Updated Citrine theme, plus some text changes

Pushing a commit for the less important stuff while I finish the Silph Gauntlet's missing floors.

- Swaps the Biker and Psychic in Silph Gauntlet around

- Increased J&J's Meowth's level to make it less unbalanced in the later fights

- Text improvements for Citrine City, Saffron Gym, and Viridian PokeMart
This commit is contained in:
Martha Schilling 2023-07-28 11:03:11 +01:00
parent 754e1cdf28
commit 38b2b2c6c9
13 changed files with 113 additions and 105 deletions

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@ -373,9 +373,9 @@ KEP spriters hold the policy of requiring sprites to be used with direct credit
If you use our implementations of anything at all, it is encouraged to submit Pull Requests for bug fixes if you find any issues! We very much appreciate them! If you use our implementations of anything at all, it is encouraged to submit Pull Requests for bug fixes if you find any issues! We very much appreciate them!
* Plague von Karma - Creator of the Showdown Mod, Director, Developer, Scenarios, Balancing, Dialogue, Pokedex entries, Maps (Mt. Moon Crater, Galarian Bird dungeons, Rock Tunnel, Cinnabar Volcano floors, enhanced Diglett's Cave, Shinjuku Jacky's room, and more), Event scripting, Hyper Training, FRLG Tea, post-game rematches, Meltan implementation, Yellow backports, and occasional spriter (assisting with Tsubomitto, Carapthor) * Plague von Karma - Creator of the Showdown Mod, Director, Developer, Scenarios, Balancing, Dialogue, Pokedex entries, Maps (Mt. Moon Crater, Galarian Bird dungeons, Rock Tunnel, Cinnabar Volcano floors, enhanced Diglett's Cave, Shinjuku Jacky's room, and more), Event scripting, Hyper Training, FRLG Tea, post-game rematches, male/female character selection, Meltan implementation, Yellow backports, and occasional spriter (assisting with Tsubomitto, Carapthor)
* Martha's Against Humanity - Developer, Pokémon implementation, Pokedex entries, Event scripting, tweaks of Albatross's sprites, Sylveon sprite, a few maps (Citrine City, Cinnabar Volcano) * Martha's Against Humanity - Developer, Pokémon implementation, Pokedex entries, Event scripting, tweaks of Albatross's sprites, Sylveon, Tsubomitto and Animon sprites, Maps (Citrine City, Cinnabar Volcano, Underwater Tunnel, Silph Gauntlet,), SGB border, new palettes for postgame areas and Game Corner, etc.
* Ema Skye - Developer, Maps (Underwater Tunnel, Silph Co. and Pokemon Tower shortening), Mt. Moon Crater Guard, Showdown Mod assistance. * Ema Skye - Developer, Maps (Silph Co. and Pokemon Tower shortening), Mt. Moon Crater Guard, Showdown Mod assistance.
* BlueZangoose / Vimescarrot - Pokemon box expansion, Instatext option, general assistance. * BlueZangoose / Vimescarrot - Pokemon box expansion, Instatext option, general assistance.
* Albatross - Many of the new sprites used in the hack (A significant number of post-Gen 1 evolutions, all regional variants, Meltan and Carapthor lines, etc.) * Albatross - Many of the new sprites used in the hack (A significant number of post-Gen 1 evolutions, all regional variants, Meltan and Carapthor lines, etc.)
* LuciShrimp - Mewtwo & FireRed/LeafGreen Legendary custom battle music * LuciShrimp - Mewtwo & FireRed/LeafGreen Legendary custom battle music

