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Finish Chief, bug fixes
This finishes Chief's event, with all the necessary components for the post-game Mewtwo fight sorted as well. I added an event the Master Ball sets for modular monologue text, for improved immersion. I have also fixed some bugs; - Fixed the oft-reported walking in trees bug in the Forest tileset. - Fixed the Oak's lab computer issue by just...removing the computer. I made the map symmetrical instead, feels a lot better to look at, at least for me. I think it was meant to have an event on it or something, but I couldn't find anything, felt like I was being gaslit. - Hopefully fixed the issue with the border blocks going weird after saving and resetting, by making the tileset directly point to the gym one, which Oak is meant to use. I am not sure how that glitch happened for ViWalls. - Fixed the Viridian Pre-Gym text scrolling issue. I still cannot replicate the crash bugs that some people have been experiencing and don't see anything that could be causing it. I also changed Trampel in Victory Road to Steelix, as mentioned by Gogocrafter.
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@ -14,7 +14,8 @@
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const EVENT_BEAT_OAK_ONCE
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const EVENT_BEAT_JACKY
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const EVENT_GOT_MANSION_GIFT
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const_skip 11
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const EVENT_USED_MASTER_BALL ; Used to determine Chief's dialogue in the end-game.
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const_skip 10
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const EVENT_GOT_TOWN_MAP
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const EVENT_ENTERED_BLUES_HOUSE
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const EVENT_DAISY_WALKING
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