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Mt Moon Square, Jessie & James Backport
This adds Victory4 in its original form over Mt. Moon Square's music, which could possibly have the initial jingle removed. I noticed the GSC version was being used, which wasn't ideal. Mt. Moon Square's map is added, with accessibility where the Crater's originally was (for now). One warp on the south part of the map doesn't go anywhere (actually it's a glitch city). The shop and Clefairy event aren't done yet. The Mt. Moon Crater Guard has been removed with the pretence of re-adding him on the Square map once it's finished. I'm trying out having the text in the raw script file without farcalling, which seems to be more optimal than doing it the way the devs originally did it. The Battle Tent does this too.
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20 changed files with 646 additions and 152 deletions
187
crysaudio/music/RBY/victory4.asm
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187
crysaudio/music/RBY/victory4.asm
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;
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;; Victory01
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;
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;; Converting on Sat Mar 11 14:49:42 1995
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;
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;; by ver 1.02
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;
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Music_Victory4::
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channel_count 3
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channel 1, Music_Victory4_Ch1
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channel 2, Music_Victory4_Ch2
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channel 3, Music_Victory4_Ch3
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;;----------------------------------------
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Music_Victory4_Ch1:
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;;----------------------------------------
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tempo 112
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volume 7, 7
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duty_cycle 2
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toggle_perfect_pitch
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;; P1-1
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note_type 8, 10, 2
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octave 4
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note D_, 2
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note D_, 2
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note D_, 2
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note D_, 2
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octave 3
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note A_, 2
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octave 4
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note D_, 2
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note_type 8, 11, 3
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note F#, 12
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;; P1-2
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rest 1
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.loop10
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note_type 12, 4, 4
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.loop11
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octave 4
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note D_, 2
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note E_, 2
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note F#, 4
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note F#, 2
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note A_, 2
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octave 5
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note D_, 4
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sound_loop 2, .loop11
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;; P2-4
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.loop12
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octave 4
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note E_, 2
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note F#, 2
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note G#, 4
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note G#, 2
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note B_, 2
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octave 5
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note E_, 4
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sound_loop 2, .loop12
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;; P2-6
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.loop13
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octave 4
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note C#, 2
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note D_, 2
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note E_, 4
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note E_, 2
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note G_, 2
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octave 5
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note C#, 4
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sound_loop 2, .loop13
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;; P2-8
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.loop14
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octave 4
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note D_, 2
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note E_, 2
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note F#, 4
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note F#, 2
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note A_, 2
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octave 5
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note D_, 4
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sound_loop 2, .loop14
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sound_loop 0, .loop10
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;;----------------------------------------
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Music_Victory4_Ch2:
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;;----------------------------------------
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duty_cycle 2
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vibrato 24, 2, 4
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;; P2-1
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note_type 8, 12, 3
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octave 4
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note A_, 2
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note A_, 2
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note A_, 2
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note A_, 2
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note B_, 2
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octave 5
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note C#, 2
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note_type 8, 12, 4
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note D_, 12
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;; P2-2
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.loop20
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note_type 12, 8, 2
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.loop21
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octave 4
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note D_, 2
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note E_, 2
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note F#, 4
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note F#, 2
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note A_, 2
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octave 5
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note D_, 4
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note_type 12, 6, 2
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sound_loop 2, .loop21
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;; P2-4
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note_type 12, 8, 2
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.loop22
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octave 4
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note E_, 2
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note F#, 2
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note G#, 4
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note G#, 2
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note B_, 2
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octave 5
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note E_, 4
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note_type 12, 6, 2
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sound_loop 2, .loop22
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;; P2-6
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note_type 12, 8, 2
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.loop23
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octave 4
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note C#, 2
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note D_, 2
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note E_, 4
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note E_, 2
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note G_, 2
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octave 5
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note C#, 4
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note_type 12, 6, 2
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sound_loop 2, .loop23
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;; P2-8
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note_type 12, 8, 2
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.loop24
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octave 4
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note D_, 2
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note E_, 2
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note F#, 4
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note F#, 2
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note A_, 2
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octave 5
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note D_, 4
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note_type 12, 6, 2
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sound_loop 2, .loop24
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sound_loop 0, .loop20
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;;----------------------------------------
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Music_Victory4_Ch3:
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;;----------------------------------------
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;; P3-1
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note_type 12, 1, 0
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octave 5
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note D_, 4
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note_type 8, 1, 0
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octave 4
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note B_, 2
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note A_, 2
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note G_, 2
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note A_, 12
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;; P3-2
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sound_ret
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@ -52,5 +52,5 @@ Music:
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dba Music_Digda01
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dba Music_Field06
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dba Music_MeetJessieJames
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dba Music_MtMoonSquare
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dba Music_Sakaki
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dba Music_Victory4
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