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Scream Tail title screen + bug fix
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@ -105,12 +105,12 @@
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const EVENT_BEAT_GAUNTLET_SCIENTIST
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const EVENT_BEAT_GAUNTLET_GAMBLER
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const EVENT_BEAT_GAUNTLET_ROCKET
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const EVENT_BEAT_GAUNTLET_PSYCHIC
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const EVENT_BEAT_GAUNTLET_BIKER
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const EVENT_BEAT_GAUNTLET_BURGLAR
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const EVENT_BEAT_GAUNTLET_CHANNELER
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; 5F Trainers
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const EVENT_BEAT_GAUNTLET_JUGGLER
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const EVENT_BEAT_GAUNTLET_BIKER
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const EVENT_BEAT_GAUNTLET_PSYCHIC
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const EVENT_BEAT_GAUNTLET_CUE_BALL
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const EVENT_BEAT_GAUNTLET_SWIMMER
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const EVENT_BEAT_GAUNTLET_TAMER
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@ -1,21 +1,18 @@
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TitleMons:
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; mons on the title screen are randomly chosen from here
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db TOTARTLE ; New Starters
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db TOTARTLE ; New Starters
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db GOROCHU
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db SYLVEON
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db CROCKY ; RG Betas
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db CROCKY ; RG Betas
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db JAGG
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db CHEEP
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db GYAOON
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db TSUBOMITTO ; GS Betas
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db MADAAMU
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db PORYGON2 ; Post-Gen 1 Evos
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db PORYGON2 ; Post-Gen 1 Evos
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db MAGNEZONE
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db ANNIHILAPE
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db SCREAM_TAIL ; LGPE and SV
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db SCREAM_TAIL ; LGPE and SV
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db WUGTRIO
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db MELTAN
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db EXEGGUTOR_A ; Regional Variants
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db WEEZING_G
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db ARCANINE_H
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db EXEGGUTOR_A ; Regional Variants
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db TAUROS_PA
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@ -16,7 +16,7 @@ SuperPalettes:
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RGB 31,31,31, 11,08,31, 11,23,31, 03,03,03 ; PAL_INDIGO
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RGB 31,31,31, 30,26,01, 11,23,31, 03,03,03 ; PAL_CITRINE
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RGB 31,31,31, 00,21,31, 10,28,00, 01,01,01 ; PAL_TOWNMAP
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RGB 31,31,31, 31,31,00, 25,10,31, 19,00,23 ; PAL_LOGO1
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RGB 31,31,31, 31,31,00, 31,01,09, 31,13,15 ; PAL_LOGO1
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RGB 31,31,31, 31,31,00, 07,07,25, 00,00,17 ; PAL_LOGO2
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RGB 31,31,31, 13,01,31, 00,09,31, 01,01,01 ; PAL_0F
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RGB 31,31,31, 30,17,11, 11,05,14, 03,03,03 ; PAL_MEWMON
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@ -120,7 +120,7 @@ DisplayTitleScreen:
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call LoadScreenTilesFromBuffer2
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call EnableLCD
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ld a, GYAOON
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ld a, SCREAM_TAIL
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ld [wTitleMonSpecies], a
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call LoadTitleMonSprite
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@ -90,9 +90,9 @@ TitleBallYTable:
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TitleScreenAnimateBallIfStarterOut:
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; Animate the TitleBall if a starter just got scrolled out.
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ld a, [wTitleMonSpecies]
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cp VENUSAUR
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cp GOROCHU
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jr z, .ok
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cp CHARIZARD
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cp SYLVEON
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jr z, .ok
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cp TOTARTLE
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ret nz
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@ -75,7 +75,7 @@ _SilphGauntlet4FEndBattleText4::
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line "Awful! Awful!"
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prompt
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_SilphGauntle45FAfterBattleText4::
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_SilphGauntlet4FAfterBattleText4::
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text "This floor is a"
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line "graveyard! That"
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cont "CHIEF has a sick"
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