Use a 'trainer' macro for trainers in scripts/

This commit is contained in:
Rangi 2020-07-14 15:45:36 -04:00
parent be326c6565
commit 5c0f33cb53
71 changed files with 413 additions and 2645 deletions

View file

@ -67,15 +67,8 @@ PokemonMansion1F_TextPointers:
dw Mansion1Text4
Mansion1TrainerHeader0:
dbEventFlagBit EVENT_BEAT_MANSION_1_TRAINER_0
db ($3 << 4) ; trainer's view range
dwEventFlagAddress EVENT_BEAT_MANSION_1_TRAINER_0
dw Mansion1BattleText2 ; TextBeforeBattle
dw Mansion1AfterBattleText2 ; TextAfterBattle
dw Mansion1EndBattleText2 ; TextEndBattle
dw Mansion1EndBattleText2 ; TextEndBattle
db $ff
trainer EVENT_BEAT_MANSION_1_TRAINER_0, 3, Mansion1BattleText2, Mansion1EndBattleText2, Mansion1AfterBattleText2
db -1 ; end
Mansion1Text1:
text_asm