kep-hack/audio/headers/sfxheaders1.asm
dannye dbe2a3b168 Add warnings about music/sfx macro usage
These are not game limitations, just restrictions for
the macros to behave properly
2016-07-27 20:57:46 -05:00

290 lines
4.7 KiB
NASM

SFX_Headers_1::
db $ff, $ff, $ff ; padding
SFX_Snare1_1::
sfx SFX_Snare1_1, CH7_
SFX_Snare2_1::
sfx SFX_Snare2_1, CH7_
SFX_Snare3_1::
sfx SFX_Snare3_1, CH7_
SFX_Snare4_1::
sfx SFX_Snare4_1, CH7_
SFX_Snare5_1::
sfx SFX_Snare5_1, CH7_
SFX_Triangle1_1::
sfx SFX_Triangle1_1, CH7_
SFX_Triangle2_1::
sfx SFX_Triangle2_1, CH7_
SFX_Snare6_1::
sfx SFX_Snare6_1, CH7_
SFX_Snare7_1::
sfx SFX_Snare7_1, CH7_
SFX_Snare8_1::
sfx SFX_Snare8_1, CH7_
SFX_Snare9_1::
sfx SFX_Snare9_1, CH7_
SFX_Cymbal1_1::
sfx SFX_Cymbal1_1, CH7_
SFX_Cymbal2_1::
sfx SFX_Cymbal2_1, CH7_
SFX_Cymbal3_1::
sfx SFX_Cymbal3_1, CH7_
SFX_Muted_Snare1_1::
sfx SFX_Muted_Snare1_1, CH7_
SFX_Triangle3_1::
sfx SFX_Triangle3_1, CH7_
SFX_Muted_Snare2_1::
sfx SFX_Muted_Snare2_1, CH7_
SFX_Muted_Snare3_1::
sfx SFX_Muted_Snare3_1, CH7_
SFX_Muted_Snare4_1::
sfx SFX_Muted_Snare4_1, CH7_
SFX_Cry00_1::
sfx SFX_Cry00_1, CH4_ | CH5_ | CH7_
SFX_Cry01_1::
sfx SFX_Cry01_1, CH4_ | CH5_ | CH7_
SFX_Cry02_1::
sfx SFX_Cry02_1, CH4_ | CH5_ | CH7_
SFX_Cry03_1::
sfx SFX_Cry03_1, CH4_ | CH5_ | CH7_
SFX_Cry04_1::
sfx SFX_Cry04_1, CH4_ | CH5_ | CH7_
SFX_Cry05_1::
sfx SFX_Cry05_1, CH4_ | CH5_ | CH7_
SFX_Cry06_1::
sfx SFX_Cry06_1, CH4_ | CH5_ | CH7_
SFX_Cry07_1::
sfx SFX_Cry07_1, CH4_ | CH5_ | CH7_
SFX_Cry08_1::
sfx SFX_Cry08_1, CH4_ | CH5_ | CH7_
SFX_Cry09_1::
sfx SFX_Cry09_1, CH4_ | CH5_ | CH7_
SFX_Cry0A_1::
sfx SFX_Cry0A_1, CH4_ | CH5_ | CH7_
SFX_Cry0B_1::
sfx SFX_Cry0B_1, CH4_ | CH5_ | CH7_
SFX_Cry0C_1::
sfx SFX_Cry0C_1, CH4_ | CH5_ | CH7_
SFX_Cry0D_1::
sfx SFX_Cry0D_1, CH4_ | CH5_ | CH7_
SFX_Cry0E_1::
sfx SFX_Cry0E_1, CH4_ | CH5_ | CH7_
SFX_Cry0F_1::
sfx SFX_Cry0F_1, CH4_ | CH5_ | CH7_
SFX_Cry10_1::
sfx SFX_Cry10_1, CH4_ | CH5_ | CH7_
SFX_Cry11_1::
sfx SFX_Cry11_1, CH4_ | CH5_ | CH7_
SFX_Cry12_1::
sfx SFX_Cry12_1, CH4_ | CH5_ | CH7_
SFX_Cry13_1::
sfx SFX_Cry13_1, CH4_ | CH5_ | CH7_
SFX_Cry14_1::
sfx SFX_Cry14_1, CH4_ | CH5_ | CH7_
SFX_Cry15_1::
sfx SFX_Cry15_1, CH4_ | CH5_ | CH7_
SFX_Cry16_1::
sfx SFX_Cry16_1, CH4_ | CH5_ | CH7_
SFX_Cry17_1::
sfx SFX_Cry17_1, CH4_ | CH5_ | CH7_
SFX_Cry18_1::
sfx SFX_Cry18_1, CH4_ | CH5_ | CH7_
SFX_Cry19_1::
sfx SFX_Cry19_1, CH4_ | CH5_ | CH7_
SFX_Cry1A_1::
sfx SFX_Cry1A_1, CH4_ | CH5_ | CH7_
