mirror of
https://github.com/thornAvery/kep-hack.git
synced 2026-02-06 15:45:24 +13:00
EOL Windows->UNIX
This commit is contained in:
parent
1a69d6b888
commit
08b939375e
8 changed files with 489 additions and 489 deletions
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@ -1,5 +1,5 @@
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; connection directions
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EAST EQU 1
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WEST EQU 2
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SOUTH EQU 4
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NORTH EQU 8
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; connection directions
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EAST EQU 1
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WEST EQU 2
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SOUTH EQU 4
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NORTH EQU 8
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@ -1,4 +1,4 @@
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; Evolution types
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EV_LEVEL EQU 1
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EV_ITEM EQU 2
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EV_TRADE EQU 3
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; Evolution types
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EV_LEVEL EQU 1
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EV_ITEM EQU 2
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EV_TRADE EQU 3
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@ -1,14 +1,14 @@
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; list menu ID's
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PCPOKEMONLISTMENU EQU $00 ; PC pokemon withdraw/deposit lists
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MOVESLISTMENU EQU $01 ; XXX where is this used?
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PRICEDITEMLISTMENU EQU $02 ; Pokemart buy menu / Pokemart buy/sell choose quantity menu
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ITEMLISTMENU EQU $03 ; Start menu Item menu / Pokemart sell menu
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SPECIALLISTMENU EQU $04 ; list of special "items" e.g. floor list in elevators / list of badges
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MONSTER_NAME EQU 1
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MOVE_NAME EQU 2
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; ???_NAME EQU 3
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ITEM_NAME EQU 4
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PLAYEROT_NAME EQU 5
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ENEMYOT_NAME EQU 6
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TRAINER_NAME EQU 7
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; list menu ID's
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PCPOKEMONLISTMENU EQU $00 ; PC pokemon withdraw/deposit lists
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MOVESLISTMENU EQU $01 ; XXX where is this used?
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PRICEDITEMLISTMENU EQU $02 ; Pokemart buy menu / Pokemart buy/sell choose quantity menu
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ITEMLISTMENU EQU $03 ; Start menu Item menu / Pokemart sell menu
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SPECIALLISTMENU EQU $04 ; list of special "items" e.g. floor list in elevators / list of badges
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MONSTER_NAME EQU 1
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MOVE_NAME EQU 2
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; ???_NAME EQU 3
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ITEM_NAME EQU 4
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PLAYEROT_NAME EQU 5
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ENEMYOT_NAME EQU 6
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TRAINER_NAME EQU 7
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@ -1,9 +1,9 @@
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; OAM flags used by this game
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OAMFLAG_ENDOFDATA EQU %00000001 ; pseudo OAM flag, only used by game logic
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OAMFLAG_CANBEMASKED EQU %00000010 ; pseudo OAM flag, only used by game logic
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OAMFLAG_VFLIPPED EQU %00100000 ; OAM flag flips the sprite vertically.
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; Used for making left facing sprites face right and to alternate between left and right foot animation when walking up or down
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; OAM attribute flags
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OAM_HFLIP EQU %00100000 ; horizontal flip
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OAM_VFLIP EQU %01000000 ; vertical flip
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; OAM flags used by this game
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OAMFLAG_ENDOFDATA EQU %00000001 ; pseudo OAM flag, only used by game logic
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OAMFLAG_CANBEMASKED EQU %00000010 ; pseudo OAM flag, only used by game logic
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OAMFLAG_VFLIPPED EQU %00100000 ; OAM flag flips the sprite vertically.
