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Mewtwo sprite improvement!
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@ -4,7 +4,7 @@ RedsHouse2F_Object:
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def_warp_events
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warp_event 7, 1, REDS_HOUSE_1F, 3
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;warp_event 5, 1, SILPH_GAUNTLET_7F, 1 ; - Test Chief
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warp_event 5, 1, SILPH_CO_1F, 1 ; - Go through Gauntlet
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;warp_event 5, 1, SILPH_CO_1F, 1 ; - Go through Gauntlet
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;warp_event 5, 1, SILPH_CO_11F, 2 ; - Test J&J, Omega, & Giovanni. To test the Omega refight, change to SHOW in hide/show data, and set warp ID to 1.
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;warp_event 5, 1, ROCKET_HIDEOUT_B4F, 2 ; - Test Giovanni 1
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;warp_event 5, 1, MT_MOON_SQUARE, 1 ; - Test Shop, NPCs, and Crater
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@ -14,6 +14,7 @@ RedsHouse2F_Object:
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;warp_event 5, 1, FARAWAY_ISLAND_INSIDE, 1 ; Test Mew
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;warp_event 5, 1, GIOVANNIS_ROOM, 1 ; Test spinner tiles
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;warp_event 5, 1, CINNABAR_LAB_FOSSIL_ROOM, 1 ; Test new tileset and fossils
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warp_event 5, 1, CERULEAN_CAVE_B1F, 1 ; Test Mewtwo theme
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def_bg_events
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@ -75,7 +75,7 @@ YoungsterData:
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db 14, RATTATA, EKANS, ZUBAT, 0
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; Route 25
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db 15, RATTATA, SPEAROW, 0
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db 17, SLOWPOKE, 0 ; The famous "Slowpoke Kid" who was used for the Mew glitch. Our changes make em not work anymore, but keep em for the iconography.
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db 15, SHELLDER, SLOWPOKE, 0 ; The famous "Slowpoke Kid" who was used for the Mew glitch.
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db 14, EKANS, SANDSHREW, 0
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; SS Anne 1F Rooms
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db 21, NIDORINO, 0
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Before Width: | Height: | Size: 614 B After Width: | Height: | Size: 991 B |
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@ -51,31 +51,20 @@ _JackyAfterBattle::
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cont "slow motion..."
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para "Ok! I will give"
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line "you a #MON"
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cont "to help you on"
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cont "your quest!"
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line "you a gift to"
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cont "help you on your"
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cont "quest!"
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para "Over there is a"
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line "@"
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text_ram wcd6d
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text "!"
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line "rare #MON!"
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para "Go, go, take it!"
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; para "I look forward"
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; line "to our next bout!"
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done
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_JackyGift::
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text_ram wcd6d
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text " has"
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line "incredibly good"
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cont "evolutionary"
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cont "potential!"
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para "It will help"
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line "you greatly in"
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cont "your next bout!"
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line "I look forward to"
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line "our next bout!"
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done
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_JackyN64::
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