mirror of
https://github.com/thornAvery/kep-hack.git
synced 2025-09-17 02:40:50 +12:00
Merge pull request #281 from Rangi42/master
Add comments associating constants with data, and identify some more data
This commit is contained in:
commit
3e554e1d52
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@ -8,7 +8,7 @@ NUM_DVS EQU 2
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; D733 flags
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BIT_TEST_BATTLE EQU 0
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; battle type constants
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; battle type constants (wBattleType values)
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const_def
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const BATTLE_TYPE_NORMAL ; 0
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const BATTLE_TYPE_OLD_MAN ; 1
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@ -43,7 +43,7 @@ MAX_STAT_VALUE EQU 999
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ATKDEFDV_TRAINER EQU $98
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SPDSPCDV_TRAINER EQU $88
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; volatile statuses 1
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; wPlayerBattleStatus1 or wEnemyBattleStatus1 bit flags
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const_def
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const STORING_ENERGY ; 0 ; Bide
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const THRASHING_ABOUT ; 1 ; e.g. Thrash
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@ -54,7 +54,7 @@ SPDSPCDV_TRAINER EQU $88
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const INVULNERABLE ; 6 ; charging up Fly/Dig
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const CONFUSED ; 7
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; volatile statuses 2
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; wPlayerBattleStatus2 or wEnemyBattleStatus2 bit flags
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const_def
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const USING_X_ACCURACY ; 0
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const PROTECTED_BY_MIST ; 1
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@ -65,7 +65,7 @@ SPDSPCDV_TRAINER EQU $88
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const USING_RAGE ; 6
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const SEEDED ; 7
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; volatile statuses 3
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; wPlayerBattleStatus3 or wEnemyBattleStatus3 bit flags
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const_def
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const BADLY_POISONED ; 0
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const HAS_LIGHT_SCREEN_UP ; 1
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@ -1,3 +1,4 @@
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; CreditsTextPointers indexes (see data/credits/credits_text.asm)
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const_def
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const CRED_VERSION ; $00
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const CRED_TAJIRI ; $01
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@ -1,3 +1,5 @@
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; wEventFlags bit flags
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; Pallet Town events
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const_def
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const EVENT_FOLLOWED_OAK_INTO_LAB
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@ -31,6 +31,7 @@ REDRAW_COL EQU 1
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REDRAW_ROW EQU 2
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; tile list ids
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; TileIDListPointerTable indexes (see data/tilemaps.asm)
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const_def
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const TILEMAP_MON_PIC
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const TILEMAP_SLIDE_DOWN_MON_PIC_7X5
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@ -1,6 +1,7 @@
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HIDE EQU $11
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SHOW EQU $15
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; MissableObjects indexes (see data/maps/hide_show_data.asm)
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; this is a list of the sprites that can be enabled/disabled during the game
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; sprites marked with an X are constants that are never used
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; because those sprites are not (de)activated in a map's script
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@ -1,4 +1,5 @@
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; party menu icons
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; used in MonPartySpritePointers (see data/icon_pointers.asm)
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const_def
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const ICON_MON ; $0
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const ICON_BALL ; $1
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@ -10,3 +11,7 @@
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const ICON_GRASS ; $7
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const ICON_SNAKE ; $8
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const ICON_QUADRUPED ; $9
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ICON_TRADEBUBBLE EQU $e
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ICONOFFSET EQU $40 ; difference between alternating icon frames' tile IDs
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@ -1,3 +1,4 @@
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; joypad buttons
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const_def
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const BIT_A_BUTTON
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const BIT_B_BUTTON
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@ -1,3 +1,10 @@
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; item ids
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; indexes for:
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; - ItemNames (see data/items/names.asm)
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; - ItemPrices (see data/items/prices.asm)
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; - TechnicalMachinePrices (see data/items/tm_prices.asm)
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; - KeyItemBitfield (see data/items/key_items.asm)
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; - ItemUsePtrTable (see engine/items/item_effects.asm)
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const_def
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const NO_ITEM ; $00
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const MASTER_BALL ; $01
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@ -6,6 +6,7 @@
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const ITEMLISTMENU ; $03 ; Start menu Item menu / Pokemart sell menu
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const SPECIALLISTMENU ; $04 ; list of special "items" e.g. floor list in elevators / list of badges
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; NamePointers indexes (see home/names2.asm)
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const_def 1
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const MONSTER_NAME ; 1
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const MOVE_NAME ; 2
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@ -4,6 +4,15 @@ mapconst: MACRO
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\1_WIDTH EQU \3
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ENDM
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; map ids
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; indexes for:
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; - MapHeaderBanks (see data/maps/map_header_banks.asm)
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; - MapHeaderPointers (see data/maps/map_header_pointers.asm)
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; - MapSongBanks (see data/maps/songs.asm)
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; - MapHSPointers (see data/maps/hide_show_data.asm)
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; - MapSpriteSets (see data/maps/sprite_sets.asm)
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; - ExternalMapEntries (see data/maps/town_map_entries.asm)
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; Each map also has associated data in maps.asm.