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; Used for making left facing sprites face right and to alternate between left and right foot animation when walking up or down
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; OAM attribute flags
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OAM_HFLIP EQU %00100000 ; horizontal flip
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OAM_VFLIP EQU %01000000 ; vertical flip
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@ -1,97 +1,97 @@
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; pokemon's overworld sprites
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SPRITE_MON EQU $0
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SPRITE_BALL_M EQU $1
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SPRITE_HELIX EQU $2
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SPRITE_FAIRY EQU $3
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SPRITE_BIRD_M EQU $4
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SPRITE_WATER EQU $5
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SPRITE_BUG EQU $6
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SPRITE_GRASS EQU $7
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SPRITE_SNAKE EQU $8
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SPRITE_QUADRUPED EQU $9
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; overworld sprites
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SPRITE_RED EQU $01
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SPRITE_BLUE EQU $02
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SPRITE_OAK EQU $03
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SPRITE_BUG_CATCHER EQU $04
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SPRITE_SLOWBRO EQU $05
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SPRITE_LASS EQU $06
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SPRITE_BLACK_HAIR_BOY_1 EQU $07
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SPRITE_LITTLE_GIRL EQU $08
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SPRITE_BIRD EQU $09
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SPRITE_FAT_BALD_GUY EQU $0a
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SPRITE_GAMBLER EQU $0b
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SPRITE_BLACK_HAIR_BOY_2 EQU $0c
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SPRITE_GIRL EQU $0d
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SPRITE_HIKER EQU $0e
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SPRITE_FOULARD_WOMAN EQU $0f
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SPRITE_GENTLEMAN EQU $10
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SPRITE_DAISY EQU $11
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SPRITE_BIKER EQU $12
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SPRITE_SAILOR EQU $13
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SPRITE_COOK EQU $14
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SPRITE_BIKE_SHOP_GUY EQU $15
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SPRITE_MR_FUJI EQU $16
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SPRITE_GIOVANNI EQU $17
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SPRITE_ROCKET EQU $18
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SPRITE_MEDIUM EQU $19
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SPRITE_WAITER EQU $1a
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SPRITE_ERIKA EQU $1b
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SPRITE_MOM_GEISHA EQU $1c
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SPRITE_BRUNETTE_GIRL EQU $1d
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SPRITE_LANCE EQU $1e
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SPRITE_OAK_SCIENTIST_AIDE EQU $1f
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SPRITE_OAK_AIDE EQU $20
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SPRITE_ROCKER EQU $21
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SPRITE_SWIMMER EQU $22
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SPRITE_WHITE_PLAYER EQU $23
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SPRITE_GYM_HELPER EQU $24
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SPRITE_OLD_PERSON EQU $25
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SPRITE_MART_GUY EQU $26
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SPRITE_FISHER EQU $27
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SPRITE_OLD_MEDIUM_WOMAN EQU $28
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SPRITE_NURSE EQU $29
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SPRITE_CABLE_CLUB_WOMAN EQU $2a
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SPRITE_MR_MASTERBALL EQU $2b
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SPRITE_LAPRAS_GIVER EQU $2c
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SPRITE_WARDEN EQU $2d
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SPRITE_SS_CAPTAIN EQU $2e
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SPRITE_FISHER2 EQU $2f
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SPRITE_BLACKBELT EQU $30
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SPRITE_GUARD EQU $31
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;SPRITE_COP_GUARD EQU $32
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SPRITE_MOM EQU $33
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SPRITE_BALDING_GUY EQU $34
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SPRITE_YOUNG_BOY EQU $35
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SPRITE_GAMEBOY_KID EQU $36
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SPRITE_GAMEBOY_KID_COPY EQU $37
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SPRITE_CLEFAIRY EQU $38
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SPRITE_AGATHA EQU $39
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SPRITE_BRUNO EQU $3a
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SPRITE_LORELEI EQU $3b
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SPRITE_SEEL EQU $3c
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SPRITE_BALL EQU $3d
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SPRITE_OMANYTE EQU $3e
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SPRITE_BOULDER EQU $3f
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SPRITE_PAPER_SHEET EQU $40
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SPRITE_BOOK_MAP_DEX EQU $41
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SPRITE_CLIPBOARD EQU $42
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SPRITE_SNORLAX EQU $43
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SPRITE_OLD_AMBER_COPY EQU $44
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SPRITE_OLD_AMBER EQU $45
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SPRITE_LYING_OLD_MAN_UNUSED_1 EQU $46
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SPRITE_LYING_OLD_MAN_UNUSED_2 EQU $47
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SPRITE_LYING_OLD_MAN EQU $48
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; different kinds of people events
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ITEM EQU $80
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TRAINER EQU $40
