EOL Windows->UNIX

This commit is contained in:
U-Daniel-PC\Daniel 2015-06-01 22:13:46 -05:00
parent 1a69d6b888
commit 08b939375e
8 changed files with 489 additions and 489 deletions

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@ -1,5 +1,5 @@
; connection directions
EAST EQU 1
WEST EQU 2
SOUTH EQU 4
NORTH EQU 8
; connection directions
EAST EQU 1
WEST EQU 2
SOUTH EQU 4
NORTH EQU 8

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@ -1,4 +1,4 @@
; Evolution types
EV_LEVEL EQU 1
EV_ITEM EQU 2
EV_TRADE EQU 3
; Evolution types
EV_LEVEL EQU 1
EV_ITEM EQU 2
EV_TRADE EQU 3

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; list menu ID's
PCPOKEMONLISTMENU EQU $00 ; PC pokemon withdraw/deposit lists
MOVESLISTMENU EQU $01 ; XXX where is this used?
PRICEDITEMLISTMENU EQU $02 ; Pokemart buy menu / Pokemart buy/sell choose quantity menu
ITEMLISTMENU EQU $03 ; Start menu Item menu / Pokemart sell menu
SPECIALLISTMENU EQU $04 ; list of special "items" e.g. floor list in elevators / list of badges
MONSTER_NAME EQU 1
MOVE_NAME EQU 2
; ???_NAME EQU 3
ITEM_NAME EQU 4
PLAYEROT_NAME EQU 5
ENEMYOT_NAME EQU 6
TRAINER_NAME EQU 7
; list menu ID's
PCPOKEMONLISTMENU EQU $00 ; PC pokemon withdraw/deposit lists
MOVESLISTMENU EQU $01 ; XXX where is this used?
PRICEDITEMLISTMENU EQU $02 ; Pokemart buy menu / Pokemart buy/sell choose quantity menu
ITEMLISTMENU EQU $03 ; Start menu Item menu / Pokemart sell menu
SPECIALLISTMENU EQU $04 ; list of special "items" e.g. floor list in elevators / list of badges
MONSTER_NAME EQU 1
MOVE_NAME EQU 2
; ???_NAME EQU 3
ITEM_NAME EQU 4
PLAYEROT_NAME EQU 5
ENEMYOT_NAME EQU 6
TRAINER_NAME EQU 7

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; OAM flags used by this game
OAMFLAG_ENDOFDATA EQU %00000001 ; pseudo OAM flag, only used by game logic
OAMFLAG_CANBEMASKED EQU %00000010 ; pseudo OAM flag, only used by game logic
OAMFLAG_VFLIPPED EQU %00100000 ; OAM flag flips the sprite vertically.
; Used for making left facing sprites face right and to alternate between left and right foot animation when walking up or down
; OAM attribute flags
OAM_HFLIP EQU %00100000 ; horizontal flip
OAM_VFLIP EQU %01000000 ; vertical flip
; OAM flags used by this game
OAMFLAG_ENDOFDATA EQU %00000001 ; pseudo OAM flag, only used by game logic
OAMFLAG_CANBEMASKED EQU %00000010 ; pseudo OAM flag, only used by game logic
OAMFLAG_VFLIPPED EQU %00100000 ; OAM flag flips the sprite vertically.
; Used for making left facing sprites face right and to alternate between left and right foot animation when walking up or down
; OAM attribute flags
OAM_HFLIP EQU %00100000 ; horizontal flip
OAM_VFLIP EQU %01000000 ; vertical flip