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@ -13,7 +13,8 @@ Music_Citrine_branch_a91b:
note_type 12, 1, 8 note_type 12, 1, 8
octave 4 octave 4
volume_envelope 7, 7 volume_envelope 7, 7
vibrato 3, 1, 6 vibrato 8, 2, 4
duty_cycle 3
note E_, 1 note E_, 1
rest 1 rest 1
octave 3 octave 3
@ -196,7 +197,8 @@ Music_Citrine_branch_a9d8:
note_type 12, 1, 8 note_type 12, 1, 8
octave 4 octave 4
volume_envelope 7, 7 volume_envelope 7, 7
vibrato 4, 1, 5 vibrato 5, 1, 5
duty_cycle 3
note E_, 1 note E_, 1
rest 1 rest 1
note G#, 1 note G#, 1
@ -345,6 +347,7 @@ Music_Citrine_branch_a9d8:
Music_Citrine_Ch3: Music_Citrine_Ch3:
note_type 4, 1, 0 note_type 4, 1, 0
octave 4 octave 4
volume_envelope 1, 1
note E_, 6 note E_, 6
rest 6 rest 6
octave 3 octave 3

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@ -11,7 +11,7 @@ SilphGauntlet4F_Object:
object_event 4, 3, SPRITE_SCIENTIST, STAY, LEFT, 1, OPP_SCIENTIST, 1 object_event 4, 3, SPRITE_SCIENTIST, STAY, LEFT, 1, OPP_SCIENTIST, 1
object_event 14, 2, SPRITE_GAMBLER, STAY, RIGHT, 2, OPP_GAMBLER, 6 object_event 14, 2, SPRITE_GAMBLER, STAY, RIGHT, 2, OPP_GAMBLER, 6
object_event 18, 11, SPRITE_ROCKET, STAY, LEFT, 3, OPP_ROCKET, 22 object_event 18, 11, SPRITE_ROCKET, STAY, LEFT, 3, OPP_ROCKET, 22
object_event 12, 10, SPRITE_YOUNGSTER, STAY, RIGHT, 4, OPP_PSYCHIC_TR, 5 object_event 12, 10, SPRITE_BIKER, STAY, RIGHT, 4, OPP_BIKER, 16
object_event 7, 5, SPRITE_SUPER_NERD, STAY, UP, 5, OPP_BURGLAR, 1 object_event 7, 5, SPRITE_SUPER_NERD, STAY, UP, 5, OPP_BURGLAR, 1
object_event 4, 14, SPRITE_CHANNELER, STAY, DOWN, 6, OPP_CHANNELER, 7 object_event 4, 14, SPRITE_CHANNELER, STAY, DOWN, 6, OPP_CHANNELER, 7

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@ -9,7 +9,7 @@ SilphGauntlet5F_Object:
def_object_events def_object_events
object_event 11, 6, SPRITE_ROCKER, STAY, LEFT, 1, OPP_JUGGLER, 6 object_event 11, 6, SPRITE_ROCKER, STAY, LEFT, 1, OPP_JUGGLER, 6
object_event 4, 12, SPRITE_BIKER, STAY, LEFT, 2, OPP_BIKER, 16 object_event 4, 12, SPRITE_YOUNGSTER, STAY, RIGHT, 2, OPP_PSYCHIC_TR, 5
object_event 16, 14, SPRITE_GAMBLER, STAY, RIGHT, 3, OPP_CUE_BALL, 10 object_event 16, 14, SPRITE_GAMBLER, STAY, RIGHT, 3, OPP_CUE_BALL, 10
object_event 9, 14, SPRITE_SWIMMER, STAY, DOWN, 4, OPP_SWIMMER, 16 object_event 9, 14, SPRITE_SWIMMER, STAY, DOWN, 4, OPP_SWIMMER, 16
object_event 3, 14, SPRITE_ROCKER, STAY, DOWN, 5, OPP_TAMER, 6 object_event 3, 14, SPRITE_ROCKER, STAY, DOWN, 5, OPP_TAMER, 6

