Fix object constant names

swap LEFT and RIGHT
FACE is better named STAY because sprites that have no range do not
necessarily face any direction
STAY has been renamed to NONE because sprites that use this will
spin randomly, except for the item/voltorb/electrode sprite

I never should have listened to https://github.com/iimarckus/pokered/issues/89
This commit is contained in:
dannye 2015-07-18 22:36:22 -05:00
parent 0e48333fb8
commit 4452acb021
204 changed files with 830 additions and 830 deletions

View file

@ -10,17 +10,17 @@ CeladonGameCornerObject: ; 0x48fa0 (size=99)
db $4, $9, $c ; CeladonGameCornerText12
db $b ; objects
object SPRITE_FOULARD_WOMAN, $2, $6, FACE, DOWN, $1 ; person
object SPRITE_MART_GUY, $5, $6, FACE, DOWN, $2 ; person
object SPRITE_FAT_BALD_GUY, $2, $a, FACE, RIGHT, $3 ; person
object SPRITE_FOULARD_WOMAN, $2, $d, FACE, RIGHT, $4 ; person
object SPRITE_FISHER, $5, $b, FACE, LEFT, $5 ; person
object SPRITE_MOM_GEISHA, $8, $b, FACE, RIGHT, $6 ; person
object SPRITE_GYM_HELPER, $8, $e, FACE, RIGHT, $7 ; person
object SPRITE_GAMBLER, $b, $f, FACE, LEFT, $8 ; person
object SPRITE_MART_GUY, $e, $b, FACE, RIGHT, $9 ; person
object SPRITE_GENTLEMAN, $11, $d, FACE, LEFT, $a ; person
object SPRITE_ROCKET, $9, $5, FACE, UP, $b, ROCKET + $C8, $7
object SPRITE_FOULARD_WOMAN, $2, $6, STAY, DOWN, $1 ; person
object SPRITE_MART_GUY, $5, $6, STAY, DOWN, $2 ; person
object SPRITE_FAT_BALD_GUY, $2, $a, STAY, LEFT, $3 ; person
object SPRITE_FOULARD_WOMAN, $2, $d, STAY, LEFT, $4 ; person
object SPRITE_FISHER, $5, $b, STAY, RIGHT, $5 ; person
object SPRITE_MOM_GEISHA, $8, $b, STAY, LEFT, $6 ; person
object SPRITE_GYM_HELPER, $8, $e, STAY, LEFT, $7 ; person
object SPRITE_GAMBLER, $b, $f, STAY, RIGHT, $8 ; person
object SPRITE_MART_GUY, $e, $b, STAY, LEFT, $9 ; person
object SPRITE_GENTLEMAN, $11, $d, STAY, RIGHT, $a ; person
object SPRITE_ROCKET, $9, $5, STAY, UP, $b, ROCKET + $C8, $7
; warp-to
EVENT_DISP GAME_CORNER_WIDTH, $11, $f