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@ -1,97 +1,97 @@
; pokemon's overworld sprites
SPRITE_MON EQU $0
SPRITE_BALL_M EQU $1
SPRITE_HELIX EQU $2
SPRITE_FAIRY EQU $3
SPRITE_BIRD_M EQU $4
SPRITE_WATER EQU $5
SPRITE_BUG EQU $6
SPRITE_GRASS EQU $7
SPRITE_SNAKE EQU $8
SPRITE_QUADRUPED EQU $9
; overworld sprites
SPRITE_RED EQU $01
SPRITE_BLUE EQU $02
SPRITE_OAK EQU $03
SPRITE_BUG_CATCHER EQU $04
SPRITE_SLOWBRO EQU $05
SPRITE_LASS EQU $06
SPRITE_BLACK_HAIR_BOY_1 EQU $07
SPRITE_LITTLE_GIRL EQU $08
SPRITE_BIRD EQU $09
SPRITE_FAT_BALD_GUY EQU $0a
SPRITE_GAMBLER EQU $0b
SPRITE_BLACK_HAIR_BOY_2 EQU $0c
SPRITE_GIRL EQU $0d
SPRITE_HIKER EQU $0e
SPRITE_FOULARD_WOMAN EQU $0f
SPRITE_GENTLEMAN EQU $10
SPRITE_DAISY EQU $11
SPRITE_BIKER EQU $12
SPRITE_SAILOR EQU $13
SPRITE_COOK EQU $14
SPRITE_BIKE_SHOP_GUY EQU $15
SPRITE_MR_FUJI EQU $16
SPRITE_GIOVANNI EQU $17
SPRITE_ROCKET EQU $18
SPRITE_MEDIUM EQU $19
SPRITE_WAITER EQU $1a
SPRITE_ERIKA EQU $1b
SPRITE_MOM_GEISHA EQU $1c
SPRITE_BRUNETTE_GIRL EQU $1d
SPRITE_LANCE EQU $1e
SPRITE_OAK_SCIENTIST_AIDE EQU $1f
SPRITE_OAK_AIDE EQU $20
SPRITE_ROCKER EQU $21
SPRITE_SWIMMER EQU $22
SPRITE_WHITE_PLAYER EQU $23
SPRITE_GYM_HELPER EQU $24
SPRITE_OLD_PERSON EQU $25
SPRITE_MART_GUY EQU $26
SPRITE_FISHER EQU $27
SPRITE_OLD_MEDIUM_WOMAN EQU $28
SPRITE_NURSE EQU $29
SPRITE_CABLE_CLUB_WOMAN EQU $2a
SPRITE_MR_MASTERBALL EQU $2b
SPRITE_LAPRAS_GIVER EQU $2c
SPRITE_WARDEN EQU $2d
SPRITE_SS_CAPTAIN EQU $2e
SPRITE_FISHER2 EQU $2f
SPRITE_BLACKBELT EQU $30
SPRITE_GUARD EQU $31
;SPRITE_COP_GUARD EQU $32
SPRITE_MOM EQU $33
SPRITE_BALDING_GUY EQU $34
SPRITE_YOUNG_BOY EQU $35
SPRITE_GAMEBOY_KID EQU $36
SPRITE_GAMEBOY_KID_COPY EQU $37
SPRITE_CLEFAIRY EQU $38
SPRITE_AGATHA EQU $39
SPRITE_BRUNO EQU $3a
SPRITE_LORELEI EQU $3b
SPRITE_SEEL EQU $3c
SPRITE_BALL EQU $3d
SPRITE_OMANYTE EQU $3e
SPRITE_BOULDER EQU $3f
SPRITE_PAPER_SHEET EQU $40
SPRITE_BOOK_MAP_DEX EQU $41
SPRITE_CLIPBOARD EQU $42
SPRITE_SNORLAX EQU $43
SPRITE_OLD_AMBER_COPY EQU $44
SPRITE_OLD_AMBER EQU $45
SPRITE_LYING_OLD_MAN_UNUSED_1 EQU $46
SPRITE_LYING_OLD_MAN_UNUSED_2 EQU $47
SPRITE_LYING_OLD_MAN EQU $48
; different kinds of people events
ITEM EQU $80
TRAINER EQU $40
BOULDER_MOVEMENT_BYTE_2 EQU $10
; sprite facing directions
SPRITE_FACING_DOWN EQU $00
SPRITE_FACING_UP EQU $04
SPRITE_FACING_LEFT EQU $08
