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Use a 'trainer' macro for trainers in scripts/
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71 changed files with 413 additions and 2645 deletions
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@ -131,15 +131,8 @@ LancesRoom_TextPointers:
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dw LanceText1
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LanceTrainerHeader0:
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dbEventFlagBit EVENT_BEAT_LANCES_ROOM_TRAINER_0
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db ($0 << 4) ; trainer's view range
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dwEventFlagAddress EVENT_BEAT_LANCES_ROOM_TRAINER_0
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dw LanceBeforeBattleText ; TextBeforeBattle
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dw LanceAfterBattleText ; TextAfterBattle
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dw LanceEndBattleText ; TextEndBattle
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dw LanceEndBattleText ; TextEndBattle
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db $ff
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trainer EVENT_BEAT_LANCES_ROOM_TRAINER_0, 0, LanceBeforeBattleText, LanceEndBattleText, LanceAfterBattleText
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db -1 ; end
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LanceText1:
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text_asm
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