af
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xor a
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ld [wCurrentMenuItem],a
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ld [wListScrollOffset],a
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ld [wLastMenuItem],a
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inc a
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ld [wd11e],a
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ld [hJoy7],a
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.setUpGraphics
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ld b,$08
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call GoPAL_SET
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callab LoadPokedexTilePatterns
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.doPokemonListMenu
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ld hl,wTopMenuItemY
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ld a,3
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ld [hli],a ; top menu item Y
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xor a
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ld [hli],a ; top menu item X
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inc a
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ld [wcc37],a
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inc hl
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inc hl
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ld a,6
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ld [hli],a ; max menu item ID
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ld [hl],%00110011 ; menu watched keys (Left, Right, B button, A button)
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call HandlePokedexListMenu
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jr c,.goToSideMenu ; if the player chose a pokemon from the list
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.exitPokedex
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xor a
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ld [wcc37],a
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ld [wCurrentMenuItem],a
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ld [wLastMenuItem],a
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<<<<<<< HEAD
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ld [hJoy7],a
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ld [wcd3a],a
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ld [wcd3b],a
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=======
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ld [$ffb7],a
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ld [wWastedByteCD3A],a
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ld [wOverrideSimulatedJoypadStatesMask],a
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>>>>>>> yama/master
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pop af
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ld [wListScrollOffset],a
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call GBPalWhiteOutWithDelay3
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call GoPAL_SET_CF1C
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jp ReloadMapData
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.goToSideMenu
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call HandlePokedexSideMenu
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dec b
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jr z,.exitPokedex ; if the player chose Quit
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dec b
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jr z,.doPokemonListMenu ; if pokemon not seen or player pressed B button
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jp .setUpGraphics ; if pokemon data or area was shown
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; handles the menu on the lower right in the pokedex screen
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; OUTPUT:
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; b = reason for exiting menu
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; 00: showed pokemon data or area
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; 01: the player chose Quit
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; 02: the pokemon has not been seen yet or the player pressed the B button
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HandlePokedexSideMenu: ; 4006d (10:406d)
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call PlaceUnfilledArrowMenuCursor
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ld a,[wCurrentMenuItem]
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push af
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ld b,a
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ld a,[wLastMenuItem]
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push af
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ld a,[wListScrollOffset]
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push af
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add b
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inc a
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ld [wd11e],a
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ld a,[wd11e]
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push af
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ld a,[wWhichTrade]
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push af
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ld hl,wPokedexSeen
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call IsPokemonBitSet
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ld b,2
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jr z,.exitSideMenu
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call PokedexToIndex
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ld hl,wTopMenuItemY
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ld a,10
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ld [hli],a ; top menu item Y
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ld a,15
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ld [hli],a ; top menu item X
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xor a
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ld [hli],a ; current menu item ID
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inc hl
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ld a,3
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ld [hli],a ; max menu item ID
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ld [hli],a ; menu watched keys (A button and B button)
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xor a
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ld [hli],a ; old menu item ID
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ld [wcc37],a
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.handleMenuInput
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call HandleMenuInput
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bit 1,a ; was the B button pressed?
