Use a 'trainer' macro for trainers in scripts/

This commit is contained in:
Rangi 2020-07-14 15:45:36 -04:00
parent be326c6565
commit 5c0f33cb53
71 changed files with 413 additions and 2645 deletions

View file

@ -88,15 +88,8 @@ PewterGym_TextPointers:
dw PewterGymText6
PewterGymTrainerHeader0:
dbEventFlagBit EVENT_BEAT_PEWTER_GYM_TRAINER_0
db ($5 << 4) ; trainer's view range
dwEventFlagAddress EVENT_BEAT_PEWTER_GYM_TRAINER_0
dw PewterGymBattleText1 ; TextBeforeBattle
dw PewterGymAfterBattleText1 ; TextAfterBattle
dw PewterGymEndBattleText1 ; TextEndBattle
dw PewterGymEndBattleText1 ; TextEndBattle
db $ff
trainer EVENT_BEAT_PEWTER_GYM_TRAINER_0, 5, PewterGymBattleText1, PewterGymEndBattleText1, PewterGymAfterBattleText1
db -1 ; end
PewterGymText1:
text_asm