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Finish Chief, bug fixes
This finishes Chief's event, with all the necessary components for the post-game Mewtwo fight sorted as well. I added an event the Master Ball sets for modular monologue text, for improved immersion. I have also fixed some bugs; - Fixed the oft-reported walking in trees bug in the Forest tileset. - Fixed the Oak's lab computer issue by just...removing the computer. I made the map symmetrical instead, feels a lot better to look at, at least for me. I think it was meant to have an event on it or something, but I couldn't find anything, felt like I was being gaslit. - Hopefully fixed the issue with the border blocks going weird after saving and resetting, by making the tileset directly point to the gym one, which Oak is meant to use. I am not sure how that glitch happened for ViWalls. - Fixed the Viridian Pre-Gym text scrolling issue. I still cannot replicate the crash bugs that some people have been experiencing and don't see anything that could be causing it. I also changed Trampel in Victory Road to Steelix, as mentioned by Gogocrafter.
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@ -16,12 +16,10 @@ _CeladonUniversityInsideText2::
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done
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_CeladonUniversityInsideText3::
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text "Tremors keep"
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line "happening in"
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cont "VICTORY ROAD."
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para "WESTWOOD, can you"
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line "meet me at SILPH?"
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text "It's a paper"
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line "speculating on"
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cont "the idea of a"
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cont "man-made #MON."
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done
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