Fix object constant names

swap LEFT and RIGHT
FACE is better named STAY because sprites that have no range do not
necessarily face any direction
STAY has been renamed to NONE because sprites that use this will
spin randomly, except for the item/voltorb/electrode sprite

I never should have listened to https://github.com/iimarckus/pokered/issues/89
This commit is contained in:
dannye 2015-07-18 22:36:22 -05:00
parent 0e48333fb8
commit 4452acb021
204 changed files with 830 additions and 830 deletions

View file

@ -11,11 +11,11 @@ RocketHideout2Object: ; 0x450f7 (size=80)
db $0 ; signs
db $5 ; objects
object SPRITE_ROCKET, $14, $c, FACE, DOWN, $1, ROCKET + $C8, $d
object SPRITE_BALL, $1, $b, FACE, STAY, $2, MOON_STONE
object SPRITE_BALL, $10, $8, FACE, STAY, $3, NUGGET
object SPRITE_BALL, $6, $c, FACE, STAY, $4, TM_07
object SPRITE_BALL, $3, $15, FACE, STAY, $5, SUPER_POTION
object SPRITE_ROCKET, $14, $c, STAY, DOWN, $1, ROCKET + $C8, $d
object SPRITE_BALL, $1, $b, STAY, NONE, $2, MOON_STONE
object SPRITE_BALL, $10, $8, STAY, NONE, $3, NUGGET
object SPRITE_BALL, $6, $c, STAY, NONE, $4, TM_07
object SPRITE_BALL, $3, $15, STAY, NONE, $5, SUPER_POTION
; warp-to
EVENT_DISP ROCKET_HIDEOUT_2_WIDTH, $8, $1b ; ROCKET_HIDEOUT_1