Brunswick groundwork, misc. changes

The groundwork for Brunswick Trail events has been done. Wild data, Cactus event, and Zapdos-G events are set up, plus an NPC. This also makes the Fake Tree sprite available.

I made the warp at the tunnel in Brunswick goes directly to Celeste Hill and back. Warp tile made functional.

Many bugs right now:
- Cactus doesn't disappear after battling it. Also, making this work how I want it to is hard.
- Pokemon are encountered on every tile, which is likely because it's considered to be indoors. In trying to fix this, I seemed to completely screw up the maps, so this isn't being committed. Handle this with care.
- I made a spriteset specifically for Citrine, but it doesn't seem to be working for Brunswick, likely because Brunswick is an indoor map and thus isn't just taking it.

Misc. changes:
- Moved Sandy Shocks to a 4% encounter slot in Mt. Moon Crater to be equal to Scream Tail.
- Restored the proper translation for the "rotten PRESIDENT" scientist, courtesy of Dr. Lava and Nob Ogasawara.
This commit is contained in:
Llinos Evans 2023-04-27 04:08:27 +01:00
parent 7850a87e83
commit 108fb01070
19 changed files with 205 additions and 28 deletions

View file

@ -36,5 +36,5 @@ Tilesets:
tileset PreGym, $3A, $3B, -1, -1, TILEANIM_NONE
tileset Citrine, -1, -1, -1, $3F, TILEANIM_WATER_FLOWER
tileset Celeste, -1, -1, -1, $19, TILEANIM_WATER_FLOWER
tileset RocketHouse, $0A, -1, -1, -1, TILEANIM_NONE
tileset RocketHouse, $0A, -1, -1, -1, TILEANIM_NONE
assert_table_length NUM_TILESETS

View file

@ -98,7 +98,7 @@ ENDM
warp_tiles $23
.CitrineWarpTileIDs:
warp_tiles $1B, $1C, $0B, $0C
warp_tiles $1B, $1C, $0B, $0C, $58, $59
.CelesteWarpTileIDs:
warp_tiles $5A, $5C, $3A, $30, $50, $51 ; Like Forest but a bit better