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ld b,2
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jr nz,.buttonBPressed
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ld a,[wCurrentMenuItem]
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and a
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jr z,.choseData
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dec a
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jr z,.choseCry
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dec a
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jr z,.choseArea
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.choseQuit
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ld b,1
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.exitSideMenu
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pop af
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ld [wWhichTrade],a
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pop af
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ld [wd11e],a
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pop af
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ld [wListScrollOffset],a
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pop af
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ld [wLastMenuItem],a
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pop af
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ld [wCurrentMenuItem],a
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push bc
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hlCoord 0, 3
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ld de,20
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ld bc,$7f0d ; 13 blank tiles
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call DrawTileLine ; cover up the menu cursor in the pokemon list
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pop bc
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ret
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.buttonBPressed
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push bc
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hlCoord 15, 10
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ld de,20
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ld bc,$7f07 ; 7 blank tiles
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call DrawTileLine ; cover up the menu cursor in the side menu
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pop bc
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jr .exitSideMenu
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.choseData
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call ShowPokedexDataInternal
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ld b,0
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jr .exitSideMenu
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; play pokemon cry
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.choseCry
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ld a,[wd11e]
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call GetCryData ; get cry data
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call PlaySound ; play sound
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jr .handleMenuInput
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.choseArea
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predef LoadTownMap_Nest ; display pokemon areas
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ld b,0
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jr .exitSideMenu
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; handles the list of pokemon on the left of the pokedex screen
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; sets carry flag if player presses A, unsets carry flag if player presses B
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HandlePokedexListMenu: ; 40111 (10:4111)
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xor a
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ld [H_AUTOBGTRANSFERENABLED],a
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; draw the horizontal line separating the seen and owned amounts from the menu
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hlCoord 15, 8
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ld a,$7a ; horizontal line tile
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ld [hli],a
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ld [hli],a
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ld [hli],a
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ld [hli],a
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ld [hli],a
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hlCoord 14, 0
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ld [hl],$71 ; vertical line tile
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hlCoord 14, 1
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call DrawPokedexVerticalLine
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hlCoord 14, 9
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call DrawPokedexVerticalLine
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ld hl,wPokedexSeen
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ld b,wPokedexSeenEnd - wPokedexSeen
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call CountSetBits
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ld de,wd11e
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hlCoord 16, 3
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ld bc,$0103
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call PrintNumber ; print number of seen pokemon
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ld hl,wPokedexOwned
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ld b,wPokedexOwnedEnd - wPokedexOwned
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call CountSetBits
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ld de,wd11e
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hlCoord 16, 6
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ld bc,$0103
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call PrintNumber ; print number of owned pokemon
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hlCoord 16, 2
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ld de,PokedexSeenText
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call PlaceString
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hlCoord 16, 5
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ld de,PokedexOwnText
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call PlaceString
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hlCoord 1, 1
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ld de,PokedexContentsText
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call PlaceString
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hlCoord 16, 10
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ld de,PokedexMenuItemsText
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call PlaceString
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; find the highest pokedex number among the pokemon the player has seen
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ld hl,wPokedexSeenEnd - 1
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ld b,153
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.maxSeenPokemonLoop
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ld a,[hld]
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ld c,8
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.maxSeenPokemonInnerLoop
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dec b
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sla a
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jr c,.storeMaxSeenPokemon
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dec c
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jr nz,.maxSeenPokemonInnerLoop
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jr .maxSeenPokemonLoop
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.storeMaxSeenPokemon
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ld a,b
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ld [wWhichTrade],a ; max seen pokemon
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.loop
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xor a
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ld [H_AUTOBGTRANSFERENABLED],a
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hlCoord 4, 2
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ld bc,$0e0a
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call ClearScreenArea
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hlCoord 1, 3
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ld a,[wListScrollOffset]
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ld [wd11e],a
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ld d,7
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ld a,[wWhichTrade]
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cp a,7
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jr nc,.printPokemonLoop
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ld d,a
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dec a
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ld [wMaxMenuItem],a
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; loop to print pokemon pokedex numbers and names
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; if the player has owned the pokemon, it puts a pokeball beside the name
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.printPokemonLoop
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ld a,[wd11e]
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inc a
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ld [wd11e],a
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push af
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push de
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push hl
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ld de,-20
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add hl,de
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ld de,wd11e
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ld bc,$8103
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call PrintNumber ; print the pokedex number
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ld de,20
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add hl,de
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dec hl
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push hl
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ld hl,wPokedexOwned
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call IsPokemonBitSet
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pop hl
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ld a," "
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jr z,.writeTile
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ld a,$72 ; pokeball tile
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.writeTile
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ld [hl],a ; put a pokeball next to pokemon that the player has owned
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push hl
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ld hl,wPokedexSeen
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call IsPokemonBitSet
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jr nz,.getPokemonName ; if the player has seen the pokemon
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ld de,.dashedLine ; print a dashed line in place of the name if the player hasn't seen the pokemon
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jr .skipGettingName
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.dashedLine ; for unseen pokemon in the list
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db "----------@"
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.getPokemonName
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call PokedexToIndex
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call GetMonName
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.skipGettingName
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pop hl
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inc hl
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call PlaceString
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pop hl
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ld bc,2 * 20
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add hl,bc
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pop de
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pop af
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ld [wd11e],a
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dec d
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jr nz,.printPokemonLoop
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ld a,01
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ld [H_AUTOBGTRANSFERENABLED],a
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call Delay3
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call GBPalNormal
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call HandleMenuInput
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bit 1,a ; was the B button pressed?