SFX_Cry1B_1::
sfx SFX_Cry1B_1, CH4_ | CH5_ | CH7_
SFX_Cry1C_1::
sfx SFX_Cry1C_1, CH4_ | CH5_ | CH7_
SFX_Cry1D_1::
sfx SFX_Cry1D_1, CH4_ | CH5_ | CH7_
SFX_Cry1E_1::
sfx SFX_Cry1E_1, CH4_ | CH5_ | CH7_
SFX_Cry1F_1::
sfx SFX_Cry1F_1, CH4_ | CH5_ | CH7_
SFX_Cry20_1::
sfx SFX_Cry20_1, CH4_ | CH5_ | CH7_
SFX_Cry21_1::
sfx SFX_Cry21_1, CH4_ | CH5_ | CH7_
SFX_Cry22_1::
sfx SFX_Cry22_1, CH4_ | CH5_ | CH7_
SFX_Cry23_1::
sfx SFX_Cry23_1, CH4_ | CH5_ | CH7_
SFX_Cry24_1::
sfx SFX_Cry24_1, CH4_ | CH5_ | CH7_
SFX_Cry25_1::
sfx SFX_Cry25_1, CH4_ | CH5_ | CH7_
SFX_Get_Item1_1::
sfx SFX_Get_Item1_1, CH4_ | CH5_ | CH6_
SFX_Get_Item2_1::
sfx SFX_Get_Item2_1, CH4_ | CH5_ | CH6_
SFX_Tink_1::
sfx SFX_Tink_1, CH4_
SFX_Heal_HP_1::
sfx SFX_Heal_HP_1, CH4_
SFX_Heal_Ailment_1::
sfx SFX_Heal_Ailment_1, CH4_
SFX_Start_Menu_1::
sfx SFX_Start_Menu_1, CH7_
SFX_Press_AB_1::
sfx SFX_Press_AB_1, CH4_
SFX_Pokedex_Rating_1::
sfx SFX_Pokedex_Rating_1, CH4_ | CH5_ | CH6_
SFX_Get_Key_Item_1::
sfx SFX_Get_Key_Item_1, CH4_ | CH5_ | CH6_
SFX_Poisoned_1::
sfx SFX_Poisoned_1, CH4_
SFX_Trade_Machine_1::
sfx SFX_Trade_Machine_1, CH4_
SFX_Turn_On_PC_1::
sfx SFX_Turn_On_PC_1, CH4_
SFX_Turn_Off_PC_1::
sfx SFX_Turn_Off_PC_1, CH4_
SFX_Enter_PC_1::
sfx SFX_Enter_PC_1, CH4_
SFX_Shrink_1::
sfx SFX_Shrink_1, CH4_
SFX_Switch_1::
sfx SFX_Switch_1, CH4_
SFX_Healing_Machine_1::
sfx SFX_Healing_Machine_1, CH4_
SFX_Teleport_Exit1_1::
sfx SFX_Teleport_Exit1_1, CH4_
SFX_Teleport_Enter1_1::
sfx SFX_Teleport_Enter1_1, CH4_
SFX_Teleport_Exit2_1::
sfx SFX_Teleport_Exit2_1, CH4_
SFX_Ledge_1::
sfx SFX_Ledge_1, CH4_
SFX_Teleport_Enter2_1::
sfx SFX_Teleport_Enter2_1, CH7_
SFX_Fly_1::
sfx SFX_Fly_1, CH7_
SFX_Denied_1::
sfx SFX_Denied_1, CH4_ | CH5_
SFX_Arrow_Tiles_1::
sfx SFX_Arrow_Tiles_1, CH4_
SFX_Push_Boulder_1::
sfx SFX_Push_Boulder_1, CH7_
SFX_SS_Anne_Horn_1::
sfx SFX_SS_Anne_Horn_1, CH4_ | CH5_
SFX_Withdraw_Deposit_1::
sfx SFX_Withdraw_Deposit_1, CH4_
SFX_Cut_1::
sfx SFX_Cut_1, CH7_
SFX_Go_Inside_1::
sfx SFX_Go_Inside_1, CH7_
SFX_Swap_1::
sfx SFX_Swap_1, CH4_ | CH5_
SFX_59_1::
sfx SFX_59_1, CH4_ | CH5_
SFX_Purchase_1::
sfx SFX_Purchase_1, CH4_ | CH5_
SFX_Collision_1::
sfx SFX_Collision_1, CH4_
SFX_Go_Outside_1::
sfx SFX_Go_Outside_1, CH7_
SFX_Save_1::
sfx SFX_Save_1, CH4_ | CH5_
; the Pokeflute sound effect directly hijacks channel 2
SFX_Pokeflute::
db CH2
dw SFX_Pokeflute_Ch2
SFX_Safari_Zone_PA::
sfx SFX_Safari_Zone_PA, CH4_