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Use a 'trainer' macro for trainers in scripts/
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71 changed files with 413 additions and 2645 deletions
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@ -120,15 +120,8 @@ LoreleisRoom_TextPointers:
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dw LoreleiDontRunAwayText
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LoreleiTrainerHeader0:
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dbEventFlagBit EVENT_BEAT_LORELEIS_ROOM_TRAINER_0
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db ($0 << 4) ; trainer's view range
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dwEventFlagAddress EVENT_BEAT_LORELEIS_ROOM_TRAINER_0
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dw LoreleiBeforeBattleText ; TextBeforeBattle
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dw LoreleiAfterBattleText ; TextAfterBattle
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dw LoreleiEndBattleText ; TextEndBattle
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dw LoreleiEndBattleText ; TextEndBattle
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db $ff
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trainer EVENT_BEAT_LORELEIS_ROOM_TRAINER_0, 0, LoreleiBeforeBattleText, LoreleiEndBattleText, LoreleiAfterBattleText
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db -1 ; end
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LoreleiText1:
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text_asm
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