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const_def
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mapconst PALLET_TOWN, 9, 10 ; $00
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mapconst VIRIDIAN_CITY, 18, 20 ; $01
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@ -5,11 +5,11 @@ PC_ITEM_CAPACITY EQU 50
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const_def 1
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const MESSAGE_BOX ; $01
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const_skip ; $02
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const_skip ; $03
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const MENU_TEMPLATE_03 ; $03 unused
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const FIELD_MOVE_MON_MENU ; $04
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const JP_MOCHIMONO_MENU_TEMPLATE ; $05
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const USE_TOSS_MENU_TEMPLATE ; $06
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const_skip ; $07
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const MENU_TEMPLATE_07 ; $07 unused
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const JP_SAVE_MESSAGE_MENU_TEMPLATE ; $08
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const JP_SPEED_OPTIONS_MENU_TEMPLATE ; $09
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const_skip ; $0a
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@ -18,7 +18,7 @@ PC_ITEM_CAPACITY EQU 50
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const LIST_MENU_BOX ; $0d
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const BUY_SELL_QUIT_MENU_TEMPLATE ; $0e
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const MONEY_BOX_TEMPLATE ; $0f
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const_skip ; $10
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const MENU_TEMPLATE_10 ; $10 unused
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const MON_SPRITE_POPUP ; $11
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const JP_AH_MENU_TEMPLATE ; $12
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const MONEY_BOX ; $13
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@ -32,6 +32,7 @@ PC_ITEM_CAPACITY EQU 50
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const SAFARI_BATTLE_MENU_TEMPLATE ; $1b
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; two option menu constants
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; TwoOptionMenuStrings indexes (see data/yes_no_menu_strings.asm)
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const_def
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const YES_NO_MENU ; 0
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const NORTH_WEST_MENU ; 1
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@ -58,7 +59,7 @@ CHOSE_SECOND_ITEM EQU 2
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const PARTY_TO_DAYCARE ; 3
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; party menu types
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; PartyMenuMessagePointers indexes
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; PartyMenuMessagePointers indexes (see engine/menus/party_menu.asm)
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const_def
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const NORMAL_PARTY_MENU ; $00
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const USE_ITEM_PARTY_MENU ; $01
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@ -67,7 +68,7 @@ CHOSE_SECOND_ITEM EQU 2
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const SWAP_MONS_PARTY_MENU ; $04
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const EVO_STONE_PARTY_MENU ; $05
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; party menu message IDs
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; PartyMenuItemUseMessagePointers indexes
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; PartyMenuItemUseMessagePointers indexes (see engine/menus/party_menu.asm)
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const_next $F0
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FIRST_PARTY_MENU_TEXT_ID EQU const_value
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const ANTIDOTE_MSG ; $F0
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@ -1,4 +1,5 @@
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; special effects that are part of move animations
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; SpecialEffectPointers associates them with effect routines (see data/battle_anims/special_effect_pointers.asm)
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const_def $C0
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FIRST_SE_ID EQU const_value
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const_skip $18
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@ -43,6 +44,7 @@ FIRST_SE_ID EQU const_value
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const SE_DARK_SCREEN_FLASH ; $FE used in Cut/Take Down/etc.
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; subanimations that are part of move animations
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; SubanimationPointers indexes (see data/battle_anims/subanimations.asm)
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const_def
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const SUBANIM_00
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const SUBANIM_01
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@ -141,6 +143,7 @@ FIRST_SE_ID EQU const_value
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const SUBANIMTYPE_ENEMY
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; frame blocks that are part of subanimations
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; FrameBlockPointers indexes (see data/battle_anims/frame_blocks.asm)
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const_def
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const FRAMEBLOCK_00
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const FRAMEBLOCK_01
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@ -266,6 +269,7 @@ FIRST_SE_ID EQU const_value
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const FRAMEBLOCK_79
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; base coordinates that are part of subanimations
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; FrameBlockBaseCoords indexes (see data/battle_anims/base_coords.asm)
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const_def
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const BASECOORD_00
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const BASECOORD_01
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@ -1,3 +1,9 @@
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; move ids
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; indexes for:
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; - Moves (see data/moves/moves.asm)
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; - MoveNames (see data/moves/names.asm)
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; - AttackAnimationPointers (see data/moves/animations.asm)
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; - MoveSoundTable (see data/moves/sfx.asm)
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const_def
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const NO_MOVE ; 00
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const POUND ; 01
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@ -1,8 +1,8 @@
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; tentative move effect constants
