mirror of
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Updated Citrine theme, plus some text changes
Pushing a commit for the less important stuff while I finish the Silph Gauntlet's missing floors. - Swaps the Biker and Psychic in Silph Gauntlet around - Increased J&J's Meowth's level to make it less unbalanced in the later fights - Text improvements for Citrine City, Saffron Gym, and Viridian PokeMart
This commit is contained in:
parent
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@ -373,9 +373,9 @@ KEP spriters hold the policy of requiring sprites to be used with direct credit
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If you use our implementations of anything at all, it is encouraged to submit Pull Requests for bug fixes if you find any issues! We very much appreciate them!
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* Plague von Karma - Creator of the Showdown Mod, Director, Developer, Scenarios, Balancing, Dialogue, Pokedex entries, Maps (Mt. Moon Crater, Galarian Bird dungeons, Rock Tunnel, Cinnabar Volcano floors, enhanced Diglett's Cave, Shinjuku Jacky's room, and more), Event scripting, Hyper Training, FRLG Tea, post-game rematches, Meltan implementation, Yellow backports, and occasional spriter (assisting with Tsubomitto, Carapthor)
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* Martha's Against Humanity - Developer, Pokémon implementation, Pokedex entries, Event scripting, tweaks of Albatross's sprites, Sylveon sprite, a few maps (Citrine City, Cinnabar Volcano)
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* Ema Skye - Developer, Maps (Underwater Tunnel, Silph Co. and Pokemon Tower shortening), Mt. Moon Crater Guard, Showdown Mod assistance.
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* Plague von Karma - Creator of the Showdown Mod, Director, Developer, Scenarios, Balancing, Dialogue, Pokedex entries, Maps (Mt. Moon Crater, Galarian Bird dungeons, Rock Tunnel, Cinnabar Volcano floors, enhanced Diglett's Cave, Shinjuku Jacky's room, and more), Event scripting, Hyper Training, FRLG Tea, post-game rematches, male/female character selection, Meltan implementation, Yellow backports, and occasional spriter (assisting with Tsubomitto, Carapthor)
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* Martha's Against Humanity - Developer, Pokémon implementation, Pokedex entries, Event scripting, tweaks of Albatross's sprites, Sylveon, Tsubomitto and Animon sprites, Maps (Citrine City, Cinnabar Volcano, Underwater Tunnel, Silph Gauntlet,), SGB border, new palettes for postgame areas and Game Corner, etc.
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* Ema Skye - Developer, Maps (Silph Co. and Pokemon Tower shortening), Mt. Moon Crater Guard, Showdown Mod assistance.
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* BlueZangoose / Vimescarrot - Pokemon box expansion, Instatext option, general assistance.
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* Albatross - Many of the new sprites used in the hack (A significant number of post-Gen 1 evolutions, all regional variants, Meltan and Carapthor lines, etc.)
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* LuciShrimp - Mewtwo & FireRed/LeafGreen Legendary custom battle music
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@ -13,7 +13,8 @@ Music_Citrine_branch_a91b:
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note_type 12, 1, 8
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octave 4
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volume_envelope 7, 7
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vibrato 3, 1, 6
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vibrato 8, 2, 4
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duty_cycle 3
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note E_, 1
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rest 1
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octave 3
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@ -196,7 +197,8 @@ Music_Citrine_branch_a9d8:
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note_type 12, 1, 8
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octave 4
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volume_envelope 7, 7
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vibrato 4, 1, 5
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vibrato 5, 1, 5
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duty_cycle 3
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note E_, 1
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rest 1
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note G#, 1
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@ -345,6 +347,7 @@ Music_Citrine_branch_a9d8:
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Music_Citrine_Ch3:
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note_type 4, 1, 0
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octave 4
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volume_envelope 1, 1
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note E_, 6
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rest 6
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octave 3
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@ -11,7 +11,7 @@ SilphGauntlet4F_Object:
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object_event 4, 3, SPRITE_SCIENTIST, STAY, LEFT, 1, OPP_SCIENTIST, 1
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object_event 14, 2, SPRITE_GAMBLER, STAY, RIGHT, 2, OPP_GAMBLER, 6
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object_event 18, 11, SPRITE_ROCKET, STAY, LEFT, 3, OPP_ROCKET, 22
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object_event 12, 10, SPRITE_YOUNGSTER, STAY, RIGHT, 4, OPP_PSYCHIC_TR, 5
