Use HIGH() and LOW()

This commit is contained in:
Rangi 2020-07-07 11:10:29 -04:00
parent bbc257476f
commit 45ed05decf
22 changed files with 89 additions and 87 deletions

View file

@ -23,9 +23,9 @@ InitPlayerData2:
START_MONEY EQU $3000
ld hl, wPlayerMoney + 1
ld a, START_MONEY / $100
ld a, HIGH(START_MONEY)
ld [hld], a
xor a
xor a ; LOW(START_MONEY)
ld [hli], a
inc hl
ld [hl], a

View file

@ -126,13 +126,13 @@ ENDC
ld [wTitleMonSpecies], a
call LoadTitleMonSprite
ld a, (vBGMap0 + $300) / $100
ld a, HIGH(vBGMap0 + $300)
call TitleScreenCopyTileMapToVRAM
call SaveScreenTilesToBuffer1
ld a, $40
ldh [hWY], a
call LoadScreenTilesFromBuffer2
ld a, vBGMap0 / $100
ld a, HIGH(vBGMap0)
call TitleScreenCopyTileMapToVRAM
ld b, SET_PAL_TITLE_SCREEN
call RunPaletteCommand
@ -205,7 +205,7 @@ ENDC
and a
jr nz, .scrollTitleScreenGameVersionLoop
ld a, vBGMap1 / $100
ld a, HIGH(vBGMap1)
call TitleScreenCopyTileMapToVRAM
call LoadScreenTilesFromBuffer2
call PrintGameVersionOnTitleScreen
@ -241,9 +241,9 @@ ENDC
inc a
ldh [hAutoBGTransferEnabled], a
call ClearScreen
ld a, vBGMap0 / $100
ld a, HIGH(vBGMap0)
call TitleScreenCopyTileMapToVRAM
ld a, vBGMap1 / $100
ld a, HIGH(vBGMap1)
call TitleScreenCopyTileMapToVRAM
call Delay3
call LoadGBPal
@ -258,7 +258,7 @@ ENDC
farjp DoClearSaveDialogue
TitleScreenPickNewMon:
ld a, vBGMap0 / $100
ld a, HIGH(vBGMap0)
call TitleScreenCopyTileMapToVRAM
.loop

View file

@ -237,7 +237,7 @@ Trade_ShowPlayerMon:
ld c, 10
call TextBoxBorder
call Trade_PrintPlayerMonInfoText
ld b, vBGMap0 / $100
ld b, HIGH(vBGMap0)
call CopyScreenTileBufferToVRAM
call ClearScreen
ld a, [wTradedPlayerMonSpecies]
@ -266,7 +266,7 @@ Trade_ShowPlayerMon:
Trade_DrawOpenEndOfLinkCable:
call Trade_ClearTileMap
ld b, vBGMap0 / $100
ld b, HIGH(vBGMap0)
call CopyScreenTileBufferToVRAM
ld b, SET_PAL_GENERIC
call RunPaletteCommand