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@ -247,9 +247,9 @@ SuperNerdData:
db 20, GRIMER, KOFFING, KOFFING, MAGNEMITE, 0 db 20, GRIMER, KOFFING, KOFFING, MAGNEMITE, 0
db 22, VOLTORB, KOFFING, MAGNETITE, 0 db 22, VOLTORB, KOFFING, MAGNETITE, 0
db 26, ELECTRODE, 0 db 26, ELECTRODE, 0
; Unused ; Unused - both now used in Celadon University
db 30, PORYGON, 0 ; - used in celadon university db 30, PORYGON, 0 ;
db 25, MAGNETITE, ELECTRODE, KABUTO, OMANYTE, 0 ; - used in celadon university db 25, MAGNETITE, ELECTRODE, KABUTO, OMANYTE, 0 ;
; Silph Gauntlet 2F (Mt. Moon) ; Silph Gauntlet 2F (Mt. Moon)
db 63, ELECTRODE, MUK, KABUTOPS, OMASTAR, MAGNEZONE, PORYGONZ, 0 db 63, ELECTRODE, MUK, KABUTOPS, OMASTAR, MAGNEZONE, PORYGONZ, 0
; Cinnabar Gym ; Cinnabar Gym
@ -317,8 +317,8 @@ BikerData:
db 26, KOFFING, KOFFING, GRIMER, KOFFING, 0 db 26, KOFFING, KOFFING, GRIMER, KOFFING, 0
db 28, GRIMER, GRIMER, SEADRA, 0 db 28, GRIMER, GRIMER, SEADRA, 0
db 29, MAGMAR, 0 db 29, MAGMAR, 0
; Silph Gauntlet 5F (Safari Zone) ; Silph Gauntlet 4F (Lavender Tower)
db 66, GOROTORA, MUK_A, WEEZING, FLAREON, KINGDRA, CHARIZARD, 0 db 65, GOROTORA, MUK_A, WEEZING, FLAREON, KINGDRA, CHARIZARD, 0
; Fire specialist ; Fire specialist
BurglarData: BurglarData:
@ -463,8 +463,8 @@ PsychicData:
db 34, MR_MIME, KADABRA, 0 db 34, MR_MIME, KADABRA, 0
db 33, SLOWKING, SLOWBRO, 0 ; not as strong as it looks, has no good attacks db 33, SLOWKING, SLOWBRO, 0 ; not as strong as it looks, has no good attacks
db 38, JYNX, 0 db 38, JYNX, 0
; Silph Gauntlet 4F (Lavender Tower) ; Silph Gauntlet 5F (Safari Zone)
db 65, SLOWBRO, EXEGGUTOR, STARMIE, MR_RIME, ESPEON, ALAKAZAM, 0 db 66, SLOWBRO, EXEGGUTOR, STARMIE, MR_RIME, ESPEON, ALAKAZAM, 0
; Electric specialist with depressingly little representation. ; Electric specialist with depressingly little representation.
RockerData: RockerData:
@ -541,7 +541,7 @@ BirdKeeperData:
; Uses Silph products and Steel-types ; Uses Silph products and Steel-types
ChiefData: ChiefData:
; Silph Gauntlet 7F ; Silph Gauntlet 7F
db $FF, 71, MAGNEZONE, 70, LAPRAS, 71, PURAKKUSU, 71, GENGAR, 73, PORYGONZ, 75, OMEGA, 0 db $FF, 71, MAGNEZONE, 70, LAPRAS, 71, PURAKKUSU, 70, GENGAR, 73, PORYGONZ, 75, OMEGA, 0
; Lapras and Gengar are used here since Lapras is given by a Silph worker, and Gengar represents the Silph Scope. ; Lapras and Gengar are used here since Lapras is given by a Silph worker, and Gengar represents the Silph Scope.
; Poison- and Electric-type Pokemon ; Poison- and Electric-type Pokemon
@ -750,11 +750,11 @@ JackData:
; db 70, ANIMON, ANNIHILAPE, HITMONLEE, PORYGON2, HITMONCHAN, SCIZOR, 0 ; not 100% sure what to do with this guy... ; db 70, ANIMON, ANNIHILAPE, HITMONLEE, PORYGON2, HITMONCHAN, SCIZOR, 0 ; not 100% sure what to do with this guy...
JessieJamesData: JessieJamesData:
db 15, MEOWTH, EKANS, KOFFING, 0 ; Mt. Moon db $FF, 17, MEOWTH, 14, EKANS, 14, KOFFING, 0 ; Mt. Moon
db 25, MEOWTH, EKANS, LICKITUNG, KOFFING, 0 ; Rocket Hideout db $FF, 30, MEOWTH, 26, EKANS, 24, LICKITUNG, 26, KOFFING, 0 ; Rocket Hideout
db 28, MEOWTH, LICKITUNG, ARBOK, VICTREEBEL, WEEZING, 0 ; Pokemon Tower db $FF, 34, MEOWTH, 29, ARBOK, 27, LICKITUNG, 29, WEEZING, 27, VICTREEBEL, 0 ; Pokemon Tower
db 37, MEOWTH, LICKILICKY, ARBOK, VICTREEBEL, WEEZING, GYARADOS, 0 ; Silph Co. db $FF, 42, MEOWTH, 37, ARBOK, 35, LICKILICKY, 37, WEEZING, 35, VICTREEBEL, 34, GYARADOS, 0 ; Silph Co.
db $FF, 80, MEOWTH, 73, LICKILICKY, 75, ARBOK, 73, VICTREEBEL, 75, WEEZING, 71, GYARADOS, 0 ; Citrine Rocket House db $FF, 80, MEOWTH, 75, ARBOK, 73, LICKILICKY, 75, WEEZING, 73, VICTREEBEL, 71, GYARADOS, 0 ; Citrine Rocket House
INCLUDE "data/trainers/scaled_parties.asm" INCLUDE "data/trainers/scaled_parties.asm"
INCLUDE "data/trainers/rival_parties.asm" INCLUDE "data/trainers/rival_parties.asm"