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object_event 12, 10, SPRITE_BIKER, STAY, RIGHT, 4, OPP_BIKER, 16
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object_event 7, 5, SPRITE_SUPER_NERD, STAY, UP, 5, OPP_BURGLAR, 1
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object_event 4, 14, SPRITE_CHANNELER, STAY, DOWN, 6, OPP_CHANNELER, 7
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@ -9,7 +9,7 @@ SilphGauntlet5F_Object:
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def_object_events
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object_event 11, 6, SPRITE_ROCKER, STAY, LEFT, 1, OPP_JUGGLER, 6
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object_event 4, 12, SPRITE_BIKER, STAY, LEFT, 2, OPP_BIKER, 16
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object_event 4, 12, SPRITE_YOUNGSTER, STAY, RIGHT, 2, OPP_PSYCHIC_TR, 5
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object_event 16, 14, SPRITE_GAMBLER, STAY, RIGHT, 3, OPP_CUE_BALL, 10
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object_event 9, 14, SPRITE_SWIMMER, STAY, DOWN, 4, OPP_SWIMMER, 16
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object_event 3, 14, SPRITE_ROCKER, STAY, DOWN, 5, OPP_TAMER, 6
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@ -247,9 +247,9 @@ SuperNerdData:
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db 20, GRIMER, KOFFING, KOFFING, MAGNEMITE, 0
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db 22, VOLTORB, KOFFING, MAGNETITE, 0
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db 26, ELECTRODE, 0
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; Unused
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db 30, PORYGON, 0 ; - used in celadon university
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db 25, MAGNETITE, ELECTRODE, KABUTO, OMANYTE, 0 ; - used in celadon university
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; Unused - both now used in Celadon University
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db 30, PORYGON, 0 ;
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db 25, MAGNETITE, ELECTRODE, KABUTO, OMANYTE, 0 ;
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; Silph Gauntlet 2F (Mt. Moon)
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db 63, ELECTRODE, MUK, KABUTOPS, OMASTAR, MAGNEZONE, PORYGONZ, 0
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; Cinnabar Gym
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@ -317,8 +317,8 @@ BikerData:
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db 26, KOFFING, KOFFING, GRIMER, KOFFING, 0
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db 28, GRIMER, GRIMER, SEADRA, 0
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db 29, MAGMAR, 0
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; Silph Gauntlet 5F (Safari Zone)
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db 66, GOROTORA, MUK_A, WEEZING, FLAREON, KINGDRA, CHARIZARD, 0
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; Silph Gauntlet 4F (Lavender Tower)
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db 65, GOROTORA, MUK_A, WEEZING, FLAREON, KINGDRA, CHARIZARD, 0
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; Fire specialist
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BurglarData:
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@ -463,8 +463,8 @@ PsychicData:
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db 34, MR_MIME, KADABRA, 0
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db 33, SLOWKING, SLOWBRO, 0 ; not as strong as it looks, has no good attacks
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db 38, JYNX, 0
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; Silph Gauntlet 4F (Lavender Tower)
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db 65, SLOWBRO, EXEGGUTOR, STARMIE, MR_RIME, ESPEON, ALAKAZAM, 0
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; Silph Gauntlet 5F (Safari Zone)
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db 66, SLOWBRO, EXEGGUTOR, STARMIE, MR_RIME, ESPEON, ALAKAZAM, 0
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; Electric specialist with depressingly little representation.
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RockerData:
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@ -541,7 +541,7 @@ BirdKeeperData:
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; Uses Silph products and Steel-types
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ChiefData:
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; Silph Gauntlet 7F
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db $FF, 71, MAGNEZONE, 70, LAPRAS, 71, PURAKKUSU, 71, GENGAR, 73, PORYGONZ, 75, OMEGA, 0
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db $FF, 71, MAGNEZONE, 70, LAPRAS, 71, PURAKKUSU, 70, GENGAR, 73, PORYGONZ, 75, OMEGA, 0
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; Lapras and Gengar are used here since Lapras is given by a Silph worker, and Gengar represents the Silph Scope.
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; Poison- and Electric-type Pokemon
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@ -750,11 +750,11 @@ JackData:
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; db 70, ANIMON, ANNIHILAPE, HITMONLEE, PORYGON2, HITMONCHAN, SCIZOR, 0 ; not 100% sure what to do with this guy...
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JessieJamesData:
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db 15, MEOWTH, EKANS, KOFFING, 0 ; Mt. Moon
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db 25, MEOWTH, EKANS, LICKITUNG, KOFFING, 0 ; Rocket Hideout
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db 28, MEOWTH, LICKITUNG, ARBOK, VICTREEBEL, WEEZING, 0 ; Pokemon Tower
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db 37, MEOWTH, LICKILICKY, ARBOK, VICTREEBEL, WEEZING, GYARADOS, 0 ; Silph Co.