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; {stat}_(UP|DOWN)(1|2) means that the move raises the user's (or lowers the target's) corresponding stat modifier by 1 (or 2) stages
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; {status condition}_side_effect means that the move has a side chance of causing that condition
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; {status condition}_effect means that the move causes the status condition every time it hits the target
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; {status condition}_SIDE_EFFECT means that the move has a side chance of causing that condition
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; {status condition}_EFFECT means that the move causes the status condition every time it hits the target
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; MoveEffectPointerTable indexes (see data/moves/effects_pointers.asm)
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const_def
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const NO_ADDITIONAL_EFFECT ; $00
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const EFFECT_01 ; $01 unused
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@ -1,4 +1,5 @@
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; Song ids are calculated by address to save space.
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; SFX_Headers_(1|2|3) indexes (see audio/headers/*.asm)
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music_const: MACRO
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\1 EQUS "((\2 - SFX_Headers_1) / 3)"
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@ -6,6 +6,7 @@
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const BLACK
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; pal/blk packets
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; SetPalFunctions indexes (see engine/gfx/palettes.asm)
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const_def
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const SET_PAL_BATTLE_BLACK ; $00
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const SET_PAL_BATTLE ; $01
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@ -26,6 +27,7 @@ SET_PAL_PARTY_MENU_HP_BARS EQU $fc
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SET_PAL_DEFAULT EQU $ff
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; sgb palettes
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; SuperPalettes indexes (see data/sgb/sgb_palettes.asm)
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const_def
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const PAL_ROUTE ; $00
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const PAL_PALLET ; $01
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@ -1,3 +1,8 @@
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; pokedex ids
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; indexes for:
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; - BaseStats (see data/pokemon/base_stats.asm)
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; - MonPartyData (see data/pokemon/menu_icons.asm)
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; - MonsterPalettes (see data/pokemon/palettes.asm)
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const_def 1
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const DEX_BULBASAUR ; 1
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const DEX_IVYSAUR ; 2
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@ -1,3 +1,10 @@
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; pokemon ids
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; indexes for:
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; - MonsterNames (see data/pokemon/names.asm)
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; - EvosMovesPointerTable (see data/pokemon/evos_moves.asm)
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; - CryData (see data/pokemon/cries.asm)
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; - PokedexOrder (see data/pokemon/dex_order.asm)
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; - PokedexEntryPointers (see data/pokemon/dex_entries.asm)
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const_def
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const NO_MON ; $00
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const RHYDON ; $01
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@ -1,4 +1,4 @@
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; emotion bubbles
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; EmotionBubblesPointerTable indexes (see engine/overworld/emotion_bubbles.asm)
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const_def
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const EXCLAMATION_BUBBLE ; 0
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const QUESTION_BUBBLE ; 1
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@ -13,6 +13,7 @@ SLOTSBIRD EQU $1210
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SLOTSMOUSE EQU $1614
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; in game trades
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; TradeMons indexes (see data/events/trades.asm)
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const_def
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const TRADE_FOR_TERRY
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const TRADE_FOR_MARCEL
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@ -26,6 +27,7 @@ SLOTSMOUSE EQU $1614
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const TRADE_FOR_SPOT
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; in game trade dialog sets
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; InGameTradeTextPointers indexes (see engine/events/in_game_trades.asm)
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const_def
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const TRADE_DIALOGSET_CASUAL
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const TRADE_DIALOGSET_POLITE
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@ -1,4 +1,5 @@
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; overworld sprites
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; SpriteSheetPointerTable indexes (see data/sprites/sprites.asm)
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const_def
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const SPRITE_NONE ; $00
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const SPRITE_RED ; $01
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@ -1,3 +1,5 @@
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; tileset ids
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; Tilesets indexes (see data/tilesets/tileset_headers.asm)
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const_def
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const OVERWORLD ; 0
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const REDS_HOUSE_1 ; 1
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@ -5,6 +5,14 @@ trainer_const: MACRO
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OPP_\1 EQU OPP_ID_OFFSET + \1
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ENDM
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; trainer class ids
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; indexes for:
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; - TrainerNames (see data/trainers/names.asm)
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; - TrainerNamePointers (see data/trainers/name_pointers.asm)
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; - TrainerDataPointers (see data/trainers/parties.asm)