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jp nz,.buttonBPressed
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.checkIfUpPressed
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bit 6,a ; was Up pressed?
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jr z,.checkIfDownPressed
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.upPressed ; scroll up one row
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ld a,[wListScrollOffset]
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and a
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jp z,.loop
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dec a
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ld [wListScrollOffset],a
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jp .loop
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.checkIfDownPressed
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bit 7,a ; was Down pressed?
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jr z,.checkIfRightPressed
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.downPressed ; scroll down one row
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ld a,[wWhichTrade]
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cp a,7
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jp c,.loop
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sub a,7
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ld b,a
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ld a,[wListScrollOffset]
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cp b
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jp z,.loop
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inc a
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ld [wListScrollOffset],a
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jp .loop
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.checkIfRightPressed
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bit 4,a ; was Right pressed?
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jr z,.checkIfLeftPressed
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.rightPressed ; scroll down 7 rows
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ld a,[wWhichTrade]
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cp a,7
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jp c,.loop
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sub a,6
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ld b,a
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ld a,[wListScrollOffset]
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add a,7
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ld [wListScrollOffset],a
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cp b
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jp c,.loop
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dec b
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ld a,b
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ld [wListScrollOffset],a
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jp .loop
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.checkIfLeftPressed ; scroll up 7 rows
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bit 5,a ; was Left pressed?
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jr z,.buttonAPressed
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.leftPressed
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ld a,[wListScrollOffset]
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sub a,7
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ld [wListScrollOffset],a
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jp nc,.loop
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xor a
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ld [wListScrollOffset],a
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jp .loop
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.buttonAPressed
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scf
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ret
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.buttonBPressed
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and a
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ret
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DrawPokedexVerticalLine: ; 4028e (10:428e)
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ld c,9 ; height of line
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ld de,20 ; width of screen
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ld a,$71 ; vertical line tile
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.loop
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ld [hl],a
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add hl,de
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xor a,1 ; toggle between vertical line tile and box tile
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dec c
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jr nz,.loop
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ret
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PokedexSeenText: ; 4029d (10:429d)
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db "SEEN@"
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PokedexOwnText: ; 402a2 (10:42a2)
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db "OWN@"
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PokedexContentsText: ; 402a6 (10:42a6)
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db "CONTENTS@"
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PokedexMenuItemsText: ; 402af (10:42af)
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db "DATA"
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next "CRY"
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next "AREA"
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next "QUIT@"
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; tests if a pokemon's bit is set in the seen or owned pokemon bit fields
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; INPUT:
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; [wd11e] = pokedex number
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; hl = address of bit field
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IsPokemonBitSet: ; 402c2 (10:42c2)
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ld a,[wd11e]
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dec a
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ld c,a
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ld b,2
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predef FlagActionPredef
