INCBIN for several tiles used in the player's battle HUD.

This commit is contained in:
Marcus Huderle 2013-12-16 17:11:14 -06:00
parent 15a70e2809
commit 3a97901bcd

View file

@ -57952,7 +57952,7 @@ Func_3a8e1: ; 3a8e1 (e:68e1)
ret ret
Func_3a902: ; 3a902 (e:6902) Func_3a902: ; 3a902 (e:6902)
ld hl, Unknown_3a916 ; $6916 ld hl, PlayerBattleHUDGraphicsTiles ; $6916
ld de, $cd3f ld de, $cd3f
ld bc, $3 ld bc, $3
call CopyData call CopyData
@ -57961,8 +57961,11 @@ Func_3a902: ; 3a902 (e:6902)
ld de, rIE ; $ffff ld de, rIE ; $ffff
jr Func_3a930 jr Func_3a930
Unknown_3a916: ; 3a916 (e:6916) PlayerBattleHUDGraphicsTiles: ; 3a916 (e:6916)
INCBIN "baserom.gbc",$3a916,$3a919 - $3a916 ; The tile numbers for specific parts of the battle display for the player's pokemon
db $73 ; unused ($73 is hardcoded into the routine that uses these bytes)
db $77 ; lower-right corner tile of the HUD
db $6F ; lower-left triangle tile of the HUD
Func_3a919: ; 3a919 (e:6919) Func_3a919: ; 3a919 (e:6919)
ld hl, Unknown_3a92d ; $692d ld hl, Unknown_3a92d ; $692d