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Redo audio header macro
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21 changed files with 528 additions and 564 deletions
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@ -1244,7 +1244,7 @@ CollisionCheckOnLand::
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call CheckTilePassable
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jr nc,.noCollision
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.collision
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ld a,[wChannelSoundIDs + CH4]
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ld a,[wChannelSoundIDs + Ch4]
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cp SFX_COLLISION ; check if collision sound is already playing
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jr z,.setCarry
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ld a,SFX_COLLISION
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@ -1948,7 +1948,7 @@ CollisionCheckOnWater::
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jr z,.stopSurfing ; stop surfing if the tile is passable
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jr .loop
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.collision
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ld a,[wChannelSoundIDs + CH4]
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ld a,[wChannelSoundIDs + Ch4]
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cp SFX_COLLISION ; check if collision sound is already playing
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jr z,.setCarry
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ld a,SFX_COLLISION
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