Fix object constant names

swap LEFT and RIGHT
FACE is better named STAY because sprites that have no range do not
necessarily face any direction
STAY has been renamed to NONE because sprites that use this will
spin randomly, except for the item/voltorb/electrode sprite

I never should have listened to https://github.com/iimarckus/pokered/issues/89
This commit is contained in:
dannye 2015-07-18 22:36:22 -05:00
parent 0e48333fb8
commit 4452acb021
204 changed files with 830 additions and 830 deletions

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@ -10,7 +10,7 @@ AgathaObject: ; 0x76534 (size=44)
db $0 ; signs db $0 ; signs
db $1 ; objects db $1 ; objects
object SPRITE_AGATHA, $5, $2, FACE, DOWN, $1, AGATHA + $C8, $1 object SPRITE_AGATHA, $5, $2, STAY, DOWN, $1, AGATHA + $C8, $1
; warp-to ; warp-to
EVENT_DISP AGATHAS_ROOM_WIDTH, $b, $4 ; BRUNOS_ROOM EVENT_DISP AGATHAS_ROOM_WIDTH, $b, $4 ; BRUNOS_ROOM

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@ -12,7 +12,7 @@ BeachHouseObjects: ; 0xf23a4
db 1,$d,6 db 1,$d,6
db 2 ; objects db 2 ; objects
object SPRITE_FISHER, 2, 3, FACE, DOWN, 1 ; surfin' dude object SPRITE_FISHER, 2, 3, STAY, DOWN, 1 ; surfin' dude
object $3d, 5, 3, WALK, $01, 2 ; pikachu object $3d, 5, 3, WALK, $01, 2 ; pikachu
; warp-to ; warp-to

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@ -8,9 +8,9 @@ BikeShopObject: ; 0x1d866 (size=38)
db $0 ; signs db $0 ; signs
db $3 ; objects db $3 ; objects
object SPRITE_BIKE_SHOP_GUY, $6, $2, FACE, STAY, $1 ; person object SPRITE_BIKE_SHOP_GUY, $6, $2, STAY, NONE, $1 ; person
object SPRITE_MOM_GEISHA, $5, $6, WALK, $1, $2 ; person object SPRITE_MOM_GEISHA, $5, $6, WALK, $1, $2 ; person
object SPRITE_BUG_CATCHER, $1, $3, FACE, UP, $3 ; person object SPRITE_BUG_CATCHER, $1, $3, STAY, UP, $3 ; person
; warp-to ; warp-to
EVENT_DISP BIKE_SHOP_WIDTH, $7, $2 EVENT_DISP BIKE_SHOP_WIDTH, $7, $2

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@ -8,9 +8,9 @@ BillsHouseObject: ; 0x1e8df (size=38)
db $0 ; signs db $0 ; signs
db $3 ; objects db $3 ; objects
object SPRITE_SLOWBRO, $6, $5, FACE, STAY, $1 ; person object SPRITE_SLOWBRO, $6, $5, STAY, NONE, $1 ; person
object SPRITE_BLACK_HAIR_BOY_2, $4, $4, FACE, STAY, $2 ; person object SPRITE_BLACK_HAIR_BOY_2, $4, $4, STAY, NONE, $2 ; person
object SPRITE_BLACK_HAIR_BOY_2, $6, $5, FACE, STAY, $3 ; person object SPRITE_BLACK_HAIR_BOY_2, $6, $5, STAY, NONE, $3 ; person
; warp-to ; warp-to
EVENT_DISP BILLS_HOUSE_WIDTH, $7, $2 EVENT_DISP BILLS_HOUSE_WIDTH, $7, $2

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@ -8,9 +8,9 @@ BluesHouseObject: ; 19bce (6:5bce)
db $0 ; signs db $0 ; signs
db $3 ; objects db $3 ; objects
object SPRITE_DAISY, $2, $3, FACE, LEFT, $1 ; Daisy, sitting by map object SPRITE_DAISY, $2, $3, STAY, RIGHT, $1 ; Daisy, sitting by map
object SPRITE_DAISY, $6, $4, WALK, $1, $2, $0 ; Daisy, walking around object SPRITE_DAISY, $6, $4, WALK, $1, $2, $0 ; Daisy, walking around
object SPRITE_BOOK_MAP_DEX, $3, $3, FACE, STAY, $3, $0 ; map on table object SPRITE_BOOK_MAP_DEX, $3, $3, STAY, NONE, $3, $0 ; map on table
; warp-to ; warp-to
EVENT_DISP BLUES_HOUSE_WIDTH, $7, $2 EVENT_DISP BLUES_HOUSE_WIDTH, $7, $2

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@ -10,7 +10,7 @@ BrunoObject: ; 0x763d7 (size=44)
db $0 ; signs db $0 ; signs
db $1 ; objects db $1 ; objects
object SPRITE_BRUNO, $5, $2, FACE, DOWN, $1, BRUNO + $C8, $1 object SPRITE_BRUNO, $5, $2, STAY, DOWN, $1, BRUNO + $C8, $1
; warp-to ; warp-to
EVENT_DISP BRUNOS_ROOM_WIDTH, $b, $4 ; LORELEIS_ROOM EVENT_DISP BRUNOS_ROOM_WIDTH, $b, $4 ; LORELEIS_ROOM

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@ -29,12 +29,12 @@ CeladonCityObject: ; 0x18022 (size=189)
db $9 ; objects db $9 ; objects
object SPRITE_LITTLE_GIRL, $8, $11, WALK, $0, $1 ; person object SPRITE_LITTLE_GIRL, $8, $11, WALK, $0, $1 ; person
object SPRITE_OLD_PERSON, $b, $1c, FACE, UP, $2 ; person object SPRITE_OLD_PERSON, $b, $1c, STAY, UP, $2 ; person
object SPRITE_GIRL, $e, $13, WALK, $1, $3 ; person object SPRITE_GIRL, $e, $13, WALK, $1, $3 ; person
object SPRITE_OLD_PERSON, $19, $16, FACE, DOWN, $4 ; person object SPRITE_OLD_PERSON, $19, $16, STAY, DOWN, $4 ; person
object SPRITE_OLD_PERSON, $16, $10, FACE, DOWN, $5 ; person object SPRITE_OLD_PERSON, $16, $10, STAY, DOWN, $5 ; person
object SPRITE_FISHER2, $20, $c, FACE, RIGHT, $6 ; person object SPRITE_FISHER2, $20, $c, STAY, LEFT, $6 ; person
object SPRITE_SLOWBRO, $1e, $c, FACE, LEFT, $7 ; person object SPRITE_SLOWBRO, $1e, $c, STAY, RIGHT, $7 ; person
object SPRITE_ROCKET, $20, $1d, WALK, $2, $8 ; person object SPRITE_ROCKET, $20, $1d, WALK, $2, $8 ; person
object SPRITE_ROCKET, $2a, $e, WALK, $2, $9 ; person object SPRITE_ROCKET, $2a, $e, WALK, $2, $9 ; person

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@ -9,10 +9,10 @@ CeladonDinerObject: ; 0x491bc (size=50)
db $5 ; objects db $5 ; objects
object SPRITE_COOK, $8, $5, WALK, $2, $1 ; person object SPRITE_COOK, $8, $5, WALK, $2, $1 ; person
object SPRITE_MOM_GEISHA, $7, $2, FACE, STAY, $2 ; person object SPRITE_MOM_GEISHA, $7, $2, STAY, NONE, $2 ; person
object SPRITE_FAT_BALD_GUY, $1, $4, FACE, DOWN, $3 ; person object SPRITE_FAT_BALD_GUY, $1, $4, STAY, DOWN, $3 ; person
object SPRITE_FISHER2, $5, $3, FACE, LEFT, $4 ; person object SPRITE_FISHER2, $5, $3, STAY, RIGHT, $4 ; person
object SPRITE_GYM_HELPER, $0, $1, FACE, DOWN, $5 ; person object SPRITE_GYM_HELPER, $0, $1, STAY, DOWN, $5 ; person
; warp-to ; warp-to
EVENT_DISP CELADON_DINER_WIDTH, $7, $3 EVENT_DISP CELADON_DINER_WIDTH, $7, $3

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@ -10,17 +10,17 @@ CeladonGameCornerObject: ; 0x48fa0 (size=99)
db $4, $9, $c ; CeladonGameCornerText12 db $4, $9, $c ; CeladonGameCornerText12
db $b ; objects db $b ; objects
object SPRITE_FOULARD_WOMAN, $2, $6, FACE, DOWN, $1 ; person object SPRITE_FOULARD_WOMAN, $2, $6, STAY, DOWN, $1 ; person
object SPRITE_MART_GUY, $5, $6, FACE, DOWN, $2 ; person object SPRITE_MART_GUY, $5, $6, STAY, DOWN, $2 ; person
object SPRITE_FAT_BALD_GUY, $2, $a, FACE, RIGHT, $3 ; person object SPRITE_FAT_BALD_GUY, $2, $a, STAY, LEFT, $3 ; person
object SPRITE_FOULARD_WOMAN, $2, $d, FACE, RIGHT, $4 ; person object SPRITE_FOULARD_WOMAN, $2, $d, STAY, LEFT, $4 ; person
object SPRITE_FISHER, $5, $b, FACE, LEFT, $5 ; person object SPRITE_FISHER, $5, $b, STAY, RIGHT, $5 ; person
object SPRITE_MOM_GEISHA, $8, $b, FACE, RIGHT, $6 ; person object SPRITE_MOM_GEISHA, $8, $b, STAY, LEFT, $6 ; person
object SPRITE_GYM_HELPER, $8, $e, FACE, RIGHT, $7 ; person object SPRITE_GYM_HELPER, $8, $e, STAY, LEFT, $7 ; person
object SPRITE_GAMBLER, $b, $f, FACE, LEFT, $8 ; person object SPRITE_GAMBLER, $b, $f, STAY, RIGHT, $8 ; person
object SPRITE_MART_GUY, $e, $b, FACE, RIGHT, $9 ; person object SPRITE_MART_GUY, $e, $b, STAY, LEFT, $9 ; person
object SPRITE_GENTLEMAN, $11, $d, FACE, LEFT, $a ; person object SPRITE_GENTLEMAN, $11, $d, STAY, RIGHT, $a ; person
object SPRITE_ROCKET, $9, $5, FACE, UP, $b, ROCKET + $C8, $7 object SPRITE_ROCKET, $9, $5, STAY, UP, $b, ROCKET + $C8, $7
; warp-to ; warp-to
EVENT_DISP GAME_CORNER_WIDTH, $11, $f EVENT_DISP GAME_CORNER_WIDTH, $11, $f

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@ -8,14 +8,14 @@ CeladonGymObject: ; 0x48b30 (size=84)
db $0 ; signs db $0 ; signs
db $8 ; objects db $8 ; objects
object SPRITE_ERIKA, $4, $3, FACE, DOWN, $1, ERIKA + $C8, $1 object SPRITE_ERIKA, $4, $3, STAY, DOWN, $1, ERIKA + $C8, $1
object SPRITE_LASS, $2, $b, FACE, LEFT, $2, LASS + $C8, $11 object SPRITE_LASS, $2, $b, STAY, RIGHT, $2, LASS + $C8, $11
object SPRITE_FOULARD_WOMAN, $7, $a, FACE, RIGHT, $3, BEAUTY + $C8, $1 object SPRITE_FOULARD_WOMAN, $7, $a, STAY, LEFT, $3, BEAUTY + $C8, $1
object SPRITE_LASS, $9, $5, FACE, DOWN, $4, JR__TRAINER_F + $C8, $b object SPRITE_LASS, $9, $5, STAY, DOWN, $4, JR__TRAINER_F + $C8, $b
object SPRITE_FOULARD_WOMAN, $1, $5, FACE, DOWN, $5, BEAUTY + $C8, $2 object SPRITE_FOULARD_WOMAN, $1, $5, STAY, DOWN, $5, BEAUTY + $C8, $2
object SPRITE_LASS, $6, $3, FACE, DOWN, $6, LASS + $C8, $12 object SPRITE_LASS, $6, $3, STAY, DOWN, $6, LASS + $C8, $12
object SPRITE_FOULARD_WOMAN, $3, $3, FACE, DOWN, $7, BEAUTY + $C8, $3 object SPRITE_FOULARD_WOMAN, $3, $3, STAY, DOWN, $7, BEAUTY + $C8, $3
object SPRITE_LASS, $5, $3, FACE, DOWN, $8, COOLTRAINER_F + $C8, $1 object SPRITE_LASS, $5, $3, STAY, DOWN, $8, COOLTRAINER_F + $C8, $1
; warp-to ; warp-to
EVENT_DISP CELADON_GYM_WIDTH, $11, $4 EVENT_DISP CELADON_GYM_WIDTH, $11, $4

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@ -8,8 +8,8 @@ CeladonHotelObject: ; 0x49281 (size=38)
db $0 ; signs db $0 ; signs
db $3 ; objects db $3 ; objects
object SPRITE_OLD_MEDIUM_WOMAN, $3, $1, FACE, DOWN, $1 ; person object SPRITE_OLD_MEDIUM_WOMAN, $3, $1, STAY, DOWN, $1 ; person
object SPRITE_FOULARD_WOMAN, $2, $4, FACE, STAY, $2 ; person object SPRITE_FOULARD_WOMAN, $2, $4, STAY, NONE, $2 ; person
object SPRITE_BLACK_HAIR_BOY_2, $8, $4, WALK, $2, $3 ; person object SPRITE_BLACK_HAIR_BOY_2, $8, $4, WALK, $2, $3 ; person
; warp-to ; warp-to

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@ -8,9 +8,9 @@ CeladonHouseObject: ; 0x49227 (size=38)
db $0 ; signs db $0 ; signs
db $3 ; objects db $3 ; objects
object SPRITE_OLD_PERSON, $4, $2, FACE, DOWN, $1 ; person object SPRITE_OLD_PERSON, $4, $2, STAY, DOWN, $1 ; person
object SPRITE_ROCKET, $1, $4, WALK, $0, $2 ; person object SPRITE_ROCKET, $1, $4, WALK, $0, $2 ; person
object SPRITE_SAILOR, $5, $6, FACE, RIGHT, $3 ; person object SPRITE_SAILOR, $5, $6, STAY, LEFT, $3 ; person
; warp-to ; warp-to
EVENT_DISP CELADON_HOUSE_WIDTH, $7, $2 EVENT_DISP CELADON_HOUSE_WIDTH, $7, $2

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@ -12,8 +12,8 @@ CeladonMansion1Object: ; 0x486cf (size=71)
db $9, $4, $5 ; CeladonMansion1Text5 db $9, $4, $5 ; CeladonMansion1Text5
db $4 ; objects db $4 ; objects
object SPRITE_SLOWBRO, $0, $5, FACE, LEFT, $1 ; person object SPRITE_SLOWBRO, $0, $5, STAY, RIGHT, $1 ; person
object SPRITE_OLD_MEDIUM_WOMAN, $1, $5, FACE, DOWN, $2 ; person object SPRITE_OLD_MEDIUM_WOMAN, $1, $5, STAY, DOWN, $2 ; person
object SPRITE_CLEFAIRY, $1, $8, WALK, $2, $3 ; person object SPRITE_CLEFAIRY, $1, $8, WALK, $2, $3 ; person
object SPRITE_SLOWBRO, $4, $4, WALK, $1, $4 ; person object SPRITE_SLOWBRO, $4, $4, WALK, $1, $4 ; person