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@ -5,27 +5,27 @@
; Legendary Birds were also in the mythos but there's no space and it sounds terrible. ; Legendary Birds were also in the mythos but there's no space and it sounds terrible.
BillsGardenWildMons: BillsGardenWildMons:
def_grass_wildmons 10 ; encounter rate def_grass_wildmons 10 ; encounter rate
db 47, EEVEE ; People are here for Eevee so just give them the ~40% chance... db 48, EEVEE
db 49, EEVEE db 48, PIKACHU
db 51, CHARMANDER db 50, CHARMANDER
db 48, BULBASAUR db 50, BULBASAUR
db 49, HITMONLEE db 51, HITMONLEE
db 47, HITMONCHAN db 51, HITMONCHAN
db 52, HITMONTOP db 51, HITMONTOP
db 52, ELECTRODE_H db 52, ELECTRODE_H
db 52, ARCANINE_H db 52, ARCANINE_H
db 53, DECILLA db 53, DECILLA
end_grass_wildmons end_grass_wildmons
def_water_wildmons 10 ; encounter rate def_water_wildmons 10 ; encounter rate
db 47, KABUTO db 44, KABUTO
db 49, OMANYTE db 44, OMANYTE
db 51, SQUIRTLE db 50, SQUIRTLE
db 48, KABUTO db 45, KABUTO
db 49, OMANYTE db 45, OMANYTE
db 47, WARTORTLE
db 52, WARTORTLE db 52, WARTORTLE
db 54, AERODACTYL ; In games like DPP, you can encounter fliers on Water. Most notably, Zubat. No space on land so this is the best we got. db 52, LAPRAS
db 54, LAPRAS db 53, AERODACTYL ; In games like DPP, you can encounter fliers on Water. Most notably, Zubat. No space on land so this is the best we got.
db 56, TOTARTLE db 53, LAPRAS
db 55, TOTARTLE
end_water_wildmons end_water_wildmons