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ld a,c
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and a
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ret
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; function to display pokedex data from outside the pokedex
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ShowPokedexData: ; 402d1 (10:42d1)
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call GBPalWhiteOutWithDelay3
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call ClearScreen
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call UpdateSprites
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callab LoadPokedexTilePatterns ; load pokedex tiles
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; function to display pokedex data from inside the pokedex
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ShowPokedexDataInternal: ; 402e2 (10:42e2)
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ld hl,wd72c
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set 1,[hl]
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ld a,$33 ; 3/7 volume
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ld [$ff24],a
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call GBPalWhiteOut ; zero all palettes
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call ClearScreen
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ld a,[wd11e] ; pokemon ID
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ld [wcf91],a
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push af
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ld b,04
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call GoPAL_SET
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pop af
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ld [wd11e],a
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ld a,[hTilesetType]
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push af
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xor a
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ld [hTilesetType],a
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hlCoord 0, 0
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ld de,1
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ld bc,$6414
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call DrawTileLine ; draw top border
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hlCoord 0, 17
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ld b,$6f
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call DrawTileLine ; draw bottom border
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hlCoord 0, 1
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ld de,20
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ld bc,$6610
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call DrawTileLine ; draw left border
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hlCoord 19, 1
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ld b,$67
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call DrawTileLine ; draw right border
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ld a,$63 ; upper left corner tile
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Coorda 0, 0
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ld a,$65 ; upper right corner tile
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Coorda 19, 0
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ld a,$6c ; lower left corner tile
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Coorda 0, 17
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ld a,$6e ; lower right corner tile
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Coorda 19, 17
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hlCoord 0, 9
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ld de,PokedexDataDividerLine
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call PlaceString ; draw horizontal divider line
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hlCoord 9, 6
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ld de,HeightWeightText
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call PlaceString
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call GetMonName
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hlCoord 9, 2
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call PlaceString
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ld hl,PokedexEntryPointers
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ld a,[wd11e]
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dec a
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ld e,a
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ld d,0
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add hl,de
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add hl,de
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ld a,[hli]
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ld e,a
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ld d,[hl] ; de = address of pokedex entry
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hlCoord 9, 4
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call PlaceString ; print species name
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ld h,b
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ld l,c
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push de
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ld a,[wd11e]
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push af
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call IndexToPokedex
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hlCoord 2, 8
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ld a, "№"
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ld [hli],a
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ld a,$f2
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ld [hli],a
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ld de,wd11e
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ld bc,$8103
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call PrintNumber ; print pokedex number
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ld hl,wPokedexOwned
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call IsPokemonBitSet
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pop af
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ld [wd11e],a
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ld a,[wcf91]
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ld [wd0b5],a
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pop de
