Rename predef functions so they aren't excessive in length.

This is mostly because of an rgbasm bug that prevents macro arguments
from exceeding 16 characters, but the names were bad anyway.
This commit is contained in:
yenatch 2014-06-16 13:03:05 -07:00
parent 38ac74f222
commit 35f2bb90d4
29 changed files with 81 additions and 103 deletions

View file

@ -1,4 +1,4 @@
PrintEmotionBubble: ; 17c47 (5:7c47)
EmotionBubble: ; 17c47 (5:7c47)
ld a, [wcd50]
ld c, a
ld b, $0

View file

@ -32,7 +32,7 @@ PickupItem:
ld a, [$ffdb]
ld [wcc4d], a
ld a, $11 ; RemoveMissableObject
ld a, $11 ; HideObject
call Predef
ld a, 1
ld [wcc3c], a

View file

@ -89,7 +89,7 @@ Func_705aa: ; 705aa (1c:45aa)
ld [hl], a
jp Func_70755
_DoFlyOrTeleportAwayGraphics: ; 705ba (1c:45ba)
_LeaveMapAnim: ; 705ba (1c:45ba)
call Func_706ef
call Func_70787
ld a, b

View file

@ -159,7 +159,7 @@ Func_56903: ; 56903 (15:6903)
ret
; tests if this trainer is in the right position to engage the player and do so if she is.
CheckEngagePlayer: ; 5690f (15:690f)
TrainerEngage: ; 5690f (15:690f)
push hl
push de
ld a, [wTrainerSpriteOffset] ; wWhichTrade