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@ -66,7 +66,7 @@ SilphGauntlet4FTrainerHeader1:
SilphGauntlet4FTrainerHeader2: SilphGauntlet4FTrainerHeader2:
trainer EVENT_BEAT_GAUNTLET_ROCKET, 2, SilphGauntlet4FBattleText3, SilphGauntlet4FEndBattleText3, SilphGauntlet4FAfterBattleText3 trainer EVENT_BEAT_GAUNTLET_ROCKET, 2, SilphGauntlet4FBattleText3, SilphGauntlet4FEndBattleText3, SilphGauntlet4FAfterBattleText3
SilphGauntlet4FTrainerHeader3: SilphGauntlet4FTrainerHeader3:
trainer EVENT_BEAT_GAUNTLET_PSYCHIC, 2, SilphGauntlet4FBattleText4, SilphGauntlet4FEndBattleText4, SilphGauntlet4FAfterBattleText4 trainer EVENT_BEAT_GAUNTLET_BIKER, 2, SilphGauntlet4FBattleText4, SilphGauntlet4FEndBattleText4, SilphGauntlet4FAfterBattleText4
SilphGauntlet4FTrainerHeader4: SilphGauntlet4FTrainerHeader4:
trainer EVENT_BEAT_GAUNTLET_BURGLAR, 2, SilphGauntlet4FBattleText5, SilphGauntlet4FEndBattleText5, SilphGauntlet4FAfterBattleText5 trainer EVENT_BEAT_GAUNTLET_BURGLAR, 2, SilphGauntlet4FBattleText5, SilphGauntlet4FEndBattleText5, SilphGauntlet4FAfterBattleText5
SilphGauntlet4FTrainerHeader5: SilphGauntlet4FTrainerHeader5:

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@ -26,7 +26,7 @@ SilphGauntlet5FTrainerHeaders:
SilphGauntlet5FTrainerHeader0: SilphGauntlet5FTrainerHeader0:
trainer EVENT_BEAT_GAUNTLET_JUGGLER, 3, SilphGauntlet5FBattleText1, SilphGauntlet5FEndBattleText1, SilphGauntlet5FAfterBattleText1 trainer EVENT_BEAT_GAUNTLET_JUGGLER, 3, SilphGauntlet5FBattleText1, SilphGauntlet5FEndBattleText1, SilphGauntlet5FAfterBattleText1
SilphGauntlet5FTrainerHeader1: SilphGauntlet5FTrainerHeader1:
trainer EVENT_BEAT_GAUNTLET_BIKER, 1, SilphGauntlet5FBattleText2, SilphGauntlet5FEndBattleText2, SilphGauntlet5FAfterBattleText2 trainer EVENT_BEAT_GAUNTLET_PSYCHIC, 1, SilphGauntlet5FBattleText2, SilphGauntlet5FEndBattleText2, SilphGauntlet5FAfterBattleText2
SilphGauntlet5FTrainerHeader2: SilphGauntlet5FTrainerHeader2:
trainer EVENT_BEAT_GAUNTLET_CUE_BALL, 2, SilphGauntlet5FBattleText3, SilphGauntlet5FEndBattleText3, SilphGauntlet5FAfterBattleText3 trainer EVENT_BEAT_GAUNTLET_CUE_BALL, 2, SilphGauntlet5FBattleText3, SilphGauntlet5FEndBattleText3, SilphGauntlet5FAfterBattleText3
SilphGauntlet5FTrainerHeader3: SilphGauntlet5FTrainerHeader3:

