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Redo audio header macro
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21 changed files with 528 additions and 564 deletions
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@ -990,7 +990,7 @@ ItemUseMedicine:
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.notFullHP ; if the pokemon's current HP doesn't equal its max HP
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xor a
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ld [wLowHealthAlarm],a ;disable low health alarm
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ld [wChannelSoundIDs + CH4],a
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ld [wChannelSoundIDs + Ch4],a
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push hl
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push de
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ld bc,wPartyMon1MaxHP - (wPartyMon1HP + 1)
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@ -1777,7 +1777,7 @@ ItemUsePokeflute:
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call WaitForSoundToFinish ; wait for sound to end
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callba Music_PokeFluteInBattle ; play in-battle pokeflute music
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.musicWaitLoop ; wait for music to finish playing
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ld a,[wChannelSoundIDs + CH6]
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ld a,[wChannelSoundIDs + Ch6]
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and a ; music off?
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jr nz,.musicWaitLoop
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.skipMusic
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@ -1850,7 +1850,7 @@ PlayedFluteHadEffectText:
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ld c, BANK(SFX_Pokeflute)
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call PlayMusic
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.musicWaitLoop ; wait for music to finish playing
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ld a,[wChannelSoundIDs + CH2]
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ld a,[wChannelSoundIDs + Ch2]
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cp a, SFX_POKEFLUE
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jr z,.musicWaitLoop
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call PlayDefaultMusic ; start playing normal music again
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