Fix object constant names

swap LEFT and RIGHT
FACE is better named STAY because sprites that have no range do not
necessarily face any direction
STAY has been renamed to NONE because sprites that use this will
spin randomly, except for the item/voltorb/electrode sprite

I never should have listened to https://github.com/iimarckus/pokered/issues/89
This commit is contained in:
dannye 2015-07-18 22:36:22 -05:00
parent 0e48333fb8
commit 4452acb021
204 changed files with 830 additions and 830 deletions

View file

@ -24,21 +24,21 @@ SaffronCityObject: ; 0x509dc (size=188)
db $13, $1, $19 ; SaffronCityText25
db $f ; objects
object SPRITE_ROCKET, $7, $6, FACE, STAY, $1 ; person
object SPRITE_ROCKET, $7, $6, STAY, NONE, $1 ; person
object SPRITE_ROCKET, $14, $8, WALK, $2, $2 ; person
object SPRITE_ROCKET, $22, $4, FACE, STAY, $3 ; person
object SPRITE_ROCKET, $d, $c, FACE, STAY, $4 ; person
object SPRITE_ROCKET, $22, $4, STAY, NONE, $3 ; person
object SPRITE_ROCKET, $d, $c, STAY, NONE, $4 ; person
object SPRITE_ROCKET, $b, $19, WALK, $2, $5 ; person
object SPRITE_ROCKET, $20, $d, WALK, $2, $6 ; person
object SPRITE_ROCKET, $12, $1e, WALK, $2, $7 ; person
object SPRITE_OAK_AIDE, $8, $e, WALK, $0, $8 ; person
object SPRITE_LAPRAS_GIVER, $17, $17, FACE, STAY, $9 ; person
object SPRITE_LAPRAS_GIVER, $17, $17, STAY, NONE, $9 ; person
object SPRITE_ERIKA, $11, $1e, WALK, $2, $a ; person
object SPRITE_GENTLEMAN, $1e, $c, FACE, DOWN, $b ; person
object SPRITE_BIRD, $1f, $c, FACE, DOWN, $c ; person
object SPRITE_ROCKER, $12, $8, FACE, UP, $d ; person
object SPRITE_ROCKET, $12, $16, FACE, DOWN, $e ; person
object SPRITE_ROCKET, $13, $16, FACE, DOWN, $f ; person
object SPRITE_GENTLEMAN, $1e, $c, STAY, DOWN, $b ; person
object SPRITE_BIRD, $1f, $c, STAY, DOWN, $c ; person
object SPRITE_ROCKER, $12, $8, STAY, UP, $d ; person
object SPRITE_ROCKET, $12, $16, STAY, DOWN, $e ; person
object SPRITE_ROCKET, $13, $16, STAY, DOWN, $f ; person
; warp-to
EVENT_DISP SAFFRON_CITY_WIDTH, $5, $7 ; COPYCATS_HOUSE_1F