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LGPE Beauty Event
This is basically done, but has a few glitches to iron out that I don't have time to do today. So, I'm sending this in as-is with the intent to finish (or someone else can idc) it later. I initially thought to restrict this to after Vermilion Gym but Persian is really bad and Arcanine doesn't compare to the L30 Dugtrio, so I think it's ok. Just barely balances itself out. Bugs: - GiveMonName doesn't work properly for the Vermilion Beauty after receiving the Pokemon, jank ensues. - Text scrolls immediately when receiving the Pokemon from the Vermilion Beauty.
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12 changed files with 243 additions and 25 deletions
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@ -30,5 +30,6 @@ VermilionCity_Object:
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object_event 29, 9, SPRITE_MONSTER, WALK, UP_DOWN, 5 ; person
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object_event 25, 27, SPRITE_SAILOR, WALK, LEFT_RIGHT, 6 ; person
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object_event 31, 27, SPRITE_COOLTRAINER_F, WALK, LEFT_RIGHT, 14 ; person
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object_event 12, 13, SPRITE_BEAUTY, STAY, DOWN, 15 ; person
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def_warps_to VERMILION_CITY
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@ -1740,7 +1740,7 @@ _OakSpeechText2B::
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prompt
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_IntroducePlayerText::
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text "Next, what is"
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text "Now, what is"
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line "your name?"
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prompt
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@ -1,16 +1,30 @@
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; The Wild Data here has been redesigned to fit the Vermilion Beauty quest.
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; Meowth and Growlithe have 19.6% chances of appearing.
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; I've limited the amount of Pokemon that can appear by proxy, making it so it's easier to get what the player wants.
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; Oh, and the water encounters are a mishmash of what's seen here over the franchise.
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Route6WildMons:
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def_grass_wildmons 15 ; encounter rate
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db 13, ODDISH
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db 13, PSYDUCK
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db 13, RATTATA
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db 13, PIDGEY
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db 15, PIDGEOTTO
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db 10, MANKEY
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db 12, MANKEY
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db 15, BELLSPROUT
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db 16, BELLSPROUT
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db 16, PSYDUCK
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db 14, JIGGLYPUFF
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db 16, MEOWTH
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db 10, MEOWTH
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db 12, MEOWTH
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db 15, GROWLITHE
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db 16, GROWLITHE
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db 16, JIGGLYPUFF
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db 14, GROWLITHE
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db 16, ABRA
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end_grass_wildmons
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def_water_wildmons 0 ; encounter rate
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def_water_wildmons 10 ; encounter rate
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db 12, PSYDUCK
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db 12, SLOWPOKE
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db 15, PSYDUCK
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db 15, SLOWPOKE
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db 15, GOLDEEN
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db 15, WEIRDUCK
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db 15, WEIRDUCK
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db 16, SEAKING
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db 15, GOLDUCK
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db 20, GOLDUCK
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end_water_wildmons
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@ -9,7 +9,7 @@ TwoOptionMenuStrings:
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; width, height, blank line before first menu item?, text pointer
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two_option_menu 4, 3, FALSE, .YesNoMenu
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two_option_menu 5, 3, FALSE, .BoyGirlMenu
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two_option_menu 6, 3, FALSE, .SouthEastMenu
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two_option_menu 6, 3, TRUE, .CatsDogsMenu
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two_option_menu 6, 3, FALSE, .YesNoMenu
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two_option_menu 6, 3, FALSE, .NorthEastMenu
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two_option_menu 7, 3, FALSE, .TradeCancelMenu
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@ -26,13 +26,16 @@ TwoOptionMenuStrings:
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next "NO@"
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; There is probably a better way to word this...
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; Replaced North/West
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.BoyGirlMenu:
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db "BOY"
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next "GIRL@"
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.SouthEastMenu:
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db "SOUTH"
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next "EAST@"
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; For the Vermilion Beauty event.
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; Replaced South/East
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.CatsDogsMenu:
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db "CATS"
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next "DOGS@"
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.NorthEastMenu:
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db "NORTH"
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