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Brunswick groundwork, misc. changes
The groundwork for Brunswick Trail events has been done. Wild data, Cactus event, and Zapdos-G events are set up, plus an NPC. This also makes the Fake Tree sprite available. I made the warp at the tunnel in Brunswick goes directly to Celeste Hill and back. Warp tile made functional. Many bugs right now: - Cactus doesn't disappear after battling it. Also, making this work how I want it to is hard. - Pokemon are encountered on every tile, which is likely because it's considered to be indoors. In trying to fix this, I seemed to completely screw up the maps, so this isn't being committed. Handle this with care. - I made a spriteset specifically for Citrine, but it doesn't seem to be working for Brunswick, likely because Brunswick is an indoor map and thus isn't just taking it. Misc. changes: - Moved Sandy Shocks to a 4% encounter slot in Mt. Moon Crater to be equal to Scream Tail. - Restored the proper translation for the "rotten PRESIDENT" scientist, courtesy of Dr. Lava and Nob Ogasawara.
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19 changed files with 205 additions and 28 deletions
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@ -36,5 +36,5 @@ Tilesets:
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tileset PreGym, $3A, $3B, -1, -1, TILEANIM_NONE
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tileset Citrine, -1, -1, -1, $3F, TILEANIM_WATER_FLOWER
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tileset Celeste, -1, -1, -1, $19, TILEANIM_WATER_FLOWER
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tileset RocketHouse, $0A, -1, -1, -1, TILEANIM_NONE
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tileset RocketHouse, $0A, -1, -1, -1, TILEANIM_NONE
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assert_table_length NUM_TILESETS
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@ -98,7 +98,7 @@ ENDM
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warp_tiles $23
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.CitrineWarpTileIDs:
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warp_tiles $1B, $1C, $0B, $0C
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warp_tiles $1B, $1C, $0B, $0C, $58, $59
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.CelesteWarpTileIDs:
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warp_tiles $5A, $5C, $3A, $30, $50, $51 ; Like Forest but a bit better
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