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Use a 'trainer' macro for trainers in scripts/
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71 changed files with 413 additions and 2645 deletions
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@ -88,15 +88,8 @@ PewterGym_TextPointers:
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dw PewterGymText6
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PewterGymTrainerHeader0:
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dbEventFlagBit EVENT_BEAT_PEWTER_GYM_TRAINER_0
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db ($5 << 4) ; trainer's view range
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dwEventFlagAddress EVENT_BEAT_PEWTER_GYM_TRAINER_0
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dw PewterGymBattleText1 ; TextBeforeBattle
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dw PewterGymAfterBattleText1 ; TextAfterBattle
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dw PewterGymEndBattleText1 ; TextEndBattle
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dw PewterGymEndBattleText1 ; TextEndBattle
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db $ff
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trainer EVENT_BEAT_PEWTER_GYM_TRAINER_0, 5, PewterGymBattleText1, PewterGymEndBattleText1, PewterGymAfterBattleText1
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db -1 ; end
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PewterGymText1:
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text_asm
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