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BOULDER_MOVEMENT_BYTE_2 EQU $10
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; sprite facing directions
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SPRITE_FACING_DOWN EQU $00
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SPRITE_FACING_UP EQU $04
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SPRITE_FACING_LEFT EQU $08
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SPRITE_FACING_RIGHT EQU $0C
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; pokemon's overworld sprites
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SPRITE_MON EQU $0
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SPRITE_BALL_M EQU $1
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SPRITE_HELIX EQU $2
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SPRITE_FAIRY EQU $3
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SPRITE_BIRD_M EQU $4
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SPRITE_WATER EQU $5
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SPRITE_BUG EQU $6
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SPRITE_GRASS EQU $7
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SPRITE_SNAKE EQU $8
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SPRITE_QUADRUPED EQU $9
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; overworld sprites
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SPRITE_RED EQU $01
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SPRITE_BLUE EQU $02
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SPRITE_OAK EQU $03
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SPRITE_BUG_CATCHER EQU $04
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SPRITE_SLOWBRO EQU $05
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SPRITE_LASS EQU $06
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SPRITE_BLACK_HAIR_BOY_1 EQU $07
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SPRITE_LITTLE_GIRL EQU $08
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SPRITE_BIRD EQU $09
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SPRITE_FAT_BALD_GUY EQU $0a
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SPRITE_GAMBLER EQU $0b
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SPRITE_BLACK_HAIR_BOY_2 EQU $0c
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SPRITE_GIRL EQU $0d
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SPRITE_HIKER EQU $0e
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SPRITE_FOULARD_WOMAN EQU $0f
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SPRITE_GENTLEMAN EQU $10
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SPRITE_DAISY EQU $11
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SPRITE_BIKER EQU $12
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SPRITE_SAILOR EQU $13
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SPRITE_COOK EQU $14
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SPRITE_BIKE_SHOP_GUY EQU $15
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SPRITE_MR_FUJI EQU $16
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SPRITE_GIOVANNI EQU $17
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SPRITE_ROCKET EQU $18
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SPRITE_MEDIUM EQU $19
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SPRITE_WAITER EQU $1a
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SPRITE_ERIKA EQU $1b
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SPRITE_MOM_GEISHA EQU $1c
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SPRITE_BRUNETTE_GIRL EQU $1d
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SPRITE_LANCE EQU $1e
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SPRITE_OAK_SCIENTIST_AIDE EQU $1f
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SPRITE_OAK_AIDE EQU $20
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SPRITE_ROCKER EQU $21
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SPRITE_SWIMMER EQU $22
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SPRITE_WHITE_PLAYER EQU $23
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SPRITE_GYM_HELPER EQU $24
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SPRITE_OLD_PERSON EQU $25
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SPRITE_MART_GUY EQU $26
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SPRITE_FISHER EQU $27
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SPRITE_OLD_MEDIUM_WOMAN EQU $28
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SPRITE_NURSE EQU $29
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SPRITE_CABLE_CLUB_WOMAN EQU $2a
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SPRITE_MR_MASTERBALL EQU $2b
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SPRITE_LAPRAS_GIVER EQU $2c
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SPRITE_WARDEN EQU $2d
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SPRITE_SS_CAPTAIN EQU $2e
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SPRITE_FISHER2 EQU $2f
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SPRITE_BLACKBELT EQU $30
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SPRITE_GUARD EQU $31
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;SPRITE_COP_GUARD EQU $32
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SPRITE_MOM EQU $33
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SPRITE_BALDING_GUY EQU $34
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SPRITE_YOUNG_BOY EQU $35
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SPRITE_GAMEBOY_KID EQU $36
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SPRITE_GAMEBOY_KID_COPY EQU $37
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SPRITE_CLEFAIRY EQU $38
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SPRITE_AGATHA EQU $39
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SPRITE_BRUNO EQU $3a
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SPRITE_LORELEI EQU $3b
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SPRITE_SEEL EQU $3c
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SPRITE_BALL EQU $3d
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SPRITE_OMANYTE EQU $3e
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SPRITE_BOULDER EQU $3f
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SPRITE_PAPER_SHEET EQU $40
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SPRITE_BOOK_MAP_DEX EQU $41
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SPRITE_CLIPBOARD EQU $42
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SPRITE_SNORLAX EQU $43
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SPRITE_OLD_AMBER_COPY EQU $44
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SPRITE_OLD_AMBER EQU $45
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SPRITE_LYING_OLD_MAN_UNUSED_1 EQU $46
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SPRITE_LYING_OLD_MAN_UNUSED_2 EQU $47
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SPRITE_LYING_OLD_MAN EQU $48
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; different kinds of people events
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ITEM EQU $80
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TRAINER EQU $40
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BOULDER_MOVEMENT_BYTE_2 EQU $10