SPRITE_FACING_RIGHT EQU $0C
; pokemon's overworld sprites
SPRITE_MON EQU $0
SPRITE_BALL_M EQU $1
SPRITE_HELIX EQU $2
SPRITE_FAIRY EQU $3
SPRITE_BIRD_M EQU $4
SPRITE_WATER EQU $5
SPRITE_BUG EQU $6
SPRITE_GRASS EQU $7
SPRITE_SNAKE EQU $8
SPRITE_QUADRUPED EQU $9
; overworld sprites
SPRITE_RED EQU $01
SPRITE_BLUE EQU $02
SPRITE_OAK EQU $03
SPRITE_BUG_CATCHER EQU $04
SPRITE_SLOWBRO EQU $05
SPRITE_LASS EQU $06
SPRITE_BLACK_HAIR_BOY_1 EQU $07
SPRITE_LITTLE_GIRL EQU $08
SPRITE_BIRD EQU $09
SPRITE_FAT_BALD_GUY EQU $0a
SPRITE_GAMBLER EQU $0b
SPRITE_BLACK_HAIR_BOY_2 EQU $0c
SPRITE_GIRL EQU $0d
SPRITE_HIKER EQU $0e
SPRITE_FOULARD_WOMAN EQU $0f
SPRITE_GENTLEMAN EQU $10
SPRITE_DAISY EQU $11
SPRITE_BIKER EQU $12
SPRITE_SAILOR EQU $13
SPRITE_COOK EQU $14
SPRITE_BIKE_SHOP_GUY EQU $15
SPRITE_MR_FUJI EQU $16
SPRITE_GIOVANNI EQU $17
SPRITE_ROCKET EQU $18
SPRITE_MEDIUM EQU $19
SPRITE_WAITER EQU $1a
SPRITE_ERIKA EQU $1b
SPRITE_MOM_GEISHA EQU $1c
SPRITE_BRUNETTE_GIRL EQU $1d
SPRITE_LANCE EQU $1e
SPRITE_OAK_SCIENTIST_AIDE EQU $1f
SPRITE_OAK_AIDE EQU $20
SPRITE_ROCKER EQU $21
SPRITE_SWIMMER EQU $22
SPRITE_WHITE_PLAYER EQU $23
SPRITE_GYM_HELPER EQU $24
SPRITE_OLD_PERSON EQU $25
SPRITE_MART_GUY EQU $26
SPRITE_FISHER EQU $27
SPRITE_OLD_MEDIUM_WOMAN EQU $28
SPRITE_NURSE EQU $29
SPRITE_CABLE_CLUB_WOMAN EQU $2a
SPRITE_MR_MASTERBALL EQU $2b
SPRITE_LAPRAS_GIVER EQU $2c
SPRITE_WARDEN EQU $2d
SPRITE_SS_CAPTAIN EQU $2e
SPRITE_FISHER2 EQU $2f
SPRITE_BLACKBELT EQU $30
SPRITE_GUARD EQU $31
;SPRITE_COP_GUARD EQU $32
SPRITE_MOM EQU $33
SPRITE_BALDING_GUY EQU $34
SPRITE_YOUNG_BOY EQU $35
SPRITE_GAMEBOY_KID EQU $36
SPRITE_GAMEBOY_KID_COPY EQU $37
SPRITE_CLEFAIRY EQU $38
SPRITE_AGATHA EQU $39
SPRITE_BRUNO EQU $3a
SPRITE_LORELEI EQU $3b
SPRITE_SEEL EQU $3c
SPRITE_BALL EQU $3d
SPRITE_OMANYTE EQU $3e
SPRITE_BOULDER EQU $3f
SPRITE_PAPER_SHEET EQU $40
SPRITE_BOOK_MAP_DEX EQU $41
SPRITE_CLIPBOARD EQU $42
SPRITE_SNORLAX EQU $43
SPRITE_OLD_AMBER_COPY EQU $44
SPRITE_OLD_AMBER EQU $45
SPRITE_LYING_OLD_MAN_UNUSED_1 EQU $46
SPRITE_LYING_OLD_MAN_UNUSED_2 EQU $47
SPRITE_LYING_OLD_MAN EQU $48
; different kinds of people events
ITEM EQU $80
TRAINER EQU $40
BOULDER_MOVEMENT_BYTE_2 EQU $10
; sprite facing directions
SPRITE_FACING_DOWN EQU $00
SPRITE_FACING_UP EQU $04
SPRITE_FACING_LEFT EQU $08
SPRITE_FACING_RIGHT EQU $0C