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@ -13,8 +13,8 @@ _CitrineCityBillboard2::
_CitrineCitySignText:: _CitrineCitySignText::
text "CITRINE CITY" text "CITRINE CITY"
line "A shining city" line "The Land of"
cont "of brilliance." cont "Shining Sunlight"
done done
_CitrineShopSignText:: _CitrineShopSignText::
@ -29,19 +29,23 @@ _CitrineCityTower::
done done
_CitrineCityCavern:: _CitrineCityCavern::
text "GARNET CAVERN" text "GATE TO"
line "WARNING: Strong" line "CELESTE HILL"
cont "#MON within."
para "Stay safe! Look"
line "out for strong"
cont "#MON!"
done done
_CitrineCityDirections:: _CitrineCityDirections::
para "NORTH: BATTLE" para "NORTH WEST:"
line "TOWER" line "BATTLE TOWER"
para "EAST: PIER" para "NORTH EAST:"
line "CELESTE HILL"
para "SOUTH: BRUNSWICK" para "SOUTH WEST:"
line "TRAIL" line "BRUNSWICK TRAIL"
done done
_CitrineCityText1:: _CitrineCityText1::
@ -73,9 +77,9 @@ _CitrineCityText3::
_CitrineCityText4:: _CitrineCityText4::
text "Some BIRD #MON" text "Some BIRD #MON"
line "roost on a hill" line "roost on the"
cont "close by once" cont "hill north of"
cont "a year." cont "here every year."
para "The locals call" para "The locals call"
line "them ARTICUNO," line "them ARTICUNO,"
@ -84,7 +88,7 @@ _CitrineCityText4::
para "But they look" para "But they look"
line "nothing like" line "nothing like"
cont "them! They're" cont "them! It's like"
cont "like different" cont "they're totally"
cont "#MON!" cont "new #MON!"
done done

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@ -55,13 +55,13 @@ _TM46ExplanationText::
text_start text_start
para "TM46 is PSYWAVE!" para "TM46 is PSYWAVE!"
line "It uses powerful" line "It uses psychic"
cont "psychic waves to" cont "power to inflict"
cont "inflict damage!" cont "varying damage!" ; text altered to make Psywave's effect more clear
para "Also..." para "Also..."
para "I sense a ship has" ; This is the use for the badge now, no? para "I sense a ship has" ; This is the use for the badge now that disobedience is removed
line "returned for you." line "returned for you."
done done
@ -130,8 +130,7 @@ _SaffronGymEndBattleText2::
_SaffronGymAfterBattleText2:: _SaffronGymAfterBattleText2::
text "Psychic #MON" text "Psychic #MON"
line "fear only ghosts" line "fear only bugs!" ; changed to the Yellow version because this guy LIES in RGB
cont "and bugs!"
done done
_SaffronGymBattleText3:: _SaffronGymBattleText3::