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; sprite facing directions
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SPRITE_FACING_DOWN EQU $00
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SPRITE_FACING_UP EQU $04
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SPRITE_FACING_LEFT EQU $08
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SPRITE_FACING_RIGHT EQU $0C
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@ -1,32 +1,32 @@
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; non-volatile statuses
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SLP EQU %111 ; sleep counter
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PSN EQU 3
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BRN EQU 4
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FRZ EQU 5
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PAR EQU 6
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; volatile statuses 1
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StoringEnergy EQU 0 ; Bide
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ThrashingAbout EQU 1 ; e.g. Thrash
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AttackingMultipleTimes EQU 2 ; e.g. Double Kick, Fury Attack
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Flinched EQU 3
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ChargingUp EQU 4 ; e.g. Solar Beam, Fly
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UsingTrappingMove EQU 5 ; e.g. Wrap
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Invulnerable EQU 6 ; charging up Fly/Dig
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Confused EQU 7
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; volatile statuses 2
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UsingXAccuracy EQU 0
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ProtectedByMist EQU 1
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GettingPumped EQU 2 ; Focus Energy
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; EQU 3 ; unused?
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HasSubstituteUp EQU 4
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NeedsToRecharge EQU 5 ; Hyper Beam
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UsingRage EQU 6
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Seeded EQU 7
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; volatile statuses 3
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BadlyPoisoned EQU 0
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HasLightScreenUp EQU 1
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HasReflectUp EQU 2
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Transformed EQU 3
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; non-volatile statuses
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SLP EQU %111 ; sleep counter
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PSN EQU 3
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BRN EQU 4
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FRZ EQU 5
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PAR EQU 6
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; volatile statuses 1
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StoringEnergy EQU 0 ; Bide
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ThrashingAbout EQU 1 ; e.g. Thrash
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AttackingMultipleTimes EQU 2 ; e.g. Double Kick, Fury Attack
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Flinched EQU 3
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ChargingUp EQU 4 ; e.g. Solar Beam, Fly
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UsingTrappingMove EQU 5 ; e.g. Wrap
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Invulnerable EQU 6 ; charging up Fly/Dig
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Confused EQU 7
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; volatile statuses 2
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UsingXAccuracy EQU 0
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ProtectedByMist EQU 1
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GettingPumped EQU 2 ; Focus Energy
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; EQU 3 ; unused?
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HasSubstituteUp EQU 4
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NeedsToRecharge EQU 5 ; Hyper Beam
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UsingRage EQU 6
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Seeded EQU 7
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; volatile statuses 3
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BadlyPoisoned EQU 0
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HasLightScreenUp EQU 1
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HasReflectUp EQU 2
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Transformed EQU 3
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@ -1,16 +1,16 @@
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; Elemental types
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NORMAL EQU $00
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FIGHTING EQU $01
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FLYING EQU $02
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POISON EQU $03
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GROUND EQU $04
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ROCK EQU $05
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BUG EQU $07
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GHOST EQU $08
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FIRE EQU $14
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WATER EQU $15
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GRASS EQU $16
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ELECTRIC EQU $17
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PSYCHIC EQU $18
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ICE EQU $19
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DRAGON EQU $1A
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; Elemental types
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NORMAL EQU $00
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FIGHTING EQU $01
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FLYING EQU $02
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POISON EQU $03
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GROUND EQU $04
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ROCK EQU $05
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BUG EQU $07
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GHOST EQU $08
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FIRE EQU $14
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WATER EQU $15
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GRASS EQU $16
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ELECTRIC EQU $17
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PSYCHIC EQU $18
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ICE EQU $19
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DRAGON EQU $1A
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