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db $FF, 80, MEOWTH, 73, LICKILICKY, 75, ARBOK, 73, VICTREEBEL, 75, WEEZING, 71, GYARADOS, 0 ; Citrine Rocket House
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db $FF, 17, MEOWTH, 14, EKANS, 14, KOFFING, 0 ; Mt. Moon
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db $FF, 30, MEOWTH, 26, EKANS, 24, LICKITUNG, 26, KOFFING, 0 ; Rocket Hideout
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db $FF, 34, MEOWTH, 29, ARBOK, 27, LICKITUNG, 29, WEEZING, 27, VICTREEBEL, 0 ; Pokemon Tower
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db $FF, 42, MEOWTH, 37, ARBOK, 35, LICKILICKY, 37, WEEZING, 35, VICTREEBEL, 34, GYARADOS, 0 ; Silph Co.
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db $FF, 80, MEOWTH, 75, ARBOK, 73, LICKILICKY, 75, WEEZING, 73, VICTREEBEL, 71, GYARADOS, 0 ; Citrine Rocket House
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INCLUDE "data/trainers/scaled_parties.asm"
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INCLUDE "data/trainers/rival_parties.asm"
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@ -5,27 +5,27 @@
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; Legendary Birds were also in the mythos but there's no space and it sounds terrible.
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BillsGardenWildMons:
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def_grass_wildmons 10 ; encounter rate
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db 47, EEVEE ; People are here for Eevee so just give them the ~40% chance...
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db 49, EEVEE
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db 51, CHARMANDER
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db 48, BULBASAUR
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db 49, HITMONLEE
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db 47, HITMONCHAN
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db 52, HITMONTOP
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db 48, EEVEE
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db 48, PIKACHU
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db 50, CHARMANDER
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db 50, BULBASAUR
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db 51, HITMONLEE
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db 51, HITMONCHAN
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db 51, HITMONTOP
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db 52, ELECTRODE_H
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db 52, ARCANINE_H
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db 53, DECILLA
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end_grass_wildmons
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def_water_wildmons 10 ; encounter rate
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db 47, KABUTO
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db 49, OMANYTE
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db 51, SQUIRTLE
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db 48, KABUTO
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db 49, OMANYTE
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db 47, WARTORTLE
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db 44, KABUTO
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db 44, OMANYTE
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db 50, SQUIRTLE
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db 45, KABUTO
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db 45, OMANYTE
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db 52, WARTORTLE
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db 54, AERODACTYL ; In games like DPP, you can encounter fliers on Water. Most notably, Zubat. No space on land so this is the best we got.
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db 54, LAPRAS
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db 56, TOTARTLE
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db 52, LAPRAS
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db 53, AERODACTYL ; In games like DPP, you can encounter fliers on Water. Most notably, Zubat. No space on land so this is the best we got.
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db 53, LAPRAS
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db 55, TOTARTLE
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end_water_wildmons
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@ -66,7 +66,7 @@ SilphGauntlet4FTrainerHeader1:
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SilphGauntlet4FTrainerHeader2:
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trainer EVENT_BEAT_GAUNTLET_ROCKET, 2, SilphGauntlet4FBattleText3, SilphGauntlet4FEndBattleText3, SilphGauntlet4FAfterBattleText3
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SilphGauntlet4FTrainerHeader3:
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trainer EVENT_BEAT_GAUNTLET_PSYCHIC, 2, SilphGauntlet4FBattleText4, SilphGauntlet4FEndBattleText4, SilphGauntlet4FAfterBattleText4
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trainer EVENT_BEAT_GAUNTLET_BIKER, 2, SilphGauntlet4FBattleText4, SilphGauntlet4FEndBattleText4, SilphGauntlet4FAfterBattleText4
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SilphGauntlet4FTrainerHeader4:
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trainer EVENT_BEAT_GAUNTLET_BURGLAR, 2, SilphGauntlet4FBattleText5, SilphGauntlet4FEndBattleText5, SilphGauntlet4FAfterBattleText5
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SilphGauntlet4FTrainerHeader5:
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@ -26,7 +26,7 @@ SilphGauntlet5FTrainerHeaders:
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SilphGauntlet5FTrainerHeader0:
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trainer EVENT_BEAT_GAUNTLET_JUGGLER, 3, SilphGauntlet5FBattleText1, SilphGauntlet5FEndBattleText1, SilphGauntlet5FAfterBattleText1
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SilphGauntlet5FTrainerHeader1:
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trainer EVENT_BEAT_GAUNTLET_BIKER, 1, SilphGauntlet5FBattleText2, SilphGauntlet5FEndBattleText2, SilphGauntlet5FAfterBattleText2
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trainer EVENT_BEAT_GAUNTLET_PSYCHIC, 1, SilphGauntlet5FBattleText2, SilphGauntlet5FEndBattleText2, SilphGauntlet5FAfterBattleText2
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SilphGauntlet5FTrainerHeader2:
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trainer EVENT_BEAT_GAUNTLET_CUE_BALL, 2, SilphGauntlet5FBattleText3, SilphGauntlet5FEndBattleText3, SilphGauntlet5FAfterBattleText3
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SilphGauntlet5FTrainerHeader3:
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@ -13,8 +13,8 @@ _CitrineCityBillboard2::
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_CitrineCitySignText::
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text "CITRINE CITY"
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line "A shining city"
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cont "of brilliance."
