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Use a 'trainer' macro for trainers in scripts/
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71 changed files with 413 additions and 2645 deletions
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@ -64,15 +64,8 @@ PokemonMansion2F_TextPointers:
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dw Mansion2Text5
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Mansion2TrainerHeader0:
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dbEventFlagBit EVENT_BEAT_MANSION_2_TRAINER_0
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db ($0 << 4) ; trainer's view range
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dwEventFlagAddress EVENT_BEAT_MANSION_2_TRAINER_0
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dw Mansion2BattleText1 ; TextBeforeBattle
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dw Mansion2AfterBattleText1 ; TextAfterBattle
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dw Mansion2EndBattleText1 ; TextEndBattle
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dw Mansion2EndBattleText1 ; TextEndBattle
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db $ff
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trainer EVENT_BEAT_MANSION_2_TRAINER_0, 0, Mansion2BattleText1, Mansion2EndBattleText1, Mansion2AfterBattleText1
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db -1 ; end
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Mansion2Text1:
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text_asm
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