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push af
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push bc
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push de
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push hl
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call Delay3
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call GBPalNormal
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call GetMonHeader ; load pokemon picture location
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hlCoord 1, 1
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call LoadFlippedFrontSpriteByMonIndex ; draw pokemon picture
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ld a,[wcf91]
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call PlayCry ; play pokemon cry
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pop hl
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pop de
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pop bc
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pop af
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ld a,c
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and a
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jp z,.waitForButtonPress ; if the pokemon has not been owned, don't print the height, weight, or description
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inc de ; de = address of feet (height)
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ld a,[de] ; reads feet, but a is overwritten without being used
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hlCoord 12, 6
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ld bc,$0102
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call PrintNumber ; print feet (height)
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ld a,$60 ; feet symbol tile (one tick)
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ld [hl],a
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||||
inc de
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||||
inc de ; de = address of inches (height)
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hlCoord 15, 6
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ld bc,$8102
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||||
call PrintNumber ; print inches (height)
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ld a,$61 ; inches symbol tile (two ticks)
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||||
ld [hl],a
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||||
; now print the weight (note that weight is stored in tenths of pounds internally)
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inc de
|
||||
inc de
|
||||
inc de ; de = address of upper byte of weight
|
||||
push de
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||||
; put weight in big-endian order at $ff8b
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||||
ld hl,$ff8b
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||||
ld a,[hl] ; save existing value of [$ff8b]
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push af
|
||||
ld a,[de] ; a = upper byte of weight
|
||||
ld [hli],a ; store upper byte of weight in [$ff8b]
|
||||
ld a,[hl] ; save existing value of [$ff8c]
|
||||
push af
|
||||
dec de
|
||||
ld a,[de] ; a = lower byte of weight
|
||||
ld [hl],a ; store lower byte of weight in [$ff8c]
|
||||
ld de,$ff8b
|
||||
hlCoord 11, 8
|
||||
ld bc,$0205 ; no leading zeroes, right-aligned, 2 bytes, 5 digits
|
||||
call PrintNumber ; print weight
|
||||
hlCoord 14, 8
|
||||
ld a,[$ff8c]
|
||||
sub a,10
|
||||
ld a,[$ff8b]
|
||||
sbc a,0
|
||||
jr nc,.next
|
||||
ld [hl],"0" ; if the weight is less than 10, put a 0 before the decimal point
|
||||
.next
|
||||
inc hl
|
||||
ld a,[hli]
|
||||
ld [hld],a ; make space for the decimal point by moving the last digit forward one tile
|
||||
ld [hl],$f2 ; decimal point tile
|
||||
pop af
|
||||
ld [$ff8c],a ; restore original value of [$ff8c]
|
||||
pop af
|
||||
ld [$ff8b],a ; restore original value of [$ff8b]
|
||||
pop hl
|
||||
inc hl ; hl = address of pokedex description text
|
||||
bcCoord 1, 11
|
||||
ld a,2
|
||||
ld [$fff4],a
|
||||
call TextCommandProcessor ; print pokedex description text
|
||||
xor a
|
||||
ld [$fff4],a
|
||||
.waitForButtonPress
|
||||
call JoypadLowSensitivity
|
||||
ld a,[hJoy5]
|
||||
and a,%00000011 ; A button and B button
|
||||
jr z,.waitForButtonPress
|
||||
pop af
|
||||
ld [hTilesetType],a
|
||||
call GBPalWhiteOut
|
||||
call ClearScreen
|
||||
call GoPAL_SET_CF1C
|
||||
call LoadTextBoxTilePatterns
|
||||
call GBPalNormal
|
||||
ld hl,wd72c
|
||||
res 1,[hl]
|
||||
ld a,$77 ; max volume
|
||||
ld [$ff24],a
|
||||
ret
|
||||
|
||||
HeightWeightText: ; 40448 (10:4448)
|
||||
db "HT ?",$60,"??",$61,$4E,"WT ???lb@"
|
||||
|
||||
; XXX does anything point to this?
|
||||
Unknown_4045D: ; 4045d (10:445d)
|
||||
db $54,$50
|
||||
|
||||
; horizontal line that divides the pokedex text description from the rest of the data
|
||||
PokedexDataDividerLine: ; 4045f (10:445f)
|
||||
db $68,$69,$6B,$69,$6B
|
||||
db $69,$6B,$69,$6B,$6B
|
||||
db $6B,$6B,$69,$6B,$69
|
||||
db $6B,$69,$6B,$69,$6A
|
||||
db $50
|
||||
|
||||
; draws a line of tiles
|
||||
; INPUT:
|
||||
; b = tile ID
|
||||
; c = number of tile ID's to write
|
||||
; de = amount to destination address after each tile (1 for horizontal, 20 for vertical)
|
||||
; hl = destination address
|
||||
DrawTileLine: ; 40474 (10:4474)
|
||||
push bc
|
||||
push de
|
||||
.loop
|
||||
ld [hl],b
|
||||
add hl,de
|
||||
dec c
|
||||
jr nz,.loop
|
||||
pop de
|
||||
pop bc
|
||||
ret
|
||||
|
||||
INCLUDE "data/pokedex_entries.asm"
|
||||
|
||||
PokedexToIndex: ; 40ff9 (10:4ff9)
|
||||
; converts the Pokédex number at wd11e to an index
|
||||
push bc
|
||||
push hl
|
||||
ld a,[wd11e]
|
||||
ld b,a
|
||||
ld c,0
|
||||
ld hl,PokedexOrder
|
||||
|
||||
.loop ; go through the list until we find an entry with a matching dex number
|
||||
inc c
|
||||
ld a,[hli]
|
||||
cp b
|
||||
jr nz,.loop
|
||||
|
||||
ld a,c
|
||||
ld [wd11e],a
|
||||
pop hl
|
||||
pop bc
|
||||
ret
|
||||
|
||||
IndexToPokedex: ; 41010 (10:5010)
|
||||
; converts the indexédex number at wd11e to a Pokédex number
|
||||
push bc
|
||||
push hl
|
||||
ld a,[wd11e]
|
||||
dec a
|
||||
ld hl,PokedexOrder
|
||||
ld b,0
|
||||
ld c,a
|
||||
add hl,bc
|
||||
ld a,[hl]
|
||||
ld [wd11e],a
|
||||
pop hl
|
||||
pop bc
|
||||
ret
|
||||
|
||||
INCLUDE "data/pokedex_order.asm"
|
||||
Loading…
Add table
Add a link
Reference in a new issue