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; - TrainerPicAndMoneyPointers (see data/trainers/pic_pointers_money.asm)
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; - TrainerAIPointers (see data/trainers/ai_pointers.asm)
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; - TrainerClassMoveChoiceModifications (see data/trainers/move_choices.asm)
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const_def
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trainer_const NOBODY ; $00
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trainer_const YOUNGSTER ; $01
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@ -1,3 +1,4 @@
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; TypeNames indexes (see data/types/names.asm)
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const_def
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PHYSICAL EQU const_value
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@ -1,4 +1,5 @@
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CreditsTextPointers:
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; entries correspond to CRED_* constants
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dw CredVersion
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dw CredTajiri
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dw CredTaOota
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@ -1,4 +1,5 @@
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TradeMons:
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; entries correspond to TRADE_FOR_* constants
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; give mon, get mon, dialog id, nickname
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db NIDORINO, NIDORINA, TRADE_DIALOGSET_CASUAL, "TERRY@@@@@@"
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db ABRA, MR_MIME, TRADE_DIALOGSET_CASUAL, "MARCEL@@@@@"
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@ -2,36 +2,36 @@ mon_icon_header: MACRO
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dw \1 tile \2
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db \3
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db BANK(\1)
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dw vSprites tile \4
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dw vSprites tile (\4)
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ENDM
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MonPartySpritePointers:
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; gfx pointer, gfx tile offset, # tiles, vSprites tile offset
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mon_icon_header MonsterSprite, 12, 4, $00
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mon_icon_header PokeBallSprite, 0, 8, $04
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mon_icon_header FairySprite, 12, 4, $0c
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mon_icon_header BirdSprite, 12, 4, $10
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mon_icon_header SeelSprite, 0, 4, $14
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mon_icon_header BugIconFrame2, 0, 1, $18
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mon_icon_header BugIconFrame2, 1, 1, $1a
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mon_icon_header PlantIconFrame2, 0, 1, $1c
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mon_icon_header PlantIconFrame2, 1, 1, $1e
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mon_icon_header SnakeIconFrame1, 0, 1, $20
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mon_icon_header SnakeIconFrame1, 1, 1, $22
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mon_icon_header QuadrupedIconFrame1, 0, 1, $24
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mon_icon_header QuadrupedIconFrame1, 1, 1, $26
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mon_icon_header TradeBubbleIconGFX, 0, 4, $38
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mon_icon_header MonsterSprite, 0, 4, $40
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mon_icon_header PokeBallSprite, 0, 8, $44
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mon_icon_header FairySprite, 0, 4, $4c
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mon_icon_header BirdSprite, 0, 4, $50
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mon_icon_header SeelSprite, 12, 4, $54
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mon_icon_header BugIconFrame1, 0, 1, $58
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mon_icon_header BugIconFrame1, 1, 1, $5a
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mon_icon_header PlantIconFrame1, 0, 1, $5c
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mon_icon_header PlantIconFrame1, 1, 1, $5e
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mon_icon_header SnakeIconFrame2, 0, 1, $60
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mon_icon_header SnakeIconFrame2, 1, 1, $62
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mon_icon_header QuadrupedIconFrame2, 0, 1, $64
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mon_icon_header QuadrupedIconFrame2, 1, 1, $66
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mon_icon_header TradeBubbleIconGFX, 4, 4, $78
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mon_icon_header MonsterSprite, 12, 4, ICON_MON << 2
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mon_icon_header PokeBallSprite, 0, 8, ICON_BALL << 2
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mon_icon_header FairySprite, 12, 4, ICON_FAIRY << 2
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mon_icon_header BirdSprite, 12, 4, ICON_BIRD << 2
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mon_icon_header SeelSprite, 0, 4, ICON_WATER << 2
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mon_icon_header BugIconFrame2, 0, 1, ICON_BUG << 2
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mon_icon_header BugIconFrame2, 1, 1, ICON_BUG << 2 + 2
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mon_icon_header PlantIconFrame2, 0, 1, ICON_GRASS << 2
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mon_icon_header PlantIconFrame2, 1, 1, ICON_GRASS << 2 + 2
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mon_icon_header SnakeIconFrame1, 0, 1, ICON_SNAKE << 2
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mon_icon_header SnakeIconFrame1, 1, 1, ICON_SNAKE << 2 + 2
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mon_icon_header QuadrupedIconFrame1, 0, 1, ICON_QUADRUPED << 2
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mon_icon_header QuadrupedIconFrame1, 1, 1, ICON_QUADRUPED << 2 + 2
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mon_icon_header TradeBubbleIconGFX, 0, 4, ICON_TRADEBUBBLE << 2
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mon_icon_header MonsterSprite, 0, 4, ICONOFFSET + ICON_MON << 2
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mon_icon_header PokeBallSprite, 0, 8, ICONOFFSET + ICON_BALL << 2
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mon_icon_header FairySprite, 0, 4, ICONOFFSET + ICON_FAIRY << 2
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mon_icon_header BirdSprite, 0, 4, ICONOFFSET + ICON_BIRD << 2
|
||||
mon_icon_header SeelSprite, 12, 4, ICONOFFSET + ICON_WATER << 2
|
||||
mon_icon_header BugIconFrame1, 0, 1, ICONOFFSET + ICON_BUG << 2
|
||||
mon_icon_header BugIconFrame1, 1, 1, ICONOFFSET + ICON_BUG << 2 + 2
|
||||
mon_icon_header PlantIconFrame1, 0, 1, ICONOFFSET + ICON_GRASS << 2
|
||||
mon_icon_header PlantIconFrame1, 1, 1, ICONOFFSET + ICON_GRASS << 2 + 2
