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yenatch 35f2bb90d4 Rename predef functions so they aren't excessive in length.
This is mostly because of an rgbasm bug that prevents macro arguments
from exceeding 16 characters, but the names were bad anyway.
2014-06-16 13:03:05 -07:00
audio Make each pitch/instrument its own macro 2014-06-10 11:42:56 -04:00
blue Dust off the makefile and prepare to build Yellow. 2014-05-30 01:16:02 -07:00
constants Hall of Fame sram labels and related constants. 2014-06-14 14:24:35 -07:00
data Clean up white space 2014-06-09 16:58:02 -04:00
engine Rename predef functions so they aren't excessive in length. 2014-06-16 13:03:05 -07:00
extras@698b0fc7e6
gfx
home Rename predef functions so they aren't excessive in length. 2014-06-16 13:03:05 -07:00
maps Pull map objects out of main.asm 2014-05-17 15:43:13 -04:00
pic
red
scripts Rename predef functions so they aren't excessive in length. 2014-06-16 13:03:05 -07:00
text
yellow Dust off the makefile and prepare to build Yellow. 2014-05-30 01:16:02 -07:00
.gitignore
.gitmodules
audio.asm
blue.asm
constants.asm
home.asm Rename predef functions so they aren't excessive in length. 2014-06-16 13:03:05 -07:00
hram.asm
INSTALL.md
macros.asm Make each pitch/instrument its own macro 2014-06-10 11:42:56 -04:00
main.asm Rename predef functions so they aren't excessive in length. 2014-06-16 13:03:05 -07:00
Makefile
preprocessor.py
prequeue.py
README.md
red.asm
roms.md5
text.asm Use monster struct macros in wram. Rename related labels for consistency. 2014-06-14 04:12:40 -07:00
version.asm
vram.asm
wram.asm Hall of Fame sram labels and related constants. 2014-06-14 14:24:35 -07:00
yellow.asm

Pokémon Red and Blue

This is a disassembly of Pokémon Red and Blue.

It builds the following roms:

  • Pokemon Red (UE) [S][!].gb md5: 3d45c1ee9abd5738df46d2bdda8b57dc
  • Pokemon Blue (UE) [S][!].gb md5: 50927e843568814f7ed45ec4f944bd8b

To set up the repository, see INSTALL.md.

See also