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@ -14,10 +14,10 @@ CeladonMansion3Object: ; 0x487ff (size=72)
db $9, $4, $8 ; CeladonMansion3Text8 db $9, $4, $8 ; CeladonMansion3Text8
db $4 ; objects db $4 ; objects
object SPRITE_BIKE_SHOP_GUY, $0, $4, FACE, UP, $1 ; person object SPRITE_BIKE_SHOP_GUY, $0, $4, STAY, UP, $1 ; person
object SPRITE_MART_GUY, $3, $4, FACE, UP, $2 ; person object SPRITE_MART_GUY, $3, $4, STAY, UP, $2 ; person
object SPRITE_BLACK_HAIR_BOY_2, $0, $7, FACE, UP, $3 ; person object SPRITE_BLACK_HAIR_BOY_2, $0, $7, STAY, UP, $3 ; person
object SPRITE_LAPRAS_GIVER, $2, $3, FACE, STAY, $4 ; person object SPRITE_LAPRAS_GIVER, $2, $3, STAY, NONE, $4 ; person
; warp-to ; warp-to
EVENT_DISP CELADON_MANSION_3_WIDTH, $1, $6 ; CELADON_MANSION_2 EVENT_DISP CELADON_MANSION_3_WIDTH, $1, $6 ; CELADON_MANSION_2

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@ -8,8 +8,8 @@ CeladonMansion5Object: ; 0x1dd5c (size=32)
db $0 ; signs db $0 ; signs
db $2 ; objects db $2 ; objects
object SPRITE_HIKER, $2, $2, FACE, DOWN, $1 ; person object SPRITE_HIKER, $2, $2, STAY, DOWN, $1 ; person
object SPRITE_BALL, $4, $3, FACE, STAY, $2 ; person object SPRITE_BALL, $4, $3, STAY, NONE, $2 ; person
; warp-to ; warp-to
EVENT_DISP CELADON_MANSION_5_WIDTH, $7, $2 ; CELADON_MANSION_4 EVENT_DISP CELADON_MANSION_5_WIDTH, $7, $2 ; CELADON_MANSION_4

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@ -14,7 +14,7 @@ CeladonMart1Object: ; 0x60f9e (size=64)
db $1, $e, $3 ; CeladonMart1Text3 db $1, $e, $3 ; CeladonMart1Text3
db $1 ; objects db $1 ; objects
object SPRITE_CABLE_CLUB_WOMAN, $8, $3, FACE, DOWN, $1 ; person object SPRITE_CABLE_CLUB_WOMAN, $8, $3, STAY, DOWN, $1 ; person
; warp-to ; warp-to
EVENT_DISP CELADON_MART_1_WIDTH, $7, $2 EVENT_DISP CELADON_MART_1_WIDTH, $7, $2

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@ -10,9 +10,9 @@ CeladonMart2Object: ; 0x56111 (size=55)
db $1, $e, $5 ; CeladonMart2Text5 db $1, $e, $5 ; CeladonMart2Text5
db $4 ; objects db $4 ; objects
object SPRITE_MART_GUY, $5, $3, FACE, DOWN, $1 ; person object SPRITE_MART_GUY, $5, $3, STAY, DOWN, $1 ; person
object SPRITE_MART_GUY, $6, $3, FACE, DOWN, $2 ; person object SPRITE_MART_GUY, $6, $3, STAY, DOWN, $2 ; person
object SPRITE_FAT_BALD_GUY, $13, $5, FACE, STAY, $3 ; person object SPRITE_FAT_BALD_GUY, $13, $5, STAY, NONE, $3 ; person
object SPRITE_GIRL, $e, $4, WALK, $1, $4 ; person object SPRITE_GIRL, $e, $4, WALK, $1, $4 ; person
; warp-to ; warp-to

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@ -21,11 +21,11 @@ CeladonMart3Object: ; 0x482c4 (size=94)
db $1, $a, $11 ; CeladonMart3Text17 db $1, $a, $11 ; CeladonMart3Text17
db $5 ; objects db $5 ; objects
object SPRITE_MART_GUY, $10, $5, FACE, STAY, $1 ; person object SPRITE_MART_GUY, $10, $5, STAY, NONE, $1 ; person
object SPRITE_GAMEBOY_KID_COPY, $b, $6, FACE, LEFT, $2 ; person object SPRITE_GAMEBOY_KID_COPY, $b, $6, STAY, RIGHT, $2 ; person
object SPRITE_GAMEBOY_KID_COPY, $7, $2, FACE, DOWN, $3 ; person object SPRITE_GAMEBOY_KID_COPY, $7, $2, STAY, DOWN, $3 ; person
object SPRITE_GAMEBOY_KID_COPY, $8, $2, FACE, DOWN, $4 ; person object SPRITE_GAMEBOY_KID_COPY, $8, $2, STAY, DOWN, $4 ; person
object SPRITE_YOUNG_BOY, $2, $5, FACE, UP, $5 ; person object SPRITE_YOUNG_BOY, $2, $5, STAY, UP, $5 ; person
; warp-to ; warp-to
EVENT_DISP CELADON_MART_3_WIDTH, $1, $c ; CELADON_MART_4 EVENT_DISP CELADON_MART_3_WIDTH, $1, $c ; CELADON_MART_4

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@ -10,7 +10,7 @@ CeladonMart4Object: ; 0x48370 (size=49)
db $1, $e, $4 ; CeladonMart4Text4 db $1, $e, $4 ; CeladonMart4Text4
db $3 ; objects db $3 ; objects
object SPRITE_MART_GUY, $5, $7, FACE, STAY, $1 ; person object SPRITE_MART_GUY, $5, $7, STAY, NONE, $1 ; person
object SPRITE_BLACK_HAIR_BOY_2, $f, $5, WALK, $2, $2 ; person object SPRITE_BLACK_HAIR_BOY_2, $f, $5, WALK, $2, $2 ; person
object SPRITE_BUG_CATCHER, $5, $2, WALK, $2, $3 ; person object SPRITE_BUG_CATCHER, $5, $2, WALK, $2, $3 ; person

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@ -11,9 +11,9 @@ CeladonMart5Object: ; 0x49085 (size=55)
db $4 ; objects db $4 ; objects
object SPRITE_GENTLEMAN, $e, $5, WALK, $1, $1 ; person object SPRITE_GENTLEMAN, $e, $5, WALK, $1, $1 ; person
object SPRITE_SAILOR, $2, $6, FACE, STAY, $2 ; person object SPRITE_SAILOR, $2, $6, STAY, NONE, $2 ; person
object SPRITE_MART_GUY, $5, $3, FACE, DOWN, $3 ; person object SPRITE_MART_GUY, $5, $3, STAY, DOWN, $3 ; person
object SPRITE_MART_GUY, $6, $3, FACE, DOWN, $4 ; person object SPRITE_MART_GUY, $6, $3, STAY, DOWN, $4 ; person
; warp-to ; warp-to
EVENT_DISP CELADON_MART_5_WIDTH, $1, $c ; CELADON_MART_ROOF EVENT_DISP CELADON_MART_5_WIDTH, $1, $c ; CELADON_MART_ROOF

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@ -11,7 +11,7 @@ CeladonMartRoofObject: ; 0x485a8 (size=36)
db $2, $d, $6 ; CeladonMartRoofText6 db $2, $d, $6 ; CeladonMartRoofText6
db $2 ; objects db $2 ; objects
object SPRITE_BLACK_HAIR_BOY_2, $a, $4, FACE, RIGHT, $1 ; person object SPRITE_BLACK_HAIR_BOY_2, $a, $4, STAY, LEFT, $1 ; person
object SPRITE_LITTLE_GIRL, $5, $5, WALK, $0, $2 ; person object SPRITE_LITTLE_GIRL, $5, $5, WALK, $0, $2 ; person
; warp-to ; warp-to

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@ -8,10 +8,10 @@ CeladonPokecenterObject: ; 0x488d2 (size=44)
db $0 ; signs db $0 ; signs
db $4 ; objects db $4 ; objects
object SPRITE_NURSE, $3, $1, FACE, DOWN, $1 ; person object SPRITE_NURSE, $3, $1, STAY, DOWN, $1 ; person
object SPRITE_GENTLEMAN, $7, $3, WALK, $2, $2 ; person object SPRITE_GENTLEMAN, $7, $3, WALK, $2, $2 ; person
object SPRITE_FOULARD_WOMAN, $a, $5, WALK, $0, $3 ; person object SPRITE_FOULARD_WOMAN, $a, $5, WALK, $0, $3 ; person
object SPRITE_CABLE_CLUB_WOMAN, $b, $2, FACE, DOWN, $4 ; person object SPRITE_CABLE_CLUB_WOMAN, $b, $2, STAY, DOWN, $4 ; person
; warp-to ; warp-to
EVENT_DISP CELADON_POKECENTER_WIDTH, $7, $3 EVENT_DISP CELADON_POKECENTER_WIDTH, $7, $3

View file

@ -11,7 +11,7 @@ CeladonPrizeRoomObject: ; 0x49108 (size=41)
db $2, $6, $5 ; CeladonPrizeRoomText5 db $2, $6, $5 ; CeladonPrizeRoomText5
db $2 ; objects db $2 ; objects
object SPRITE_BALDING_GUY, $1, $4, FACE, STAY, $1 ; person object SPRITE_BALDING_GUY, $1, $4, STAY, NONE, $1 ; person
object SPRITE_GAMBLER, $7, $3, WALK, $2, $2 ; person object SPRITE_GAMBLER, $7, $3, WALK, $2, $2 ; person
; warp-to ; warp-to

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@ -22,17 +22,17 @@ CeruleanCityObject: ; 0x18786 (size=170)
db $15, $1b, $11 ; CeruleanCityText17 db $15, $1b, $11 ; CeruleanCityText17
db $b ; objects db $b ; objects
object SPRITE_BLUE, $14, $2, FACE, DOWN, $1 ; person object SPRITE_BLUE, $14, $2, STAY, DOWN, $1 ; person
object SPRITE_ROCKET, $1e, $8, FACE, STAY, $2, ROCKET + $C8, $5 object SPRITE_ROCKET, $1e, $8, STAY, NONE, $2, ROCKET + $C8, $5
object SPRITE_BLACK_HAIR_BOY_1, $1f, $14, FACE, DOWN, $3 ; person object SPRITE_BLACK_HAIR_BOY_1, $1f, $14, STAY, DOWN, $3 ; person
object SPRITE_BLACK_HAIR_BOY_2, $f, $12, WALK, $1, $4 ; person object SPRITE_BLACK_HAIR_BOY_2, $f, $12, WALK, $1, $4 ; person
object SPRITE_BLACK_HAIR_BOY_2, $9, $15, WALK, $2, $5 ; person object SPRITE_BLACK_HAIR_BOY_2, $9, $15, WALK, $2, $5 ; person
object SPRITE_GUARD, $1c, $c, FACE, DOWN, $6 ; person object SPRITE_GUARD, $1c, $c, STAY, DOWN, $6 ; person
object SPRITE_LASS, $1d, $1a, FACE, RIGHT, $7 ; person object SPRITE_LASS, $1d, $1a, STAY, LEFT, $7 ; person
object SPRITE_SLOWBRO, $1c, $1a, FACE, DOWN, $8 ; person object SPRITE_SLOWBRO, $1c, $1a, STAY, DOWN, $8 ; person
object SPRITE_LASS, $9, $1b, WALK, $2, $9 ; person object SPRITE_LASS, $9, $1b, WALK, $2, $9 ; person
object SPRITE_BLACK_HAIR_BOY_2, $4, $c, FACE, DOWN, $a ; person object SPRITE_BLACK_HAIR_BOY_2, $4, $c, STAY, DOWN, $a ; person
object SPRITE_GUARD, $1b, $c, FACE, DOWN, $b ; person object SPRITE_GUARD, $1b, $c, STAY, DOWN, $b ; person
; warp-to ; warp-to
EVENT_DISP CERULEAN_CITY_WIDTH, $b, $1b ; TRASHED_HOUSE EVENT_DISP CERULEAN_CITY_WIDTH, $b, $1b ; TRASHED_HOUSE

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@ -8,10 +8,10 @@ CeruleanGymObject: ; 0x5c834 (size=50)
db $0 ; signs db $0 ; signs
db $4 ; objects db $4 ; objects
object SPRITE_BRUNETTE_GIRL, $4, $2, FACE, DOWN, $1, MISTY + $C8, $1 object SPRITE_BRUNETTE_GIRL, $4, $2, STAY, DOWN, $1, MISTY + $C8, $1
object SPRITE_LASS, $2, $3, FACE, LEFT, $2, JR__TRAINER_F + $C8, $1 object SPRITE_LASS, $2, $3, STAY, RIGHT, $2, JR__TRAINER_F + $C8, $1
object SPRITE_SWIMMER, $8, $7, FACE, RIGHT, $3, SWIMMER + $C8, $1 object SPRITE_SWIMMER, $8, $7, STAY, LEFT, $3, SWIMMER + $C8, $1
object SPRITE_GYM_HELPER, $7, $a, FACE, DOWN, $4 ; person object SPRITE_GYM_HELPER, $7, $a, STAY, DOWN, $4 ; person
; warp-to ; warp-to
EVENT_DISP CERULEAN_GYM_WIDTH, $d, $4 EVENT_DISP CERULEAN_GYM_WIDTH, $d, $4

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@ -8,8 +8,8 @@ CeruleanHouse1Object: ; 0x1d710 (size=32)
db $0 ; signs db $0 ; signs
db $2 ; objects db $2 ; objects
object SPRITE_OLD_MEDIUM_WOMAN, $5, $4, FACE, RIGHT, $1 ; person object SPRITE_OLD_MEDIUM_WOMAN, $5, $4, STAY, LEFT, $1 ; person
object SPRITE_GAMBLER, $1, $2, FACE, STAY, $2 ; person object SPRITE_GAMBLER, $1, $2, STAY, NONE, $2 ; person
; warp-to ; warp-to
EVENT_DISP CERULEAN_HOUSE_1_WIDTH, $7, $2 EVENT_DISP CERULEAN_HOUSE_1_WIDTH, $7, $2

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@ -9,7 +9,7 @@ CeruleanHouse2Object: ; 0x74ebe (size=34)
db $0 ; signs db $0 ; signs
db $1 ; objects db $1 ; objects
object SPRITE_FAT_BALD_GUY, $5, $3, FACE, LEFT, $1 ; person object SPRITE_FAT_BALD_GUY, $5, $3, STAY, RIGHT, $1 ; person
; warp-to ; warp-to
EVENT_DISP CERULEAN_HOUSE_2_WIDTH, $0, $2 EVENT_DISP CERULEAN_HOUSE_2_WIDTH, $0, $2

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@ -10,7 +10,7 @@ CeruleanHouseTrashedObject: ; 0x1d6bf (size=43)
db $0, $3, $3 ; CeruleanHouseTrashedText3 db $0, $3, $3 ; CeruleanHouseTrashedText3
db $2 ; objects db $2 ; objects
object SPRITE_FISHER, $2, $1, FACE, DOWN, $1 ; person object SPRITE_FISHER, $2, $1, STAY, DOWN, $1 ; person
object SPRITE_GIRL, $5, $6, WALK, $2, $2 ; person object SPRITE_GIRL, $5, $6, WALK, $2, $2 ; person
; warp-to ; warp-to

