Use a 'trainer' macro for trainers in scripts/

This commit is contained in:
Rangi 2020-07-14 15:45:36 -04:00
parent be326c6565
commit 5c0f33cb53
71 changed files with 413 additions and 2645 deletions

View file

@ -91,24 +91,10 @@ PokemonMansion3F_TextPointers:
dw Mansion3Text6
Mansion3TrainerHeader0:
dbEventFlagBit EVENT_BEAT_MANSION_3_TRAINER_0
db ($0 << 4) ; trainer's view range
dwEventFlagAddress EVENT_BEAT_MANSION_3_TRAINER_0
dw Mansion3BattleText1 ; TextBeforeBattle
dw Mansion3AfterBattleText1 ; TextAfterBattle
dw Mansion3EndBattleText1 ; TextEndBattle
dw Mansion3EndBattleText1 ; TextEndBattle
trainer EVENT_BEAT_MANSION_3_TRAINER_0, 0, Mansion3BattleText1, Mansion3EndBattleText1, Mansion3AfterBattleText1
Mansion3TrainerHeader1:
dbEventFlagBit EVENT_BEAT_MANSION_3_TRAINER_1
db ($2 << 4) ; trainer's view range
dwEventFlagAddress EVENT_BEAT_MANSION_3_TRAINER_1
dw Mansion3BattleText2 ; TextBeforeBattle
dw Mansion3AfterBattleText2 ; TextAfterBattle
dw Mansion3EndBattleText2 ; TextEndBattle
dw Mansion3EndBattleText2 ; TextEndBattle
db $ff
trainer EVENT_BEAT_MANSION_3_TRAINER_1, 2, Mansion3BattleText2, Mansion3EndBattleText2, Mansion3AfterBattleText2
db -1 ; end
Mansion3Text1:
text_asm