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https://github.com/thornAvery/kep-hack.git
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Use HIGH() and LOW()
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parent
bbc257476f
commit
45ed05decf
22 changed files with 89 additions and 87 deletions
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@ -294,7 +294,7 @@ SlotMachine_StopWheel1Early:
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; Stop early if the middle symbol is not a cherry.
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inc hl
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ld a, [hl]
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cp SLOTSCHERRY >> 8
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cp HIGH(SLOTSCHERRY)
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jr nz, .stopWheel
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ret
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; It looks like this was intended to make the wheel stop when a 7 symbol was
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@ -303,7 +303,7 @@ SlotMachine_StopWheel1Early:
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ld c, $3
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.loop
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ld a, [hli]
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cp SLOTS7 >> 8
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cp HIGH(SLOTS7)
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jr c, .stopWheel ; condition never true
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dec c
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jr nz, .loop
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@ -330,7 +330,7 @@ SlotMachine_StopWheel2Early:
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.sevenAndBarMode
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call SlotMachine_FindWheel1Wheel2Matches
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ld a, [de]
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cp (SLOTSBAR >> 8) + 1
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cp HIGH(SLOTSBAR) + 1
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ret nc
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.stopWheel
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xor a
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@ -427,7 +427,7 @@ SlotMachine_CheckForMatches:
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jr nz, .acceptMatch
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; if 7/bar matches aren't enabled and the match was a 7/bar symbol, roll wheel
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ld a, [hl]
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cp (SLOTSBAR >> 8) + 1
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cp HIGH(SLOTSBAR) + 1
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jr c, .rollWheel3DownByOneSymbol
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.acceptMatch
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ld a, [hl]
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@ -702,7 +702,7 @@ SlotMachine_PayCoinsToPlayer:
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.skip1
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ld [wAnimCounter], a
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ld a, [wSlotMachineWinningSymbol]
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cp (SLOTSBAR >> 8) + 1
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cp HIGH(SLOTSBAR) + 1
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ld c, 8
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jr nc, .skip2
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srl c ; c = 4 (make the the coins transfer faster if the symbol was 7 or bar)
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