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@ -8,7 +8,7 @@ CeruleanMartObject: ; 0x5c8a8 (size=38)
db $0 ; signs db $0 ; signs
db $3 ; objects db $3 ; objects
object SPRITE_MART_GUY, $0, $5, FACE, LEFT, $1 ; person object SPRITE_MART_GUY, $0, $5, STAY, RIGHT, $1 ; person
object SPRITE_BLACK_HAIR_BOY_1, $3, $4, WALK, $1, $2 ; person object SPRITE_BLACK_HAIR_BOY_1, $3, $4, WALK, $1, $2 ; person
object SPRITE_LASS, $6, $2, WALK, $2, $3 ; person object SPRITE_LASS, $6, $2, WALK, $2, $3 ; person

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@ -8,10 +8,10 @@ CeruleanPokecenterObject: ; 0x5c65f (size=44)
db $0 ; signs db $0 ; signs
db $4 ; objects db $4 ; objects
object SPRITE_NURSE, $3, $1, FACE, DOWN, $1 ; person object SPRITE_NURSE, $3, $1, STAY, DOWN, $1 ; person
object SPRITE_BLACK_HAIR_BOY_2, $a, $5, WALK, $0, $2 ; person object SPRITE_BLACK_HAIR_BOY_2, $a, $5, WALK, $0, $2 ; person
object SPRITE_GENTLEMAN, $4, $3, FACE, DOWN, $3 ; person object SPRITE_GENTLEMAN, $4, $3, STAY, DOWN, $3 ; person
object SPRITE_CABLE_CLUB_WOMAN, $b, $2, FACE, DOWN, $4 ; person object SPRITE_CABLE_CLUB_WOMAN, $b, $2, STAY, DOWN, $4 ; person
; warp-to ; warp-to
EVENT_DISP CERULEAN_POKECENTER_WIDTH, $7, $3 EVENT_DISP CERULEAN_POKECENTER_WIDTH, $7, $3

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@ -8,15 +8,15 @@ CinnabarGymObject: ; 0x75acc (size=90)
db $0 ; signs db $0 ; signs
db $9 ; objects db $9 ; objects
object SPRITE_FAT_BALD_GUY, $3, $3, FACE, DOWN, $1, BLAINE + $C8, $1 object SPRITE_FAT_BALD_GUY, $3, $3, STAY, DOWN, $1, BLAINE + $C8, $1
object SPRITE_BLACK_HAIR_BOY_2, $11, $2, FACE, DOWN, $2, SUPER_NERD + $C8, $9 object SPRITE_BLACK_HAIR_BOY_2, $11, $2, STAY, DOWN, $2, SUPER_NERD + $C8, $9
object SPRITE_BLACK_HAIR_BOY_2, $11, $8, FACE, DOWN, $3, BURGLAR + $C8, $4 object SPRITE_BLACK_HAIR_BOY_2, $11, $8, STAY, DOWN, $3, BURGLAR + $C8, $4
object SPRITE_BLACK_HAIR_BOY_2, $b, $4, FACE, DOWN, $4, SUPER_NERD + $C8, $a object SPRITE_BLACK_HAIR_BOY_2, $b, $4, STAY, DOWN, $4, SUPER_NERD + $C8, $a
object SPRITE_BLACK_HAIR_BOY_2, $b, $8, FACE, DOWN, $5, BURGLAR + $C8, $5 object SPRITE_BLACK_HAIR_BOY_2, $b, $8, STAY, DOWN, $5, BURGLAR + $C8, $5
object SPRITE_BLACK_HAIR_BOY_2, $b, $e, FACE, DOWN, $6, SUPER_NERD + $C8, $b object SPRITE_BLACK_HAIR_BOY_2, $b, $e, STAY, DOWN, $6, SUPER_NERD + $C8, $b
object SPRITE_BLACK_HAIR_BOY_2, $3, $e, FACE, DOWN, $7, BURGLAR + $C8, $6 object SPRITE_BLACK_HAIR_BOY_2, $3, $e, STAY, DOWN, $7, BURGLAR + $C8, $6
object SPRITE_BLACK_HAIR_BOY_2, $3, $8, FACE, DOWN, $8, SUPER_NERD + $C8, $c object SPRITE_BLACK_HAIR_BOY_2, $3, $8, STAY, DOWN, $8, SUPER_NERD + $C8, $c
object SPRITE_GYM_HELPER, $10, $d, FACE, DOWN, $9 ; person object SPRITE_GYM_HELPER, $10, $d, STAY, DOWN, $9 ; person
; warp-to ; warp-to
EVENT_DISP CINNABAR_GYM_WIDTH, $11, $10 EVENT_DISP CINNABAR_GYM_WIDTH, $11, $10

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@ -17,7 +17,7 @@ CinnabarIslandObject: ; 0x1c022 (size=71)
db $2 ; objects db $2 ; objects
object SPRITE_GIRL, $c, $5, WALK, $2, $1 ; person object SPRITE_GIRL, $c, $5, WALK, $2, $1 ; person
object SPRITE_GAMBLER, $e, $6, FACE, STAY, $2 ; person object SPRITE_GAMBLER, $e, $6, STAY, NONE, $2 ; person
; warp-to ; warp-to
EVENT_DISP CINNABAR_ISLAND_WIDTH, $3, $6 ; MANSION_1 EVENT_DISP CINNABAR_ISLAND_WIDTH, $3, $6 ; MANSION_1

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@ -8,9 +8,9 @@ CinnabarMartObject: ; 0x75e91 (size=38)
db $0 ; signs db $0 ; signs
db $3 ; objects db $3 ; objects
object SPRITE_MART_GUY, $0, $5, FACE, LEFT, $1 ; person object SPRITE_MART_GUY, $0, $5, STAY, RIGHT, $1 ; person
object SPRITE_ERIKA, $6, $2, FACE, STAY, $2 ; person object SPRITE_ERIKA, $6, $2, STAY, NONE, $2 ; person
object SPRITE_OAK_AIDE, $3, $4, FACE, STAY, $3 ; person object SPRITE_OAK_AIDE, $3, $4, STAY, NONE, $3 ; person
; warp-to ; warp-to
EVENT_DISP CINNABAR_MART_WIDTH, $7, $3 EVENT_DISP CINNABAR_MART_WIDTH, $7, $3

View file

@ -8,10 +8,10 @@ CinnabarPokecenterObject: ; 0x75e46 (size=44)
db $0 ; signs db $0 ; signs
db $4 ; objects db $4 ; objects
object SPRITE_NURSE, $3, $1, FACE, DOWN, $1 ; person object SPRITE_NURSE, $3, $1, STAY, DOWN, $1 ; person
object SPRITE_LASS, $9, $4, WALK, $0, $2 ; person object SPRITE_LASS, $9, $4, WALK, $0, $2 ; person
object SPRITE_GENTLEMAN, $2, $6, FACE, STAY, $3 ; person object SPRITE_GENTLEMAN, $2, $6, STAY, NONE, $3 ; person
object SPRITE_CABLE_CLUB_WOMAN, $b, $2, FACE, DOWN, $4 ; person object SPRITE_CABLE_CLUB_WOMAN, $b, $2, STAY, DOWN, $4 ; person
; warp-to ; warp-to
EVENT_DISP CINNABAR_POKECENTER_WIDTH, $7, $3 EVENT_DISP CINNABAR_POKECENTER_WIDTH, $7, $3

View file

@ -9,8 +9,8 @@ CopycatsHouse1FObject: ; 0x75ee3 (size=46)
db $0 ; signs db $0 ; signs
db $3 ; objects db $3 ; objects
object SPRITE_MOM_GEISHA, $2, $2, FACE, DOWN, $1 ; person object SPRITE_MOM_GEISHA, $2, $2, STAY, DOWN, $1 ; person
object SPRITE_FAT_BALD_GUY, $5, $4, FACE, RIGHT, $2 ; person object SPRITE_FAT_BALD_GUY, $5, $4, STAY, LEFT, $2 ; person
object SPRITE_CLEFAIRY, $1, $4, WALK, $1, $3 ; person object SPRITE_CLEFAIRY, $1, $4, WALK, $1, $3 ; person
; warp-to ; warp-to

View file

@ -11,9 +11,9 @@ CopycatsHouse2FObject: ; 0x5cd21 (size=48)
db $5 ; objects db $5 ; objects
object SPRITE_BRUNETTE_GIRL, $4, $3, WALK, $0, $1 ; person object SPRITE_BRUNETTE_GIRL, $4, $3, WALK, $0, $1 ; person
object SPRITE_BIRD, $4, $6, WALK, $2, $2 ; person object SPRITE_BIRD, $4, $6, WALK, $2, $2 ; person
object SPRITE_SLOWBRO, $5, $1, FACE, DOWN, $3 ; person object SPRITE_SLOWBRO, $5, $1, STAY, DOWN, $3 ; person
object SPRITE_BIRD, $2, $0, FACE, DOWN, $4 ; person object SPRITE_BIRD, $2, $0, STAY, DOWN, $4 ; person
object SPRITE_CLEFAIRY, $1, $6, FACE, LEFT, $5 ; person object SPRITE_CLEFAIRY, $1, $6, STAY, RIGHT, $5 ; person
; warp-to ; warp-to
EVENT_DISP COPYCATS_HOUSE_2F_WIDTH, $1, $7 ; COPYCATS_HOUSE_1F EVENT_DISP COPYCATS_HOUSE_2F_WIDTH, $1, $7 ; COPYCATS_HOUSE_1F

View file

@ -8,7 +8,7 @@ DayCareMObject: ; 0x56459 (size=26)
db $0 ; signs db $0 ; signs
db $1 ; objects db $1 ; objects
object SPRITE_GENTLEMAN, $2, $3, FACE, LEFT, $1 ; person object SPRITE_GENTLEMAN, $2, $3, STAY, RIGHT, $1 ; person
; warp-to ; warp-to
EVENT_DISP DAYCAREM_WIDTH, $7, $2 EVENT_DISP DAYCAREM_WIDTH, $7, $2

View file

@ -9,7 +9,7 @@ DiglettsCaveEntranceRoute11Object: ; 0x1e5ca (size=34)
db $0 ; signs db $0 ; signs
db $1 ; objects db $1 ; objects
object SPRITE_GAMBLER, $2, $3, FACE, STAY, $1 ; person object SPRITE_GAMBLER, $2, $3, STAY, NONE, $1 ; person
; warp-to ; warp-to
EVENT_DISP DIGLETTS_CAVE_ENTRANCE_WIDTH, $7, $2 EVENT_DISP DIGLETTS_CAVE_ENTRANCE_WIDTH, $7, $2

View file

@ -9,7 +9,7 @@ DiglettsCaveRoute2Object: ; 0x1debf (size=34)
db $0 ; signs db $0 ; signs
db $1 ; objects db $1 ; objects
object SPRITE_FISHER, $3, $3, FACE, STAY, $1 ; person object SPRITE_FISHER, $3, $3, STAY, NONE, $1 ; person
; warp-to ; warp-to
EVENT_DISP DIGLETTS_CAVE_EXIT_WIDTH, $7, $2 EVENT_DISP DIGLETTS_CAVE_EXIT_WIDTH, $7, $2

View file

@ -10,12 +10,12 @@ FanClubObject: ; 0x59c97 (size=62)
db $0, $6, $8 ; FanClubText8 db $0, $6, $8 ; FanClubText8
db $6 ; objects db $6 ; objects
object SPRITE_FISHER2, $6, $3, FACE, RIGHT, $1 ; person object SPRITE_FISHER2, $6, $3, STAY, LEFT, $1 ; person
object SPRITE_GIRL, $1, $3, FACE, LEFT, $2 ; person object SPRITE_GIRL, $1, $3, STAY, RIGHT, $2 ; person
object SPRITE_CLEFAIRY, $6, $4, FACE, RIGHT, $3 ; person object SPRITE_CLEFAIRY, $6, $4, STAY, LEFT, $3 ; person
object SPRITE_SEEL, $1, $4, FACE, LEFT, $4 ; person object SPRITE_SEEL, $1, $4, STAY, RIGHT, $4 ; person
object SPRITE_GENTLEMAN, $3, $1, FACE, DOWN, $5 ; person object SPRITE_GENTLEMAN, $3, $1, STAY, DOWN, $5 ; person
object SPRITE_CABLE_CLUB_WOMAN, $5, $1, FACE, DOWN, $6 ; person object SPRITE_CABLE_CLUB_WOMAN, $5, $1, STAY, DOWN, $6 ; person
; warp-to ; warp-to
EVENT_DISP POKEMON_FAN_CLUB_WIDTH, $7, $2 EVENT_DISP POKEMON_FAN_CLUB_WIDTH, $7, $2

View file

@ -8,13 +8,13 @@ FightingDojoObject: ; 0x5cf9b (size=72)
db $0 ; signs db $0 ; signs
db $7 ; objects db $7 ; objects
object SPRITE_HIKER, $5, $3, FACE, DOWN, $1, BLACKBELT + $C8, $1 object SPRITE_HIKER, $5, $3, STAY, DOWN, $1, BLACKBELT + $C8, $1
object SPRITE_HIKER, $3, $4, FACE, LEFT, $2, BLACKBELT + $C8, $2 object SPRITE_HIKER, $3, $4, STAY, RIGHT, $2, BLACKBELT + $C8, $2
object SPRITE_HIKER, $3, $6, FACE, LEFT, $3, BLACKBELT + $C8, $3 object SPRITE_HIKER, $3, $6, STAY, RIGHT, $3, BLACKBELT + $C8, $3
object SPRITE_HIKER, $5, $5, FACE, RIGHT, $4, BLACKBELT + $C8, $4 object SPRITE_HIKER, $5, $5, STAY, LEFT, $4, BLACKBELT + $C8, $4
object SPRITE_HIKER, $5, $7, FACE, RIGHT, $5, BLACKBELT + $C8, $5 object SPRITE_HIKER, $5, $7, STAY, LEFT, $5, BLACKBELT + $C8, $5
object SPRITE_BALL, $4, $1, FACE, STAY, $6 ; person object SPRITE_BALL, $4, $1, STAY, NONE, $6 ; person
object SPRITE_BALL, $5, $1, FACE, STAY, $7 ; person object SPRITE_BALL, $5, $1, STAY, NONE, $7 ; person
; warp-to ; warp-to
EVENT_DISP FIGHTING_DOJO_WIDTH, $b, $4 EVENT_DISP FIGHTING_DOJO_WIDTH, $b, $4

