Use a 'trainer' macro for trainers in scripts/

This commit is contained in:
Rangi 2020-07-14 15:45:36 -04:00
parent be326c6565
commit 5c0f33cb53
71 changed files with 413 additions and 2645 deletions

View file

@ -70,24 +70,10 @@ PokemonMansionB1F_TextPointers:
dw Mansion3Text6
Mansion4TrainerHeader0:
dbEventFlagBit EVENT_BEAT_MANSION_4_TRAINER_0
db ($0 << 4) ; trainer's view range
dwEventFlagAddress EVENT_BEAT_MANSION_4_TRAINER_0
dw Mansion4BattleText1 ; TextBeforeBattle
dw Mansion4AfterBattleText1 ; TextAfterBattle
dw Mansion4EndBattleText1 ; TextEndBattle
dw Mansion4EndBattleText1 ; TextEndBattle
trainer EVENT_BEAT_MANSION_4_TRAINER_0, 0, Mansion4BattleText1, Mansion4EndBattleText1, Mansion4AfterBattleText1
Mansion4TrainerHeader1:
dbEventFlagBit EVENT_BEAT_MANSION_4_TRAINER_1
db ($3 << 4) ; trainer's view range
dwEventFlagAddress EVENT_BEAT_MANSION_4_TRAINER_1
dw Mansion4BattleText2 ; TextBeforeBattle
dw Mansion4AfterBattleText2 ; TextAfterBattle
dw Mansion4EndBattleText2 ; TextEndBattle
dw Mansion4EndBattleText2 ; TextEndBattle
db $ff
trainer EVENT_BEAT_MANSION_4_TRAINER_1, 3, Mansion4BattleText2, Mansion4EndBattleText2, Mansion4AfterBattleText2
db -1 ; end
Mansion4Text1:
text_asm