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Finish Chief, bug fixes
This finishes Chief's event, with all the necessary components for the post-game Mewtwo fight sorted as well. I added an event the Master Ball sets for modular monologue text, for improved immersion. I have also fixed some bugs; - Fixed the oft-reported walking in trees bug in the Forest tileset. - Fixed the Oak's lab computer issue by just...removing the computer. I made the map symmetrical instead, feels a lot better to look at, at least for me. I think it was meant to have an event on it or something, but I couldn't find anything, felt like I was being gaslit. - Hopefully fixed the issue with the border blocks going weird after saving and resetting, by making the tileset directly point to the gym one, which Oak is meant to use. I am not sure how that glitch happened for ViWalls. - Fixed the Viridian Pre-Gym text scrolling issue. I still cannot replicate the crash bugs that some people have been experiencing and don't see anything that could be causing it. I also changed Trampel in Victory Road to Steelix, as mentioned by Gogocrafter.
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17 changed files with 162 additions and 46 deletions
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@ -16,12 +16,10 @@ _CeladonUniversityInsideText2::
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done
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_CeladonUniversityInsideText3::
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text "Tremors keep"
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line "happening in"
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cont "VICTORY ROAD."
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para "WESTWOOD, can you"
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line "meet me at SILPH?"
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text "It's a paper"
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line "speculating on"
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cont "the idea of a"
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cont "man-made #MON."
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done
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@ -58,6 +58,11 @@ _TM46ExplanationText::
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line "It uses powerful"
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cont "psychic waves to"
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cont "inflict damage!"
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para "Also..."
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para "I sense a ship has" ; This is the use for the badge now, no?
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line "returned for you."
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done
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_TM46NoRoomText::
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@ -13,7 +13,7 @@ _ChiefMonologue::
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cont "for the ultimate"
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cont "#MON, aren't"
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cont "you?"
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para "That MASTER"
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line "BALL... I should"
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cont "never have given"
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@ -22,19 +22,39 @@ _ChiefMonologue::
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cont "GIOVANNI gone,"
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cont "our company is"
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cont "going under!"
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prompt
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para "Now there's only"
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_ChiefMonologueMasterBallNotUsed::
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text "Now there's only"
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line "one way to catch"
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cont "MEWTWO, and it's"
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cont "in your hands!"
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para "<PLAYER>! Give me"
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line "that BALL!"
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para "<PLAYER>!"
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para "Give me that BALL!"
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prompt
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_ChiefMonologueMasterBallUsed::
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text "...what? You used"
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line "the MASTER BALL?!"
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para "You stupid child!"
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line "I can't believe"
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cont "this!"
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para "Argh..."
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para "<PLAYER>!"
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line "You...you..." ; Trying to emphasise rage. I think this is the best we can get.
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para "You are in for"
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line "a world of hurt!" ; Like Giovanni, but with a slightly more pompous tone in using "hurt".
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prompt
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_ChiefDefeatedText::
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text "CHIEF: No!"
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line "I...I..."
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text "No! I..."
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line "I..."
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prompt
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_ChiefVictoryText::
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@ -49,8 +69,8 @@ _ChiefAfterBattleText::
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cont "GIOVANNI has to"
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cont "be stronger than"
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cont "me. No product"
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cont "I have can"
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cont "trounce you."
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cont "I have is capable"
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cont "of trouncing you."
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para "I wanted to make"
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line "an ultimate BALL"
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@ -73,3 +93,29 @@ _ChiefAfterBattleText::
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done
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_ChiefPCText::
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text "It's a PC with"
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line "blueprints for"
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cont "OMEGA!"
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para "It was meant"
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line "for..."
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para "The CELADON GAME"
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line "CORNER?!"
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done
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_ChiefPainting1::
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text "It's a painting"
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line "of an unknown"
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cont "#MON."
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para "It's small and"
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line "has large feet."
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done
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_ChiefPainting2::
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text "It's a picture"
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line "of GYAOON, an"
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cont "extinct #MON!"
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done
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@ -149,7 +149,7 @@ _ViridianPreGymSign3::
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line "after battles."
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para "It can also be"
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cont "cured by swapping"
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line "cured by swapping"
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cont "your #MON during"
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cont "the battle!"
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done
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