View file

@ -31,14 +31,14 @@ FuchsiaCityObject: ; 0x18bd4 (size=178)
db $a ; objects db $a ; objects
object SPRITE_BUG_CATCHER, $a, $c, WALK, $2, $1 ; person object SPRITE_BUG_CATCHER, $a, $c, WALK, $2, $1 ; person
object SPRITE_GAMBLER, $1c, $11, WALK, $2, $2 ; person object SPRITE_GAMBLER, $1c, $11, WALK, $2, $2 ; person
object SPRITE_FISHER2, $1e, $e, FACE, DOWN, $3 ; person object SPRITE_FISHER2, $1e, $e, STAY, DOWN, $3 ; person
object SPRITE_BUG_CATCHER, $18, $8, FACE, UP, $4 ; person object SPRITE_BUG_CATCHER, $18, $8, STAY, UP, $4 ; person
object SPRITE_CLEFAIRY, $1f, $5, WALK, $0, $5 ; person object SPRITE_CLEFAIRY, $1f, $5, WALK, $0, $5 ; person
object SPRITE_BALL, $19, $6, FACE, STAY, $6 ; person object SPRITE_BALL, $19, $6, STAY, NONE, $6 ; person
object SPRITE_SLOWBRO, $c, $6, WALK, $2, $7 ; person object SPRITE_SLOWBRO, $c, $6, WALK, $2, $7 ; person
object SPRITE_SLOWBRO, $1e, $c, WALK, $2, $8 ; person object SPRITE_SLOWBRO, $1e, $c, WALK, $2, $8 ; person
object SPRITE_SEEL, $8, $11, WALK, $0, $9 ; person object SPRITE_SEEL, $8, $11, WALK, $0, $9 ; person
object SPRITE_OMANYTE, $6, $5, FACE, STAY, $a ; person object SPRITE_OMANYTE, $6, $5, STAY, NONE, $a ; person
; warp-to ; warp-to
EVENT_DISP FUCHSIA_CITY_WIDTH, $d, $5 ; FUCHSIA_MART EVENT_DISP FUCHSIA_CITY_WIDTH, $d, $5 ; FUCHSIA_MART

View file

@ -8,14 +8,14 @@ FuchsiaGymObject: ; 0x75658 (size=82)
db $0 ; signs db $0 ; signs
db $8 ; objects db $8 ; objects
object SPRITE_BLACKBELT, $4, $a, FACE, DOWN, $1, KOGA + $C8, $1 object SPRITE_BLACKBELT, $4, $a, STAY, DOWN, $1, KOGA + $C8, $1
object SPRITE_ROCKER, $8, $d, FACE, DOWN, $2, JUGGLER + $C8, $7 object SPRITE_ROCKER, $8, $d, STAY, DOWN, $2, JUGGLER + $C8, $7
object SPRITE_ROCKER, $7, $8, FACE, LEFT, $3, JUGGLER + $C8, $3 object SPRITE_ROCKER, $7, $8, STAY, RIGHT, $3, JUGGLER + $C8, $3
object SPRITE_ROCKER, $1, $c, FACE, DOWN, $4, JUGGLER + $C8, $8 object SPRITE_ROCKER, $1, $c, STAY, DOWN, $4, JUGGLER + $C8, $8
object SPRITE_ROCKER, $3, $5, FACE, UP, $5, TAMER + $C8, $1 object SPRITE_ROCKER, $3, $5, STAY, UP, $5, TAMER + $C8, $1
object SPRITE_ROCKER, $8, $2, FACE, DOWN, $6, TAMER + $C8, $2 object SPRITE_ROCKER, $8, $2, STAY, DOWN, $6, TAMER + $C8, $2
object SPRITE_ROCKER, $2, $7, FACE, RIGHT, $7, JUGGLER + $C8, $4 object SPRITE_ROCKER, $2, $7, STAY, LEFT, $7, JUGGLER + $C8, $4
object SPRITE_GYM_HELPER, $7, $f, FACE, DOWN, $8 ; person object SPRITE_GYM_HELPER, $7, $f, STAY, DOWN, $8 ; person
; warp-to ; warp-to
EVENT_DISP FUCHSIA_GYM_WIDTH, $11, $4 EVENT_DISP FUCHSIA_GYM_WIDTH, $11, $4

View file

@ -8,9 +8,9 @@ FuchsiaHouse1Object: ; 0x75031 (size=38)
db $0 ; signs db $0 ; signs
db $3 ; objects db $3 ; objects
object SPRITE_MOM_GEISHA, $2, $3, FACE, LEFT, $1 ; person object SPRITE_MOM_GEISHA, $2, $3, STAY, RIGHT, $1 ; person
object SPRITE_GAMBLER, $7, $2, FACE, UP, $2 ; person object SPRITE_GAMBLER, $7, $2, STAY, UP, $2 ; person
object SPRITE_BUG_CATCHER, $5, $5, FACE, STAY, $3 ; person object SPRITE_BUG_CATCHER, $5, $5, STAY, NONE, $3 ; person
; warp-to ; warp-to
EVENT_DISP FUCHSIA_HOUSE_1_WIDTH, $7, $2 EVENT_DISP FUCHSIA_HOUSE_1_WIDTH, $7, $2

View file

@ -10,9 +10,9 @@ FuchsiaHouse2Object: ; 0x75180 (size=45)
db $3, $5, $5 ; FuchsiaHouse2Text5 db $3, $5, $5 ; FuchsiaHouse2Text5
db $3 ; objects db $3 ; objects
object SPRITE_WARDEN, $2, $3, FACE, STAY, $1 ; person object SPRITE_WARDEN, $2, $3, STAY, NONE, $1 ; person
object SPRITE_BALL, $8, $3, FACE, STAY, $2, RARE_CANDY object SPRITE_BALL, $8, $3, STAY, NONE, $2, RARE_CANDY
object SPRITE_BOULDER, $8, $4, FACE, BOULDER_MOVEMENT_BYTE_2, $3 ; person object SPRITE_BOULDER, $8, $4, STAY, BOULDER_MOVEMENT_BYTE_2, $3 ; person
; warp-to ; warp-to
EVENT_DISP FUCHSIA_HOUSE_2_WIDTH, $7, $4 EVENT_DISP FUCHSIA_HOUSE_2_WIDTH, $7, $4

View file

@ -9,7 +9,7 @@ FuchsiaHouse3Object: ; 0x56221 (size=34)
db $0 ; signs db $0 ; signs
db $1 ; objects db $1 ; objects
object SPRITE_FISHER, $5, $3, FACE, LEFT, $1 ; person object SPRITE_FISHER, $5, $3, STAY, RIGHT, $1 ; person
; warp-to ; warp-to
EVENT_DISP FUCHSIA_HOUSE_3_WIDTH, $0, $2 EVENT_DISP FUCHSIA_HOUSE_3_WIDTH, $0, $2

View file

@ -8,8 +8,8 @@ FuchsiaMartObject: ; 0x1dd9b (size=38)
db $0 ; signs db $0 ; signs
db $3 ; objects db $3 ; objects
object SPRITE_MART_GUY, $0, $5, FACE, LEFT, $1 ; person object SPRITE_MART_GUY, $0, $5, STAY, RIGHT, $1 ; person
object SPRITE_FAT_BALD_GUY, $4, $2, FACE, STAY, $2 ; person object SPRITE_FAT_BALD_GUY, $4, $2, STAY, NONE, $2 ; person
object SPRITE_LASS, $6, $5, WALK, $1, $3 ; person object SPRITE_LASS, $6, $5, WALK, $1, $3 ; person
; warp-to ; warp-to

View file

@ -8,9 +8,9 @@ FuchsiaMeetingRoomObject: ; 0x756fc (size=38)
db $0 ; signs db $0 ; signs
db $3 ; objects db $3 ; objects
object SPRITE_WHITE_PLAYER, $4, $1, FACE, DOWN, $1 ; person object SPRITE_WHITE_PLAYER, $4, $1, STAY, DOWN, $1 ; person
object SPRITE_WHITE_PLAYER, $0, $2, FACE, UP, $2 ; person object SPRITE_WHITE_PLAYER, $0, $2, STAY, UP, $2 ; person
object SPRITE_WHITE_PLAYER, $a, $1, FACE, DOWN, $3 ; person object SPRITE_WHITE_PLAYER, $a, $1, STAY, DOWN, $3 ; person
; warp-to ; warp-to
EVENT_DISP FUCHSIA_MEETING_ROOM_WIDTH, $7, $4 EVENT_DISP FUCHSIA_MEETING_ROOM_WIDTH, $7, $4

View file

@ -8,10 +8,10 @@ FuchsiaPokecenterObject: ; 0x7507d (size=44)
db $0 ; signs db $0 ; signs
db $4 ; objects db $4 ; objects
object SPRITE_NURSE, $3, $1, FACE, DOWN, $1 ; person object SPRITE_NURSE, $3, $1, STAY, DOWN, $1 ; person
object SPRITE_ROCKER, $2, $3, FACE, STAY, $2 ; person object SPRITE_ROCKER, $2, $3, STAY, NONE, $2 ; person
object SPRITE_LASS, $6, $5, WALK, $2, $3 ; person object SPRITE_LASS, $6, $5, WALK, $2, $3 ; person
object SPRITE_CABLE_CLUB_WOMAN, $b, $2, FACE, DOWN, $4 ; person object SPRITE_CABLE_CLUB_WOMAN, $b, $2, STAY, DOWN, $4 ; person
; warp-to ; warp-to
EVENT_DISP FUCHSIA_POKECENTER_WIDTH, $7, $3 EVENT_DISP FUCHSIA_POKECENTER_WIDTH, $7, $3

View file

@ -10,8 +10,8 @@ GaryObject: ; 0x7612f (size=48)
db $0 ; signs db $0 ; signs
db $2 ; objects db $2 ; objects
object SPRITE_BLUE, $4, $2, FACE, DOWN, $1 ; person object SPRITE_BLUE, $4, $2, STAY, DOWN, $1 ; person
object SPRITE_OAK, $3, $7, FACE, UP, $2 ; person object SPRITE_OAK, $3, $7, STAY, UP, $2 ; person
; warp-to ; warp-to
EVENT_DISP CHAMPIONS_ROOM_WIDTH, $7, $3 ; LANCES_ROOM EVENT_DISP CHAMPIONS_ROOM_WIDTH, $7, $3 ; LANCES_ROOM

View file

@ -8,7 +8,7 @@ HallofFameRoomObject: ; 0x5a571 (size=26)
db $0 ; signs db $0 ; signs
db $1 ; objects db $1 ; objects
object SPRITE_OAK, $5, $2, FACE, DOWN, $1 ; person object SPRITE_OAK, $5, $2, STAY, DOWN, $1 ; person
; warp-to ; warp-to
EVENT_DISP HALL_OF_FAME_WIDTH, $7, $4 ; CHAMPIONS_ROOM EVENT_DISP HALL_OF_FAME_WIDTH, $7, $4 ; CHAMPIONS_ROOM

View file

@ -9,11 +9,11 @@ IndigoPlateauLobbyObject: ; 0x19c95 (size=58)
db $0 ; signs db $0 ; signs
db $5 ; objects db $5 ; objects
object SPRITE_NURSE, $7, $5, FACE, DOWN, $1 ; person object SPRITE_NURSE, $7, $5, STAY, DOWN, $1 ; person
object SPRITE_GYM_HELPER, $4, $9, FACE, LEFT, $2 ; person object SPRITE_GYM_HELPER, $4, $9, STAY, RIGHT, $2 ; person
object SPRITE_LASS, $5, $1, FACE, DOWN, $3 ; person object SPRITE_LASS, $5, $1, STAY, DOWN, $3 ; person
object SPRITE_MART_GUY, $0, $5, FACE, LEFT, $4 ; person object SPRITE_MART_GUY, $0, $5, STAY, RIGHT, $4 ; person
object SPRITE_CABLE_CLUB_WOMAN, $d, $6, FACE, DOWN, $5 ; person object SPRITE_CABLE_CLUB_WOMAN, $d, $6, STAY, DOWN, $5 ; person
; warp-to ; warp-to
EVENT_DISP INDIGO_PLATEAU_LOBBY_WIDTH, $b, $7 EVENT_DISP INDIGO_PLATEAU_LOBBY_WIDTH, $b, $7

View file

@ -15,7 +15,7 @@ Lab1Object: ; 0x75bb3 (size=62)
db $4, $11, $5 ; Lab1Text5 db $4, $11, $5 ; Lab1Text5
db $1 ; objects db $1 ; objects
object SPRITE_FISHER, $1, $3, FACE, STAY, $1 ; person object SPRITE_FISHER, $1, $3, STAY, NONE, $1 ; person
; warp-to ; warp-to
EVENT_DISP CINNABAR_LAB_1_WIDTH, $7, $2 EVENT_DISP CINNABAR_LAB_1_WIDTH, $7, $2

View file

@ -8,9 +8,9 @@ Lab2Object: ; 0x75c45 (size=38)
db $0 ; signs db $0 ; signs
db $3 ; objects db $3 ; objects
object SPRITE_BLACK_HAIR_BOY_2, $3, $2, FACE, DOWN, $1 ; person object SPRITE_BLACK_HAIR_BOY_2, $3, $2, STAY, DOWN, $1 ; person
object SPRITE_OLD_PERSON, $1, $4, FACE, STAY, $2 ; person object SPRITE_OLD_PERSON, $1, $4, STAY, NONE, $2 ; person
object SPRITE_FOULARD_WOMAN, $5, $5, FACE, UP, $3 ; person object SPRITE_FOULARD_WOMAN, $5, $5, STAY, UP, $3 ; person
; warp-to ; warp-to
EVENT_DISP CINNABAR_LAB_2_WIDTH, $7, $2 ; CINNABAR_LAB_1 EVENT_DISP CINNABAR_LAB_2_WIDTH, $7, $2 ; CINNABAR_LAB_1

View file

@ -11,7 +11,7 @@ Lab3Object: ; 0x75cec (size=41)
db $1, $2, $5 ; Lab3Text5 db $1, $2, $5 ; Lab3Text5
db $2 ; objects db $2 ; objects
object SPRITE_OAK_AIDE, $7, $2, FACE, DOWN, $1 ; person object SPRITE_OAK_AIDE, $7, $2, STAY, DOWN, $1 ; person
object SPRITE_OAK_AIDE, $2, $3, WALK, $2, $2 ; person object SPRITE_OAK_AIDE, $2, $3, WALK, $2, $2 ; person
; warp-to ; warp-to

View file

@ -9,7 +9,7 @@ Lab4Object: ; 0x75df0 (size=32)
db $2 ; objects db $2 ; objects
object SPRITE_OAK_AIDE, $5, $2, WALK, $2, $1 ; person object SPRITE_OAK_AIDE, $5, $2, WALK, $2, $1 ; person
object SPRITE_OAK_AIDE, $7, $6, FACE, UP, $2 ; person object SPRITE_OAK_AIDE, $7, $6, STAY, UP, $2 ; person
; warp-to ; warp-to
EVENT_DISP CINNABAR_LAB_4_WIDTH, $7, $2 ; CINNABAR_LAB_1 EVENT_DISP CINNABAR_LAB_4_WIDTH, $7, $2 ; CINNABAR_LAB_1

View file

@ -9,7 +9,7 @@ LanceObject: ; 0x5a3c5 (size=36)
db $0 ; signs db $0 ; signs
db $1 ; objects db $1 ; objects
object SPRITE_LANCE, $6, $1, FACE, DOWN, $1, LANCE + $C8, $1 object SPRITE_LANCE, $6, $1, STAY, DOWN, $1, LANCE + $C8, $1
; warp-to ; warp-to
EVENT_DISP LANCES_ROOM_WIDTH, $10, $18 ; AGATHAS_ROOM EVENT_DISP LANCES_ROOM_WIDTH, $10, $18 ; AGATHAS_ROOM