|
||||
mon_icon_header SnakeIconFrame2, 0, 1, ICONOFFSET + ICON_SNAKE << 2
|
||||
mon_icon_header SnakeIconFrame2, 1, 1, ICONOFFSET + ICON_SNAKE << 2 + 2
|
||||
mon_icon_header QuadrupedIconFrame2, 0, 1, ICONOFFSET + ICON_QUADRUPED << 2
|
||||
mon_icon_header QuadrupedIconFrame2, 1, 1, ICONOFFSET + ICON_QUADRUPED << 2 + 2
|
||||
mon_icon_header TradeBubbleIconGFX, 4, 4, ICONOFFSET + ICON_TRADEBUBBLE << 2
|
||||
|
|
|
@ -256,7 +256,7 @@ NoHS:
|
|||
db $FF, $FF, $FF
|
||||
|
||||
MissableObjects:
|
||||
; entries correspond to HS_* constants
|
||||
; entries correspond to HS_* constants (see constants/hide_show_constants)
|
||||
; format: map id, object id, HIDE/SHOW
|
||||
|
||||
PalletTownHS:
|
||||
|
|
|
@ -1,4 +1,5 @@
|
|||
MoveEffectPointerTable:
|
||||
; entries correspond to *_EFFECT constants
|
||||
dw SleepEffect ; EFFECT_01
|
||||
dw PoisonEffect ; POISON_SIDE_EFFECT1
|
||||
dw DrainHPEffect ; DRAIN_HP_EFFECT
|
||||
|
|
10
data/moves/field_move_names.asm
Normal file
10
data/moves/field_move_names.asm
Normal file
|
@ -0,0 +1,10 @@
|
|||
FieldMoveNames:
|
||||
db "CUT@"
|
||||
db "FLY@"
|
||||
db "@"
|
||||
db "SURF@"
|
||||
db "STRENGTH@"
|
||||
db "FLASH@"
|
||||
db "DIG@"
|
||||
db "TELEPORT@"
|
||||
db "SOFTBOILED@"
|
14
data/moves/field_moves.asm
Normal file
14
data/moves/field_moves.asm
Normal file
|
@ -0,0 +1,14 @@
|
|||
FieldMoveDisplayData:
|
||||
; move id, FieldMoveNames index, leftmost tile
|
||||
; (leftmost tile = -1 + tile column in which the first
|
||||
; letter of the move's name should be displayed)
|
||||
db CUT, 1, $0C
|
||||
db FLY, 2, $0C
|
||||
db ANIM_B4, 3, $0C ; unused
|
||||
db SURF, 4, $0C
|
||||
db STRENGTH, 5, $0A
|
||||
db FLASH, 6, $0C
|
||||
db DIG, 7, $0C
|
||||
db TELEPORT, 8, $0A
|
||||
db SOFTBOILED, 9, $08
|
||||
db -1 ; end
|
|
@ -1,4 +1,5 @@
|
|||
SuperPalettes:
|
||||
; entries correspond to PAL_* constants
|
||||
RGB 31,29,31, 21,28,11, 20,26,31, 03,02,02 ; PAL_ROUTE
|
||||
RGB 31,29,31, 25,28,27, 20,26,31, 03,02,02 ; PAL_PALLET
|
||||
RGB 31,29,31, 17,26,03, 20,26,31, 03,02,02 ; PAL_VIRIDIAN
|
||||
|
|
88
data/text_boxes.asm
Normal file
88
data/text_boxes.asm
Normal file
|
@ -0,0 +1,88 @@
|
|||
TextBoxFunctionTable:
|
||||
; text box ID, function address
|
||||
dbw MONEY_BOX, DisplayMoneyBox
|
||||
dbw BUY_SELL_QUIT_MENU, DoBuySellQuitMenu
|
||||
dbw FIELD_MOVE_MON_MENU, DisplayFieldMoveMonMenu
|
||||
db -1 ; end
|
||||
|
||||
TextBoxCoordTable:
|
||||
; text box ID, upper-left X, upper-left Y, lower-right X, lower-right Y
|
||||
db MESSAGE_BOX, 0, 12, 19, 17
|
||||
db MENU_TEMPLATE_03, 0, 0, 19, 14
|
||||
db MENU_TEMPLATE_07, 0, 0, 11, 6
|
||||
db LIST_MENU_BOX, 4, 2, 19, 12
|
||||
db MENU_TEMPLATE_10, 7, 0, 19, 17
|
||||
db MON_SPRITE_POPUP, 6, 4, 14, 13
|
||||
db -1 ; end
|
||||
|
||||
text_box_text: MACRO
|
||||
db \1 ; text box ID
|
||||
db \2, \3, \4, \5 ; text box coordinates
|
||||
dw \6 ; text pointer
|
||||
db \7, \8 ; text coordinates
|
||||
ENDM
|
||||
|
||||
TextBoxTextAndCoordTable:
|
||||
; text box ID, upper-left X, upper-left Y, lower-right X, lower-right Y, text pointer, text X, text Y
|
||||
text_box_text JP_MOCHIMONO_MENU_TEMPLATE, 0, 0, 14, 17, JapaneseMochimonoText, 3, 0
|
||||
text_box_text USE_TOSS_MENU_TEMPLATE, 13, 10, 19, 14, UseTossText, 15, 11
|
||||
text_box_text JP_SAVE_MESSAGE_MENU_TEMPLATE, 0, 0, 7, 5, JapaneseSaveMessageText, 2, 2
|
||||
text_box_text JP_SPEED_OPTIONS_MENU_TEMPLATE, 0, 6, 5, 10, JapaneseSpeedOptionsText, 2, 7
|
||||
text_box_text BATTLE_MENU_TEMPLATE, 8, 12, 19, 17, BattleMenuText, 10, 14
|
||||
text_box_text SAFARI_BATTLE_MENU_TEMPLATE, 0, 12, 19, 17, SafariZoneBattleMenuText, 2, 14
|
||||
text_box_text SWITCH_STATS_CANCEL_MENU_TEMPLATE, 11, 11, 19, 17, SwitchStatsCancelText, 13, 12
|
||||
text_box_text BUY_SELL_QUIT_MENU_TEMPLATE, 0, 0, 10, 6, BuySellQuitText, 2, 1
|
||||
text_box_text MONEY_BOX_TEMPLATE, 11, 0, 19, 2, MoneyText, 13, 0
|
||||
text_box_text JP_AH_MENU_TEMPLATE, 7, 6, 11, 10, JapaneseAhText, 8, 8
|
||||
text_box_text JP_POKEDEX_MENU_TEMPLATE, 11, 8, 19, 17, JapanesePokedexMenu, 12, 10
|
||||
|
||||
BuySellQuitText:
|
||||
db "BUY"
|
||||
next "SELL"
|
||||
next "QUIT@"
|
||||
|
||||
db "@" ; unused
|
||||
|
||||
UseTossText:
|
||||
db "USE"
|
||||
next "TOSS@"
|
||||
|
||||
JapaneseSaveMessageText:
|
||||
db "きろく"
|
||||
next "メッセージ@"
|
||||
|
||||
JapaneseSpeedOptionsText:
|
||||
db "はやい"
|
||||
next "おそい@"
|
||||
|
||||
MoneyText:
|
||||
db "MONEY@"
|
||||
|
||||
JapaneseMochimonoText:
|
||||
db "もちもの@"
|
||||
|
||||
JapaneseMainMenuText:
|
||||
db "つづきから"
|
||||
next "さいしょから@"
|
||||
|
||||
BattleMenuText:
|
||||
db "FIGHT <PK><MN>"
|
||||
next "ITEM RUN@"
|
||||
|
||||
SafariZoneBattleMenuText:
|
||||
db "BALL× BAIT"
|
||||
next "THROW ROCK RUN@"
|
||||
|
||||
SwitchStatsCancelText:
|
||||
db "SWITCH"
|
||||
next "STATS"
|
||||
next "CANCEL@"
|
||||
|
||||
JapaneseAhText:
|
||||
db "アッ!@"
|
||||
|
||||
JapanesePokedexMenu:
|
||||
db "データをみる"
|
||||
next "なきごえ"
|
||||
next "ぶんぷをみる"
|
||||
next "キャンセル@"
|
44
data/yes_no_menu_strings.asm
Normal file
44
data/yes_no_menu_strings.asm
Normal file
|
@ -0,0 +1,44 @@
|
|||
two_option_menu: MACRO
|
||||
db \1, \2, \3
|
||||
dw \4
|
||||
ENDM
|
||||
|
||||
TwoOptionMenuStrings:
|
||||
; entries correspond to *_MENU constants
|
||||
; width, height, blank line before first menu item?, text pointer
|
||||
two_option_menu 4, 3, FALSE, .YesNoMenu
|
||||
two_option_menu 6, 3, FALSE, .NorthWestMenu
|
||||
two_option_menu 6, 3, FALSE, .SouthEastMenu
|
||||
two_option_menu 6, 3, FALSE, .YesNoMenu
|
||||
two_option_menu 6, 3, FALSE, .NorthEastMenu
|
||||
two_option_menu 7, 3, FALSE, .TradeCancelMenu
|
||||
two_option_menu 7, 4, TRUE, .HealCancelMenu
|
||||
two_option_menu 4, 3, FALSE, .NoYesMenu
|
||||
|
||||
.NoYesMenu:
|
||||
db "NO"
|
||||
next "YES@"
|
||||
|
||||
.YesNoMenu:
|
||||
db "YES"
|
||||
next "NO@"
|
||||
|
||||
.NorthWestMenu:
|
||||
db "NORTH"
|
||||
next "WEST@"
|
||||
|
||||
.SouthEastMenu:
|
||||
db "SOUTH"
|
||||
next "EAST@"
|
||||
|
||||
.NorthEastMenu:
|
||||
db "NORTH"
|
||||
next "EAST@"
|
||||
|
||||
.TradeCancelMenu:
|
||||
db "TRADE"
|
||||
next "CANCEL@"
|
||||
|
||||
.HealCancelMenu:
|
||||
db "HEAL"
|
||||
next "CANCEL@"
|
|
@ -848,8 +848,8 @@ TradeShakePokeball:
|
|||
jp PlaySound
|
||||
|
||||
BallMoveDistances1:
|
||||
db -12,-12,-8
|
||||
db $ff ; terminator
|
||||
db -12, -12, -8
|
||||
db -1 ; end
|
||||
|
||||
; function to make the pokeball jump up
|
||||
TradeJumpPokeball:
|
||||
|
@ -889,8 +889,8 @@ TradeJumpPokeball:
|
|||
jr .loop
|
||||
|
||||
BallMoveDistances2:
|
||||
db 11,12,-12,-7,7,12,-8,8
|
||||
db $ff ; terminator
|
||||
db 11, 12, -12, -7, 7, 12, -8, 8
|
||||
db -1 ; end
|
||||
|
||||
; this function copies the current musical note graphic
|
||||
; so that there are two musical notes flying towards the defending pokemon
|
||||
|
@ -1522,7 +1522,7 @@ SpiralBallAnimationCoordinates:
|
|||
db $58, $28
|
||||
db $50, $30
|
||||
db $50, $28
|
||||
db $FF ; list terminator
|
||||
db -1 ; end
|
||||
|
||||
AnimationSquishMonPic:
|
||||
; Squishes the mon's sprite horizontally making it
|
||||
|
@ -1677,13 +1677,13 @@ UpwardBallsAnimXCoordinatesPlayerTurn:
|
|||
; List of x coordinates for each pillar of "energy" balls in the
|
||||
; AnimationShootManyBallsUpward animation. It's unused in the game.
|
||||
db $10, $40, $28, $18, $38, $30
|
||||
db $FF ; list terminator
|
||||
db -1 ; end
|
||||
|
||||
UpwardBallsAnimXCoordinatesEnemyTurn:
|
||||
; List of x coordinates for each pillar of "energy" balls in the
|
||||
; AnimationShootManyBallsUpward animation. It's unused in the game.