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@ -2,18 +2,18 @@ _SilphGauntlet4FBattleText1::
text "I'm one of SILPH's" text "I'm one of SILPH's"
line "top SCIENTISTs!" line "top SCIENTISTs!"
para "I want to see just" para "I want to see how"
line "how strong the" line "tough the kid who"
cont "kid who took down" cont "took down TEAM"
cont "TEAM ROCKET" cont "ROCKET really is."
cont "really is."
para "Care to show me?" para "Care to show me?"
done done
_SilphGauntlet4FEndBattleText1:: _SilphGauntlet4FEndBattleText1::
text "That's" text "No"
line "incredible...!" line "wonder our CHIEF"
cont "chose you!"
prompt prompt
_SilphGauntlet4FAfterBattleText1:: _SilphGauntlet4FAfterBattleText1::
@ -27,9 +27,9 @@ _SilphGauntlet4FAfterBattleText1::
done done
_SilphGauntlet4FBattleText2:: _SilphGauntlet4FBattleText2::
text "#MON battles" text "Once I win, I'm"
line "are the perfect" line "going to CELADON"
cont "game of chance!" cont "to hit it big!"
done done
_SilphGauntlet4FEndBattleText2:: _SilphGauntlet4FEndBattleText2::
@ -38,9 +38,12 @@ _SilphGauntlet4FEndBattleText2::
prompt prompt
_SilphGauntlet4FAfterBattleText2:: _SilphGauntlet4FAfterBattleText2::
text "At any moment, one" text "SILPH'S PORYGON"
line "move can change" line "is a brilliant"
cont "everything!" cont "product!"
para "Now, if only I"
line "could win one..."
done done
_SilphGauntlet4FBattleText3:: _SilphGauntlet4FBattleText3::
@ -62,24 +65,21 @@ _SilphGauntlet4FAfterBattleText3::
done done
_SilphGauntlet4FBattleText4:: _SilphGauntlet4FBattleText4::
text "I can already see" text "How does he expect"
line "the outcome of" line "me to ride out"
cont "this battle." cont "here?!"
done done
_SilphGauntlet4FEndBattleText4:: _SilphGauntlet4FEndBattleText4::
text "Just" text "Ugh!"
line "as expected..." line "Awful! Awful!"
prompt prompt
_SilphGauntlet4FAfterBattleText4:: ; may revise, but hint towards Chief's team slightly _SilphGauntle45FAfterBattleText4::
text "I can see it..." text "This floor is a"
line "graveyard! That"
para "The strongest" cont "CHIEF has a sick"
line "trainer here has" cont "sense of humor!"
cont "a PORYGON2. Or"
cont "was it a"
cont "PORYGON-Z...?"
done done
_SilphGauntlet4FBattleText5:: _SilphGauntlet4FBattleText5::
@ -114,19 +114,20 @@ _SilphGauntlet4FBattleText6:: ; hehehe buryman joke
para "Won't you join me?" para "Won't you join me?"
done done
_SilphGauntlet4FEndBattleText6:: ; not sure what to put here, first line extends too long so I have to change it anyway _SilphGauntlet4FEndBattleText6::
text "Ahh," text "Ahh,"
line "fresh meat!" line "fresh meat!"
prompt prompt
_SilphGauntlet4FAfterBattleText6:: _SilphGauntlet4FAfterBattleText6::
text "What? You think" text "LAVENDER TOWN has"
line "I'm possessed?" line "many tales and"
cont "horror stories."
para "Not at all! I just" para "They often freak"
line "like to quote my" line "people out when I"
cont "favorite horror" cont "talk about them,"
cont "stories!" cont "though..."
done done
_PurifiedZoneText:: _PurifiedZoneText::

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@ -20,21 +20,21 @@ _SilphGauntlet5FAfterBattleText1::
done done
_SilphGauntlet5FBattleText2:: _SilphGauntlet5FBattleText2::
text "How does he expect" text "I can tell that"
line "me to ride out" line "you're no match"
cont "here?!" cont "for PSI power!"
done done
_SilphGauntlet5FEndBattleText2:: _SilphGauntlet5FEndBattleText2::
text "Ugh!" text "I was"
line "Awful! Awful!" line "wrong..."
prompt prompt
_SilphGauntlet5FAfterBattleText2:: _SilphGauntlet5FAfterBattleText2::
text "This floor is a" text "Be careful while"
line "graveyard! That" line "you're here. That"
cont "CHIEF has a sick" cont "CHIEF gives me"
cont "sense of humor!" cont "the creeps..."
done done
_SilphGauntlet5FBattleText3:: _SilphGauntlet5FBattleText3::
@ -51,7 +51,7 @@ _SilphGauntlet5FAfterBattleText3::
text "Unlike that wimp" text "Unlike that wimp"
line "over there, I" line "over there, I"
cont "ain't scared of" cont "ain't scared of"
cont "cemetaries!" cont "that CHIEF guy!"
done done
_SilphGauntlet5FBattleText4:: _SilphGauntlet5FBattleText4::

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@ -26,6 +26,7 @@ _ViridianMartText2::
done done
_ViridianMartText3:: _ViridianMartText3::
text "No! POTIONs are" text "The shop finally"
line "all sold out." line "has some POTIONs"
cont "in stock."
done done