View file

@ -8,12 +8,12 @@ LavenderHouse1Object: ; 0x1d96a (size=56)
db $0 ; signs db $0 ; signs
db $6 ; objects db $6 ; objects
object SPRITE_BLACK_HAIR_BOY_2, $3, $5, FACE, STAY, $1 ; person object SPRITE_BLACK_HAIR_BOY_2, $3, $5, STAY, NONE, $1 ; person
object SPRITE_LITTLE_GIRL, $6, $3, FACE, DOWN, $2 ; person object SPRITE_LITTLE_GIRL, $6, $3, STAY, DOWN, $2 ; person
object SPRITE_SLOWBRO, $6, $4, FACE, UP, $3 ; person object SPRITE_SLOWBRO, $6, $4, STAY, UP, $3 ; person
object SPRITE_SLOWBRO, $1, $3, FACE, STAY, $4 ; person object SPRITE_SLOWBRO, $1, $3, STAY, NONE, $4 ; person
object SPRITE_MR_FUJI, $3, $1, FACE, STAY, $5 ; person object SPRITE_MR_FUJI, $3, $1, STAY, NONE, $5 ; person
object SPRITE_BOOK_MAP_DEX, $3, $3, FACE, STAY, $6 ; person object SPRITE_BOOK_MAP_DEX, $3, $3, STAY, NONE, $6 ; person
; warp-to ; warp-to
EVENT_DISP LAVENDER_HOUSE_1_WIDTH, $7, $2 EVENT_DISP LAVENDER_HOUSE_1_WIDTH, $7, $2

View file

@ -8,8 +8,8 @@ LavenderHouse2Object: ; 0x1d9e6 (size=32)
db $0 ; signs db $0 ; signs
db $2 ; objects db $2 ; objects
object SPRITE_SLOWBRO, $3, $5, FACE, UP, $1 ; person object SPRITE_SLOWBRO, $3, $5, STAY, UP, $1 ; person
object SPRITE_BRUNETTE_GIRL, $2, $4, FACE, LEFT, $2 ; person object SPRITE_BRUNETTE_GIRL, $2, $4, STAY, RIGHT, $2 ; person
; warp-to ; warp-to
EVENT_DISP LAVENDER_HOUSE_2_WIDTH, $7, $2 EVENT_DISP LAVENDER_HOUSE_2_WIDTH, $7, $2

View file

@ -8,9 +8,9 @@ LavenderMartObject: ; 0x5c95d (size=38)
db $0 ; signs db $0 ; signs
db $3 ; objects db $3 ; objects
object SPRITE_MART_GUY, $0, $5, FACE, LEFT, $1 ; person object SPRITE_MART_GUY, $0, $5, STAY, RIGHT, $1 ; person
object SPRITE_BALDING_GUY, $3, $4, FACE, STAY, $2 ; person object SPRITE_BALDING_GUY, $3, $4, STAY, NONE, $2 ; person
object SPRITE_BLACK_HAIR_BOY_1, $7, $2, FACE, STAY, $3 ; person object SPRITE_BLACK_HAIR_BOY_1, $7, $2, STAY, NONE, $3 ; person
; warp-to ; warp-to
EVENT_DISP LAVENDER_MART_WIDTH, $7, $3 EVENT_DISP LAVENDER_MART_WIDTH, $7, $3

View file

@ -8,10 +8,10 @@ LavenderPokecenterObject: ; 0x5c8f4 (size=44)
db $0 ; signs db $0 ; signs
db $4 ; objects db $4 ; objects
object SPRITE_NURSE, $3, $1, FACE, DOWN, $1 ; person object SPRITE_NURSE, $3, $1, STAY, DOWN, $1 ; person
object SPRITE_GENTLEMAN, $5, $3, FACE, STAY, $2 ; person object SPRITE_GENTLEMAN, $5, $3, STAY, NONE, $2 ; person
object SPRITE_LITTLE_GIRL, $2, $6, WALK, $1, $3 ; person object SPRITE_LITTLE_GIRL, $2, $6, WALK, $1, $3 ; person
object SPRITE_CABLE_CLUB_WOMAN, $b, $2, FACE, DOWN, $4 ; person object SPRITE_CABLE_CLUB_WOMAN, $b, $2, STAY, DOWN, $4 ; person
; warp-to ; warp-to
EVENT_DISP LAVENDER_POKECENTER_WIDTH, $7, $3 EVENT_DISP LAVENDER_POKECENTER_WIDTH, $7, $3

View file

@ -19,7 +19,7 @@ LavenderTownObject: ; 0x4402d (size=88)
db $3 ; objects db $3 ; objects
object SPRITE_LITTLE_GIRL, $f, $9, WALK, $0, $1 ; person object SPRITE_LITTLE_GIRL, $f, $9, WALK, $0, $1 ; person
object SPRITE_BLACK_HAIR_BOY_1, $9, $a, FACE, STAY, $2 ; person object SPRITE_BLACK_HAIR_BOY_1, $9, $a, STAY, NONE, $2 ; person
object SPRITE_BLACK_HAIR_BOY_2, $8, $7, WALK, $2, $3 ; person object SPRITE_BLACK_HAIR_BOY_2, $8, $7, WALK, $2, $3 ; person
; warp-to ; warp-to

View file

@ -10,7 +10,7 @@ LoreleiObject: ; 0x76280 (size=44)
db $0 ; signs db $0 ; signs
db $1 ; objects db $1 ; objects
object SPRITE_LORELEI, $5, $2, FACE, DOWN, $1, LORELEI + $C8, $1 object SPRITE_LORELEI, $5, $2, STAY, DOWN, $1, LORELEI + $C8, $1
; warp-to ; warp-to
EVENT_DISP LORELEIS_ROOM_WIDTH, $b, $4 ; INDIGO_PLATEAU_LOBBY EVENT_DISP LORELEIS_ROOM_WIDTH, $b, $4 ; INDIGO_PLATEAU_LOBBY

View file

@ -14,9 +14,9 @@ Mansion1Object: ; 0x443a4 (size=90)
db $0 ; signs db $0 ; signs
db $3 ; objects db $3 ; objects
object SPRITE_OAK_AIDE, $11, $11, FACE, RIGHT, $1, SCIENTIST + $C8, $4 object SPRITE_OAK_AIDE, $11, $11, STAY, LEFT, $1, SCIENTIST + $C8, $4
object SPRITE_BALL, $e, $3, FACE, STAY, $2, ESCAPE_ROPE object SPRITE_BALL, $e, $3, STAY, NONE, $2, ESCAPE_ROPE
object SPRITE_BALL, $12, $15, FACE, STAY, $3, CARBOS object SPRITE_BALL, $12, $15, STAY, NONE, $3, CARBOS
; warp-to ; warp-to
EVENT_DISP MANSION_1_WIDTH, $1b, $4 EVENT_DISP MANSION_1_WIDTH, $1b, $4

View file

@ -11,9 +11,9 @@ Mansion2Object: ; 0x520d1 (size=63)
db $4 ; objects db $4 ; objects
object SPRITE_BLACK_HAIR_BOY_2, $3, $11, WALK, $2, $1, BURGLAR + $C8, $7 object SPRITE_BLACK_HAIR_BOY_2, $3, $11, WALK, $2, $1, BURGLAR + $C8, $7
object SPRITE_BALL, $1c, $7, FACE, STAY, $2, CALCIUM object SPRITE_BALL, $1c, $7, STAY, NONE, $2, CALCIUM
object SPRITE_BOOK_MAP_DEX, $12, $2, FACE, STAY, $3 ; person object SPRITE_BOOK_MAP_DEX, $12, $2, STAY, NONE, $3 ; person
object SPRITE_BOOK_MAP_DEX, $3, $16, FACE, STAY, $4 ; person object SPRITE_BOOK_MAP_DEX, $3, $16, STAY, NONE, $4 ; person
; warp-to ; warp-to
EVENT_DISP MANSION_2_WIDTH, $a, $5 ; MANSION_1 EVENT_DISP MANSION_2_WIDTH, $a, $5 ; MANSION_1

View file

@ -10,10 +10,10 @@ Mansion3Object: ; 0x522e6 (size=64)
db $5 ; objects db $5 ; objects
object SPRITE_BLACK_HAIR_BOY_2, $5, $b, WALK, $2, $1, BURGLAR + $C8, $8 object SPRITE_BLACK_HAIR_BOY_2, $5, $b, WALK, $2, $1, BURGLAR + $C8, $8
object SPRITE_OAK_AIDE, $14, $b, FACE, RIGHT, $2, SCIENTIST + $C8, $c object SPRITE_OAK_AIDE, $14, $b, STAY, LEFT, $2, SCIENTIST + $C8, $c
object SPRITE_BALL, $1, $10, FACE, STAY, $3, MAX_POTION object SPRITE_BALL, $1, $10, STAY, NONE, $3, MAX_POTION
object SPRITE_BALL, $19, $5, FACE, STAY, $4, IRON object SPRITE_BALL, $19, $5, STAY, NONE, $4, IRON
object SPRITE_BOOK_MAP_DEX, $6, $c, FACE, STAY, $5 ; person object SPRITE_BOOK_MAP_DEX, $6, $c, STAY, NONE, $5 ; person
; warp-to ; warp-to
EVENT_DISP MANSION_3_WIDTH, $a, $7 ; MANSION_2 EVENT_DISP MANSION_3_WIDTH, $a, $7 ; MANSION_2

View file

@ -7,14 +7,14 @@ Mansion4Object: ; 0x52498 (size=69)
db $0 ; signs db $0 ; signs
db $8 ; objects db $8 ; objects
object SPRITE_BLACK_HAIR_BOY_2, $10, $17, FACE, STAY, $1, BURGLAR + $C8, $9 object SPRITE_BLACK_HAIR_BOY_2, $10, $17, STAY, NONE, $1, BURGLAR + $C8, $9
object SPRITE_OAK_AIDE, $1b, $b, FACE, DOWN, $2, SCIENTIST + $C8, $d object SPRITE_OAK_AIDE, $1b, $b, STAY, DOWN, $2, SCIENTIST + $C8, $d
object SPRITE_BALL, $a, $2, FACE, STAY, $3, RARE_CANDY object SPRITE_BALL, $a, $2, STAY, NONE, $3, RARE_CANDY
object SPRITE_BALL, $1, $16, FACE, STAY, $4, FULL_RESTORE object SPRITE_BALL, $1, $16, STAY, NONE, $4, FULL_RESTORE
object SPRITE_BALL, $13, $19, FACE, STAY, $5, TM_14 object SPRITE_BALL, $13, $19, STAY, NONE, $5, TM_14
object SPRITE_BALL, $5, $4, FACE, STAY, $6, TM_22 object SPRITE_BALL, $5, $4, STAY, NONE, $6, TM_22
object SPRITE_BOOK_MAP_DEX, $10, $14, FACE, STAY, $7 ; person object SPRITE_BOOK_MAP_DEX, $10, $14, STAY, NONE, $7 ; person
object SPRITE_BALL, $5, $d, FACE, STAY, $8, SECRET_KEY object SPRITE_BALL, $5, $d, STAY, NONE, $8, SECRET_KEY
; warp-to ; warp-to
EVENT_DISP MANSION_4_WIDTH, $16, $17 ; MANSION_1 EVENT_DISP MANSION_4_WIDTH, $16, $17 ; MANSION_1

View file

@ -12,19 +12,19 @@ MtMoon1Object: ; 0x49b06 (size=145)
db $17, $f, $e ; MtMoon1Text14 db $17, $f, $e ; MtMoon1Text14
db $d ; objects db $d ; objects
object SPRITE_HIKER, $5, $6, FACE, DOWN, $1, HIKER + $C8, $1 object SPRITE_HIKER, $5, $6, STAY, DOWN, $1, HIKER + $C8, $1
object SPRITE_BUG_CATCHER, $c, $10, FACE, LEFT, $2, YOUNGSTER + $C8, $3 object SPRITE_BUG_CATCHER, $c, $10, STAY, RIGHT, $2, YOUNGSTER + $C8, $3
object SPRITE_LASS, $1e, $4, FACE, DOWN, $3, LASS + $C8, $5 object SPRITE_LASS, $1e, $4, STAY, DOWN, $3, LASS + $C8, $5
object SPRITE_BLACK_HAIR_BOY_2, $18, $1f, FACE, UP, $4, SUPER_NERD + $C8, $1 object SPRITE_BLACK_HAIR_BOY_2, $18, $1f, STAY, UP, $4, SUPER_NERD + $C8, $1
object SPRITE_LASS, $10, $17, FACE, DOWN, $5, LASS + $C8, $6 object SPRITE_LASS, $10, $17, STAY, DOWN, $5, LASS + $C8, $6
object SPRITE_BUG_CATCHER, $7, $16, FACE, DOWN, $6, BUG_CATCHER + $C8, $7 object SPRITE_BUG_CATCHER, $7, $16, STAY, DOWN, $6, BUG_CATCHER + $C8, $7
object SPRITE_BUG_CATCHER, $1e, $1b, FACE, LEFT, $7, BUG_CATCHER + $C8, $8 object SPRITE_BUG_CATCHER, $1e, $1b, STAY, RIGHT, $7, BUG_CATCHER + $C8, $8
object SPRITE_BALL, $2, $14, FACE, STAY, $8, POTION object SPRITE_BALL, $2, $14, STAY, NONE, $8, POTION
object SPRITE_BALL, $2, $2, FACE, STAY, $9, MOON_STONE object SPRITE_BALL, $2, $2, STAY, NONE, $9, MOON_STONE
object SPRITE_BALL, $23, $1f, FACE, STAY, $a, RARE_CANDY object SPRITE_BALL, $23, $1f, STAY, NONE, $a, RARE_CANDY
object SPRITE_BALL, $24, $17, FACE, STAY, $b, ESCAPE_ROPE object SPRITE_BALL, $24, $17, STAY, NONE, $b, ESCAPE_ROPE
object SPRITE_BALL, $14, $21, FACE, STAY, $c, POTION object SPRITE_BALL, $14, $21, STAY, NONE, $c, POTION
object SPRITE_BALL, $5, $20, FACE, STAY, $d, TM_12 object SPRITE_BALL, $5, $20, STAY, NONE, $d, TM_12
; warp-to ; warp-to
EVENT_DISP MT_MOON_1_WIDTH, $23, $e EVENT_DISP MT_MOON_1_WIDTH, $23, $e

