mirror of
https://github.com/thornAvery/kep-hack.git
synced 2025-09-16 18:30:50 +12:00

Pushing a commit for the less important stuff while I finish the Silph Gauntlet's missing floors. - Swaps the Biker and Psychic in Silph Gauntlet around - Increased J&J's Meowth's level to make it less unbalanced in the later fights - Text improvements for Citrine City, Saffron Gym, and Viridian PokeMart
168 lines
4.2 KiB
NASM
168 lines
4.2 KiB
NASM
SilphGauntlet5F_Script:
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call EnableAutoTextBoxDrawing
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ld hl, SilphGauntlet5FTrainerHeaders
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ld de, SilphGauntlet5F_ScriptPointers
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ld a, [wSilphGauntlet5FCurScript]
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call ExecuteCurMapScriptInTable
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ld [wSilphGauntlet5FCurScript], a
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ret
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SilphGauntlet5F_ScriptPointers:
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dw CheckFightingMapTrainers
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dw DisplayEnemyTrainerTextAndStartBattle
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dw EndTrainerBattle
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SilphGauntlet5F_TextPointers:
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dw SilphGauntlet5FText1
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dw SilphGauntlet5FText2
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dw SilphGauntlet5FText3
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dw SilphGauntlet5FText4
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dw SilphGauntlet5FText5
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dw SilphGauntlet5FText6
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dw SilphGauntlet5FText7
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SilphGauntlet5FTrainerHeaders:
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def_trainers 2
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SilphGauntlet5FTrainerHeader0:
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trainer EVENT_BEAT_GAUNTLET_JUGGLER, 3, SilphGauntlet5FBattleText1, SilphGauntlet5FEndBattleText1, SilphGauntlet5FAfterBattleText1
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SilphGauntlet5FTrainerHeader1:
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trainer EVENT_BEAT_GAUNTLET_PSYCHIC, 1, SilphGauntlet5FBattleText2, SilphGauntlet5FEndBattleText2, SilphGauntlet5FAfterBattleText2
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SilphGauntlet5FTrainerHeader2:
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trainer EVENT_BEAT_GAUNTLET_CUE_BALL, 2, SilphGauntlet5FBattleText3, SilphGauntlet5FEndBattleText3, SilphGauntlet5FAfterBattleText3
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SilphGauntlet5FTrainerHeader3:
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trainer EVENT_BEAT_GAUNTLET_SWIMMER, 2, SilphGauntlet5FBattleText4, SilphGauntlet5FEndBattleText4, SilphGauntlet5FAfterBattleText4
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SilphGauntlet5FTrainerHeader4:
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trainer EVENT_BEAT_GAUNTLET_TAMER, 2, SilphGauntlet5FBattleText5, SilphGauntlet5FEndBattleText5, SilphGauntlet5FAfterBattleText5
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SilphGauntlet5FTrainerHeader5:
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trainer EVENT_BEAT_GAUNTLET_COOLTRAINER_F, 2, SilphGauntlet5FBattleText6, SilphGauntlet5FEndBattleText6, SilphGauntlet5FAfterBattleText6
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SilphGauntlet5FTrainerHeader6:
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trainer EVENT_BEAT_GAUNTLET_COOLTRAINER_M, 2, SilphGauntlet5FBattleText7, SilphGauntlet5FEndBattleText7, SilphGauntlet5FAfterBattleText7
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db -1 ; end
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SilphGauntlet5FText1:
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text_asm
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ld hl, SilphGauntlet5FTrainerHeader0
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call TalkToTrainer
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jp TextScriptEnd
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SilphGauntlet5FBattleText1:
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text_far _SilphGauntlet5FBattleText1
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text_end
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SilphGauntlet5FEndBattleText1:
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text_far _SilphGauntlet5FEndBattleText1
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text_end
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SilphGauntlet5FAfterBattleText1:
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text_far _SilphGauntlet5FAfterBattleText1
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text_end
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SilphGauntlet5FText2:
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text_asm
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ld hl, SilphGauntlet5FTrainerHeader1
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call TalkToTrainer
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jp TextScriptEnd
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SilphGauntlet5FBattleText2:
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text_far _SilphGauntlet5FBattleText2
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text_end
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SilphGauntlet5FEndBattleText2:
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text_far _SilphGauntlet5FEndBattleText2
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text_end
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SilphGauntlet5FAfterBattleText2:
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text_far _SilphGauntlet5FAfterBattleText2
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text_end
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SilphGauntlet5FText3:
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text_asm
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ld hl, SilphGauntlet5FTrainerHeader2
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call TalkToTrainer
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jp TextScriptEnd
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SilphGauntlet5FBattleText3:
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text_far _SilphGauntlet5FBattleText3
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text_end
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SilphGauntlet5FEndBattleText3:
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text_far _SilphGauntlet5FEndBattleText3
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text_end
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SilphGauntlet5FAfterBattleText3:
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text_far _SilphGauntlet5FAfterBattleText3
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text_end
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SilphGauntlet5FText4:
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text_asm
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ld hl, SilphGauntlet5FTrainerHeader3
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call TalkToTrainer
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jp TextScriptEnd
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SilphGauntlet5FBattleText4:
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text_far _SilphGauntlet5FBattleText4
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text_end
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SilphGauntlet5FEndBattleText4:
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text_far _SilphGauntlet5FEndBattleText4
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text_end
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SilphGauntlet5FAfterBattleText4:
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text_far _SilphGauntlet5FAfterBattleText4
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text_end
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SilphGauntlet5FText5:
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text_asm
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ld hl, SilphGauntlet5FTrainerHeader4
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call TalkToTrainer
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jp TextScriptEnd
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SilphGauntlet5FBattleText5:
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text_far _SilphGauntlet5FBattleText5
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text_end
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SilphGauntlet5FEndBattleText5:
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text_far _SilphGauntlet5FEndBattleText5
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text_end
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SilphGauntlet5FAfterBattleText5:
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text_far _SilphGauntlet5FAfterBattleText5
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text_end
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SilphGauntlet5FText6:
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text_asm
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ld hl, SilphGauntlet5FTrainerHeader5
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call TalkToTrainer
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jp TextScriptEnd
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SilphGauntlet5FBattleText6:
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text_far _SilphGauntlet5FBattleText6
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text_end
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SilphGauntlet5FEndBattleText6:
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text_far _SilphGauntlet5FEndBattleText6
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text_end
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SilphGauntlet5FAfterBattleText6:
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text_far _SilphGauntlet5FAfterBattleText6
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text_end
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SilphGauntlet5FText7:
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text_asm
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ld hl, SilphGauntlet5FTrainerHeader6
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call TalkToTrainer
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jp TextScriptEnd
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SilphGauntlet5FBattleText7:
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text_far _SilphGauntlet5FBattleText7
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text_end
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SilphGauntlet5FEndBattleText7:
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text_far _SilphGauntlet5FEndBattleText7
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text_end
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SilphGauntlet5FAfterBattleText7:
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text_far _SilphGauntlet5FAfterBattleText7
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text_end
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text_end |