Use a 'trainer' macro for trainers in scripts/

This commit is contained in:
Rangi 2020-07-14 15:45:36 -04:00
parent be326c6565
commit 5c0f33cb53
71 changed files with 413 additions and 2645 deletions

View file

@ -64,15 +64,8 @@ PokemonMansion2F_TextPointers:
dw Mansion2Text5
Mansion2TrainerHeader0:
dbEventFlagBit EVENT_BEAT_MANSION_2_TRAINER_0
db ($0 << 4) ; trainer's view range
dwEventFlagAddress EVENT_BEAT_MANSION_2_TRAINER_0
dw Mansion2BattleText1 ; TextBeforeBattle
dw Mansion2AfterBattleText1 ; TextAfterBattle
dw Mansion2EndBattleText1 ; TextEndBattle
dw Mansion2EndBattleText1 ; TextEndBattle
db $ff
trainer EVENT_BEAT_MANSION_2_TRAINER_0, 0, Mansion2BattleText1, Mansion2EndBattleText1, Mansion2AfterBattleText1
db -1 ; end
Mansion2Text1:
text_asm