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Brunswick groundwork, misc. changes
The groundwork for Brunswick Trail events has been done. Wild data, Cactus event, and Zapdos-G events are set up, plus an NPC. This also makes the Fake Tree sprite available. I made the warp at the tunnel in Brunswick goes directly to Celeste Hill and back. Warp tile made functional. Many bugs right now: - Cactus doesn't disappear after battling it. Also, making this work how I want it to is hard. - Pokemon are encountered on every tile, which is likely because it's considered to be indoors. In trying to fix this, I seemed to completely screw up the maps, so this isn't being committed. Handle this with care. - I made a spriteset specifically for Citrine, but it doesn't seem to be working for Brunswick, likely because Brunswick is an indoor map and thus isn't just taking it. Misc. changes: - Moved Sandy Shocks to a 4% encounter slot in Mt. Moon Crater to be equal to Scream Tail. - Restored the proper translation for the "rotten PRESIDENT" scientist, courtesy of Dr. Lava and Nob Ogasawara.
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19 changed files with 205 additions and 28 deletions
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_ZapdosGuy::
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text "Sometimes, a BIRD"
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line "#MON with"
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cont "strong legs comes"
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cont "to race all the"
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cont "#MON here."
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done
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_FakeTreeNoCut::
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text "This tree can be"
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line "CUT!"
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done
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_FakeTreePrompt::
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text "This tree can be"
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line "CUT!"
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para "Would you like to"
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line "use CUT?"
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prompt
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; The Cut script currently doesn't load what I want it to. Sp, I commented out the RAM and made it "you".
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; For this to work, I need to make a special version of HasPartyMove.
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_FakeTreeAttack::
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;text_ram wcd6d
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text "You tried"
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line "to hack away..."
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para "But it was a"
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line "CACTUS!"
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para "CACTUS retaliated"
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line "in a rage!"
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prompt
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_GalarianZapdosBattleText::
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text "Kyooo!"
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prompt
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; Martha can do the text for her things...
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@ -73,11 +73,11 @@ _SilphCo6AfterBattleText2::
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_SilphCo6BattleText3::
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text "That rotten"
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line "PRESIDENT!"
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line "CHIEF!"
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para "He shouldn't have"
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line "sent me to the"
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cont "TIKSI BRANCH!"
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line "sent me to PONAYA"
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cont "TUNGUSKA!"
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done
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_SilphCo6EndBattleText3::
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