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line "The Land of"
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cont "Shining Sunlight"
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done
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_CitrineShopSignText::
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done
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_CitrineCityCavern::
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text "GARNET CAVERN"
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line "WARNING: Strong"
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cont "#MON within."
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text "GATE TO"
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line "CELESTE HILL"
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para "Stay safe! Look"
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line "out for strong"
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cont "#MON!"
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done
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_CitrineCityDirections::
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para "NORTH: BATTLE"
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line "TOWER"
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para "NORTH WEST:"
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line "BATTLE TOWER"
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para "EAST: PIER"
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para "NORTH EAST:"
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line "CELESTE HILL"
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para "SOUTH: BRUNSWICK"
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line "TRAIL"
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para "SOUTH WEST:"
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line "BRUNSWICK TRAIL"
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done
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_CitrineCityText1::
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@ -73,9 +77,9 @@ _CitrineCityText3::
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_CitrineCityText4::
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text "Some BIRD #MON"
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line "roost on a hill"
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cont "close by once"
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cont "a year."
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line "roost on the"
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cont "hill north of"
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cont "here every year."
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para "The locals call"
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line "them ARTICUNO,"
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@ -84,7 +88,7 @@ _CitrineCityText4::
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para "But they look"
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line "nothing like"
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cont "them! They're"
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cont "like different"
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cont "#MON!"
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cont "them! It's like"
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cont "they're totally"
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cont "new #MON!"
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done
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@ -55,13 +55,13 @@ _TM46ExplanationText::
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text_start
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para "TM46 is PSYWAVE!"
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line "It uses powerful"
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cont "psychic waves to"
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cont "inflict damage!"
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line "It uses psychic"
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cont "power to inflict"
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cont "varying damage!" ; text altered to make Psywave's effect more clear
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para "Also..."
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para "I sense a ship has" ; This is the use for the badge now, no?
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para "I sense a ship has" ; This is the use for the badge now that disobedience is removed
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line "returned for you."
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done
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@ -130,8 +130,7 @@ _SaffronGymEndBattleText2::
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_SaffronGymAfterBattleText2::
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text "Psychic #MON"
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line "fear only ghosts"
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cont "and bugs!"
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line "fear only bugs!" ; changed to the Yellow version because this guy LIES in RGB
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done
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_SaffronGymBattleText3::
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@ -2,18 +2,18 @@ _SilphGauntlet4FBattleText1::
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text "I'm one of SILPH's"
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line "top SCIENTISTs!"
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para "I want to see just"
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line "how strong the"
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cont "kid who took down"
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cont "TEAM ROCKET"
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cont "really is."
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para "I want to see how"
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line "tough the kid who"
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cont "took down TEAM"
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cont "ROCKET really is."
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para "Care to show me?"
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done
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_SilphGauntlet4FEndBattleText1::
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text "That's"
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line "incredible...!"
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text "No"
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line "wonder our CHIEF"
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cont "chose you!"
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prompt
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_SilphGauntlet4FAfterBattleText1::
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@ -27,9 +27,9 @@ _SilphGauntlet4FAfterBattleText1::
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done
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_SilphGauntlet4FBattleText2::
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text "#MON battles"
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line "are the perfect"
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cont "game of chance!"
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text "Once I win, I'm"
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line "going to CELADON"
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cont "to hit it big!"