View file

@ -10,15 +10,15 @@ MtMoon3Object: ; 0x49fdb (size=102)
db $0 ; signs db $0 ; signs
db $9 ; objects db $9 ; objects
object SPRITE_BLACK_HAIR_BOY_2, $c, $8, FACE, LEFT, $1, SUPER_NERD + $C8, $2 object SPRITE_BLACK_HAIR_BOY_2, $c, $8, STAY, RIGHT, $1, SUPER_NERD + $C8, $2
object SPRITE_ROCKET, $b, $10, FACE, DOWN, $2, ROCKET + $C8, $1 object SPRITE_ROCKET, $b, $10, STAY, DOWN, $2, ROCKET + $C8, $1
object SPRITE_ROCKET, $f, $16, FACE, DOWN, $3, ROCKET + $C8, $2 object SPRITE_ROCKET, $f, $16, STAY, DOWN, $3, ROCKET + $C8, $2
object SPRITE_ROCKET, $1d, $b, FACE, UP, $4, ROCKET + $C8, $3 object SPRITE_ROCKET, $1d, $b, STAY, UP, $4, ROCKET + $C8, $3
object SPRITE_ROCKET, $1d, $11, FACE, RIGHT, $5, ROCKET + $C8, $4 object SPRITE_ROCKET, $1d, $11, STAY, LEFT, $5, ROCKET + $C8, $4
object SPRITE_OMANYTE, $c, $6, FACE, STAY, $6 ; person object SPRITE_OMANYTE, $c, $6, STAY, NONE, $6 ; person
object SPRITE_OMANYTE, $d, $6, FACE, STAY, $7 ; person object SPRITE_OMANYTE, $d, $6, STAY, NONE, $7 ; person
object SPRITE_BALL, $19, $15, FACE, STAY, $8, HP_UP object SPRITE_BALL, $19, $15, STAY, NONE, $8, HP_UP
object SPRITE_BALL, $1d, $5, FACE, STAY, $9, TM_01 object SPRITE_BALL, $1d, $5, STAY, NONE, $9, TM_01
; warp-to ; warp-to
EVENT_DISP MT_MOON_3_WIDTH, $9, $19 ; MT_MOON_2 EVENT_DISP MT_MOON_3_WIDTH, $9, $19 ; MT_MOON_2

View file

@ -8,12 +8,12 @@ MtMoonPokecenterObject: ; 0x49376 (size=56)
db $0 ; signs db $0 ; signs
db $6 ; objects db $6 ; objects
object SPRITE_NURSE, $3, $1, FACE, DOWN, $1 ; person object SPRITE_NURSE, $3, $1, STAY, DOWN, $1 ; person
object SPRITE_BUG_CATCHER, $4, $3, FACE, UP, $2 ; person object SPRITE_BUG_CATCHER, $4, $3, STAY, UP, $2 ; person
object SPRITE_GENTLEMAN, $7, $3, FACE, UP, $3 ; person object SPRITE_GENTLEMAN, $7, $3, STAY, UP, $3 ; person
object SPRITE_FAT_BALD_GUY, $a, $6, WALK, $2, $4 ; person object SPRITE_FAT_BALD_GUY, $a, $6, WALK, $2, $4 ; person
object SPRITE_CLIPBOARD, $7, $2, FACE, STAY, $5 ; person object SPRITE_CLIPBOARD, $7, $2, STAY, NONE, $5 ; person
object SPRITE_CABLE_CLUB_WOMAN, $b, $2, FACE, DOWN, $6 ; person object SPRITE_CABLE_CLUB_WOMAN, $b, $2, STAY, DOWN, $6 ; person
; warp-to ; warp-to
EVENT_DISP MT_MOON_POKECENTER_WIDTH, $7, $3 EVENT_DISP MT_MOON_POKECENTER_WIDTH, $7, $3

View file

@ -11,11 +11,11 @@ Museum1FObject: ; 0x5c2c1 (size=74)
db $0 ; signs db $0 ; signs
db $5 ; objects db $5 ; objects
object SPRITE_OAK_AIDE, $c, $4, FACE, RIGHT, $1 ; person object SPRITE_OAK_AIDE, $c, $4, STAY, LEFT, $1 ; person
object SPRITE_GAMBLER, $1, $4, FACE, STAY, $2 ; person object SPRITE_GAMBLER, $1, $4, STAY, NONE, $2 ; person
object SPRITE_OAK_AIDE, $f, $2, FACE, DOWN, $3 ; person object SPRITE_OAK_AIDE, $f, $2, STAY, DOWN, $3 ; person
object SPRITE_OAK_AIDE, $11, $4, FACE, STAY, $4 ; person object SPRITE_OAK_AIDE, $11, $4, STAY, NONE, $4 ; person
object SPRITE_OLD_AMBER, $10, $2, FACE, STAY, $5 ; person object SPRITE_OLD_AMBER, $10, $2, STAY, NONE, $5 ; person
; warp-to ; warp-to
EVENT_DISP MUSEUM_1F_WIDTH, $7, $a EVENT_DISP MUSEUM_1F_WIDTH, $7, $a

View file

@ -10,10 +10,10 @@ Museum2FObject: ; 0x5c34b (size=48)
db $5 ; objects db $5 ; objects
object SPRITE_BUG_CATCHER, $1, $7, WALK, $2, $1 ; person object SPRITE_BUG_CATCHER, $1, $7, WALK, $2, $1 ; person
object SPRITE_OLD_PERSON, $0, $5, FACE, DOWN, $2 ; person object SPRITE_OLD_PERSON, $0, $5, STAY, DOWN, $2 ; person
object SPRITE_OAK_AIDE, $7, $5, FACE, DOWN, $3 ; person object SPRITE_OAK_AIDE, $7, $5, STAY, DOWN, $3 ; person
object SPRITE_BRUNETTE_GIRL, $b, $5, FACE, STAY, $4 ; person object SPRITE_BRUNETTE_GIRL, $b, $5, STAY, NONE, $4 ; person
object SPRITE_HIKER, $c, $5, FACE, DOWN, $5 ; person object SPRITE_HIKER, $c, $5, STAY, DOWN, $5 ; person
; warp-to ; warp-to
EVENT_DISP MUSEUM_2F_WIDTH, $7, $7 ; MUSEUM_1F EVENT_DISP MUSEUM_2F_WIDTH, $7, $7 ; MUSEUM_1F

View file

@ -8,7 +8,7 @@ NameRaterObject: ; 0x1dad6 (size=26)
db $0 ; signs db $0 ; signs
db $1 ; objects db $1 ; objects
object SPRITE_MR_MASTERBALL, $5, $3, FACE, RIGHT, $1 ; person object SPRITE_MR_MASTERBALL, $5, $3, STAY, LEFT, $1 ; person
; warp-to ; warp-to
EVENT_DISP NAME_RATERS_HOUSE_WIDTH, $7, $2 EVENT_DISP NAME_RATERS_HOUSE_WIDTH, $7, $2

View file

@ -8,17 +8,17 @@ OaksLabObject: ; 0x1d40a (size=88)
db $0 ; signs db $0 ; signs
db $b ; objects db $b ; objects
object SPRITE_BLUE, $4, $3, FACE, STAY, $1, SONY1 + $C8, $1 object SPRITE_BLUE, $4, $3, STAY, NONE, $1, SONY1 + $C8, $1
object SPRITE_BALL, $6, $3, FACE, STAY, $2 ; person object SPRITE_BALL, $6, $3, STAY, NONE, $2 ; person
object SPRITE_BALL, $7, $3, FACE, STAY, $3 ; person object SPRITE_BALL, $7, $3, STAY, NONE, $3 ; person
object SPRITE_BALL, $8, $3, FACE, STAY, $4 ; person object SPRITE_BALL, $8, $3, STAY, NONE, $4 ; person
object SPRITE_OAK, $5, $2, FACE, DOWN, $5 ; person object SPRITE_OAK, $5, $2, STAY, DOWN, $5 ; person
object SPRITE_BOOK_MAP_DEX, $2, $1, FACE, STAY, $6 ; person object SPRITE_BOOK_MAP_DEX, $2, $1, STAY, NONE, $6 ; person
object SPRITE_BOOK_MAP_DEX, $3, $1, FACE, STAY, $7 ; person object SPRITE_BOOK_MAP_DEX, $3, $1, STAY, NONE, $7 ; person
object SPRITE_OAK, $5, $a, FACE, UP, $8 ; person object SPRITE_OAK, $5, $a, STAY, UP, $8 ; person
object SPRITE_GIRL, $1, $9, WALK, $1, $9 ; person object SPRITE_GIRL, $1, $9, WALK, $1, $9 ; person
object SPRITE_OAK_AIDE, $2, $a, FACE, STAY, $a ; person object SPRITE_OAK_AIDE, $2, $a, STAY, NONE, $a ; person
object SPRITE_OAK_AIDE, $8, $a, FACE, STAY, $b ; person object SPRITE_OAK_AIDE, $8, $a, STAY, NONE, $b ; person
; warp-to ; warp-to
EVENT_DISP OAKS_LAB_WIDTH, $b, $4 EVENT_DISP OAKS_LAB_WIDTH, $b, $4

View file

@ -13,7 +13,7 @@ PalletTownObject: ; 0x182c3 (size=58)
db $5, $b, $7 ; PalletTownText7 db $5, $b, $7 ; PalletTownText7
db $3 ; objects db $3 ; objects
object SPRITE_OAK, $8, $5, FACE, STAY, $1 ; person object SPRITE_OAK, $8, $5, STAY, NONE, $1 ; person
object SPRITE_GIRL, $3, $8, WALK, $0, $2 ; person object SPRITE_GIRL, $3, $8, WALK, $0, $2 ; person
object SPRITE_FISHER2, $b, $e, WALK, $0, $3 ; person object SPRITE_FISHER2, $b, $e, WALK, $0, $3 ; person

View file

@ -20,11 +20,11 @@ PewterCityObject: ; 0x18577 (size=111)
db $17, $19, $c ; PewterCityText12 db $17, $19, $c ; PewterCityText12
db $5 ; objects db $5 ; objects
object SPRITE_LASS, $8, $f, FACE, STAY, $1 ; person object SPRITE_LASS, $8, $f, STAY, NONE, $1 ; person
object SPRITE_BLACK_HAIR_BOY_1, $11, $19, FACE, STAY, $2 ; person object SPRITE_BLACK_HAIR_BOY_1, $11, $19, STAY, NONE, $2 ; person
object SPRITE_BLACK_HAIR_BOY_2, $1b, $11, FACE, STAY, $3 ; person object SPRITE_BLACK_HAIR_BOY_2, $1b, $11, STAY, NONE, $3 ; person
object SPRITE_BLACK_HAIR_BOY_2, $1a, $19, WALK, $2, $4 ; person object SPRITE_BLACK_HAIR_BOY_2, $1a, $19, WALK, $2, $4 ; person
object SPRITE_BUG_CATCHER, $23, $10, FACE, DOWN, $5 ; person object SPRITE_BUG_CATCHER, $23, $10, STAY, DOWN, $5 ; person
; warp-to ; warp-to
EVENT_DISP PEWTER_CITY_WIDTH, $7, $e ; MUSEUM_1F EVENT_DISP PEWTER_CITY_WIDTH, $7, $e ; MUSEUM_1F

View file

@ -8,9 +8,9 @@ PewterGymObject: ; 0x5c52e (size=42)
db $0 ; signs db $0 ; signs
db $3 ; objects db $3 ; objects
object SPRITE_BLACK_HAIR_BOY_2, $4, $1, FACE, DOWN, $1, BROCK + $C8, $1 object SPRITE_BLACK_HAIR_BOY_2, $4, $1, STAY, DOWN, $1, BROCK + $C8, $1
object SPRITE_BLACK_HAIR_BOY_1, $3, $6, FACE, LEFT, $2, JR__TRAINER_M + $C8, $1 object SPRITE_BLACK_HAIR_BOY_1, $3, $6, STAY, RIGHT, $2, JR__TRAINER_M + $C8, $1
object SPRITE_GYM_HELPER, $7, $a, FACE, DOWN, $3 ; person object SPRITE_GYM_HELPER, $7, $a, STAY, DOWN, $3 ; person
; warp-to ; warp-to
EVENT_DISP PEWTER_GYM_WIDTH, $d, $4 EVENT_DISP PEWTER_GYM_WIDTH, $d, $4

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@ -8,9 +8,9 @@ PewterHouse1Object: ; 0x1d616 (size=38)
db $0 ; signs db $0 ; signs
db $3 ; objects db $3 ; objects
object SPRITE_SLOWBRO, $4, $5, FACE, RIGHT, $1 ; person object SPRITE_SLOWBRO, $4, $5, STAY, LEFT, $1 ; person
object SPRITE_YOUNG_BOY, $3, $5, FACE, LEFT, $2 ; person object SPRITE_YOUNG_BOY, $3, $5, STAY, RIGHT, $2 ; person
object SPRITE_FAT_BALD_GUY, $1, $2, FACE, STAY, $3 ; person object SPRITE_FAT_BALD_GUY, $1, $2, STAY, NONE, $3 ; person
; warp-to ; warp-to
EVENT_DISP PEWTER_HOUSE_1_WIDTH, $7, $2 EVENT_DISP PEWTER_HOUSE_1_WIDTH, $7, $2

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@ -8,8 +8,8 @@ PewterHouse2Object: ; 0x1d659 (size=32)
db $0 ; signs db $0 ; signs
db $2 ; objects db $2 ; objects
object SPRITE_GAMBLER, $2, $3, FACE, LEFT, $1 ; person object SPRITE_GAMBLER, $2, $3, STAY, RIGHT, $1 ; person
object SPRITE_BUG_CATCHER, $4, $5, FACE, STAY, $2 ; person object SPRITE_BUG_CATCHER, $4, $5, STAY, NONE, $2 ; person
; warp-to ; warp-to
EVENT_DISP PEWTER_HOUSE_2_WIDTH, $7, $2 EVENT_DISP PEWTER_HOUSE_2_WIDTH, $7, $2

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@ -8,9 +8,9 @@ PewterMartObject: ; 0x74cda (size=38)
db $0 ; signs db $0 ; signs
db $3 ; objects db $3 ; objects
object SPRITE_MART_GUY, $0, $5, FACE, LEFT, $1 ; person object SPRITE_MART_GUY, $0, $5, STAY, RIGHT, $1 ; person
object SPRITE_BUG_CATCHER, $3, $3, WALK, $1, $2 ; person object SPRITE_BUG_CATCHER, $3, $3, WALK, $1, $2 ; person
object SPRITE_BLACK_HAIR_BOY_2, $5, $5, FACE, STAY, $3 ; person object SPRITE_BLACK_HAIR_BOY_2, $5, $5, STAY, NONE, $3 ; person
; warp-to ; warp-to
EVENT_DISP PEWTER_MART_WIDTH, $7, $3 EVENT_DISP PEWTER_MART_WIDTH, $7, $3

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@ -8,10 +8,10 @@ PewterPokecenterObject: ; 0x5c60d (size=44)
db $0 ; signs db $0 ; signs
db $4 ; objects db $4 ; objects
object SPRITE_NURSE, $3, $1, FACE, DOWN, $1 ; person object SPRITE_NURSE, $3, $1, STAY, DOWN, $1 ; person
object SPRITE_GENTLEMAN, $b, $7, FACE, RIGHT, $2 ; person object SPRITE_GENTLEMAN, $b, $7, STAY, LEFT, $2 ; person
object SPRITE_CLEFAIRY, $1, $3, FACE, DOWN, $3 ; person object SPRITE_CLEFAIRY, $1, $3, STAY, DOWN, $3 ; person
object SPRITE_CABLE_CLUB_WOMAN, $b, $2, FACE, DOWN, $4 ; person object SPRITE_CABLE_CLUB_WOMAN, $b, $2, STAY, DOWN, $4 ; person
; warp-to ; warp-to
EVENT_DISP PEWTER_POKECENTER_WIDTH, $7, $3 EVENT_DISP PEWTER_POKECENTER_WIDTH, $7, $3

