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Add warnings about music/sfx macro usage
These are not game limitations, just restrictions for the macros to behave properly
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@ -280,6 +280,7 @@ SFX_Go_Outside_1::
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SFX_Save_1::
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sfx SFX_Save_1, CH4_ | CH5_
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; the Pokeflute sound effect directly hijacks channel 2
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SFX_Pokeflute::
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db CH2
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dw SFX_Pokeflute_Ch2
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@ -415,11 +415,10 @@ CH5_ EQU 1 << CH5
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CH6_ EQU 1 << CH6
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CH7_ EQU 1 << CH7
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; channel 0 is not optional
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music: MACRO
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db ((((\2 & CH0_) >> CH0) + ((\2 & CH1_) >> CH1) + ((\2 & CH2_) >> CH2) + ((\2 & CH3_) >> CH3)) - 1) << 6 | CH0
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IF \2 & CH0_
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dw \1_Ch0
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ENDC
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dw \1_Ch0
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IF \2 & CH1_
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db CH1
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dw \1_Ch1
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@ -434,6 +433,7 @@ music: MACRO
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ENDC
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ENDM
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; do not start a sound effect with channel 5 or 6, only channel 4 or 7
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sfx: MACRO
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IF \2 & CH4_
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db ((((\2 & CH4_) >> CH4) + ((\2 & CH5_) >> CH5) + ((\2 & CH6_) >> CH6) + ((\2 & CH7_) >> CH7)) - 1) << 6 | CH4
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