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done
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_SilphGauntlet4FEndBattleText2::
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@ -38,9 +38,12 @@ _SilphGauntlet4FEndBattleText2::
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prompt
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_SilphGauntlet4FAfterBattleText2::
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text "At any moment, one"
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line "move can change"
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cont "everything!"
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text "SILPH'S PORYGON"
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line "is a brilliant"
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cont "product!"
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para "Now, if only I"
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line "could win one..."
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done
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_SilphGauntlet4FBattleText3::
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@ -62,24 +65,21 @@ _SilphGauntlet4FAfterBattleText3::
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done
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_SilphGauntlet4FBattleText4::
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text "I can already see"
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line "the outcome of"
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cont "this battle."
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text "How does he expect"
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line "me to ride out"
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cont "here?!"
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done
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_SilphGauntlet4FEndBattleText4::
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text "Just"
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line "as expected..."
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text "Ugh!"
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line "Awful! Awful!"
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prompt
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_SilphGauntlet4FAfterBattleText4:: ; may revise, but hint towards Chief's team slightly
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text "I can see it..."
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para "The strongest"
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line "trainer here has"
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cont "a PORYGON2. Or"
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cont "was it a"
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cont "PORYGON-Z...?"
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_SilphGauntle45FAfterBattleText4::
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text "This floor is a"
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line "graveyard! That"
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cont "CHIEF has a sick"
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cont "sense of humor!"
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done
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_SilphGauntlet4FBattleText5::
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@ -114,19 +114,20 @@ _SilphGauntlet4FBattleText6:: ; hehehe buryman joke
|
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para "Won't you join me?"
|
||||
done
|
||||
|
||||
_SilphGauntlet4FEndBattleText6:: ; not sure what to put here, first line extends too long so I have to change it anyway
|
||||
_SilphGauntlet4FEndBattleText6::
|
||||
text "Ahh,"
|
||||
line "fresh meat!"
|
||||
prompt
|
||||
|
||||
_SilphGauntlet4FAfterBattleText6::
|
||||
text "What? You think"
|
||||
line "I'm possessed?"
|
||||
text "LAVENDER TOWN has"
|
||||
line "many tales and"
|
||||
cont "horror stories."
|
||||
|
||||
para "Not at all! I just"
|
||||
line "like to quote my"
|
||||
cont "favorite horror"
|
||||
cont "stories!"
|
||||
para "They often freak"
|
||||
line "people out when I"
|
||||
cont "talk about them,"
|
||||
cont "though..."
|
||||
done
|
||||
|
||||
_PurifiedZoneText::
|
||||
|
|
|
@ -20,21 +20,21 @@ _SilphGauntlet5FAfterBattleText1::
|
|||
done
|
||||
|
||||
_SilphGauntlet5FBattleText2::
|
||||
text "How does he expect"
|
||||
line "me to ride out"
|
||||
cont "here?!"
|
||||
text "I can tell that"
|
||||
line "you're no match"
|
||||
cont "for PSI power!"
|
||||
done
|
||||
|
||||
_SilphGauntlet5FEndBattleText2::
|
||||
text "Ugh!"
|
||||
line "Awful! Awful!"
|
||||
text "I was"
|
||||
line "wrong..."
|
||||
prompt
|
||||
|
||||
_SilphGauntlet5FAfterBattleText2::
|
||||
text "This floor is a"
|
||||
line "graveyard! That"
|
||||
cont "CHIEF has a sick"
|
||||
cont "sense of humor!"
|
||||
text "Be careful while"
|
||||
line "you're here. That"
|
||||
cont "CHIEF gives me"
|
||||
cont "the creeps..."
|
||||
done
|
||||
|
||||
_SilphGauntlet5FBattleText3::
|
||||
|
@ -51,7 +51,7 @@ _SilphGauntlet5FAfterBattleText3::
|
|||
text "Unlike that wimp"
|
||||
line "over there, I"
|
||||
cont "ain't scared of"
|
||||
cont "cemetaries!"
|
||||
cont "that CHIEF guy!"
|
||||
done
|
||||
|
||||
_SilphGauntlet5FBattleText4::
|
||||
|
|
|
@ -26,6 +26,7 @@ _ViridianMartText2::
|
|||
done
|
||||
|
||||
_ViridianMartText3::
|
||||
text "No! POTIONs are"
|
||||
line "all sold out."
|
||||
text "The shop finally"
|
||||
line "has some POTIONs"
|
||||
cont "in stock."
|
||||
done
|
||||
|
|
Loading…
Reference in a new issue