|
||||
db $60, $90, $78, $68, $88, $80
|
||||
db $FF ; list terminator
|
||||
db -1 ; end
|
||||
|
||||
AnimationMinimizeMon:
|
||||
; Changes the mon's sprite to a mini black sprite. Used by the
|
||||
|
|
|
@ -233,6 +233,7 @@ InGameTrade_TrainerString:
|
|||
db "<TRAINER>@@@@@@@@@@"
|
||||
|
||||
InGameTradeTextPointers:
|
||||
; entries correspond to TRADE_DIALOGSET_* constants
|
||||
dw TradeTextPointers1
|
||||
dw TradeTextPointers2
|
||||
dw TradeTextPointers3
|
||||
|
|
|
@ -55,11 +55,11 @@ GetAnimationSpeed:
|
|||
ld bc, $10
|
||||
ld a, [wCurrentMenuItem]
|
||||
call AddNTimes
|
||||
ld c, $40 ; amount to increase the tile id by
|
||||
ld c, ICONOFFSET
|
||||
ld a, [hl]
|
||||
cp $4 ; tile ID for ICON_BALL
|
||||
cp ICON_BALL << 2
|
||||
jr z, .editCoords
|
||||
cp $8 ; tile ID for ICON_HELIX
|
||||
cp ICON_HELIX << 2
|
||||
jr nz, .editTileIDS
|
||||
; ICON_BALL and ICON_HELIX only shake up and down
|
||||
.editCoords
|
||||
|
@ -274,7 +274,7 @@ GetPartyMonSpriteID:
|
|||
swap a ; use lower nybble if pokedex num is even
|
||||
.skipSwap
|
||||
and $f0
|
||||
srl a
|
||||
srl a ; value == ICON constant << 2
|
||||
srl a
|
||||
ret
|
||||
|
||||
|
|
|
@ -241,6 +241,7 @@ SetPal_TrainerCard:
|
|||
ret
|
||||
|
||||
SetPalFunctions:
|
||||
; entries correspond to SET_PAL_* constants
|
||||
dw SetPal_BattleBlack
|
||||
dw SetPal_Battle
|
||||
dw SetPal_TownMap
|
||||
|
|
|
@ -16,6 +16,7 @@ UseItem_::
|
|||
jp hl
|
||||
|
||||
ItemUsePtrTable:
|
||||
; entries correspond to item ids
|
||||
dw ItemUseBall ; MASTER_BALL
|
||||
dw ItemUseBall ; ULTRA_BALL
|
||||
dw ItemUseBall ; GREAT_BALL
|
||||
|
@ -1808,23 +1809,17 @@ WakeUpEntireParty:
|
|||
jr nz, .loop
|
||||
ret
|
||||
|
||||
; Format:
|
||||
; 00: Y
|
||||
; 01: X
|
||||
Route12SnorlaxFluteCoords:
|
||||
db 62,9 ; one space West of Snorlax
|
||||
db 61,10 ; one space North of Snorlax
|
||||
db 63,10 ; one space South of Snorlax
|
||||
db 62,11 ; one space East of Snorlax
|
||||
db $ff ; terminator
|
||||
dbmapcoord 9, 62 ; one space West of Snorlax
|
||||
dbmapcoord 10, 61 ; one space North of Snorlax
|
||||
dbmapcoord 10, 63 ; one space South of Snorlax
|
||||
dbmapcoord 11, 62 ; one space East of Snorlax
|
||||
db -1 ; end
|
||||
|
||||
; Format:
|
||||
; 00: Y
|
||||
; 01: X
|
||||
Route16SnorlaxFluteCoords:
|
||||
db 10,27 ; one space East of Snorlax
|
||||
db 10,25 ; one space West of Snorlax
|
||||
db $ff ; terminator
|
||||
dbmapcoord 27, 10 ; one space East of Snorlax
|
||||
dbmapcoord 25, 10 ; one space West of Snorlax
|
||||
db -1 ; end
|
||||
|
||||
PlayedFluteNoEffectText:
|
||||
text_far _PlayedFluteNoEffectText
|
||||
|
|
|
@ -678,11 +678,11 @@ SetCursorPositionsFromOptions:
|
|||
; 00: X coordinate of menu cursor
|
||||
; 01: delay after printing a letter (in frames)
|
||||
TextSpeedOptionData:
|
||||
db 14,5 ; Slow
|
||||
db 7,3 ; Medium
|
||||
db 1,1 ; Fast
|
||||
db 14, 5 ; Slow
|
||||
db 7, 3 ; Medium
|
||||
db 1, 1 ; Fast
|
||||
db 7 ; default X coordinate (Medium)
|
||||
db $ff ; terminator
|
||||
db -1 ; end
|
||||
|
||||
CheckForPlayerNameInSRAM:
|
||||
; Check if the player name data in SRAM has a string terminator character
|
||||
|
|
|
@ -231,10 +231,10 @@ DisplayNamingScreen:
|
|||
ld [wNamingScreenLetter], a
|
||||
call CalcStringLength
|
||||
ld a, [wNamingScreenLetter]
|
||||
cp $e5
|
||||
cp "゙"
|
||||
ld de, Dakutens
|
||||
jr z, .dakutensAndHandakutens
|
||||
cp $e4
|
||||
cp "゚"
|
||||
ld de, Handakutens
|
||||
jr z, .dakutensAndHandakutens
|
||||
ld a, [wNamingScreenType]
|
||||
|
|
|
@ -125,148 +125,7 @@ GetAddressOfScreenCoords:
|
|||
add hl, de
|
||||
ret
|
||||
|
||||
; Format:
|
||||
; 00: text box ID
|
||||
; 01-02: function address
|
||||
TextBoxFunctionTable:
|
||||
dbw MONEY_BOX, DisplayMoneyBox
|
||||
dbw BUY_SELL_QUIT_MENU, DoBuySellQuitMenu
|
||||
dbw FIELD_MOVE_MON_MENU, DisplayFieldMoveMonMenu
|
||||
db $ff ; terminator
|
||||
|
||||
; Format:
|
||||
; 00: text box ID
|
||||
; 01: column of upper left corner
|
||||
; 02: row of upper left corner
|
||||
; 03: column of lower right corner
|
||||
; 04: row of lower right corner
|
||||
TextBoxCoordTable:
|
||||
db MESSAGE_BOX, 0, 12, 19, 17
|
||||
db $03, 0, 0, 19, 14
|
||||
db $07, 0, 0, 11, 6
|
||||
db LIST_MENU_BOX, 4, 2, 19, 12
|
||||
db $10, 7, 0, 19, 17
|
||||
db MON_SPRITE_POPUP, 6, 4, 14, 13
