Finish Chief, bug fixes

This finishes Chief's event, with all the necessary components for the post-game Mewtwo fight sorted as well. I added an event the Master Ball sets for modular monologue text, for improved immersion.

I have also fixed some bugs;
- Fixed the oft-reported walking in trees bug in the Forest tileset.
- Fixed the Oak's lab computer issue by just...removing the computer. I made the map symmetrical instead, feels a lot better to look at, at least for me. I think it was meant to have an event on it or something, but I couldn't find anything, felt like I was being gaslit.
- Hopefully fixed the issue with the border blocks going weird after saving and resetting, by making the tileset directly point to the gym one, which Oak is meant to use. I am not sure how that glitch happened for ViWalls.
- Fixed the Viridian Pre-Gym text scrolling issue.

I still cannot replicate the crash bugs that some people have been experiencing and don't see anything that could be causing it.

I also changed Trampel in Victory Road to Steelix, as mentioned by Gogocrafter.
This commit is contained in:
Llinos Evans 2023-07-27 14:39:24 +01:00
parent 5cf0a7930e
commit 47f2683d85
17 changed files with 162 additions and 46 deletions

View file

@ -16,12 +16,10 @@ _CeladonUniversityInsideText2::
done
_CeladonUniversityInsideText3::
text "Tremors keep"
line "happening in"
cont "VICTORY ROAD."
para "WESTWOOD, can you"
line "meet me at SILPH?"
text "It's a paper"
line "speculating on"
cont "the idea of a"
cont "man-made #MON."
done

View file

@ -58,6 +58,11 @@ _TM46ExplanationText::
line "It uses powerful"
cont "psychic waves to"
cont "inflict damage!"
para "Also..."
para "I sense a ship has" ; This is the use for the badge now, no?
line "returned for you."
done
_TM46NoRoomText::

View file

@ -13,7 +13,7 @@ _ChiefMonologue::
cont "for the ultimate"
cont "#MON, aren't"
cont "you?"
para "That MASTER"
line "BALL... I should"
cont "never have given"
@ -22,19 +22,39 @@ _ChiefMonologue::
cont "GIOVANNI gone,"
cont "our company is"
cont "going under!"
prompt
para "Now there's only"
_ChiefMonologueMasterBallNotUsed::
text "Now there's only"
line "one way to catch"
cont "MEWTWO, and it's"
cont "in your hands!"
para "<PLAYER>! Give me"
line "that BALL!"
para "<PLAYER>!"
para "Give me that BALL!"
prompt
_ChiefMonologueMasterBallUsed::
text "...what? You used"
line "the MASTER BALL?!"
para "You stupid child!"
line "I can't believe"
cont "this!"
para "Argh..."
para "<PLAYER>!"
line "You...you..." ; Trying to emphasise rage. I think this is the best we can get.
para "You are in for"
line "a world of hurt!" ; Like Giovanni, but with a slightly more pompous tone in using "hurt".
prompt
_ChiefDefeatedText::
text "CHIEF: No!"
line "I...I..."
text "No! I..."
line "I..."
prompt
_ChiefVictoryText::
@ -49,8 +69,8 @@ _ChiefAfterBattleText::
cont "GIOVANNI has to"
cont "be stronger than"
cont "me. No product"
cont "I have can"
cont "trounce you."
cont "I have is capable"
cont "of trouncing you."
para "I wanted to make"
line "an ultimate BALL"
@ -73,3 +93,29 @@ _ChiefAfterBattleText::
done
_ChiefPCText::
text "It's a PC with"
line "blueprints for"
cont "OMEGA!"
para "It was meant"
line "for..."
para "The CELADON GAME"
line "CORNER?!"
done
_ChiefPainting1::
text "It's a painting"
line "of an unknown"
cont "#MON."
para "It's small and"
line "has large feet."
done
_ChiefPainting2::
text "It's a picture"
line "of GYAOON, an"
cont "extinct #MON!"
done

View file

@ -149,7 +149,7 @@ _ViridianPreGymSign3::
line "after battles."
para "It can also be"
cont "cured by swapping"
line "cured by swapping"
cont "your #MON during"
cont "the battle!"
done