Use a 'trainer' macro for trainers in scripts/

This commit is contained in:
Rangi 2020-07-14 15:45:36 -04:00
parent be326c6565
commit 5c0f33cb53
71 changed files with 413 additions and 2645 deletions

View file

@ -19,32 +19,12 @@ PokemonTower3F_TextPointers:
dw PickUpItemText
PokemonTower3TrainerHeader0:
dbEventFlagBit EVENT_BEAT_POKEMONTOWER_3_TRAINER_0
db ($2 << 4) ; trainer's view range
dwEventFlagAddress EVENT_BEAT_POKEMONTOWER_3_TRAINER_0
dw PokemonTower3BattleText1 ; TextBeforeBattle
dw PokemonTower3AfterBattleText1 ; TextAfterBattle
dw PokemonTower3EndBattleText1 ; TextEndBattle
dw PokemonTower3EndBattleText1 ; TextEndBattle
trainer EVENT_BEAT_POKEMONTOWER_3_TRAINER_0, 2, PokemonTower3BattleText1, PokemonTower3EndBattleText1, PokemonTower3AfterBattleText1
PokemonTower3TrainerHeader1:
dbEventFlagBit EVENT_BEAT_POKEMONTOWER_3_TRAINER_1
db ($3 << 4) ; trainer's view range
dwEventFlagAddress EVENT_BEAT_POKEMONTOWER_3_TRAINER_1
dw PokemonTower3BattleText2 ; TextBeforeBattle
dw PokemonTower3AfterBattleText2 ; TextAfterBattle
dw PokemonTower3EndBattleText2 ; TextEndBattle
dw PokemonTower3EndBattleText2 ; TextEndBattle
trainer EVENT_BEAT_POKEMONTOWER_3_TRAINER_1, 3, PokemonTower3BattleText2, PokemonTower3EndBattleText2, PokemonTower3AfterBattleText2
PokemonTower3TrainerHeader2:
dbEventFlagBit EVENT_BEAT_POKEMONTOWER_3_TRAINER_2
db ($2 << 4) ; trainer's view range
dwEventFlagAddress EVENT_BEAT_POKEMONTOWER_3_TRAINER_2
dw PokemonTower3BattleText3 ; TextBeforeBattle
dw PokemonTower3AfterBattleText3 ; TextAfterBattle
dw PokemonTower3EndBattleText3 ; TextEndBattle
dw PokemonTower3EndBattleText3 ; TextEndBattle
db $ff
trainer EVENT_BEAT_POKEMONTOWER_3_TRAINER_2, 2, PokemonTower3BattleText3, PokemonTower3EndBattleText3, PokemonTower3AfterBattleText3
db -1 ; end
PokemonTower3Text1:
text_asm