|
||||
db $ff ; terminator
|
||||
|
||||
; Format:
|
||||
; 00: text box ID
|
||||
; 01: column of upper left corner
|
||||
; 02: row of upper left corner
|
||||
; 03: column of lower right corner
|
||||
; 04: row of lower right corner
|
||||
; 05-06: address of text
|
||||
; 07: column of beginning of text
|
||||
; 08: row of beginning of text
|
||||
; table of window positions and corresponding text [key, start column, start row, end column, end row, text pointer [2 bytes], text column, text row]
|
||||
TextBoxTextAndCoordTable:
|
||||
db JP_MOCHIMONO_MENU_TEMPLATE
|
||||
db 0,0,14,17 ; text box coordinates
|
||||
dw JapaneseMochimonoText
|
||||
db 3,0 ; text coordinates
|
||||
|
||||
db USE_TOSS_MENU_TEMPLATE
|
||||
db 13,10,19,14 ; text box coordinates
|
||||
dw UseTossText
|
||||
db 15,11 ; text coordinates
|
||||
|
||||
db JP_SAVE_MESSAGE_MENU_TEMPLATE
|
||||
db 0,0,7,5 ; text box coordinates
|
||||
dw JapaneseSaveMessageText
|
||||
db 2,2 ; text coordinates
|
||||
|
||||
db JP_SPEED_OPTIONS_MENU_TEMPLATE
|
||||
db 0,6,5,10 ; text box coordinates
|
||||
dw JapaneseSpeedOptionsText
|
||||
db 2,7 ; text coordinates
|
||||
|
||||
db BATTLE_MENU_TEMPLATE
|
||||
db 8,12,19,17 ; text box coordinates
|
||||
dw BattleMenuText
|
||||
db 10,14 ; text coordinates
|
||||
|
||||
db SAFARI_BATTLE_MENU_TEMPLATE
|
||||
db 0,12,19,17 ; text box coordinates
|
||||
dw SafariZoneBattleMenuText
|
||||
db 2,14 ; text coordinates
|
||||
|
||||
db SWITCH_STATS_CANCEL_MENU_TEMPLATE
|
||||
db 11,11,19,17 ; text box coordinates
|
||||
dw SwitchStatsCancelText
|
||||
db 13,12 ; text coordinates
|
||||
|
||||
db BUY_SELL_QUIT_MENU_TEMPLATE
|
||||
db 0,0,10,6 ; text box coordinates
|
||||
dw BuySellQuitText
|
||||
db 2,1 ; text coordinates
|
||||
|
||||
db MONEY_BOX_TEMPLATE
|
||||
db 11,0,19,2 ; text box coordinates
|
||||
dw MoneyText
|
||||
db 13,0 ; text coordinates
|
||||
|
||||
db JP_AH_MENU_TEMPLATE
|
||||
db 7,6,11,10 ; text box coordinates
|
||||
dw JapaneseAhText
|
||||
db 8,8 ; text coordinates
|
||||
|
||||
db JP_POKEDEX_MENU_TEMPLATE
|
||||
db 11,8,19,17 ; text box coordinates
|
||||
dw JapanesePokedexMenu
|
||||
db 12,10 ; text coordinates
|
||||
|
||||
; note that there is no terminator
|
||||
|
||||
BuySellQuitText:
|
||||
db "BUY"
|
||||
next "SELL"
|
||||
next "QUIT@"
|
||||
|
||||
db "@" ; unused
|
||||
|
||||
UseTossText:
|
||||
db "USE"
|
||||
next "TOSS@"
|
||||
|
||||
JapaneseSaveMessageText:
|
||||
db "きろく"
|
||||
next "メッセージ@"
|
||||
|
||||
JapaneseSpeedOptionsText:
|
||||
db "はやい"
|
||||
next "おそい@"
|
||||
|
||||
MoneyText:
|
||||
db "MONEY@"
|
||||
|
||||
JapaneseMochimonoText:
|
||||
db "もちもの@"
|
||||
|
||||
JapaneseMainMenuText:
|
||||
db "つづきから"
|
||||
next "さいしょから@"
|
||||
|
||||
BattleMenuText:
|
||||
db "FIGHT <PK><MN>"
|
||||
next "ITEM RUN@"
|
||||
|
||||
SafariZoneBattleMenuText:
|
||||
db "BALL× BAIT"
|
||||
next "THROW ROCK RUN@"
|
||||
|
||||
SwitchStatsCancelText:
|
||||
db "SWITCH"
|
||||
next "STATS"
|
||||
next "CANCEL@"
|
||||
|
||||
JapaneseAhText:
|
||||
db "アッ!@"
|
||||
|
||||
JapanesePokedexMenu:
|
||||
db "データをみる"
|
||||
next "なきごえ"
|
||||
next "ぶんぷをみる"
|
||||
next "キャンセル@"
|
||||
INCLUDE "data/text_boxes.asm"
|
||||
|
||||
DisplayMoneyBox:
|
||||
ld hl, wd730
|
||||
|
@ -518,50 +377,7 @@ TwoOptionMenu_RestoreScreenTiles:
|
|||
call UpdateSprites
|
||||
ret
|
||||
|
||||
; Format:
|
||||
; 00: byte width
|
||||
; 01: byte height
|
||||
; 02: byte put blank line before first menu item
|
||||
; 03: word text pointer
|
||||
TwoOptionMenuStrings:
|
||||
db 4,3,0
|
||||
dw .YesNoMenu
|
||||
db 6,3,0
|
||||
dw .NorthWestMenu
|
||||
db 6,3,0
|
||||
dw .SouthEastMenu
|
||||
db 6,3,0
|
||||
dw .YesNoMenu
|
||||
db 6,3,0
|
||||
dw .NorthEastMenu
|
||||
db 7,3,0
|
||||
dw .TradeCancelMenu
|
||||
db 7,4,1
|
||||
dw .HealCancelMenu
|
||||
db 4,3,0
|
||||
dw .NoYesMenu
|
||||
|
||||
.NoYesMenu
|
||||
db "NO"
|
||||
next "YES@"
|
||||
.YesNoMenu
|
||||
db "YES"
|
||||
next "NO@"
|
||||
.NorthWestMenu
|
||||
db "NORTH"
|
||||
next "WEST@"
|
||||
.SouthEastMenu
|
||||
db "SOUTH"
|
||||
next "EAST@"
|
||||
.NorthEastMenu
|
||||
db "NORTH"
|
||||
next "EAST@"
|
||||
.TradeCancelMenu
|
||||
db "TRADE"
|
||||
next "CANCEL@"
|
||||
.HealCancelMenu
|
||||
db "HEAL"
|
||||
next "CANCEL@"
|
||||
INCLUDE "data/yes_no_menu_strings.asm"
|
