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Redo audio header macro
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21 changed files with 528 additions and 564 deletions
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@ -872,7 +872,7 @@ FaintEnemyPokemon:
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ld a, SFX_FAINT_FALL
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call PlaySoundWaitForCurrent
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.sfxwait
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ld a, [wChannelSoundIDs + CH4]
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ld a, [wChannelSoundIDs + Ch4]
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cp SFX_FAINT_FALL
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jr z, .sfxwait
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ld a, SFX_FAINT_THUD
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@ -956,7 +956,7 @@ EndLowHealthAlarm:
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; the low health alarm and prevents it from reactivating until the next battle.
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xor a
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ld [wLowHealthAlarm], a ; turn off low health alarm
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ld [wChannelSoundIDs + CH4], a
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ld [wChannelSoundIDs + Ch4], a
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inc a
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ld [wLowHealthAlarmDisabled], a ; prevent it from reactivating
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ret
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@ -1954,7 +1954,7 @@ DrawPlayerHUDAndHPBar:
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ld [hl], $0
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ret z
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xor a
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ld [wChannelSoundIDs + CH4], a
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ld [wChannelSoundIDs + Ch4], a
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ret
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.setLowHealthAlarm
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ld hl, wLowHealthAlarm
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@ -46,7 +46,7 @@ EndOfBattle:
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.resetVariables
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xor a
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ld [wLowHealthAlarm], a ;disable low health alarm
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ld [wChannelSoundIDs + CH4], a
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ld [wChannelSoundIDs + Ch4], a
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ld [wIsInBattle], a
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ld [wBattleType], a
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ld [wMoveMissed], a
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