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@ -9,11 +9,11 @@ PokemonTower1Object: ; 0x60452 (size=58)
db $0 ; signs db $0 ; signs
db $5 ; objects db $5 ; objects
object SPRITE_CABLE_CLUB_WOMAN, $f, $d, FACE, UP, $1 ; person object SPRITE_CABLE_CLUB_WOMAN, $f, $d, STAY, UP, $1 ; person
object SPRITE_MOM_GEISHA, $6, $8, FACE, STAY, $2 ; person object SPRITE_MOM_GEISHA, $6, $8, STAY, NONE, $2 ; person
object SPRITE_BALDING_GUY, $8, $c, FACE, STAY, $3 ; person object SPRITE_BALDING_GUY, $8, $c, STAY, NONE, $3 ; person
object SPRITE_GIRL, $d, $7, FACE, STAY, $4 ; person object SPRITE_GIRL, $d, $7, STAY, NONE, $4 ; person
object SPRITE_MEDIUM, $11, $7, FACE, RIGHT, $5 ; person object SPRITE_MEDIUM, $11, $7, STAY, LEFT, $5 ; person
; warp-to ; warp-to
EVENT_DISP POKEMONTOWER_1_WIDTH, $11, $a EVENT_DISP POKEMONTOWER_1_WIDTH, $11, $a

View file

@ -8,8 +8,8 @@ PokemonTower2Object: ; 0x60646 (size=32)
db $0 ; signs db $0 ; signs
db $2 ; objects db $2 ; objects
object SPRITE_BLUE, $e, $5, FACE, STAY, $1 ; person object SPRITE_BLUE, $e, $5, STAY, NONE, $1 ; person
object SPRITE_MEDIUM, $3, $7, FACE, LEFT, $2 ; person object SPRITE_MEDIUM, $3, $7, STAY, RIGHT, $2 ; person
; warp-to ; warp-to
EVENT_DISP POKEMONTOWER_2_WIDTH, $9, $3 ; POKEMONTOWER_3 EVENT_DISP POKEMONTOWER_2_WIDTH, $9, $3 ; POKEMONTOWER_3

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@ -8,10 +8,10 @@ PokemonTower3Object: ; 0x6075d (size=51)
db $0 ; signs db $0 ; signs
db $4 ; objects db $4 ; objects
object SPRITE_MEDIUM, $c, $3, FACE, RIGHT, $1, CHANNELER + $C8, $5 object SPRITE_MEDIUM, $c, $3, STAY, LEFT, $1, CHANNELER + $C8, $5
object SPRITE_MEDIUM, $9, $8, FACE, DOWN, $2, CHANNELER + $C8, $6 object SPRITE_MEDIUM, $9, $8, STAY, DOWN, $2, CHANNELER + $C8, $6
object SPRITE_MEDIUM, $a, $d, FACE, DOWN, $3, CHANNELER + $C8, $8 object SPRITE_MEDIUM, $a, $d, STAY, DOWN, $3, CHANNELER + $C8, $8
object SPRITE_BALL, $c, $1, FACE, STAY, $4, ESCAPE_ROPE object SPRITE_BALL, $c, $1, STAY, NONE, $4, ESCAPE_ROPE
; warp-to ; warp-to
EVENT_DISP POKEMONTOWER_3_WIDTH, $9, $3 ; POKEMONTOWER_2 EVENT_DISP POKEMONTOWER_3_WIDTH, $9, $3 ; POKEMONTOWER_2

View file

@ -8,12 +8,12 @@ PokemonTower4Object: ; 0x6088b (size=65)
db $0 ; signs db $0 ; signs
db $6 ; objects db $6 ; objects
object SPRITE_MEDIUM, $5, $a, FACE, LEFT, $1, CHANNELER + $C8, $9 object SPRITE_MEDIUM, $5, $a, STAY, RIGHT, $1, CHANNELER + $C8, $9
object SPRITE_MEDIUM, $f, $7, FACE, DOWN, $2, CHANNELER + $C8, $a object SPRITE_MEDIUM, $f, $7, STAY, DOWN, $2, CHANNELER + $C8, $a
object SPRITE_MEDIUM, $e, $c, FACE, RIGHT, $3, CHANNELER + $C8, $c object SPRITE_MEDIUM, $e, $c, STAY, LEFT, $3, CHANNELER + $C8, $c
object SPRITE_BALL, $c, $a, FACE, STAY, $4, ELIXER object SPRITE_BALL, $c, $a, STAY, NONE, $4, ELIXER
object SPRITE_BALL, $9, $a, FACE, STAY, $5, AWAKENING object SPRITE_BALL, $9, $a, STAY, NONE, $5, AWAKENING
object SPRITE_BALL, $c, $10, FACE, STAY, $6, HP_UP object SPRITE_BALL, $c, $10, STAY, NONE, $6, HP_UP
; warp-to ; warp-to
EVENT_DISP POKEMONTOWER_4_WIDTH, $9, $3 ; POKEMONTOWER_5 EVENT_DISP POKEMONTOWER_4_WIDTH, $9, $3 ; POKEMONTOWER_5

View file

@ -8,12 +8,12 @@ PokemonTower5Object: ; 0x60a48 (size=65)
db $0 ; signs db $0 ; signs
db $6 ; objects db $6 ; objects
object SPRITE_MEDIUM, $c, $8, FACE, STAY, $1 ; person object SPRITE_MEDIUM, $c, $8, STAY, NONE, $1 ; person
object SPRITE_MEDIUM, $11, $7, FACE, RIGHT, $2, CHANNELER + $C8, $e object SPRITE_MEDIUM, $11, $7, STAY, LEFT, $2, CHANNELER + $C8, $e
object SPRITE_MEDIUM, $e, $3, FACE, RIGHT, $3, CHANNELER + $C8, $10 object SPRITE_MEDIUM, $e, $3, STAY, LEFT, $3, CHANNELER + $C8, $10
object SPRITE_MEDIUM, $6, $a, FACE, LEFT, $4, CHANNELER + $C8, $11 object SPRITE_MEDIUM, $6, $a, STAY, RIGHT, $4, CHANNELER + $C8, $11
object SPRITE_MEDIUM, $9, $10, FACE, LEFT, $5, CHANNELER + $C8, $12 object SPRITE_MEDIUM, $9, $10, STAY, RIGHT, $5, CHANNELER + $C8, $12
object SPRITE_BALL, $6, $e, FACE, STAY, $6, NUGGET object SPRITE_BALL, $6, $e, STAY, NONE, $6, NUGGET
; warp-to ; warp-to
EVENT_DISP POKEMONTOWER_5_WIDTH, $9, $3 ; POKEMONTOWER_4 EVENT_DISP POKEMONTOWER_5_WIDTH, $9, $3 ; POKEMONTOWER_4

View file

@ -8,11 +8,11 @@ PokemonTower6Object: ; 0x60c5b (size=58)
db $0 ; signs db $0 ; signs
db $5 ; objects db $5 ; objects
object SPRITE_MEDIUM, $c, $a, FACE, LEFT, $1, CHANNELER + $C8, $13 object SPRITE_MEDIUM, $c, $a, STAY, RIGHT, $1, CHANNELER + $C8, $13
object SPRITE_MEDIUM, $9, $5, FACE, DOWN, $2, CHANNELER + $C8, $14 object SPRITE_MEDIUM, $9, $5, STAY, DOWN, $2, CHANNELER + $C8, $14
object SPRITE_MEDIUM, $10, $5, FACE, RIGHT, $3, CHANNELER + $C8, $15 object SPRITE_MEDIUM, $10, $5, STAY, LEFT, $3, CHANNELER + $C8, $15
object SPRITE_BALL, $6, $8, FACE, STAY, $4, RARE_CANDY object SPRITE_BALL, $6, $8, STAY, NONE, $4, RARE_CANDY
object SPRITE_BALL, $e, $e, FACE, STAY, $5, X_ACCURACY object SPRITE_BALL, $e, $e, STAY, NONE, $5, X_ACCURACY
; warp-to ; warp-to
EVENT_DISP POKEMONTOWER_6_WIDTH, $9, $12 ; POKEMONTOWER_5 EVENT_DISP POKEMONTOWER_6_WIDTH, $9, $12 ; POKEMONTOWER_5

View file

@ -8,15 +8,15 @@ PokemonTower7Object: ; 0x60ef6 (size=42)
IF DEF(_YELLOW) IF DEF(_YELLOW)
db 3 ; objects db 3 ; objects
object SPRITE_JESSIE, $a 8, 8, FACE, DOWN, 1 object SPRITE_JESSIE, $a 8, 8, STAY, DOWN, 1
object SPRITE_JAMES, $b, 8, FACE, DOWN, 2 object SPRITE_JAMES, $b, 8, STAY, DOWN, 2
object SPRITE_MR_FUJI, $a, 3, FACE, DOWN, 3 object SPRITE_MR_FUJI, $a, 3, STAY, DOWN, 3
ELSE ELSE
db $4 ; objects db $4 ; objects
object SPRITE_ROCKET, $9, $b, FACE, LEFT, $1, ROCKET + $C8, $13 object SPRITE_ROCKET, $9, $b, STAY, RIGHT, $1, ROCKET + $C8, $13
object SPRITE_ROCKET, $c, $9, FACE, RIGHT, $2, ROCKET + $C8, $14 object SPRITE_ROCKET, $c, $9, STAY, LEFT, $2, ROCKET + $C8, $14
object SPRITE_ROCKET, $9, $7, FACE, LEFT, $3, ROCKET + $C8, $15 object SPRITE_ROCKET, $9, $7, STAY, RIGHT, $3, ROCKET + $C8, $15
object SPRITE_MR_FUJI, $a, $3, FACE, DOWN, $4 ; person object SPRITE_MR_FUJI, $a, $3, STAY, DOWN, $4 ; person
ENDC ENDC
; warp-to ; warp-to

View file

@ -9,20 +9,20 @@ PowerPlantObject: ; 0x1e3bf (size=135)
db $0 ; signs db $0 ; signs
db $e ; objects db $e ; objects
object SPRITE_BALL, $9, $14, FACE, STAY, $1, VOLTORB, 40 object SPRITE_BALL, $9, $14, STAY, NONE, $1, VOLTORB, 40
object SPRITE_BALL, $20, $12, FACE, STAY, $2, VOLTORB, 40 object SPRITE_BALL, $20, $12, STAY, NONE, $2, VOLTORB, 40
object SPRITE_BALL, $15, $19, FACE, STAY, $3, VOLTORB, 40 object SPRITE_BALL, $15, $19, STAY, NONE, $3, VOLTORB, 40
object SPRITE_BALL, $19, $12, FACE, STAY, $4, ELECTRODE, 43 object SPRITE_BALL, $19, $12, STAY, NONE, $4, ELECTRODE, 43
object SPRITE_BALL, $17, $22, FACE, STAY, $5, VOLTORB, 40 object SPRITE_BALL, $17, $22, STAY, NONE, $5, VOLTORB, 40
object SPRITE_BALL, $1a, $1c, FACE, STAY, $6, VOLTORB, 40 object SPRITE_BALL, $1a, $1c, STAY, NONE, $6, VOLTORB, 40
object SPRITE_BALL, $15, $e, FACE, STAY, $7, ELECTRODE, 43 object SPRITE_BALL, $15, $e, STAY, NONE, $7, ELECTRODE, 43
object SPRITE_BALL, $25, $20, FACE, STAY, $8, VOLTORB, 40 object SPRITE_BALL, $25, $20, STAY, NONE, $8, VOLTORB, 40
object SPRITE_BIRD, $4, $9, FACE, UP, $9, ZAPDOS, 50 object SPRITE_BIRD, $4, $9, STAY, UP, $9, ZAPDOS, 50
object SPRITE_BALL, $7, $19, FACE, STAY, $a, CARBOS object SPRITE_BALL, $7, $19, STAY, NONE, $a, CARBOS
object SPRITE_BALL, $1c, $3, FACE, STAY, $b, HP_UP object SPRITE_BALL, $1c, $3, STAY, NONE, $b, HP_UP
object SPRITE_BALL, $22, $3, FACE, STAY, $c, RARE_CANDY object SPRITE_BALL, $22, $3, STAY, NONE, $c, RARE_CANDY
object SPRITE_BALL, $1a, $20, FACE, STAY, $d, TM_25 object SPRITE_BALL, $1a, $20, STAY, NONE, $d, TM_25
object SPRITE_BALL, $14, $20, FACE, STAY, $e, TM_33 object SPRITE_BALL, $14, $20, STAY, NONE, $e, TM_33
; warp-to ; warp-to
EVENT_DISP POWER_PLANT_WIDTH, $23, $4 EVENT_DISP POWER_PLANT_WIDTH, $23, $4

View file

@ -10,7 +10,7 @@ RedsHouse1FObject: ; 481e4 (12:41e4)
db $1, $3, $2 ; TV db $1, $3, $2 ; TV
db $1 ; objects db $1 ; objects
object SPRITE_MOM, $5, $4, FACE, RIGHT, $1 ; Mom object SPRITE_MOM, $5, $4, STAY, LEFT, $1 ; Mom
; warp-to ; warp-to
EVENT_DISP REDS_HOUSE_1F_WIDTH, $7, $2 EVENT_DISP REDS_HOUSE_1F_WIDTH, $7, $2

View file

@ -11,13 +11,13 @@ RocketHideout1Object: ; 0x44ce7 (size=98)
db $0 ; signs db $0 ; signs
db $7 ; objects db $7 ; objects
object SPRITE_ROCKET, $1a, $8, FACE, RIGHT, $1, ROCKET + $C8, $8 object SPRITE_ROCKET, $1a, $8, STAY, LEFT, $1, ROCKET + $C8, $8
object SPRITE_ROCKET, $c, $6, FACE, LEFT, $2, ROCKET + $C8, $9 object SPRITE_ROCKET, $c, $6, STAY, RIGHT, $2, ROCKET + $C8, $9
object SPRITE_ROCKET, $12, $11, FACE, DOWN, $3, ROCKET + $C8, $a object SPRITE_ROCKET, $12, $11, STAY, DOWN, $3, ROCKET + $C8, $a
object SPRITE_ROCKET, $f, $19, FACE, LEFT, $4, ROCKET + $C8, $b object SPRITE_ROCKET, $f, $19, STAY, RIGHT, $4, ROCKET + $C8, $b
object SPRITE_ROCKET, $1c, $12, FACE, RIGHT, $5, ROCKET + $C8, $c object SPRITE_ROCKET, $1c, $12, STAY, LEFT, $5, ROCKET + $C8, $c
object SPRITE_BALL, $b, $e, FACE, STAY, $6, ESCAPE_ROPE object SPRITE_BALL, $b, $e, STAY, NONE, $6, ESCAPE_ROPE
object SPRITE_BALL, $9, $11, FACE, STAY, $7, HYPER_POTION object SPRITE_BALL, $9, $11, STAY, NONE, $7, HYPER_POTION
; warp-to ; warp-to
EVENT_DISP ROCKET_HIDEOUT_1_WIDTH, $2, $17 ; ROCKET_HIDEOUT_2 EVENT_DISP ROCKET_HIDEOUT_1_WIDTH, $2, $17 ; ROCKET_HIDEOUT_2