||||
|
||||
DisplayFieldMoveMonMenu:
|
||||
xor a
|
||||
|
@ -683,16 +499,7 @@ DisplayFieldMoveMonMenu:
|
|||
ld de, PokemonMenuEntries
|
||||
jp PlaceString
|
||||
|
||||
FieldMoveNames:
|
||||
db "CUT@"
|
||||
db "FLY@"
|
||||
db "@"
|
||||
db "SURF@"
|
||||
db "STRENGTH@"
|
||||
db "FLASH@"
|
||||
db "DIG@"
|
||||
db "TELEPORT@"
|
||||
db "SOFTBOILED@"
|
||||
INCLUDE "data/moves/field_move_names.asm"
|
||||
|
||||
PokemonMenuEntries:
|
||||
db "STATS"
|
||||
|
@ -751,19 +558,4 @@ GetMonFieldMoves:
|
|||
pop hl
|
||||
ret
|
||||
|
||||
; Format: [Move id], [name index], [leftmost tile]
|
||||
; Move id = id of move
|
||||
; Name index = index of name in FieldMoveNames
|
||||
; Leftmost tile = -1 + tile column in which the first letter of the move's name should be displayed
|
||||
; "SOFTBOILED" is $08 because it has 4 more letters than "SURF", for example, whose value is $0C
|
||||
FieldMoveDisplayData:
|
||||
db CUT, $01, $0C
|
||||
db FLY, $02, $0C
|
||||
db $B4, $03, $0C ; unused field move
|
||||
db SURF, $04, $0C
|
||||
db STRENGTH, $05, $0A
|
||||
db FLASH, $06, $0C
|
||||
db DIG, $07, $0C
|
||||
db TELEPORT, $08, $0A
|
||||
db SOFTBOILED, $09, $08
|
||||
db $ff ; list terminator
|
||||
INCLUDE "data/moves/field_moves.asm"
|
||||
|
|
|
@ -604,7 +604,7 @@ Trade_AnimCircledMon:
|
|||
ld c, $14
|
||||
.loop
|
||||
ld a, [hl]
|
||||
xor $40
|
||||
xor ICONOFFSET
|
||||
ld [hl], a
|
||||
add hl, de
|
||||
dec c
|
||||
|
@ -710,20 +710,20 @@ Trade_CircleOAMPointers:
|
|||
trade_circle_oam Trade_CircleOAM3, $18, $18
|
||||
|
||||
Trade_CircleOAM0:
|
||||
dbsprite 2, 7, 0, 0, $39, OAM_OBP1
|
||||
dbsprite 2, 7, 0, 2, $3b, OAM_OBP1
|
||||
dbsprite 2, 7, 0, 0, ICON_TRADEBUBBLE << 2 + 1, OAM_OBP1
|
||||
dbsprite 2, 7, 0, 2, ICON_TRADEBUBBLE << 2 + 3, OAM_OBP1
|
||||
|
||||
Trade_CircleOAM1:
|
||||
dbsprite 6, 7, 0, 1, $38, OAM_OBP1 | OAM_HFLIP
|
||||
dbsprite 6, 7, 0, 3, $3a, OAM_OBP1 | OAM_HFLIP
|
||||
dbsprite 6, 7, 0, 1, ICON_TRADEBUBBLE << 2 + 0, OAM_OBP1 | OAM_HFLIP
|
||||
dbsprite 6, 7, 0, 3, ICON_TRADEBUBBLE << 2 + 2, OAM_OBP1 | OAM_HFLIP
|
||||
|
||||
Trade_CircleOAM2:
|
||||
dbsprite 10, 7, 0, 2, $3b, OAM_OBP1 | OAM_VFLIP
|
||||
dbsprite 10, 7, 0, 0, $39, OAM_OBP1 | OAM_VFLIP
|
||||
dbsprite 10, 7, 0, 2, ICON_TRADEBUBBLE << 2 + 3, OAM_OBP1 | OAM_VFLIP
|
||||
dbsprite 10, 7, 0, 0, ICON_TRADEBUBBLE << 2 + 1, OAM_OBP1 | OAM_VFLIP
|
||||
|
||||
Trade_CircleOAM3:
|
||||
dbsprite 14, 7, 0, 3, $3a, OAM_OBP1 | OAM_HFLIP | OAM_VFLIP
|
||||
dbsprite 14, 7, 0, 1, $38, OAM_OBP1 | OAM_HFLIP | OAM_VFLIP
|
||||
dbsprite 14, 7, 0, 3, ICON_TRADEBUBBLE << 2 + 2, OAM_OBP1 | OAM_HFLIP | OAM_VFLIP
|
||||
dbsprite 14, 7, 0, 1, ICON_TRADEBUBBLE << 2 + 0, OAM_OBP1 | OAM_HFLIP | OAM_VFLIP
|
||||
|
||||
; a = species
|
||||
Trade_LoadMonSprite:
|
||||
|
|
|
@ -62,6 +62,7 @@ EmotionBubble:
|
|||
jp UpdateSprites
|
||||
|
||||
EmotionBubblesPointerTable:
|
||||
; entries correspond to *_BUBBLE constants
|
||||
dw ShockEmote
|
||||
dw QuestionEmote
|
||||
dw HappyEmote
|
||||
|
|
|
@ -34,7 +34,7 @@ DisplayListMenuID::
|
|||
hlcoord 4, 2 ; coordinates of upper left corner of menu text box
|
||||
lb de, 9, 14 ; height and width of menu text box
|
||||
ld a, [wListMenuID]
|
||||
and a ; is it a PC pokemon list?
|
||||
and a ; PCPOKEMONLISTMENU?
|
||||
jr nz, .skipMovingSprites
|
||||
call UpdateSprites
|
||||
.skipMovingSprites
|
||||
|
@ -126,7 +126,7 @@ DisplayListMenuIDLoop::
|
|||
ld a, [hl]
|
||||
ld [wcf91], a
|
||||
ld a, [wListMenuID]
|
||||
and a ; is it a PC pokemon list?
|
||||
and a ; PCPOKEMONLISTMENU?
|
||||
jr z, .pokemonList
|
||||
push hl
|
||||
call GetItemPrice
|
||||
|
@ -374,7 +374,7 @@ PrintListMenuEntries::
|
|||
push hl
|
||||
push de
|
||||
ld a, [wListMenuID]
|
||||
and a
|
||||
and a ; PCPOKEMONLISTMENU?
|
||||
jr z, .pokemonPCMenu
|
||||
cp MOVESLISTMENU
|
||||
jr z, .movesMenu
|
||||
|
@ -422,7 +422,7 @@ PrintListMenuEntries::
|
|||
call PrintBCDNumber
|
||||
.skipPrintingItemPrice
|
||||
ld a, [wListMenuID]
|
||||
and a
|
||||
and a ; PCPOKEMONLISTMENU?
|
||||
jr nz, .skipPrintingPokemonLevel
|
||||
.printPokemonLevel
|
||||
ld a, [wd11e]
|
||||
|
|
|
@ -1,4 +1,5 @@
|
|||
NamePointers::
|
||||
; entries correspond to *_NAME constants
|
||||
dw MonsterNames
|
||||
dw MoveNames
|
||||
dw UnusedNames
|
||||
|
|
Loading…
Reference in a new issue