Redo audio header macro

This commit is contained in:
dannye 2016-07-27 22:08:13 -05:00
parent dbe2a3b168
commit 5207a14af3
21 changed files with 528 additions and 564 deletions

View file

@ -1244,7 +1244,7 @@ CollisionCheckOnLand::
call CheckTilePassable
jr nc,.noCollision
.collision
ld a,[wChannelSoundIDs + CH4]
ld a,[wChannelSoundIDs + Ch4]
cp SFX_COLLISION ; check if collision sound is already playing
jr z,.setCarry
ld a,SFX_COLLISION
@ -1948,7 +1948,7 @@ CollisionCheckOnWater::
jr z,.stopSurfing ; stop surfing if the tile is passable
jr .loop
.collision
ld a,[wChannelSoundIDs + CH4]
ld a,[wChannelSoundIDs + Ch4]
cp SFX_COLLISION ; check if collision sound is already playing
jr z,.setCarry
ld a,SFX_COLLISION