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; non-volatile statuses
SLP EQU %111 ; sleep counter
PSN EQU 3
BRN EQU 4
FRZ EQU 5
PAR EQU 6
; volatile statuses 1
StoringEnergy EQU 0 ; Bide
ThrashingAbout EQU 1 ; e.g. Thrash
AttackingMultipleTimes EQU 2 ; e.g. Double Kick, Fury Attack
Flinched EQU 3
ChargingUp EQU 4 ; e.g. Solar Beam, Fly
UsingTrappingMove EQU 5 ; e.g. Wrap
Invulnerable EQU 6 ; charging up Fly/Dig
Confused EQU 7
; volatile statuses 2
UsingXAccuracy EQU 0
ProtectedByMist EQU 1
GettingPumped EQU 2 ; Focus Energy
; EQU 3 ; unused?
HasSubstituteUp EQU 4
NeedsToRecharge EQU 5 ; Hyper Beam
UsingRage EQU 6
Seeded EQU 7
; volatile statuses 3
BadlyPoisoned EQU 0
HasLightScreenUp EQU 1
HasReflectUp EQU 2
Transformed EQU 3
; non-volatile statuses
SLP EQU %111 ; sleep counter
PSN EQU 3
BRN EQU 4
FRZ EQU 5
PAR EQU 6
; volatile statuses 1
StoringEnergy EQU 0 ; Bide
ThrashingAbout EQU 1 ; e.g. Thrash
AttackingMultipleTimes EQU 2 ; e.g. Double Kick, Fury Attack
Flinched EQU 3
ChargingUp EQU 4 ; e.g. Solar Beam, Fly
UsingTrappingMove EQU 5 ; e.g. Wrap
Invulnerable EQU 6 ; charging up Fly/Dig
Confused EQU 7
; volatile statuses 2
UsingXAccuracy EQU 0
ProtectedByMist EQU 1
GettingPumped EQU 2 ; Focus Energy
; EQU 3 ; unused?
HasSubstituteUp EQU 4
NeedsToRecharge EQU 5 ; Hyper Beam
UsingRage EQU 6
Seeded EQU 7
; volatile statuses 3
BadlyPoisoned EQU 0
HasLightScreenUp EQU 1
HasReflectUp EQU 2
Transformed EQU 3

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; Elemental types
NORMAL EQU $00
FIGHTING EQU $01
FLYING EQU $02
POISON EQU $03
GROUND EQU $04
ROCK EQU $05
BUG EQU $07
GHOST EQU $08
FIRE EQU $14
WATER EQU $15
GRASS EQU $16
ELECTRIC EQU $17
PSYCHIC EQU $18
ICE EQU $19
DRAGON EQU $1A
; Elemental types
NORMAL EQU $00
FIGHTING EQU $01
FLYING EQU $02
POISON EQU $03
GROUND EQU $04
ROCK EQU $05
BUG EQU $07
GHOST EQU $08
FIRE EQU $14
WATER EQU $15
GRASS EQU $16
ELECTRIC EQU $17
PSYCHIC EQU $18
ICE EQU $19
DRAGON EQU $1A