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Finish Chief, bug fixes
This finishes Chief's event, with all the necessary components for the post-game Mewtwo fight sorted as well. I added an event the Master Ball sets for modular monologue text, for improved immersion. I have also fixed some bugs; - Fixed the oft-reported walking in trees bug in the Forest tileset. - Fixed the Oak's lab computer issue by just...removing the computer. I made the map symmetrical instead, feels a lot better to look at, at least for me. I think it was meant to have an event on it or something, but I couldn't find anything, felt like I was being gaslit. - Hopefully fixed the issue with the border blocks going weird after saving and resetting, by making the tileset directly point to the gym one, which Oak is meant to use. I am not sure how that glitch happened for ViWalls. - Fixed the Viridian Pre-Gym text scrolling issue. I still cannot replicate the crash bugs that some people have been experiencing and don't see anything that could be causing it. I also changed Trampel in Victory Road to Steelix, as mentioned by Gogocrafter.
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17 changed files with 162 additions and 46 deletions
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@ -2,9 +2,12 @@ SilphGauntlet7F_Object:
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db $d ; border block
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def_warp_events
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warp_event 5, 6, SAFFRON_CITY, 1
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warp_event 5, 6, SAFFRON_CITY, 9
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def_bg_events
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bg_event 2, 2, 2 ; Chief's PC
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bg_event 2, 0, 3 ; Chief's first painting
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bg_event 8, 0, 4 ; Chief's second painting
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def_object_events
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object_event 5, 1, SPRITE_SILPH_PRESIDENT, STAY, DOWN, 1 ; person
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