View file

@ -11,11 +11,11 @@ RocketHideout2Object: ; 0x450f7 (size=80)
db $0 ; signs db $0 ; signs
db $5 ; objects db $5 ; objects
object SPRITE_ROCKET, $14, $c, FACE, DOWN, $1, ROCKET + $C8, $d object SPRITE_ROCKET, $14, $c, STAY, DOWN, $1, ROCKET + $C8, $d
object SPRITE_BALL, $1, $b, FACE, STAY, $2, MOON_STONE object SPRITE_BALL, $1, $b, STAY, NONE, $2, MOON_STONE
object SPRITE_BALL, $10, $8, FACE, STAY, $3, NUGGET object SPRITE_BALL, $10, $8, STAY, NONE, $3, NUGGET
object SPRITE_BALL, $6, $c, FACE, STAY, $4, TM_07 object SPRITE_BALL, $6, $c, STAY, NONE, $4, TM_07
object SPRITE_BALL, $3, $15, FACE, STAY, $5, SUPER_POTION object SPRITE_BALL, $3, $15, STAY, NONE, $5, SUPER_POTION
; warp-to ; warp-to
EVENT_DISP ROCKET_HIDEOUT_2_WIDTH, $8, $1b ; ROCKET_HIDEOUT_1 EVENT_DISP ROCKET_HIDEOUT_2_WIDTH, $8, $1b ; ROCKET_HIDEOUT_1

View file

@ -8,10 +8,10 @@ RocketHideout3Object: ; 0x4534d (size=50)
db $0 ; signs db $0 ; signs
db $4 ; objects db $4 ; objects
object SPRITE_ROCKET, $a, $16, FACE, LEFT, $1, ROCKET + $C8, $e object SPRITE_ROCKET, $a, $16, STAY, RIGHT, $1, ROCKET + $C8, $e
object SPRITE_ROCKET, $1a, $c, FACE, UP, $2, ROCKET + $C8, $f object SPRITE_ROCKET, $1a, $c, STAY, UP, $2, ROCKET + $C8, $f
object SPRITE_BALL, $1a, $11, FACE, STAY, $3, TM_10 object SPRITE_BALL, $1a, $11, STAY, NONE, $3, TM_10
object SPRITE_BALL, $14, $e, FACE, STAY, $4, RARE_CANDY object SPRITE_BALL, $14, $e, STAY, NONE, $4, RARE_CANDY
; warp-to ; warp-to
EVENT_DISP ROCKET_HIDEOUT_3_WIDTH, $6, $19 ; ROCKET_HIDEOUT_2 EVENT_DISP ROCKET_HIDEOUT_3_WIDTH, $6, $19 ; ROCKET_HIDEOUT_2

View file

@ -9,15 +9,15 @@ RocketHideout4Object: ; 0x455f1 (size=95)
db $0 ; signs db $0 ; signs
db $9 ; objects db $9 ; objects
object SPRITE_GIOVANNI, $19, $3, FACE, DOWN, $1, GIOVANNI + $C8, $1 object SPRITE_GIOVANNI, $19, $3, STAY, DOWN, $1, GIOVANNI + $C8, $1
object SPRITE_ROCKET, $17, $c, FACE, DOWN, $2, ROCKET + $C8, $10 object SPRITE_ROCKET, $17, $c, STAY, DOWN, $2, ROCKET + $C8, $10
object SPRITE_ROCKET, $1a, $c, FACE, DOWN, $3, ROCKET + $C8, $11 object SPRITE_ROCKET, $1a, $c, STAY, DOWN, $3, ROCKET + $C8, $11
object SPRITE_ROCKET, $b, $2, FACE, DOWN, $4, ROCKET + $C8, $12 object SPRITE_ROCKET, $b, $2, STAY, DOWN, $4, ROCKET + $C8, $12
object SPRITE_BALL, $a, $c, FACE, STAY, $5, HP_UP object SPRITE_BALL, $a, $c, STAY, NONE, $5, HP_UP
object SPRITE_BALL, $9, $4, FACE, STAY, $6, TM_02 object SPRITE_BALL, $9, $4, STAY, NONE, $6, TM_02
object SPRITE_BALL, $c, $14, FACE, STAY, $7, IRON object SPRITE_BALL, $c, $14, STAY, NONE, $7, IRON
object SPRITE_BALL, $19, $2, FACE, STAY, $8, SILPH_SCOPE object SPRITE_BALL, $19, $2, STAY, NONE, $8, SILPH_SCOPE
object SPRITE_BALL, $a, $2, FACE, STAY, $9, LIFT_KEY object SPRITE_BALL, $a, $2, STAY, NONE, $9, LIFT_KEY
; warp-to ; warp-to
EVENT_DISP ROCKET_HIDEOUT_4_WIDTH, $a, $13 ; ROCKET_HIDEOUT_3 EVENT_DISP ROCKET_HIDEOUT_4_WIDTH, $a, $13 ; ROCKET_HIDEOUT_3

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@ -15,13 +15,13 @@ RockTunnel1Object: ; 0x445f6 (size=127)
db $1d, $b, $8 ; RockTunnel1Text8 db $1d, $b, $8 ; RockTunnel1Text8
db $7 ; objects db $7 ; objects
object SPRITE_HIKER, $7, $5, FACE, DOWN, $1, HIKER + $C8, $c object SPRITE_HIKER, $7, $5, STAY, DOWN, $1, HIKER + $C8, $c
object SPRITE_HIKER, $5, $10, FACE, DOWN, $2, HIKER + $C8, $d object SPRITE_HIKER, $5, $10, STAY, DOWN, $2, HIKER + $C8, $d
object SPRITE_HIKER, $11, $f, FACE, RIGHT, $3, HIKER + $C8, $e object SPRITE_HIKER, $11, $f, STAY, LEFT, $3, HIKER + $C8, $e
object SPRITE_BLACK_HAIR_BOY_2, $17, $8, FACE, RIGHT, $4, POKEMANIAC + $C8, $7 object SPRITE_BLACK_HAIR_BOY_2, $17, $8, STAY, LEFT, $4, POKEMANIAC + $C8, $7
object SPRITE_LASS, $25, $15, FACE, RIGHT, $5, JR__TRAINER_F + $C8, $11 object SPRITE_LASS, $25, $15, STAY, LEFT, $5, JR__TRAINER_F + $C8, $11
object SPRITE_LASS, $16, $18, FACE, DOWN, $6, JR__TRAINER_F + $C8, $12 object SPRITE_LASS, $16, $18, STAY, DOWN, $6, JR__TRAINER_F + $C8, $12
object SPRITE_LASS, $20, $18, FACE, LEFT, $7, JR__TRAINER_F + $C8, $13 object SPRITE_LASS, $20, $18, STAY, RIGHT, $7, JR__TRAINER_F + $C8, $13
; warp-to ; warp-to
EVENT_DISP ROCK_TUNNEL_1_WIDTH, $3, $f EVENT_DISP ROCK_TUNNEL_1_WIDTH, $3, $f

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@ -10,14 +10,14 @@ RockTunnel2Object: ; 0x4613d (size=100)
db $0 ; signs db $0 ; signs
db $8 ; objects db $8 ; objects
object SPRITE_LASS, $b, $d, FACE, DOWN, $1, JR__TRAINER_F + $C8, $9 object SPRITE_LASS, $b, $d, STAY, DOWN, $1, JR__TRAINER_F + $C8, $9
object SPRITE_HIKER, $6, $a, FACE, DOWN, $2, HIKER + $C8, $9 object SPRITE_HIKER, $6, $a, STAY, DOWN, $2, HIKER + $C8, $9
object SPRITE_BLACK_HAIR_BOY_2, $3, $5, FACE, DOWN, $3, POKEMANIAC + $C8, $3 object SPRITE_BLACK_HAIR_BOY_2, $3, $5, STAY, DOWN, $3, POKEMANIAC + $C8, $3
object SPRITE_BLACK_HAIR_BOY_2, $14, $15, FACE, LEFT, $4, POKEMANIAC + $C8, $4 object SPRITE_BLACK_HAIR_BOY_2, $14, $15, STAY, RIGHT, $4, POKEMANIAC + $C8, $4
object SPRITE_HIKER, $1e, $a, FACE, DOWN, $5, HIKER + $C8, $a object SPRITE_HIKER, $1e, $a, STAY, DOWN, $5, HIKER + $C8, $a
object SPRITE_LASS, $e, $1c, FACE, LEFT, $6, JR__TRAINER_F + $C8, $a object SPRITE_LASS, $e, $1c, STAY, RIGHT, $6, JR__TRAINER_F + $C8, $a
object SPRITE_HIKER, $21, $5, FACE, LEFT, $7, HIKER + $C8, $b object SPRITE_HIKER, $21, $5, STAY, RIGHT, $7, HIKER + $C8, $b
object SPRITE_BLACK_HAIR_BOY_2, $1a, $1e, FACE, DOWN, $8, POKEMANIAC + $C8, $5 object SPRITE_BLACK_HAIR_BOY_2, $1a, $1e, STAY, DOWN, $8, POKEMANIAC + $C8, $5
; warp-to ; warp-to
EVENT_DISP ROCK_TUNNEL_2_WIDTH, $19, $21 ; ROCK_TUNNEL_1 EVENT_DISP ROCK_TUNNEL_2_WIDTH, $19, $21 ; ROCK_TUNNEL_1

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@ -8,10 +8,10 @@ RockTunnelPokecenterObject: ; 0x493d4 (size=44)
db $0 ; signs db $0 ; signs
db $4 ; objects db $4 ; objects
object SPRITE_NURSE, $3, $1, FACE, DOWN, $1 ; person object SPRITE_NURSE, $3, $1, STAY, DOWN, $1 ; person
object SPRITE_GENTLEMAN, $7, $3, WALK, $2, $2 ; person object SPRITE_GENTLEMAN, $7, $3, WALK, $2, $2 ; person
object SPRITE_FISHER2, $2, $5, FACE, STAY, $3 ; person object SPRITE_FISHER2, $2, $5, STAY, NONE, $3 ; person
object SPRITE_CABLE_CLUB_WOMAN, $b, $2, FACE, DOWN, $4 ; person object SPRITE_CABLE_CLUB_WOMAN, $b, $2, STAY, DOWN, $4 ; person
; warp-to ; warp-to
EVENT_DISP ROCK_TUNNEL_POKECENTER_WIDTH, $7, $3 EVENT_DISP ROCK_TUNNEL_POKECENTER_WIDTH, $7, $3

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@ -14,12 +14,12 @@ Route10Object: ; 0x582f6 (size=96)
db $29, $5, $a ; Route10Text10 db $29, $5, $a ; Route10Text10
db $6 ; objects db $6 ; objects
object SPRITE_BLACK_HAIR_BOY_2, $a, $2c, FACE, RIGHT, $1, POKEMANIAC + $C8, $1 object SPRITE_BLACK_HAIR_BOY_2, $a, $2c, STAY, LEFT, $1, POKEMANIAC + $C8, $1
object SPRITE_HIKER, $3, $39, FACE, UP, $2, HIKER + $C8, $7 object SPRITE_HIKER, $3, $39, STAY, UP, $2, HIKER + $C8, $7
object SPRITE_BLACK_HAIR_BOY_2, $e, $40, FACE, RIGHT, $3, POKEMANIAC + $C8, $2 object SPRITE_BLACK_HAIR_BOY_2, $e, $40, STAY, LEFT, $3, POKEMANIAC + $C8, $2
object SPRITE_LASS, $7, $19, FACE, RIGHT, $4, JR__TRAINER_F + $C8, $7 object SPRITE_LASS, $7, $19, STAY, LEFT, $4, JR__TRAINER_F + $C8, $7
object SPRITE_HIKER, $3, $3d, FACE, DOWN, $5, HIKER + $C8, $8 object SPRITE_HIKER, $3, $3d, STAY, DOWN, $5, HIKER + $C8, $8
object SPRITE_LASS, $7, $36, FACE, DOWN, $6, JR__TRAINER_F + $C8, $8 object SPRITE_LASS, $7, $36, STAY, DOWN, $6, JR__TRAINER_F + $C8, $8
; warp-to ; warp-to
EVENT_DISP ROUTE_10_WIDTH, $13, $b ; ROCK_TUNNEL_POKECENTER EVENT_DISP ROUTE_10_WIDTH, $13, $b ; ROCK_TUNNEL_POKECENTER

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@ -12,16 +12,16 @@ Route11Object: ; 0x584e0 (size=127)
db $5, $1, $b ; Route11Text11 db $5, $1, $b ; Route11Text11
db $a ; objects db $a ; objects
object SPRITE_GAMBLER, $a, $e, FACE, DOWN, $1, GAMBLER + $C8, $1 object SPRITE_GAMBLER, $a, $e, STAY, DOWN, $1, GAMBLER + $C8, $1
object SPRITE_GAMBLER, $1a, $9, FACE, DOWN, $2, GAMBLER + $C8, $2 object SPRITE_GAMBLER, $1a, $9, STAY, DOWN, $2, GAMBLER + $C8, $2
object SPRITE_BUG_CATCHER, $d, $5, FACE, RIGHT, $3, YOUNGSTER + $C8, $9 object SPRITE_BUG_CATCHER, $d, $5, STAY, LEFT, $3, YOUNGSTER + $C8, $9
object SPRITE_BLACK_HAIR_BOY_2, $24, $b, FACE, DOWN, $4, ENGINEER + $C8, $2 object SPRITE_BLACK_HAIR_BOY_2, $24, $b, STAY, DOWN, $4, ENGINEER + $C8, $2
object SPRITE_BUG_CATCHER, $16, $4, FACE, UP, $5, YOUNGSTER + $C8, $a object SPRITE_BUG_CATCHER, $16, $4, STAY, UP, $5, YOUNGSTER + $C8, $a
object SPRITE_GAMBLER, $2d, $7, FACE, DOWN, $6, GAMBLER + $C8, $3 object SPRITE_GAMBLER, $2d, $7, STAY, DOWN, $6, GAMBLER + $C8, $3
object SPRITE_GAMBLER, $21, $3, FACE, UP, $7, GAMBLER + $C8, $4 object SPRITE_GAMBLER, $21, $3, STAY, UP, $7, GAMBLER + $C8, $4
object SPRITE_BUG_CATCHER, $2b, $5, FACE, LEFT, $8, YOUNGSTER + $C8, $b object SPRITE_BUG_CATCHER, $2b, $5, STAY, RIGHT, $8, YOUNGSTER + $C8, $b
object SPRITE_BLACK_HAIR_BOY_2, $2d, $10, FACE, RIGHT, $9, ENGINEER + $C8, $3 object SPRITE_BLACK_HAIR_BOY_2, $2d, $10, STAY, LEFT, $9, ENGINEER + $C8, $3
object SPRITE_BUG_CATCHER, $16, $c, FACE, UP, $a, YOUNGSTER + $C8, $c object SPRITE_BUG_CATCHER, $16, $c, STAY, UP, $a, YOUNGSTER + $C8, $c
; warp-to ; warp-to
EVENT_DISP ROUTE_11_WIDTH, $8, $31 ; ROUTE_11_GATE_1F EVENT_DISP ROUTE_11_WIDTH, $8, $31 ; ROUTE_11_GATE_1F

View file

@ -11,7 +11,7 @@ Route11GateObject: ; 0x49416 (size=50)
db $0 ; signs db $0 ; signs
db $1 ; objects db $1 ; objects
object SPRITE_GUARD, $4, $1, FACE, STAY, $1 ; person object SPRITE_GUARD, $4, $1, STAY, NONE, $1 ; person
; warp-to ; warp-to
EVENT_DISP ROUTE_11_GATE_1F_WIDTH, $4, $0 EVENT_DISP ROUTE_11_GATE_1F_WIDTH, $4, $0

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